Completely Unoriginal RMT Go!

I've been having a lot of mixed luck with this team. It got me up to 1530 on the standard ladder for a little while, and since I'm very new to competitive battling in general, I'd like some help figuring out why the team's so hit-and-miss and what I can do to improve it.
Adopted changes will be in red.
Quick Peek
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Detailed Look
The Lead
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Butterfree(Rukia)@Focus Sash
Ability: Compoundeyes
Nature: Timid (+Spe, -Atk)
EVs: 4 Def, 252 SpA, 252 Spe
~Sleep Powder
~Stun Spore
~U-turn
~Bug Buzz
As far as status-spreaders go, Butterfree is pretty undervalued. Thanks to Compoundeyes, it has the most accurate sleep move in the game besides the Spore users, and it's pretty quick on top of that. It is very weak to Stealth Rock, but using it as a lead remedies that a bit.
Butterfree's strategy is pretty simple. On the first turn, try to sleep the opponent. If that works, paralyze whatever comes in next, and keep doing so until I predict the enemy will stay in. At that point, U-turn outta there to the whatever's appropriate. If I get Taunted on the first turn, then I'll U-turn immediately and bring Butterfree back in later if I can. Butterfree outspeeds the opposing lead surprisingly often, and if it doesn't, Focus Sash will at least guarantee that I'll get a Sleep Powder off 97.5% of the time.

Sweeping Partner #1
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Heatran(C.C.)@Life Orb
Ability: Flash Fire
Nature: Rash (+SpA, -SpD)
EVs: 4 Atk, 252 SpA, 252 Spe
~Fire Blast
~Earth Power
~Explosion
~HP Grass
Heatran is the first half of my early sweeping duo. He usually comes in when Butterfree U-turns to set up Stealth Rock. If I switch out immediately afterwards, I can usually get a little mindgame going with my opponent and make him think I'm running ScarfTran. Later on, I can hopefully switch him in on a Fire attack meant for Weavile. Fire Blast and Earth Power get good coverage together. Explosion's there for Blissey, whom I'm kinda helpless against otherwise. I'm considering dropping one of these moves for Dragon Pulse to help against Latias and Salamence, which have been giving me trouble.

Sweeping Partner #2
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Scizor(B)@Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 HP, 252 Atk, 8 Spe
~Pursuit
~Bullet Punch
~U-turn
~Iron Head/X-Scissor
Replaced Weavile as my revenge killer and Heatran's sweeping partner. They now function more as end-game sweepers than early-game, but Scizor gets much more coverage than Weavile did much more effectively. Gotta say, I didn't know how effective Scizor was as a revenge killer till I tried this. Kudos to Haunter for turning me onto this! Only problem with this set is that I can't decide what to put in the last slot. I'm thinking either Iron Head or X-Scissor to give extra firepower over Bullet Punch/U-turn, but I can't make up my mind on which one to use.

The Stall King
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Snorlax(Leon)@Leftovers
Ability: Thick Fat
Nature: Relaxed (+Def, -Spd)
EVs: 244 HP, 28 Def, 236 SpD
~Rest
~Sleep Talk
~Body Slam
~Earthquake
Rest-talk Snorlax can stall so well it's not even funny, yet it keeps the attacking power of its other forms. This thing has easily beaten Blisseys in stall wars before, and it has taken down Latiases (is that how you spell it?) with just a couple of Body Slams. Only thing is that seeing as my team is quite vulnerable to Gengar as it is, I'm thinking about changing Earthquake to Crunch so that it isn't totally setup fodder for Levitaters and Flying-types while it's asleep, Gengar and Rotom-A in particular.

The Rapid Spinner

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Starmie(Zero)@Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 HP, 168 Def, 88 Spe
~Rapid Spin
~Surf
~Thunderbolt
~Recover
Your straightforward Spinning Starmie. I used to have Rotom-A here, but I swapped it out because entry hazards and phazers were giving me too much trouble. Plus Starmie gives me an important counter to Infernape, which my team lacked before, besides the very hit-and-miss Heatran.


The Utility Sweeper
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Gliscor(Luppi)@Leftovers
Ability: Hyper Cutter
Nature: Jolly (+Spe, -SpA)
EVs: 252 HP, 40 Def, 216 Spe
~Stealth Rock
~Earthquake
~Brick Break
~Roost
This set combines what was Heatran's role and Togekiss's role before I revamped the team. I bring it in after Butterfree U-turns (hopefully) and sets up Stealth Rock. I can also bring it in to set up a sweep. Gliscor also serves as an important counter to Lucario, whom my team was very weak to beforehand.

Possible Changes:


Adopted Changes:
Swapped Rotom-C for Starmie
Swapped Weavile for Scizor
Swapped Togekiss for Gliscor
Dropped Tran's SR for HP Grass


Threat List coming soon.
 
By some odd chance, I haven't run into Lucario yet. For Infernapes, I switch Heatran in if I predict Fire Blast, or Rotom if I predict Close Combat. Most Apes I've encountered have attempted to stay in against these two, and they'll either get whittled down by Rotom's T-bolts, or KO'd by Tran's Earth Power.
 
By some odd chance, I haven't run into Lucario yet. For Infernapes, I switch Heatran in if I predict Fire Blast, or Rotom if I predict Close Combat. Most Apes I've encountered have attempted to stay in against these two, and they'll either get whittled down by Rotom's T-bolts, or KO'd by Tran's Earth Power.


Oh that's Good, then theres no need for me to suggest Scarfing Rotom so that it would counter it then.

and wait, so why wouldn't they CC the heatran after they have seen the HP take off 10% from the orb? I think you should impliment Para/flinch Togekiss instead and that could be your Counter for Infernape.

Also i think you should leave EQ on Snorlax, because Body slam will para any psychic type giving you problems, and you have Weavile for Ghosts.
 
Well, they do try that, and if Tran does get KO'd, I can always switch into Togekiss (who will finish Ape of if it isn't packing HP Ice) or Rotom.
 
This team is incredibly weak to Lucario and, to a lesser extent, DD TTar, and you also lack any safe switch into Infernape. Bluffing a scarf with Heatran may work once, but after your opponent realizes that you carry life orb, they will simply close combat it to death. My first suggestion is to to replace Togekiss with Gliscor:

Gliscor@leftovers
nature: jolly
EVs: 252 HP / 40 Def / 216 Spe
-earthquake
-roost
-stealth rock
-u-turn / taunt / stone edge

Gliscor solves the Lucario\DD TTar problem and I suggest to give it stealth rock because your Heatran would benefit a lot more from hidden power [grass], otherwise you'll be forced to switch out or explode on Pokemon like Swampert. Speaking of Heatran, I suggest switching to a naive nature, if only to tie with other non-scarf Heatran and to outspeed neutral Gyarados, Kingdra, Dragonite, and explode on them if need be.

If you add Gliscor, then feel free to replace Rotom, since Gliscor can help dealing with Scizor, I'd really suggest to replace it with Vaporeon:

Vaporeon@leftovers
nature: bold
EVs: 188 HP / 252 Def / 68 Spe
-surf
-hidden power [electric]
-wish
-protect

this pokemon still counters Gyara (as Rotom did) but is also an insurance against most Infernape (just beware of SD variants). Wish will help your pokemon last a bit longer.

Finally, I'd use the standard CB Scizor over Weavile, I see no reasons to run Weavile honestly, and generally Scizor does everything Weavile does but better. This change is not exactly needed, but I felt like I could suggest it anyway.

Good luck with your team!
 
Okay, applied the changes, but went with Starmie over Vaporeon. Also serves as an effective Gyarados counter, allows me to absorb status a bit better, and gives me the Rapid Spinner I was looking for.
Any other advice from anyone? All comments (read: not flaming/trolling) are appreciated.
 
Ok, first of all Scizor's last move should be either superpower or brick break to hit steel types which, otherwise, completely wall you.

Secondly, Starmie is an ok check for both Gyarados and Inferanpe, but your EV spread seems really random. Use the stadnard EV spread for a defensive Starmie: 136 HP / 156 Def / 216 Spe, you'll still be able to survive a +1 EQ or stone edge from Gyara while being able to outspeed positive natured base 110 pokemon and below.

Finally, brick break on Gliscor is completely useless. Replace it with either u-turn or taunt.
 
Quick question. Why have Butterfree over Smeargle? Smeargle can do pretty much the same thing as Butterfree. He can use sr which gives Gliscor an extra slot or you can run spikes or toxic spikes. It also can use moves like taunt or rapid spin to keep hazards off your field. Might want to consider it.
 
@Haunter: I considered giving Gliscor one of those moves. I'm leaning on giving it Taunt, but I'm kinda wary about limiting it to only one attacking move when there are so many popular Pokemon that are immune to it. Wouldn't it be better to give it something like Stone Edge?
@mc2094: Yes, Smeargle can do what Butterfree's doing, but Butterfree has higher stats all around, whereas Smeargle is pretty screwed after the first attack.
 
I have some suggestions

Buterfree: I would switch to roserade, roserade can put opposing leads to sleep, set up toxic spikes and is not useless endgame. i would seriously consider switching butterfree to roserade.

Heatran: I would replace explosion for substitute for a safety net for heatran. (Plus it lets heatran get a hit in before losing any damage)

Scizor: LOL scizor

Snorlax: no suggestions

Starmie: I would consider ice beam over recover because ot can hit ko mence which your team is weak to

Gliscor: Since you say it is a sweeper why not use swords dance to boost your attack? Although it is hard to find a olace for ot on gliscor.

Thata all i got So good Luck :)
 
-Really wanna stick with Butterfree, simply because of Compoundeyes. I can screw up quite a few of my enemies without bringing Butterfree in endgame unless I'm facing a fast Taunt lead, and I hate going with a low-relibabiilty sleep move. But I'll test with Roserade and see how it goes.
-Kinda want to keep Explosion as a backup for Blissey. My team's a bit weak to her without it. If I do adopt Sub over Explosion, though, I'll probably up Snorlax's Attack EVs a bit.
-I'm probably gonna go with Taunt in Gliscor's last slot after all to help against setup sweepers and walls.
 
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