Why is NU allowed to ban Baton Pass + Speed boosts as a pretty obvious attempt to just nerf certain combinations of Speed Boost user + Baton pass + threatening sweeper, but PU can't do a less complicated complex ban to get rid of something that's already uncompetitive by consensus, not possibly broken? Now I don't know a ton about the surrounding OU baton pass stuff, nor do I know if this is broken in other cases, but so far speed passing has only been shown to be broken (or at least bad enough to suspect) when coming from Speed Boost baton pass users. But now we're nerfing things like Agility+Baton Pass Floatzel or whatever. Yes, I understand many top NU players have experimented with different ways of passing Speed, and all have been very effective", but Torchic? Surskit? If Golett is enough collateral damage in PU to not be able to ban No Guard+Dpunch, this doesn't seem entirely fair either, especially when you're complicating a ban for two tiers that's already so complex that people want to just outright ban BP.
That alone might be worth a post in the thread and not policy review, and it is reaching a bit. However, some of the reasoning presented does actually sound a lot like Dpunch.
That alone might be worth a post in the thread and not policy review, and it is reaching a bit. However, some of the reasoning presented does actually sound a lot like Dpunch.
In PU's case, when people did say "go tell me that Golett and Machop are broken then we'll look back at this", we did.If you genuinely feel that Combusken alone is the problem, you're probably best off voting no ban.
HOWEveR
Don't vote with only that assumption either. Test other strats (Ninjask, Agilipass, whatever) if you don't encounter them on the ladder (which you probably won't) before you choose not to ban it.
This was totally ignored even though it screwed with a bunch of the reasoning against the complex ban until Sam closed the thread. PU's top players have decided No Guard + Dpunch is suspect worthy. We've tested other strats to look at the pros and cons of a complex ban. I don't see why this complex ban of No Guard + Dpunch is any different than that complex ban of all Speed increasing moves/abilities + Baton Pass. In fact, it's less complicated than adding even more to an already existing clause which would only affect two lower tiers rather than just banning something pretty straightforward for one lower tier. Blast basically summed up my thoughts about the complex ban, as well as other PU players' in his post on the NP thread.Anty said:I (and others) have been playing around with a Machoke + Machop + Golett Trick Room team, and I've actually been able to confuse my way through competitive players. Although the team is obviously flawed, it shows that despite the Pokemon, there is still an uncompetitive aspect to 100% accurate dpunch. Replays (in neither of the games does the confusion seem too crucial, but both definitely made an impact):
http://replay.pokemonshowdown.com/pu-378860863
http://replay.pokemonshowdown.com/pu-378938293
I haven't had much time to get replays (getting more isn't hard as there is an army of PU players willing to help), but I think they show that Machop and Golett have the potential to be uncompetitive. So if I get enough replays of Golett and Machop, and show dpunch + no guard is uncompetitive on both of them, can we ban it?
Oh, and also losing speed passers in PU would kind of suck, it's a legit strat and I brought a version of it in PUPL but it's nowhere near broken there although I suppose we can't do much about that.The reason I personally voted for a BP-related suspect was because I felt that it would be the least likely to leave negative after-effects on the tier (which is again subjective, but the majority of the council voted for a BP test too).