I’m pretty sure I’ve gassed up The Strokes before but god, simply one of my favorite bands. all the albums are soooo good and comedown machine does not discriminate, Welcome To Japan while not the first song in the album I would recommend listening to first, displays the key instruments and style in the album, you get these nice bright short electric guitar sounds, and it gets better from there






original version of the team, since the whole idea is stall offense with donzo clean up I thought glims mortal spin spreading poison on both opposing mons would go well with the idea of the team… but it just wasn’t working that well, without sash glims mediocre bulk just wasn’t salvageable and it kept dying wayyy too fast I knew something had to change




this team was originally built in doubles, until I realized shadowtag was banned. not my finest moment but nonetheless I carried on, I tested block garg a little bit but it seemed like way too much of a waste of turns block + salt cure just left me open against set up mons. So I transferred the idea to vgc where I could actually use goth lmao. Anyways goths main role was to support the rest of the team with Shadowtag support. trapping pokemon and removing them with ape + fluttermane so mons in the back can clean up. Tldr main role is to support other mons.


you can probably tell this was inspired by wolfes perish trap team. Flutter mane is one of the greatest mons in the tier right now, it’s insane spa and powerful stabs allow it do damage fast, it’s also got a great speed tier.




I would argue these two are some of the best “in the back” mons. Their job is clean up after goth + offense








main idea of the team, stalling and breaking with salt cure in such an offensive meta (stuff without healing) really helps ape and donzo also greatly helps against








set up sweeper that can hang in the back or be a powerful lead with goth or garg, ape + flutter created ghost spam in a sense so fighting stab is appreciated against powerful darks like




Ability: Shadow Tag
Level: 50
Tera Type: Water
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Fake Out
- Thunder Wave / Psychic
- Heal Pulse
- Protect
pretty normal support set,





tera water is purely defensive and is used to resists

Ability: Protosynthesis
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam / Perish Song
- Shadow Ball
- Moonblast
- Protect
offensive set with powerful dual stabs, gleam hits both opponents for good spread damage. Perish song + shadow tag is an alternative. although I find most of the time flutter mane dies before perish song becomes useful. Since this is mostly always a lead and the lack of hazards in the meta flutter can safely run

Tera grass gives you a good defensive also saving you from the redirection of rage powder and spore from



Ability: Unaware
Level: 50
Tera Type: Steel
EVs: 4 HP / 248 Atk / 4 Def / 252 Spe
- Earthquake
- Order Up
- Wave Crash
- Protect
you won’t be leading dozo, plan to bring in the back with


I originally ran tera grass + leftovers to circumvent spore but I was still liable to clear smog from



Ability: Commander
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Soak
- Muddy Water
- Icy Wind / Dragon Pulse
tatsu’s main job is to enable


Tera dragon is mainly just to clean the (hopefully 1 mon) after

Ability: Purifying Salt
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Recover
- Protect
- Wide Guard
the true monster of this team, garg provides extreme utility with its signature move, salt cure. Allowing it to stall out and deal big damage to mons like




tera fairy removes gargs awful typing and gives it some defensive support to help against mons like



Ability: Defiant
Level: 50
Tera Type: Grass
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Rage Fist
- Drain Punch
- Bulk Up
- Protect
ape is a set up sweeper that helps against


Tera grass circumvents the ever popular spore from




replays
https://replay.pokemonshowdown.com/gen9vgc2023series2-1825982974-vembvmbvx87qaii82jj70glsi22bkjhpw
https://replay.pokemonshowdown.com/gen9vgc2023series2-1826081723-v6mrajg5hov9r0p5s2fgv6zzizhszcfpw
https://replay.pokemonshowdown.com/gen9vgc2023series2-1826149477-ro006i61ijbip77kgg41brrkc74gwsmpw
conclusion + paste
tried to go for a different writing style in this rmt to make it more visually appealing to read. But more team related I think this is really fun to play and can give you a few good games on ladder, but when writing this I realized some people who don’t play vgc might be reading this so I wrote a small “guide” on how to pilot this team for those who play other tiers
1st identify the biggest threats on your opponents team, glance at what you have that might pair well together to check the thrwats
2nd almost always bring goth to a game because of its support move pool your opponent will have a hard time checking our offensive mons without being able to switch
3rd never lead dozo + tatsu in the front, save that for the endgame. Sometimes you can outright switch our lead mons into the core of its checks are weakened enough.
4th goes with above but remember that dozo + tatsu are extremely powerful as long as you remove their checks, but don’t feel like you need to bring them for every game
5th think about synergies within the team, you’ll have a better lead if you think about how your two leads support each other and take care of checks for each other rather than thinking about one mon
6th make reads, remember that like every mon in this tier runs protect and if it’s obvious, you’ll be better off double targeting the mon not clicking protect
7nth minor one but don’t be afraid to double protect turn 1 if your afraid of fake out from opposing Pokémon
8th another minor detail but factor in apes defiant ability that turns would be checks like intimidate arcanine into set up fodder with the garnered +2 attack
2nd almost always bring goth to a game because of its support move pool your opponent will have a hard time checking our offensive mons without being able to switch
3rd never lead dozo + tatsu in the front, save that for the endgame. Sometimes you can outright switch our lead mons into the core of its checks are weakened enough.
4th goes with above but remember that dozo + tatsu are extremely powerful as long as you remove their checks, but don’t feel like you need to bring them for every game
5th think about synergies within the team, you’ll have a better lead if you think about how your two leads support each other and take care of checks for each other rather than thinking about one mon
6th make reads, remember that like every mon in this tier runs protect and if it’s obvious, you’ll be better off double targeting the mon not clicking protect
7nth minor one but don’t be afraid to double protect turn 1 if your afraid of fake out from opposing Pokémon
8th another minor detail but factor in apes defiant ability that turns would be checks like intimidate arcanine into set up fodder with the garnered +2 attack
https://pokepast.es/5c0d7eb316a73ee5
have a nice day :)
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