XY OU Complete weather control - Mega Charizard Y sandstorm team (Peaked 1879 #33 on PS ladder)

This so actually a team I built 5 month ago, and since I have been a lot better at the game since, I decided to give it a go, and it turned out pretty sweet with a peak of 1879, or rank #31. Lately I have had trouble to reach such heights, so I decided to try and get some constructive criticism here :]
So yeah, lets get a glance at the result :]

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I started out with zard Y, as it was an interesting pokemon to me at the time, being able to almost 2hko the entire meta. and I wanted to build a team around it.

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Next of came three pokemon at the same time, inspired by a video I saw, with zard Y, a defogger, a fighting type, and a pursuit trapper.

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Excadrill seemed to fit in, as I already had sand, therefore I just slapped it on.

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Finally I had one slot left, and as banded talonflame was one of my favorite mons to use at the time, I added it.

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I changed to sd talonflame, as it just seemed superior on my team, also helping against stall.

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I took a look at the team, and decided to change conk for keldeo, as it could put pressure on mmawile and also being generally superio, I also opted for a more defensive TTar spread, and changed Zards flamethrower to fire blast, EQ to focus blast and nature to timid, finally I added EQ to lati, as heatran gives me a bit of trouble.
In depth

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Charizard @ Charizardite Y
Ability: Blaze -> Drought
Evs: 16 Hp 252 Spa 240 Spe
Modest nature
Fire Blast | Solar Beam | Focus Blast | Roost

Role on team:

Wallbreaker, revenge killer and generally nuke.

In depth:
Wallbreaking megas, suck my zard! Blessed with a insane base 159 special attack and a incredible ability to boost it further this guy is truly one of the hardest hitting mons in the game, and nothing really want to switch in. Fire blast hits ridiculesly hard in the sun, and can even 2hko latios, a pokemon that have good special bulk and resists it. This threat functions very well mid game, after it's checks and counters have been weakened, and it can often get a free kill when it comes in. Fire blast is chosen over flamethrower simply due to greater power, and it picks up many kos where flamethrower barely miss out. Solar beam have great coverage alongside fire blast, being able to hit rock and water types, but it should be notet that a neutral fireblast hits slightly harder than a super effective solar beam. Focus blast is used mainly to hit TTar and heatran, though earthquake hits the later the hardest. Roost is chosen over another coverage move, such as dragon pulse, because charizard will find itself switching into rocks from time to time, but because it forces many switches it will find a lot of opportunities to roost back some health. Drought also helps greatly in beating sand and rain offence, getting rid of the weather and having a decent matchup against most mons used on those teams, though only when the sun is up.

Synergy:
Rock: keldeo, Excadrill | Electrick: Excadrill, Latios | Water: Keldeo, Latios

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Keldeo @ Choice Specs
Ability: Justified
Evs: 252 Spa 4 Spd 252 Spe
Nature: Timid
Hydro Pump | Secret Sword | Scald | Icy Wind

Role on team:

Revenge killer, mid game sweeper, late game cleaner.

In depth:
Keldeo is an amazing teammate for mega zard, it have great defensive and offensive synergy, and few mons can actually beat both. A choice specs is chosen over life orb to avoid the recoils, which allows him to beat the sand offense core. Hydro pump and secret sword are the main STAB moves, though I tend to use scald the most due to acurary and burn chance. Lastly we have icy wind, which is chosen over HP Electrick or flying because it can deal with the common lati@s switchin (though Latias only is stealth rocks are up) as well as some other dragons, namely drogonite and garchomp. A timid nature is obviouslyq chosen to outspeed a number a common threats, such as mega medicham, magnectric, charizard, mega pinsir (quick attack does not ohko) and the list goes on. It also speed ties with Terrakion and opposing keldeos.

Synergy:
Electric: Excadrill, Latios | Psychic: Latios, Tyranitar, Excadrill | Grass: Latios, Charizard | Flying: Tyranitar, Excadrill

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Latios @ Life Orb
Ability: Levitate
Evs: 4 Atk 252 Spa 252 Spe
Nature: Hasty
Draco Meteor | Psyshock | Earthquake | Defog

Role on team:

Defogger, revenge killer and nuke.

In depth:
Latios is hands down the best offensive defogger in the current meta. Latios also have the amazing ability to pull its wight on the team, and is a great offensive powerhouse that can nuke like hell with a LO boosted Draco meteor. Psyshock is nice natural coverage as it's able to deal with mega venusaur and a bunch of fighting types such as keldeo. Earthquake is chosen as the last coverage move, because it can deal nicely with heatran, a pokemon that is gaining more and more popularity, which would otherwise wall it and easly win a defog/stealth rock war with latios. The evs are pretty self explaining, and a hasty nature is chosen to do a little more with earthquake.

Synergy:
Dragon: Excadrill (Tyranitar) | Fairy: Excadrill, Charizard | Ice: Keldeo | Dark: Keldeo, Tyranitar

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Tyranitar @ Smooth Rock
Ability: Sand Stream
Evs: 248 Hp 252 Def 8 Spd
Nature: Impish
Pursuit | Stealth Rock | Stone Edge | Ice Beam

Role on team:

Stealth rocker, pursuit trapper and sand setter.

In depth:
Tyranitar is one of the best pursuit trappers in the game due to its high attack and incridable bulk, and with a team that appreciate the Latis and other psychic types gone tyranitar just fits perfectly. Tyranitar is also a really great stealth rock setter, making it perfect for this team. Stone edge is this sets hardest hitting attack, and main stab. Ice beam is mainly for the 4times weak pokes, such as landorus, gliscor and garchomp, which would all hard wall it otherwise. The spread allows it to take a lot of physical hits, while sand provides enough special bulk. Smooth rock is to extend the sandstorm, though lacking leftover recovery is not optimal.

Synergy:
Fight: Zard, Latios | Ground: Latios | Grass: Latios, zard | Water: Keldeo, Latios

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Excadrill @ Life Orb
Ability: Sand Rush
Evs: 4Hp 252 Atk 252 Spe
Nature: Adamant
Earthquake | Iron Head | Rock Slide | Sword Dance

Role on team:
Mid game sweeper and late game cleaner.

In depth:

Excadrill so one of the best mons in OU, and for good reasons. It does require sand support, but that kinda already was on my team, so excadrill was just a really good use of a teamslot. Excadrill mainly acts as a sweeper mid-game, or a cleaner. The three attacking moves are self explaining, and pretty standard, however I chose to go with sd over spin, as it lets excadrill blast past some of it's otherwise counters, such as slowbro, landorus, gliscor and mandybuzz, though they all still need a bit of prior damage, which is quite easy to get considering stealth rocks and sand. Skarmory can actually be dealt with at plus 2, if rocks are there, and i get a flinch. Life orb is chosen to further boost it's power, and a adamant nature with max speed and attack is to outspeed every scarfed in OU and tie with opposing excas.

Synergy:
Water: Latios, Keldeo | Fire: Latios, Keldeo (Charizard) | Ground: Latios, Charizard | Fighting: Latios, Charizard

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Talonflame @ Sharp Beak
Ability: Gale Wings
Evs: 88 Hp 252 Atk 168 Spe
Nature: Jolly
Brave Bird | Flare Blitz | Sword Dance | Roost

Role on team:

Fast revenge killer and late game cleaner

In depth:
Yes, a talonflame on a zard team, double firefly. Talonflame have honestly no synergy with the rest of the team, jet it is amazing on it. Sword dance talonflame is hands down one of the scariest sweepers in OU. Gale wings makes almost everything except extreme speed unable to outspeed it, and sd boots it's attack to decent heights. Fire/Flying is pretty neat natural coverage, and the moves high attack power makes up for its lackluster stats. The ev spread might seem random, but it makes talonflame hit a crucial 363 speed, which allows it to outspeed scarfed magnezone, raikyo and thundurus, some of the best checks to the standard adamant band set. Roost is mainly for stall and predicted switches. Well, it does have on advantage in a zard team, flare blitz gets pseudo band in sun n_n

Synergy:
Same a Zard, but weaker deffensive
Azumarill. Basically beats everything 1v1, forcing me to predict and make risky plays, mainly the AV set.

Fast Electrick types. All give problems as they basically beats zard, keld (except magnectric before mega) and talonflame (except Thundurus)

Mega medicham. I cannot switch Into it, and it pretty much OHKO everything, depending on the move it goes for.

Mega/leftie gyarados. The bulkier dd veriants can easely take a brave bird from talonflame, forcing me to predict with exca, keldeo also dies to bounce.

Stall w/ quagsire. This thing just seem unaware on talons power at +2

Heatran: it forces me to predict with zard, and scarfed is really annoying too.

Landorus-T both scarf and pivot gives me trouble, but in different ways, as they basically check different pokemon.

Breloom. This thing absolutly destroys me, the sash set cam pretty much get a kill or two against my team.

Rotom. This guy walls exca, talon, TTar and sometimes keldeo, annoying as fuck.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Defog
- Psyshock
- Draco Meteor
- Earthquake

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Beam

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Here's a cute ttar and zard image ^^
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ORAS EDIT
Honestly, this team does not fare very well in the ORAS metagame, due to mega metagross and mega loop being insane threats to the team, that can almost 6-0 it besides talon and excadrill in sand.
 
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Alright. Alot of suggestions here.

Charizard

Pretty nice spread, but instead of Focus Miss I'd suggest Ancient power or Air Slash. Ancient Power hits other Zards like a truck, and fire types can't deal with it well if at all. Talonflame gets rocked (get it?) and a lot of other pokemon that Fire Blast and Solarbeam won't finish the job on. Air slash is pretty much the same case. Roost could stay for recovery, but Dragon pulse would be optimal for Dragon Types. Or instead, how about Mixed Zard Y?

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spe / 252 SpA / 4 Atk
Hasty Nature
- Dragon Dance
- Earthquake
- Solarbeam
- Fire Blast

This will put in a lot of work, and give you further EQ coverage that'll check my further changes.

Latios

This is fine, though without it's Mega, Earthquake isn't doing anything of use for you. Instead run Surf, for better fire, rock, and ground destruction.

Tyranitar

Pursuit TTar bows down in comparison to Blackglasses Bisharp. Instead replace Pursuit with Thunderbolt or Crunch. Ice beam also isn't going to put in much work without SpA IVs, so I'd say invest 216 SpA. You can distribute the rest your own way.

Excadrill

Standard Set, except you don't want to waste your time with a Swords Dance. That's a waste of a Sandstorm turn. Replace it with Rapid Spin, so you have TWO ways to get rid of Hazards (I'd always try to use Excadrill, so you can keep yours up).
 
Alright. Alot of suggestions here.

Charizard

Pretty nice spread, but instead of Focus Miss I'd suggest Ancient power or Air Slash. Ancient Power hits other Zards like a truck, and fire types can't deal with it well if at all. Talonflame gets rocked (get it?) and a lot of other pokemon that Fire Blast and Solarbeam won't finish the job on. Air slash is pretty much the same case. Roost could stay for recovery, but Dragon pulse would be optimal for Dragon Types. Or instead, how about Mixed Zard Y?

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spe / 252 SpA / 4 Atk
Hasty Nature
- Dragon Dance
- Earthquake
- Solarbeam
- Fire Blast

This will put in a lot of work, and give you further EQ coverage that'll check my further changes.

Latios

This is fine, though without it's Mega, Earthquake isn't doing anything of use for you. Instead run Surf, for better fire, rock, and ground destruction.

Tyranitar

Pursuit TTar bows down in comparison to Blackglasses Bisharp. Instead replace Pursuit with Thunderbolt or Crunch. Ice beam also isn't going to put in much work without SpA IVs, so I'd say invest 216 SpA. You can distribute the rest your own way.

Excadrill

Standard Set, except you don't want to waste your time with a Swords Dance. That's a waste of a Sandstorm turn. Replace it with Rapid Spin, so you have TWO ways to get rid of Hazards (I'd always try to use Excadrill, so you can keep yours up).
Thanks for the rate :)
I dont want to miss out on roost on zard, as it is my only way of preserving it if i cant get rid of rocks, and it also helps a lot against stall, a more and more common playstyle, and dragon dance honestly is not that good, and i would almost always rather just damage the switchin with fireblast. ancient power is nice, but focus blast just round of its coverage a lot better, and dragon pulse just seems very mediocre, especially considering most dragons are not a problem, and those who are are not really dealth with by adding dragon pulse. As for latios, eq does way more to heatran than surf would, and it also helps dealing with magnezone, which would otherwise beat it, also being physically based means it can kill heatran after it swiches into draco. Pursuit on ttar does what its supposed to do, and while i agree with it being in superior to bisharp, it deals with the treats i need it to and set up sand, also, what does tbolt really hit harder than my coverage? (keldeo? n_n) and what is 216 spa supposed to allow me to? yes it can ohko lando, gliscor etc. but it will cost me too much deffence.

i agree with exca, but its so cute when it dances :3 and my team is not that weak to rocks anyways :) well, sd have just won me so many games, and rapid spin basically sacks it when used...
 
This is a pretty good M-Char Y team and you've done a good job of supporting it. The only problem is that you've stacked a Stealth Rock weakness by adding Talonflame. You should add Landorus-T over Talonflame. You'll lose some offensive pressure but you'll be better equipped to handle the tiers physical threats. Landorus-T has decent defenses and an excellent ability in Intimidate that allows it to check said threats even after they boost. It's the best bulky pivot right now for good reason. The 92 Spe EVs are to outpace Breloom and Rotom-W. Landorus-T frees up a slot on Tyranitar so you could run Fire Blast on Ttar and use Lando-T to setup Stealth Rock. This allows Ttar to take less risk, now it only has to worry about pursuit trapping and setting up sand for Excadrill. You should also use Modest nature on M-Char Y, Timid fails to outspeed anything relevant and the extra power could prove to be useful. HP values increase recoil damage for Life Orb holders. So move the 4 HP EVs on Excadrill to Def. Good luck with the team.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 92 Spe
- Earthquake
- Rock Slide
- Stealth Rock
- U-turn / Knock Off

Edit: You could also use Hidden Power [Fighting] over Earthquake to 2HKO Ttar and OHKO Bisharp. It still hits Heatran super effectively, although it doesn't hit as hard as EQ the extra coverage is valuable.
 
This is a pretty good M-Char Y team and you've done a good job of supporting it. The only problem is that you've stacked a Stealth Rock weakness by adding Talonflame. You should add Landorus-T over Talonflame. You'll lose some offensive pressure but you'll be better equipped to handle the tiers physical threats. Landorus-T has decent defenses and an excellent ability in Intimidate that allows it to check said threats even after they boost. It's the best bulky pivot right now for good reason. The 92 Spe EVs are to outpace Breloom and Rotom-W. Landorus-T frees up a slot on Tyranitar so you could run Fire Blast on Ttar and use Lando-T to setup Stealth Rock. This allows Ttar to take less risk, now it only has to worry about pursuit trapping and setting up sand for Excadrill. You should also use Modest nature on M-Char Y, Timid fails to outspeed anything relevant and the extra power could prove to be useful. HP values increase recoil damage for Life Orb holders. So move the 4 HP EVs on Excadrill to Def. Good luck with the team.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 92 Spe
- Earthquake
- Rock Slide
- Stealth Rock
- U-turn / Knock Off

Edit: You could also use Hidden Power [Fighting] over Earthquake to 2HKO Ttar and OHKO Bisharp. It still hits Heatran super effectively, although it doesn't hit as hard as EQ the extra coverage is valuable.
Thanks for the rate ^^ ill try out lando, and i like the idea of fireblast ttar :] ill keep my zard timid, as it outspeeds jolly exca outside sand (some people run it) as well as speed tying with jolly medicham and outspeeding adamant, else it outspeed zard X and speedties with jirachi, other than that i might consider it :]. ill also keep latios as it is, as i said before eq does not mind the spa drop, and hp fighting does nothing tbh to heatran
 
Fire Blast Ttar... Fire Blast Salamence better than you :D
Jolly Exca Mold Breaker hehe
Anyways Keldeo needs to be Capitalized in the Synergies
Ttar for real though should use Fire Blast over Ice Beam. Kill those pesky Ferros xD
I use HP Ghost on Keldeo but Scald is good too
Are you really sure Surf isnt better than EQ? Plus, if the Heatran is ballooned it wouldnt matter either way right? I dunno about you but I like Surf better so he can actually kill stuff like like Gliscor easier. No need to waste your draco meteors, but do what you want there :P Magnezone doesnt trap Latios so you can switch out and it's not like he can do anything to Latios anyways.
I'm not a big fan of Non-CB Talons, but I see your point.
I like your Excadrill. Looks like mine.
The only thing I dont like is Talon tbh, it makes it so your team is much more reliant on Latios.
 
Hey WideTomato really solid team! There isn't really much change and while Physically Defensive Tyranitar is a bit out there, i'm not gonna knock it as it gets the job done. One small change I would do is replacing Defog with Roost on Latios. Latios is your #1 Keldeo, Rotom-W, Landorus-I and Heatran switch-in. It is easily worn down by sandstorm, hazards and it's own Life Orb. Roost gives you that added recovery that you definitely need to be able to take on the afformentioned threats. Of course by replacing Defog you are basically forced to run Rapid Spin on Excadrill. Being the best offensive spinner in the game, it's not a bad trade. I would suggest running Air Balloon over Life Orb as your team is weak to opposing Sand teams and this definitely patches the weakness. I'd replace Swords Dance on the set or Rock Slide. By replacing Rock Slide though, you are much weaker to Thundurus-I and Bird Spam so I think replacing SD would be the better choice!
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Latios @ Life Orb
Ability: Levitate
Evs: 4 Atk 252 Spa 252 Spe
Nature: Hasty
-Draco Meteor
-Psyshock
-Earthquake
-Roost

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Excadrill @ Air Balloon
Ability: Sand Rush
Evs: 4Hp 252 Atk 252 Spe
Nature: Adamant
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Anyway, cool team! Hope i helped :]
 
Hi, I'm not very good at rating but one of my most successful teams shares the same 4 mons (Sand, Zard Y, and Latios. Other two are Azu and Loom. Another variant has Mamoswine instead of Latios) so I thought I'd chip in about my experiences.

Zard
I personally am not a big fan of Speed ties so I don't run max Speed Zard-Y--instead I use Modest / Mild with 216 Speed EVs to reach 290 Speed, just enough to beat neutral base 90s. You basically only lose out on Zard-X (who you can't really beat anyway), Mega Medi (Like I said I don't like relying on a Speed tie to take out a huge threat), Mega Gard (kinda, it does 70ish min with Psyshock but Zard Y does 96 min), and like Jolly Pinsir the turn it Megas (you can just run a little more speed if that's problematic). I might be missing some stuff but I probably don't remember because it was really rare.

+ve Special Attack nature is nice for the bit of extra damage vs Lati's (Latios can only switch in once, Latias can only switch in once if it takes LO recoil but doesn't get to Roost. This also ensures the Latis can't Roost Stall Ttar's Pursuit until Sand runs out), and in particular the 3HKO on Chansey after Rocks. Generally 3HKOes don't mean much, but it is pretty easy to get around 25% chip damage with this team on Chansey (sand and Rocks), to the point where you can get a 2HKO with Fire Blast given that they both hit. Also, 25% damage isn't a huge priority to use Softboiled, and most of your team can threaten it out without giving it the opportunity to Softboiled.

Yes your team does handle Chansey pretty well, but imo with Zard Y you want to do as much work as you can without switching, because if Rocks are up it's hard to come in a lot, and dismantling SkarmChan without really needing to predict is pretty huge.

OK that was A LOT about just a nature change, but I've had a fair share of games where beating Chansey in exactly that manner made the game much easier (and much harder when Fire Blast missed ;-;)

Anyway, on my team I run Mild with Earthquake over Focus Blast for Heatran because it doesn't have that great of Tran switch-ins (nothing wants to be burned) and Focus Blast missing was a huge pain. Your team has pretty good answers to Tran, but again I like to keep Zard Y in as much as possible. While you lose a lot of damage on Tyranitar, your team deals with it pretty well (Specs Keldeo firing off free damage for example) and Zard-Y will be forced out next turn anyway (if Focus Blast hits and KOes) because of Sand.

Aim's change is what I run on Exca for exactly the reasons he mentioned, and while Balloon w/o SD means you have a harder time against Chansey in particular, once again, it comes down to Zard-Y beating the Blob with Fire Blasts.

tldr I am talking a lot about Chansey because I really hate that thing and taking it out with a Special Attacker is a treat. The loss of Speed is relatively unimportant. I don't like switching a lot with Zard-Y. I also really don't like Heatran or Focus Blast. These situations are pretty specific because situations where I / my team comp have trouble stand out more, as opposed to situations where I just misplay.

Sorry for the long read, I kinda just rambled, hope I helped!

editing to add: Chansey is sometimes / often a team's most reliable Zard-Y switch in and so the opponent would be less inclined to just sack another one of their mons, in my experience.
 
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aim thanks for the rate man, I really appreciate it :] I see that roost and rapid spin paches up a good amount of weaknesses, but it ad one to scarfed lando-T, which I already am very weak to, a tried it out, but I really never got to roost, and exca was just a little too weak when it came down to a neutral hit. It was also a bit troublesome against stall in particular, where my old excadrill could sometimes beat skarm, and this just did no damage at all, so honestly I think I'll keep sd... Also, even though latios is my main keld switch in, i don't need so switch into it very often (though when I had to, roost was really nice)

V0x thanks for the rate :) that was a lot of talking only about modest > timid! and I think a get the point! Modest might be better, the only thing is that leftie Thundurus is very uncommon these days (isn't that what the 40 hp is for) so I think I'll run enough speed to outrun non-mega pinsir :)
 
Hi
Nice CharY based team!:)

Anyway I notice a weakness to Azumarill. It can enter on Keldeo Hpump / CharY / Latios Dmeteor and simply spread big damage with wfall/prough. Another problem (but lighter) could be Pinsir, because your Flying resistor are weak to close combat and Talon cannot rkill everything.

So you can put Thundu over Talon to make Azuma weak lighter and at the same time gain a fantastic Pinsir's check. Moreover you'll have the possibility to nerf statuppers with a priority twave.
Good luck with your team :]
 
Hi
Nice CharY based team!:)

Anyway I notice a weakness to Azumarill. It can enter on Keldeo Hpump / CharY / Latios Dmeteor and simply spread big damage with wfall/prough. Another problem (but lighter) could be Pinsir, because your Flying resistor are weak to close combat and Talon cannot rkill everything.

So you can put Thundu over Talon to make Azuma weak lighter and at the same time gain a fantastic Pinsir's check. Moreover you'll have the possibility to nerf statuppers with a priority twave.
Good luck with your team :]
thunduruns also gets beaten 1v1 by AV-zumaril, the best set atm, so that wont really fix it
also, pinsir cant really do much to anything, but ttar, it fails to ko keld, zard kills before mega, exca kills in sand, latios also kills and talonflame can r-kill it :]
 
WideTomato this is a pretty good team, seeing as how CharY + Pursuit-user is really good in the current metagame (Lati@s everywhere). I think aim hit it on the money, with some suggestions that I think would improve your team greatly. I support running Rapid Spin Excadrill with a Balloon equipped, and changing Latios to a Roost + 3 Attacks set. In my opinion though, Earthquake is an inferior choice on Latios, as Surf is generally better. Not only do you still hit the stuff you hit with EQ (Heatran, Tyranitar, Bisharp), but you also gain the ability to beat SpD Gliscor and OHKO both Landorus formes without getting the crippeling drop in Special Attack.

To make it a bit easier for your team to take on a lot of the threats in your threat list, I would suggest taking your team into a more balanced direction. The change I would suggest you make is to use Stallbreaker Mew > Talonflame. While Talonflame provoides valuable priority for your team, Mew is a fantastic Pokemon for your team, being capable of checking stuff like Medicham, Manetric, Rotom-W, Breloom and Quagsire. It also gives your team a much-needed check to Thundurus, which is a giant threat to your team.

Lastly, I would suggest some minor set changes that i think would improve your team's performance. On Keldeo, you won't really be needing Icy Wind, as Scald is such a spammable move, and you have Tyranitar to trap and kill it. Therefore I suggest running Hidden Power Electric over it, as it gives you a cool check to Gyarados, while also hitting Slowbro and Alomomola, two Pokemon that are on a rise in usage. Like Joey said, your Tyranitar set it kinda meh, but Smooth Rock sets are the most customizable ones, so you can run whatever you like I guess :]


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Roost


Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

663.png
->
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Mew @ Leftovers
Abiltiy: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Knock Off
- Taunt
- Roost


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Electric
 
Thanks for the rate TheEnder ^^
I really like the mew, I'll try it out. I've already tried the air ballon spin excadrill + roost lati, and the biggest problem was stall! however mew might just fix this :]

I'll test this variant :]
 
Hei, really good team.
I have only one suggestion for your team; When TTar die, you haven't switch in for Latios/Latias, so you can use this spreads for Talonflame.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 212 SpD / 48 Spe
Careful Nature
- Brave Bird
- Taunt/Bulk Up
- Will-O-Wisp
- Roost

With this you can stall Latwins, and, maybe for now Talonflame is one of the best stallbreaker.
Hope I helped, bye.
 
Thanks for the input Mix but i dont really feel like that will fit my team, i still have exca as a switch as it can check it under sand, and i find the imitate power of sd talon greather, as it checks drag-pinser really nicely, where this set lacks. i like the idea behind having a lati-switch-in, but the amount of times where sand is gone, ttar dead and sr gone is almost never existing, but stall teams and drag-pins is pretty common ^^
 
Alright. Alot of suggestions here.

Charizard

Pretty nice spread, but instead of Focus Miss I'd suggest Ancient power or Air Slash. Ancient Power hits other Zards like a truck, and fire types can't deal with it well if at all. Talonflame gets rocked (get it?) and a lot of other pokemon that Fire Blast and Solarbeam won't finish the job on. Air slash is pretty much the same case. Roost could stay for recovery, but Dragon pulse would be optimal for Dragon Types. Or instead, how about Mixed Zard Y?

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spe / 252 SpA / 4 Atk
Hasty Nature
- Dragon Dance
- Earthquake
- Solarbeam
- Fire Blast

Mixed ZardY is Terrible as its attack is low if you run mixed Zard, its got to be X
 
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