I've been having a lot of mixed luck with this team. It got me up to 1530 on the standard ladder for a little while, and since I'm very new to competitive battling in general, I'd like some help figuring out why the team's so hit-and-miss and what I can do to improve it.
Adopted changes will be in red.
Quick PeekAdopted changes will be in red.






Detailed Look
The Lead
Butterfree(Rukia)@Focus Sash
Ability: Compoundeyes
Nature: Timid (+Spe, -Atk)
EVs: 4 Def, 252 SpA, 252 Spe
~Sleep Powder
~Stun Spore
~U-turn
~Bug Buzz
As far as status-spreaders go, Butterfree is pretty undervalued. Thanks to Compoundeyes, it has the most accurate sleep move in the game besides the Spore users, and it's pretty quick on top of that. It is very weak to Stealth Rock, but using it as a lead remedies that a bit.
Butterfree's strategy is pretty simple. On the first turn, try to sleep the opponent. If that works, paralyze whatever comes in next, and keep doing so until I predict the enemy will stay in. At that point, U-turn outta there to the whatever's appropriate. If I get Taunted on the first turn, then I'll U-turn immediately and bring Butterfree back in later if I can. Butterfree outspeeds the opposing lead surprisingly often, and if it doesn't, Focus Sash will at least guarantee that I'll get a Sleep Powder off 97.5% of the time.
Sweeping Partner #1
Heatran(C.C.)@Life Orb
Ability: Flash Fire
Nature: Rash (+SpA, -SpD)
EVs: 4 Atk, 252 SpA, 252 Spe
~Fire Blast
~Earth Power
~Explosion
~HP Grass
Heatran is the first half of my early sweeping duo. He usually comes in when Butterfree U-turns to set up Stealth Rock. If I switch out immediately afterwards, I can usually get a little mindgame going with my opponent and make him think I'm running ScarfTran. Later on, I can hopefully switch him in on a Fire attack meant for Weavile. Fire Blast and Earth Power get good coverage together. Explosion's there for Blissey, whom I'm kinda helpless against otherwise. I'm considering dropping one of these moves for Dragon Pulse to help against Latias and Salamence, which have been giving me trouble.
Sweeping Partner #2
Scizor(B)@Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 HP, 252 Atk, 8 Spe
~Pursuit
~Bullet Punch
~U-turn
~Iron Head/X-Scissor
Replaced Weavile as my revenge killer and Heatran's sweeping partner. They now function more as end-game sweepers than early-game, but Scizor gets much more coverage than Weavile did much more effectively. Gotta say, I didn't know how effective Scizor was as a revenge killer till I tried this. Kudos to Haunter for turning me onto this! Only problem with this set is that I can't decide what to put in the last slot. I'm thinking either Iron Head or X-Scissor to give extra firepower over Bullet Punch/U-turn, but I can't make up my mind on which one to use.
The Stall King
Snorlax(Leon)@Leftovers
Ability: Thick Fat
Nature: Relaxed (+Def, -Spd)
EVs: 244 HP, 28 Def, 236 SpD
~Rest
~Sleep Talk
~Body Slam
~Earthquake
Rest-talk Snorlax can stall so well it's not even funny, yet it keeps the attacking power of its other forms. This thing has easily beaten Blisseys in stall wars before, and it has taken down Latiases (is that how you spell it?) with just a couple of Body Slams. Only thing is that seeing as my team is quite vulnerable to Gengar as it is, I'm thinking about changing Earthquake to Crunch so that it isn't totally setup fodder for Levitaters and Flying-types while it's asleep, Gengar and Rotom-A in particular.
The Rapid Spinner
Starmie(Zero)@Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 HP, 168 Def, 88 Spe
~Rapid Spin
~Surf
~Thunderbolt
~Recover
Your straightforward Spinning Starmie. I used to have Rotom-A here, but I swapped it out because entry hazards and phazers were giving me too much trouble. Plus Starmie gives me an important counter to Infernape, which my team lacked before, besides the very hit-and-miss Heatran.
The Utility Sweeper
Gliscor(Luppi)@Leftovers
Ability: Hyper Cutter
Nature: Jolly (+Spe, -SpA)
EVs: 252 HP, 40 Def, 216 Spe
~Stealth Rock
~Earthquake
~Brick Break
~Roost
This set combines what was Heatran's role and Togekiss's role before I revamped the team. I bring it in after Butterfree U-turns (hopefully) and sets up Stealth Rock. I can also bring it in to set up a sweep. Gliscor also serves as an important counter to Lucario, whom my team was very weak to beforehand.
Possible Changes:
Adopted Changes:
Swapped Rotom-C for Starmie
Swapped Weavile for Scizor
Swapped Togekiss for Gliscor
Dropped Tran's SR for HP Grass
Threat List coming soon.

Butterfree(Rukia)@Focus Sash
Ability: Compoundeyes
Nature: Timid (+Spe, -Atk)
EVs: 4 Def, 252 SpA, 252 Spe
~Sleep Powder
~Stun Spore
~U-turn
~Bug Buzz
As far as status-spreaders go, Butterfree is pretty undervalued. Thanks to Compoundeyes, it has the most accurate sleep move in the game besides the Spore users, and it's pretty quick on top of that. It is very weak to Stealth Rock, but using it as a lead remedies that a bit.
Butterfree's strategy is pretty simple. On the first turn, try to sleep the opponent. If that works, paralyze whatever comes in next, and keep doing so until I predict the enemy will stay in. At that point, U-turn outta there to the whatever's appropriate. If I get Taunted on the first turn, then I'll U-turn immediately and bring Butterfree back in later if I can. Butterfree outspeeds the opposing lead surprisingly often, and if it doesn't, Focus Sash will at least guarantee that I'll get a Sleep Powder off 97.5% of the time.
Sweeping Partner #1

Heatran(C.C.)@Life Orb
Ability: Flash Fire
Nature: Rash (+SpA, -SpD)
EVs: 4 Atk, 252 SpA, 252 Spe
~Fire Blast
~Earth Power
~Explosion
~HP Grass
Heatran is the first half of my early sweeping duo. He usually comes in when Butterfree U-turns to set up Stealth Rock. If I switch out immediately afterwards, I can usually get a little mindgame going with my opponent and make him think I'm running ScarfTran. Later on, I can hopefully switch him in on a Fire attack meant for Weavile. Fire Blast and Earth Power get good coverage together. Explosion's there for Blissey, whom I'm kinda helpless against otherwise. I'm considering dropping one of these moves for Dragon Pulse to help against Latias and Salamence, which have been giving me trouble.
Sweeping Partner #2

Scizor(B)@Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 HP, 252 Atk, 8 Spe
~Pursuit
~Bullet Punch
~U-turn
~Iron Head/X-Scissor
Replaced Weavile as my revenge killer and Heatran's sweeping partner. They now function more as end-game sweepers than early-game, but Scizor gets much more coverage than Weavile did much more effectively. Gotta say, I didn't know how effective Scizor was as a revenge killer till I tried this. Kudos to Haunter for turning me onto this! Only problem with this set is that I can't decide what to put in the last slot. I'm thinking either Iron Head or X-Scissor to give extra firepower over Bullet Punch/U-turn, but I can't make up my mind on which one to use.
The Stall King

Snorlax(Leon)@Leftovers
Ability: Thick Fat
Nature: Relaxed (+Def, -Spd)
EVs: 244 HP, 28 Def, 236 SpD
~Rest
~Sleep Talk
~Body Slam
~Earthquake
Rest-talk Snorlax can stall so well it's not even funny, yet it keeps the attacking power of its other forms. This thing has easily beaten Blisseys in stall wars before, and it has taken down Latiases (is that how you spell it?) with just a couple of Body Slams. Only thing is that seeing as my team is quite vulnerable to Gengar as it is, I'm thinking about changing Earthquake to Crunch so that it isn't totally setup fodder for Levitaters and Flying-types while it's asleep, Gengar and Rotom-A in particular.
The Rapid Spinner

Starmie(Zero)@Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 HP, 168 Def, 88 Spe
~Rapid Spin
~Surf
~Thunderbolt
~Recover
Your straightforward Spinning Starmie. I used to have Rotom-A here, but I swapped it out because entry hazards and phazers were giving me too much trouble. Plus Starmie gives me an important counter to Infernape, which my team lacked before, besides the very hit-and-miss Heatran.
The Utility Sweeper

Gliscor(Luppi)@Leftovers
Ability: Hyper Cutter
Nature: Jolly (+Spe, -SpA)
EVs: 252 HP, 40 Def, 216 Spe
~Stealth Rock
~Earthquake
~Brick Break
~Roost
This set combines what was Heatran's role and Togekiss's role before I revamped the team. I bring it in after Butterfree U-turns (hopefully) and sets up Stealth Rock. I can also bring it in to set up a sweep. Gliscor also serves as an important counter to Lucario, whom my team was very weak to beforehand.
Possible Changes:
Adopted Changes:
Swapped Rotom-C for Starmie
Swapped Weavile for Scizor
Swapped Togekiss for Gliscor
Dropped Tran's SR for HP Grass
Threat List coming soon.