This so actually a team I built 5 month ago, and since I have been a lot better at the game since, I decided to give it a go, and it turned out pretty sweet with a peak of 1879, or rank #31. Lately I have had trouble to reach such heights, so I decided to try and get some constructive criticism here :]
So yeah, lets get a glance at the result :]


































In depth
Charizard @ Charizardite Y
Ability: Blaze -> Drought
Evs: 16 Hp 252 Spa 240 Spe
Modest nature
Fire Blast | Solar Beam | Focus Blast | Roost
Role on team:
Wallbreaker, revenge killer and generally nuke.
In depth:
Wallbreaking megas, suck my zard! Blessed with a insane base 159 special attack and a incredible ability to boost it further this guy is truly one of the hardest hitting mons in the game, and nothing really want to switch in. Fire blast hits ridiculesly hard in the sun, and can even 2hko latios, a pokemon that have good special bulk and resists it. This threat functions very well mid game, after it's checks and counters have been weakened, and it can often get a free kill when it comes in. Fire blast is chosen over flamethrower simply due to greater power, and it picks up many kos where flamethrower barely miss out. Solar beam have great coverage alongside fire blast, being able to hit rock and water types, but it should be notet that a neutral fireblast hits slightly harder than a super effective solar beam. Focus blast is used mainly to hit TTar and heatran, though earthquake hits the later the hardest. Roost is chosen over another coverage move, such as dragon pulse, because charizard will find itself switching into rocks from time to time, but because it forces many switches it will find a lot of opportunities to roost back some health. Drought also helps greatly in beating sand and rain offence, getting rid of the weather and having a decent matchup against most mons used on those teams, though only when the sun is up.
Synergy:
Rock: keldeo, Excadrill | Electrick: Excadrill, Latios | Water: Keldeo, Latios
Keldeo @ Choice Specs
Ability: Justified
Evs: 252 Spa 4 Spd 252 Spe
Nature: Timid
Hydro Pump | Secret Sword | Scald | Icy Wind
Role on team:
Revenge killer, mid game sweeper, late game cleaner.
In depth:
Keldeo is an amazing teammate for mega zard, it have great defensive and offensive synergy, and few mons can actually beat both. A choice specs is chosen over life orb to avoid the recoils, which allows him to beat the sand offense core. Hydro pump and secret sword are the main STAB moves, though I tend to use scald the most due to acurary and burn chance. Lastly we have icy wind, which is chosen over HP Electrick or flying because it can deal with the common lati@s switchin (though Latias only is stealth rocks are up) as well as some other dragons, namely drogonite and garchomp. A timid nature is obviouslyq chosen to outspeed a number a common threats, such as mega medicham, magnectric, charizard, mega pinsir (quick attack does not ohko) and the list goes on. It also speed ties with Terrakion and opposing keldeos.
Synergy:
Electric: Excadrill, Latios | Psychic: Latios, Tyranitar, Excadrill | Grass: Latios, Charizard | Flying: Tyranitar, Excadrill
Latios @ Life Orb
Ability: Levitate
Evs: 4 Atk 252 Spa 252 Spe
Nature: Hasty
Draco Meteor | Psyshock | Earthquake | Defog
Role on team:
Defogger, revenge killer and nuke.
In depth:
Latios is hands down the best offensive defogger in the current meta. Latios also have the amazing ability to pull its wight on the team, and is a great offensive powerhouse that can nuke like hell with a LO boosted Draco meteor. Psyshock is nice natural coverage as it's able to deal with mega venusaur and a bunch of fighting types such as keldeo. Earthquake is chosen as the last coverage move, because it can deal nicely with heatran, a pokemon that is gaining more and more popularity, which would otherwise wall it and easly win a defog/stealth rock war with latios. The evs are pretty self explaining, and a hasty nature is chosen to do a little more with earthquake.
Synergy:
Dragon: Excadrill (Tyranitar) | Fairy: Excadrill, Charizard | Ice: Keldeo | Dark: Keldeo, Tyranitar
Tyranitar @ Smooth Rock
Ability: Sand Stream
Evs: 248 Hp 252 Def 8 Spd
Nature: Impish
Pursuit | Stealth Rock | Stone Edge | Ice Beam
Role on team:
Stealth rocker, pursuit trapper and sand setter.
In depth:
Tyranitar is one of the best pursuit trappers in the game due to its high attack and incridable bulk, and with a team that appreciate the Latis and other psychic types gone tyranitar just fits perfectly. Tyranitar is also a really great stealth rock setter, making it perfect for this team. Stone edge is this sets hardest hitting attack, and main stab. Ice beam is mainly for the 4times weak pokes, such as landorus, gliscor and garchomp, which would all hard wall it otherwise. The spread allows it to take a lot of physical hits, while sand provides enough special bulk. Smooth rock is to extend the sandstorm, though lacking leftover recovery is not optimal.
Synergy:
Fight: Zard, Latios | Ground: Latios | Grass: Latios, zard | Water: Keldeo, Latios
Excadrill @ Life Orb
Ability: Sand Rush
Evs: 4Hp 252 Atk 252 Spe
Nature: Adamant
Earthquake | Iron Head | Rock Slide | Sword Dance
Role on team:
Mid game sweeper and late game cleaner.
In depth:
Excadrill so one of the best mons in OU, and for good reasons. It does require sand support, but that kinda already was on my team, so excadrill was just a really good use of a teamslot. Excadrill mainly acts as a sweeper mid-game, or a cleaner. The three attacking moves are self explaining, and pretty standard, however I chose to go with sd over spin, as it lets excadrill blast past some of it's otherwise counters, such as slowbro, landorus, gliscor and mandybuzz, though they all still need a bit of prior damage, which is quite easy to get considering stealth rocks and sand. Skarmory can actually be dealt with at plus 2, if rocks are there, and i get a flinch. Life orb is chosen to further boost it's power, and a adamant nature with max speed and attack is to outspeed every scarfed in OU and tie with opposing excas.
Synergy:
Water: Latios, Keldeo | Fire: Latios, Keldeo (Charizard) | Ground: Latios, Charizard | Fighting: Latios, Charizard
Talonflame @ Sharp Beak
Ability: Gale Wings
Evs: 88 Hp 252 Atk 168 Spe
Nature: Jolly
Brave Bird | Flare Blitz | Sword Dance | Roost
Role on team:
Fast revenge killer and late game cleaner
In depth:
Yes, a talonflame on a zard team, double firefly. Talonflame have honestly no synergy with the rest of the team, jet it is amazing on it. Sword dance talonflame is hands down one of the scariest sweepers in OU. Gale wings makes almost everything except extreme speed unable to outspeed it, and sd boots it's attack to decent heights. Fire/Flying is pretty neat natural coverage, and the moves high attack power makes up for its lackluster stats. The ev spread might seem random, but it makes talonflame hit a crucial 363 speed, which allows it to outspeed scarfed magnezone, raikyo and thundurus, some of the best checks to the standard adamant band set. Roost is mainly for stall and predicted switches. Well, it does have on advantage in a zard team, flare blitz gets pseudo band in sun n_n
Synergy:
Same a Zard, but weaker deffensive

Charizard @ Charizardite Y
Ability: Blaze -> Drought
Evs: 16 Hp 252 Spa 240 Spe
Modest nature
Fire Blast | Solar Beam | Focus Blast | Roost
Role on team:
Wallbreaker, revenge killer and generally nuke.
In depth:
Wallbreaking megas, suck my zard! Blessed with a insane base 159 special attack and a incredible ability to boost it further this guy is truly one of the hardest hitting mons in the game, and nothing really want to switch in. Fire blast hits ridiculesly hard in the sun, and can even 2hko latios, a pokemon that have good special bulk and resists it. This threat functions very well mid game, after it's checks and counters have been weakened, and it can often get a free kill when it comes in. Fire blast is chosen over flamethrower simply due to greater power, and it picks up many kos where flamethrower barely miss out. Solar beam have great coverage alongside fire blast, being able to hit rock and water types, but it should be notet that a neutral fireblast hits slightly harder than a super effective solar beam. Focus blast is used mainly to hit TTar and heatran, though earthquake hits the later the hardest. Roost is chosen over another coverage move, such as dragon pulse, because charizard will find itself switching into rocks from time to time, but because it forces many switches it will find a lot of opportunities to roost back some health. Drought also helps greatly in beating sand and rain offence, getting rid of the weather and having a decent matchup against most mons used on those teams, though only when the sun is up.
Synergy:
Rock: keldeo, Excadrill | Electrick: Excadrill, Latios | Water: Keldeo, Latios

Keldeo @ Choice Specs
Ability: Justified
Evs: 252 Spa 4 Spd 252 Spe
Nature: Timid
Hydro Pump | Secret Sword | Scald | Icy Wind
Role on team:
Revenge killer, mid game sweeper, late game cleaner.
In depth:
Keldeo is an amazing teammate for mega zard, it have great defensive and offensive synergy, and few mons can actually beat both. A choice specs is chosen over life orb to avoid the recoils, which allows him to beat the sand offense core. Hydro pump and secret sword are the main STAB moves, though I tend to use scald the most due to acurary and burn chance. Lastly we have icy wind, which is chosen over HP Electrick or flying because it can deal with the common lati@s switchin (though Latias only is stealth rocks are up) as well as some other dragons, namely drogonite and garchomp. A timid nature is obviouslyq chosen to outspeed a number a common threats, such as mega medicham, magnectric, charizard, mega pinsir (quick attack does not ohko) and the list goes on. It also speed ties with Terrakion and opposing keldeos.
Synergy:
Electric: Excadrill, Latios | Psychic: Latios, Tyranitar, Excadrill | Grass: Latios, Charizard | Flying: Tyranitar, Excadrill

Latios @ Life Orb
Ability: Levitate
Evs: 4 Atk 252 Spa 252 Spe
Nature: Hasty
Draco Meteor | Psyshock | Earthquake | Defog
Role on team:
Defogger, revenge killer and nuke.
In depth:
Latios is hands down the best offensive defogger in the current meta. Latios also have the amazing ability to pull its wight on the team, and is a great offensive powerhouse that can nuke like hell with a LO boosted Draco meteor. Psyshock is nice natural coverage as it's able to deal with mega venusaur and a bunch of fighting types such as keldeo. Earthquake is chosen as the last coverage move, because it can deal nicely with heatran, a pokemon that is gaining more and more popularity, which would otherwise wall it and easly win a defog/stealth rock war with latios. The evs are pretty self explaining, and a hasty nature is chosen to do a little more with earthquake.
Synergy:
Dragon: Excadrill (Tyranitar) | Fairy: Excadrill, Charizard | Ice: Keldeo | Dark: Keldeo, Tyranitar

Tyranitar @ Smooth Rock
Ability: Sand Stream
Evs: 248 Hp 252 Def 8 Spd
Nature: Impish
Pursuit | Stealth Rock | Stone Edge | Ice Beam
Role on team:
Stealth rocker, pursuit trapper and sand setter.
In depth:
Tyranitar is one of the best pursuit trappers in the game due to its high attack and incridable bulk, and with a team that appreciate the Latis and other psychic types gone tyranitar just fits perfectly. Tyranitar is also a really great stealth rock setter, making it perfect for this team. Stone edge is this sets hardest hitting attack, and main stab. Ice beam is mainly for the 4times weak pokes, such as landorus, gliscor and garchomp, which would all hard wall it otherwise. The spread allows it to take a lot of physical hits, while sand provides enough special bulk. Smooth rock is to extend the sandstorm, though lacking leftover recovery is not optimal.
Synergy:
Fight: Zard, Latios | Ground: Latios | Grass: Latios, zard | Water: Keldeo, Latios

Excadrill @ Life Orb
Ability: Sand Rush
Evs: 4Hp 252 Atk 252 Spe
Nature: Adamant
Earthquake | Iron Head | Rock Slide | Sword Dance
Role on team:
Mid game sweeper and late game cleaner.
In depth:
Excadrill so one of the best mons in OU, and for good reasons. It does require sand support, but that kinda already was on my team, so excadrill was just a really good use of a teamslot. Excadrill mainly acts as a sweeper mid-game, or a cleaner. The three attacking moves are self explaining, and pretty standard, however I chose to go with sd over spin, as it lets excadrill blast past some of it's otherwise counters, such as slowbro, landorus, gliscor and mandybuzz, though they all still need a bit of prior damage, which is quite easy to get considering stealth rocks and sand. Skarmory can actually be dealt with at plus 2, if rocks are there, and i get a flinch. Life orb is chosen to further boost it's power, and a adamant nature with max speed and attack is to outspeed every scarfed in OU and tie with opposing excas.
Synergy:
Water: Latios, Keldeo | Fire: Latios, Keldeo (Charizard) | Ground: Latios, Charizard | Fighting: Latios, Charizard

Talonflame @ Sharp Beak
Ability: Gale Wings
Evs: 88 Hp 252 Atk 168 Spe
Nature: Jolly
Brave Bird | Flare Blitz | Sword Dance | Roost
Role on team:
Fast revenge killer and late game cleaner
In depth:
Yes, a talonflame on a zard team, double firefly. Talonflame have honestly no synergy with the rest of the team, jet it is amazing on it. Sword dance talonflame is hands down one of the scariest sweepers in OU. Gale wings makes almost everything except extreme speed unable to outspeed it, and sd boots it's attack to decent heights. Fire/Flying is pretty neat natural coverage, and the moves high attack power makes up for its lackluster stats. The ev spread might seem random, but it makes talonflame hit a crucial 363 speed, which allows it to outspeed scarfed magnezone, raikyo and thundurus, some of the best checks to the standard adamant band set. Roost is mainly for stall and predicted switches. Well, it does have on advantage in a zard team, flare blitz gets pseudo band in sun n_n
Synergy:
Same a Zard, but weaker deffensive
Azumarill. Basically beats everything 1v1, forcing me to predict and make risky plays, mainly the AV set.
Fast Electrick types. All give problems as they basically beats zard, keld (except magnectric before mega) and talonflame (except Thundurus)
Mega medicham. I cannot switch Into it, and it pretty much OHKO everything, depending on the move it goes for.
Mega/leftie gyarados. The bulkier dd veriants can easely take a brave bird from talonflame, forcing me to predict with exca, keldeo also dies to bounce.
Stall w/ quagsire. This thing just seem unaware on talons power at +2
Heatran: it forces me to predict with zard, and scarfed is really annoying too.
Landorus-T both scarf and pivot gives me trouble, but in different ways, as they basically check different pokemon.
Breloom. This thing absolutly destroys me, the sash set cam pretty much get a kill or two against my team.
Rotom. This guy walls exca, talon, TTar and sometimes keldeo, annoying as fuck.
Fast Electrick types. All give problems as they basically beats zard, keld (except magnectric before mega) and talonflame (except Thundurus)
Mega medicham. I cannot switch Into it, and it pretty much OHKO everything, depending on the move it goes for.
Mega/leftie gyarados. The bulkier dd veriants can easely take a brave bird from talonflame, forcing me to predict with exca, keldeo also dies to bounce.
Stall w/ quagsire. This thing just seem unaware on talons power at +2
Heatran: it forces me to predict with zard, and scarfed is really annoying too.
Landorus-T both scarf and pivot gives me trouble, but in different ways, as they basically check different pokemon.
Breloom. This thing absolutly destroys me, the sash set cam pretty much get a kill or two against my team.
Rotom. This guy walls exca, talon, TTar and sometimes keldeo, annoying as fuck.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Defog
- Psyshock
- Draco Meteor
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Beam
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Defog
- Psyshock
- Draco Meteor
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Beam
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

ORAS EDIT
Honestly, this team does not fare very well in the ORAS metagame, due to mega metagross and mega loop being insane threats to the team, that can almost 6-0 it besides talon and excadrill in sand.
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