OK so I decided to play some Pokemon battles since I'm bored. The last time I played was pre-Platinum so I had to retinker my whole team. However, I kept something in mind: I am going to use favorite pokemon Infernape and build around him. With that in mind, here goes.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Sp Atk/252 Spd
Naive (+Spd, -SAtk)
- Psychic
- Explosion
- Stealth Rock
- Fire Blast
A fun lead. Explode in the when I see a pokemon that could prove dangerous. Explode is the only "real" answer to the threats I can't regularly counter which is why I chose this version. Stealth Rock is useful and it makes it easier for Infernape to sweep, so I figured why not use a pokemon that can both Explode and Stealth Rock while not be completely helpless against other pokes. To be honest, I'm not sure if this is a good lead for my team though, but he has served his purpose well for now.
Edit: Changed Trick to Psychic and Scarf to Specs
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 172 Atk/192 Spd/144 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Grass Knot
- Fire Blast
- Stonedge
The centerpiece. Bring him in for revenge kills in the mid-game or just hide him till late game to sweep. Wall-breaker to cover anything that could be left. The Ev's let me outspeed Timid Base 100 pokemon. I have Stone Edge over Thunderpunch to cover Flying types because they see. This team is built around him. Get rid of his counters and clear the field of spikes so he can come in injury free.
Edit:Changed Thunderpunch to Stone Edge for coverage.
Changed Overheat to Fire Blast for added damage
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Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/232 Spd/252 SAtk/12 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Agility
- Substitute
- Ice Beam
Edit:
After testing my team around, I found out I had some major dragon weaknesses. That's when Empoleon was suggested to me. He hasn't failed me yet. I usually use him in late-game situations unless I need to switch him in.
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Rotom-h @ Choice Specs
Ability: Levitate
EVs: 4 Hp/252 Sp Atk/252 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Hidden Power [Fighting]
- Trick
Steel counter. Discharge because I prefer paralysis over burn with WoW. Trick is fun, but Choice Specs will hurt many things as well. My team doesn't have many walls, so I need a Pokemon with resistances as well as counter some major threats. That's where Rotom comes in.
Edit: Changed Overheat to HP and Reflect to Trick.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- X-Scissor
Resistances and physical sweeper which I needed. I needed someone with a priority move just in case. He's been good but my goodness, that speed is killing me. You know, I'm not sure how he came to be on this team. I just knew I needed a pokemon who could take physical hits and dish them back out. For now, that will be Scizor until/if I can think of a better pokemon that will fit with the synergy of the team.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Discharge
- Ice Beam
- Hidden Power [Ground]
---
Dragon counter. I just love P2, he's very underrated. Hidden Power is for against those who aren't covered by BoltBeam *coughManezonecough* or the Heatrans of the world. I knew from the get-go P2 will be on this team. P2 is here both because I like him and because he covers what Infernape can't.
Generally, I send Azelf out and see who the opposite lead is. If it's a set up or someone who will try to take me out early, I'll Stealth Rock because I know I can survive (Outside of Sandstorm). If I see a pokemon then switch in I deem "a threat to the team," I'll immediately explode. Usually, if a threat to Tenta isn't out, I'll sent it out next to either Spin away rocks or set up more spikes. From there, it's just prediction. I know for sure I want to have Infernape be the last pokemon known to my opponent so I make sure all threats are gone and the field conditions are ideal (i.e. No Stealth Rocks).
This is still a new team that I'm testing, however right now it has proven to be very good. I mixed in offense with defense. There are spikes, spinners, and a ghost so utility seems to be covered. You can never replace a good physical wall, but Reflect is very good support as well. What I've noticed is that this team relies heavily on Rotom's type resistances. No Rotom, boom here comes Scizor and Metagross. Also, I don't seem to have a reliable Lucario counter, so I would like some comments on that, too, thanks. Getting set up on is a weakness that I haven't thought of how to get around besides not letting it happen in the first place.
Threat List (From the Sticky):
Tyranitar - Depends on which one it is. Scizor should be able to counter all physical variants. As for the likes of Tyraniboah... not sure to be honest =/
Gyarados - P2 can Trace Intimidate and threaten with Discharge.
Infernape - Tentacruel will take anything besides Thunderpunch then can Surf, Spike, or Spin.
Azelf - Not sure about this one. Different pokemon counter different moves. I think Scizor is my best counter. Resist anything besides Flamethrower, then set up.
Electivire - P2 can trace Motor Drive and use HP Ground. Rotom can take Thunderpunch, Earthquake, and Cross Chop. Trick the move or fire off boosted Shadow Balls.
Heracross - Rotom can cover most attacks besides a Pursuit or Night Slash. Strike back with boosted Shadow Balls.
Salamence - P2 can trace Intimdate on physical versions. P2 should be able to survive a Draco Meteor too. Empoleon can counter Specs versions
Togekiss - Rotom can take Aurasphere and Tri-Attack and strike back with STAB Discharges.
Gengar - Depending on which variant. Scizor is my most reliable counter. Most attacks won't OHKO it, set or just use Bullet Punch.
Lucario - Rotom again. HP Fighting will take it out.
Starmie - Again, Rotom will work with Shadow Ball. Scizor can take a beating and then use X-scissor. Heck, P2 can come in on non-boosted Surfs and use Discharge.
Weavile - Scizor can take any physical hit and threaten with all three supereffective attacks.
Dugtrio - P2 is bulky enough to come in, trap, and kill with Ice Beam. If not, Scizor and Rotom both work, resistant to the main attack of Earthquake.
Porygon-Z - Rotom can come in on Tri-Attack and strike back with HP Fighting.
Machamp - No sure fire counter imo. Rotom is the best considering it's typing.
Snorlax - Rotom would negate most of its attacks, but HP Fighting won't do much. So, again, no sure fire counter.
Zapdos - I don't know about this one.
Suicune - This one too.
Breloom - Scizor will take any physical hits and hit back with Bullet Punch to beat out Subs or Spore.
Metagross - Rotom will counter most variants. Am having hard time with versions like Agility or Rock-Polished ones.
Heatran - P2 can trace Flash Fire and use HP Ground.
Celebi - Save for the rare HP Fire, Scizor can use X-Scissor.
Jirachi - Empoleon should take most of the damage.
Dragonite - Empoleon or P2 should counter most versions depending on which side of the spectrum it tries to hit with.
Mamoswine - Scizor can take the hits and use Bullet Punch. Also, Rotom can dodge Earthquake and use HP Fight, don't know about Ice Shard though.
Kingdra - Empoleon will wall it and set up.
Scizor - Rotom can take the hits, but he can't do much back. HP Fight won't do much damage.
Edit: Added Threat List
Retired:
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Toxic Spikes
- Ice Beam
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Sp Atk/252 Spd
Naive (+Spd, -SAtk)
- Psychic
- Explosion
- Stealth Rock
- Fire Blast
A fun lead. Explode in the when I see a pokemon that could prove dangerous. Explode is the only "real" answer to the threats I can't regularly counter which is why I chose this version. Stealth Rock is useful and it makes it easier for Infernape to sweep, so I figured why not use a pokemon that can both Explode and Stealth Rock while not be completely helpless against other pokes. To be honest, I'm not sure if this is a good lead for my team though, but he has served his purpose well for now.
Edit: Changed Trick to Psychic and Scarf to Specs
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 172 Atk/192 Spd/144 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Grass Knot
- Fire Blast
- Stonedge
The centerpiece. Bring him in for revenge kills in the mid-game or just hide him till late game to sweep. Wall-breaker to cover anything that could be left. The Ev's let me outspeed Timid Base 100 pokemon. I have Stone Edge over Thunderpunch to cover Flying types because they see. This team is built around him. Get rid of his counters and clear the field of spikes so he can come in injury free.
Edit:Changed Thunderpunch to Stone Edge for coverage.
Changed Overheat to Fire Blast for added damage
---
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/232 Spd/252 SAtk/12 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Agility
- Substitute
- Ice Beam
Edit:
After testing my team around, I found out I had some major dragon weaknesses. That's when Empoleon was suggested to me. He hasn't failed me yet. I usually use him in late-game situations unless I need to switch him in.
---
Rotom-h @ Choice Specs
Ability: Levitate
EVs: 4 Hp/252 Sp Atk/252 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Hidden Power [Fighting]
- Trick
Steel counter. Discharge because I prefer paralysis over burn with WoW. Trick is fun, but Choice Specs will hurt many things as well. My team doesn't have many walls, so I need a Pokemon with resistances as well as counter some major threats. That's where Rotom comes in.
Edit: Changed Overheat to HP and Reflect to Trick.
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- X-Scissor
Resistances and physical sweeper which I needed. I needed someone with a priority move just in case. He's been good but my goodness, that speed is killing me. You know, I'm not sure how he came to be on this team. I just knew I needed a pokemon who could take physical hits and dish them back out. For now, that will be Scizor until/if I can think of a better pokemon that will fit with the synergy of the team.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Discharge
- Ice Beam
- Hidden Power [Ground]
---
Dragon counter. I just love P2, he's very underrated. Hidden Power is for against those who aren't covered by BoltBeam *coughManezonecough* or the Heatrans of the world. I knew from the get-go P2 will be on this team. P2 is here both because I like him and because he covers what Infernape can't.
Generally, I send Azelf out and see who the opposite lead is. If it's a set up or someone who will try to take me out early, I'll Stealth Rock because I know I can survive (Outside of Sandstorm). If I see a pokemon then switch in I deem "a threat to the team," I'll immediately explode. Usually, if a threat to Tenta isn't out, I'll sent it out next to either Spin away rocks or set up more spikes. From there, it's just prediction. I know for sure I want to have Infernape be the last pokemon known to my opponent so I make sure all threats are gone and the field conditions are ideal (i.e. No Stealth Rocks).
This is still a new team that I'm testing, however right now it has proven to be very good. I mixed in offense with defense. There are spikes, spinners, and a ghost so utility seems to be covered. You can never replace a good physical wall, but Reflect is very good support as well. What I've noticed is that this team relies heavily on Rotom's type resistances. No Rotom, boom here comes Scizor and Metagross. Also, I don't seem to have a reliable Lucario counter, so I would like some comments on that, too, thanks. Getting set up on is a weakness that I haven't thought of how to get around besides not letting it happen in the first place.
Threat List (From the Sticky):
Tyranitar - Depends on which one it is. Scizor should be able to counter all physical variants. As for the likes of Tyraniboah... not sure to be honest =/
Gyarados - P2 can Trace Intimidate and threaten with Discharge.
Infernape - Tentacruel will take anything besides Thunderpunch then can Surf, Spike, or Spin.
Azelf - Not sure about this one. Different pokemon counter different moves. I think Scizor is my best counter. Resist anything besides Flamethrower, then set up.
Electivire - P2 can trace Motor Drive and use HP Ground. Rotom can take Thunderpunch, Earthquake, and Cross Chop. Trick the move or fire off boosted Shadow Balls.
Heracross - Rotom can cover most attacks besides a Pursuit or Night Slash. Strike back with boosted Shadow Balls.
Salamence - P2 can trace Intimdate on physical versions. P2 should be able to survive a Draco Meteor too. Empoleon can counter Specs versions
Togekiss - Rotom can take Aurasphere and Tri-Attack and strike back with STAB Discharges.
Gengar - Depending on which variant. Scizor is my most reliable counter. Most attacks won't OHKO it, set or just use Bullet Punch.
Lucario - Rotom again. HP Fighting will take it out.
Starmie - Again, Rotom will work with Shadow Ball. Scizor can take a beating and then use X-scissor. Heck, P2 can come in on non-boosted Surfs and use Discharge.
Weavile - Scizor can take any physical hit and threaten with all three supereffective attacks.
Dugtrio - P2 is bulky enough to come in, trap, and kill with Ice Beam. If not, Scizor and Rotom both work, resistant to the main attack of Earthquake.
Porygon-Z - Rotom can come in on Tri-Attack and strike back with HP Fighting.
Machamp - No sure fire counter imo. Rotom is the best considering it's typing.
Snorlax - Rotom would negate most of its attacks, but HP Fighting won't do much. So, again, no sure fire counter.
Zapdos - I don't know about this one.
Suicune - This one too.
Breloom - Scizor will take any physical hits and hit back with Bullet Punch to beat out Subs or Spore.
Metagross - Rotom will counter most variants. Am having hard time with versions like Agility or Rock-Polished ones.
Heatran - P2 can trace Flash Fire and use HP Ground.
Celebi - Save for the rare HP Fire, Scizor can use X-Scissor.
Jirachi - Empoleon should take most of the damage.
Dragonite - Empoleon or P2 should counter most versions depending on which side of the spectrum it tries to hit with.
Mamoswine - Scizor can take the hits and use Bullet Punch. Also, Rotom can dodge Earthquake and use HP Fight, don't know about Ice Shard though.
Kingdra - Empoleon will wall it and set up.
Scizor - Rotom can take the hits, but he can't do much back. HP Fight won't do much damage.
Edit: Added Threat List
Retired:
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Toxic Spikes
- Ice Beam