SS OU Conk fat-Balance w/ wishtele clef and duggy(1500 atm)

In the previous week or two it seems like there's been somewhat of a rise of bisharps and hippo+exca cores. There also seems to have been a shift from double ghost cores to double dark so I decided to make a team based around conk.

Team building process was pretty lazy I just went conk + clef/corv core + water absorber + dark(replaced by duggy to trap clef) + scarf

conk.jpg

ClefableLure (Conkeldurr) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Mach Punch

Standard guts set. I decided to go for CC over drain punch so I could 2HKO 252/252 hippo, corviknight and mandibuzz. Mandibuzz has a chance to survive knock off + close combat. Knock off is for the ghosts and it's spammable. EQ is mainly for pex but it also makes for less riskier predictions vs certain team comps with ghosts. Have been debating replacing this with facade to hit clef harder. Mach punch is pretty much mandatory and has a chance to OHKO excadrill.
I should probably just go 252 speed for the speed tie with other conks but I've yet to find anything faster than neutral uninvested seismitoad that seems relevant.
Maxed out speed evs and after testing facade quite a bit I feel like earthquake is more valuable
252+ Atk Guts Conkeldurr Close Combat vs. 252 HP / 252+ Def Hippowdon: 219-258 (52.1 - 61.4%) -- 96.1% chance to 2HKO after Leftovers recovery.
252+ Atk Guts Conkeldurr Close Combat vs. 252 HP / 0 Def Mandibuzz: 327-385 (77.1 - 90.8%) -- guaranteed 2HKO.
252+ Atk Guts Conkeldurr Close Combat vs. 252 HP / 48 Def Corviknight: 312-367 (78 - 91.7%) -- guaranteed 2HKO after Leftovers recovery.
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 4 Def Excadrill: 342-404 (94.7 - 111.9%) -- 68.8% chance to OHKO
252+ Atk Guts Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 4 Def Clefable: 118-139 (29.9 - 35.2%) -- 24.6% chance to 3HKO
252+ Atk Guts Conkeldurr Earthquake vs. 252 HP / 4 Def Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery


clef.jpg

ExcadrillLure (Clefable) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 72 Def / 48 SpD / 136 Spe
Bold Nature
IVs: 0 Atk
- Teleport
- Wish
- Protect
- Moonblast


Kind of feels pointless to talk about clef as it has to be on every team. Without drain punch conk gets worn down pretty quickly with wish and teleport clefable can heal conk up and get him back in safely. Protect + wish are standard and moonblast for threatening kommo-o, hydreigon etc. 136 SpD is a jump point and I dumped the rest in defense.
Conk seems to be an issue and Clef is 2HKO'd by knock off + facade/earthquake. 136 Speed evs outspeeds max speed adamant conk but sacrifices considerable bulk. 72 def evs is a jump point and I dumped the rest into SpD.

corvi.jpg

BraveBird (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- U-turn Iron Head
- Defog
- Roost
- Body Press

Standard Defog corvi, best defogger in the tier. The team can sometimes struggle with CM clef, especially if I either use duggy to kill something else or I want to keep duggy to trap something else, so I opted for iron head over brave bird. I've honestly debated dropping u-turn for brave bird so I have an easier time with kommo-o/ opposing conks and it'd do a smidge more damage to stuff like gyarados who would otherwise set up in my face. Though u-turning to scarf pult is generally the optimal play.
Clefables, Sylveon togekiss and gardevoir have been giving me issues so I decided to drop defog for iron head. Togekiss can be pp stalled out of flamethrower/fire blast, sylveon isn't very threatening and gardevoir is super rare but I believe it's worth the loss of momentum just for clefable but maybe not. Going to test as is for now anyway.

0 Atk Corviknight Brave Bird vs. 0 HP / 4 Def Gyarados: 139-165 (41.9 - 49.8%) -- guaranteed 3HKO after Leftovers recovery


gastrodon.jpg

Seismitoad (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
- Earthquake
- Clear Smog
- Recover
- Scald

I've tried a couple of different options in this slot, it was originally pex but my team was 6-0'd by zeraora so I switched to toad. Gastro holds up better in longer games vs rain. 168 Def evs and a bold nature ensure gastro is never 3HKO'd by scarf Darm as nothing else likes taking a flare blitz. Have been thinking about running Yawn so calm mind clef doesn't get a free turn but unsure what to drop.

Clear smog has proven very situational but once or twice I managed to stop clef from setting up and sometimes kommo-o. Yawn is looking more appealing atm but might test clear smog a little longer.

252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 168+ Def Gastrodon: 135-159 (31.6 - 37.3%) -- guaranteed 4HKO after Leftovers recovery


duggy.jpg

BanMePls (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Reversal
- Earthquake
- Sucker Punch
- Stealth Rock Stone Edge

Duggy is the glue of this team and it's really important to save it for clefable and to a lesser extent stuff like kyurem who can eat a mach punch and OHKO conkeldurr. Duggy is absolutely ridiculous. There have been games where I've trapped clef, took 70% from moonblast and got a wish + tele back into duggy with an intact sash to trap something else. Pretty situational but clef is on every team and it goes down almost the same way every time.

Pretty niche but it's quite difficult to switch into a centiskorch with this team and threaten it. Duggy's EQ only does 48.2-56.6%. The 4th move is very rarely clicked so I said I'd throw on stone edge.


252 Atk Dugtrio Stone Edge vs. 252 HP / 0 Def Centiskorch: 520-612 (128.7 - 151.4%) -- guaranteed OHKO

pult.jpg

YEET (Dragapult) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Fire Blast
- U-turn
- Draco Meteor

Just when you think the designs for dragons can't get any stupider..reeeee..enter dragapult. Scarf to outspeed all the weather sweepers. Tbolt for rain(thunder doesn't seem to get any relevant 2HKOs except for a 50% chance on phys def pex), fire blast for venusaur/excadrill, u-turn for momentum and draco for deeps. Haven't missed shadow ball as of yet.

Have been considering dropping u-turn for shadow ball, thoughts?



Threats:
Calm mind Clefable
SD Bisharp
Conkeldurr
Gardevoir

 
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Just at a glance, Bisharp totally wrecks this team if Conk is weakened into Iron Head or Sucker Punch range and rocks are up.

Clef can’t really heal Conk if Bisharp is already in, and Corvi has no real way of damaging Bisharp without Body Press (plus Defog and Dugtrio’s Memento just boost Bisharp more).
 
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Just at a glance, Bisharp totally wrecks this team if Conk is weakened into Iron Head or Sucker Punch range and rocks are up.

Clef can’t really heal Conk if Bisharp is already in, and Corvi has no real way of damaging Bisharp without Body Press (plus Defog and Dugtrio’s Memento just boost Bisharp more).

You're right, it's a bit of a catch 22 unfortunately. If I run the body press calm mind clef shreds my team :/ Which do you think is easier to play around?

I might test the body press over iron head for a few games and maybe run clear smog or yawn over scald/toxic on gastrodon just so clef can't set up on him and see how that goes.
 
Heyyos! your team is looking hella dope and I've got a small suggestion for you that might alleviate your current issues that you are having.

This may sound a bit crazy because I am swapping what is the glue of your team for something else entirely, but what you can consider is running Leftovers Kommo-o over Dugtrio. This is because overall, your team is very balanced in nature and leans towards a defensive backbone. Considering that a combination of Bisharp + Fire coverage Fairy is able to dismantle your team from the top down, this mon is able to hold it's own against sharp. Despite Dugtrio being a huge clutch and cleaning up threats by trapping them, due to the nature of your team as well as the fact that it provides close to zero defensive backbone, I soundly think that swapping out Duggy might be wiser.

Another crazy option for you is to run Galarian Weezing with Neutralizing Gas over Clefable. If you think about, clef outranks GWeezing with everything it's got, but since you are having an issue with Conk and Fairies, GWeezing with pain split allows you to deal with Conk (Neutralizing Gas removes Guts and their boosts and Poison coverage can deal with the fairies). I think it could be a fun option for you to give a try to and it might work better than clef for this team despite how insanely powerful wish support is on this team. GWeezing might be a better fit.

Now, to answer some of your questions:
1. Clear Smog Gastro - If you are having issues and you want to change it up, I recommend changing it to Amnesia instead. The rationale behind this is because it helps you tackle all the fairy type threats that you have and force them out instead of worrying about them staying in. Just my two cents here.

2. Body Press Corvi - I think that U-turn is necessary on Corvi's functionality as a pivot on your team so I think you should keep it. Considering that I just made a recommendation for Kommo-o, Body Press can make an exit and you can run Brave Bird / Iron Head on Corvi now.

3. Shadow Ball Scarf Pult - yes. unfortunately with this change it does mean that you no longer have pivoting on this mon but I think it's perfectly fine since you want to come in, take a kill, and then sponge a hit with your fatty mons.

Alright I hope I could help you with some of my advices. Nice team nonetheless I definitely had fun testing this team.
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 80 HP / 252 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Protect
- Taunt / Iron Defense

Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Strange Steam
- Pain Split
 
Heyyos! your team is looking hella dope and I've got a small suggestion for you that might alleviate your current issues that you are having.

This may sound a bit crazy because I am swapping what is the glue of your team for something else entirely, but what you can consider is running Leftovers Kommo-o over Dugtrio. This is because overall, your team is very balanced in nature and leans towards a defensive backbone. Considering that a combination of Bisharp + Fire coverage Fairy is able to dismantle your team from the top down, this mon is able to hold it's own against sharp. Despite Dugtrio being a huge clutch and cleaning up threats by trapping them, due to the nature of your team as well as the fact that it provides close to zero defensive backbone, I soundly think that swapping out Duggy might be wiser.

Another crazy option for you is to run Galarian Weezing with Neutralizing Gas over Clefable. If you think about, clef outranks GWeezing with everything it's got, but since you are having an issue with Conk and Fairies, GWeezing with pain split allows you to deal with Conk (Neutralizing Gas removes Guts and their boosts and Poison coverage can deal with the fairies). I think it could be a fun option for you to give a try to and it might work better than clef for this team despite how insanely powerful wish support is on this team. GWeezing might be a better fit.

Now, to answer some of your questions:
1. Clear Smog Gastro - If you are having issues and you want to change it up, I recommend changing it to Amnesia instead. The rationale behind this is because it helps you tackle all the fairy type threats that you have and force them out instead of worrying about them staying in. Just my two cents here.

2. Body Press Corvi - I think that U-turn is necessary on Corvi's functionality as a pivot on your team so I think you should keep it. Considering that I just made a recommendation for Kommo-o, Body Press can make an exit and you can run Brave Bird / Iron Head on Corvi now.

3. Shadow Ball Scarf Pult - yes. unfortunately with this change it does mean that you no longer have pivoting on this mon but I think it's perfectly fine since you want to come in, take a kill, and then sponge a hit with your fatty mons.

Alright I hope I could help you with some of my advices. Nice team nonetheless I definitely had fun testing this team.
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 80 HP / 252 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Protect
- Taunt / Iron Defense

Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Strange Steam
- Pain Split

Thank you, believe it or not I've actually been dying to make a good team with Weezing on it so I'm excited to test these changes. The one thing I'd like to question however is amnesia on gastro. It seems to be the flavor of the week, I honestly thought it was just a meme. Guess I'll have to have another look at the posts on the viability thread.

I'll edit the thread after some testing. Thanks again, I really appreciate it.

EDIT: so after playtesting quite a bit I love weezing and kommo-o but gastrodon is definitely a meme, or so it would seem. Stuff like calm mind keldeo/sylveon don't care about amnesia because they bypass it with sword/psyshock.

Unfortunately conk really misses the wish passing too as I have to be super careful what I trade with, where as before I could trade away and give him a second life later. I think I'll keep clef as wish/tele is just far too valuable and playtest with kommo-o
 
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I'm not going to copy-paste everything I've done a couple of times now. Scarf Pult is garbage and you should never use it in OU, it fails to beat weather teams as advertised. You fail to kill weather sweepers or setters because your damage is garbage, and if you go Modest you actually get outrun by Excadrill. Every weather abuser Scarf beats Specs beats easier while being better in every other matchup. Funny story: I was telling my friend who using it about this a while back, and while we were talking he got paired with a Sun team. Scarf Pult ended up costing him the game because it can't 2HKO Ninetales with Shadow Ball and hence got used as setup fodder. You get beaten by every relevant Swift Swim user, etc etc. Ask and I'll PM you the wall of calcs.
Also, never use Tbolt on Dragapult, just click the big Draco button and it will do roughly the same damage over 2 turns. The only thing you get out of Specs Tbolt is a 68% chance to 2HKO Buzz.
With that done again... I'm off. If you want a Ghost Scarfer, Gengar, if you want a Dragon scarfer, Hydreigon. Don't scarf Dragapult.
 
Scarf Pult is garbage and you should never use it in OU, it fails to beat weather teams as advertised.
It OHKOs Venu, Mantine, wins the trade with seis and has a chance to Kill LO drill who can't OHKO unless they got the SD off, not that it matters because if you haven't noticed my team is built around conk.

Every weather abuser Scarf beats Specs beats easier while being better in every other matchup.
This is true, except then I can't deal with scarfers or set up sweepers which is the whole point of the scarf not JUST dealing with weather sweepers.

Scarf Pult ended up costing him the game because it can't 2HKO Ninetales with Shadow Ball and hence got used as setup fodder.
This is a non-argument and it's bad practice to use a situational example to support an argument. No variant of pult beats ninetales unless ninetales opts not to run blizzard or u win the dice roll on the specs fire blast(12.5% chance), does this mean it's a thrash tier mon? c tier maybe? no.

You get beaten by every relevant Swift Swim user.
It can OHKO mantine with thunder, beats seismitoad(even if it's the rare physical version) has an 81.2% chance to beat ludicolo and only loses to barraskewda w/ crunch.


If you want a Ghost Scarfer, Gengar, if you want a Dragon scarfer, Hydreigon. Don't scarf Dragapult.
Gengar loses to seismitoad, excadrill, venusaur needs a safe switch in to beat mantine and then it's only a 69% roll to OHKO it. It can't OHKO dracovish and can't kill a Kommo-o, even gleam fails to OHKO it and also can't kill shit behind subs and pult ignores screens which is pretty niche but it comes up.

Hydreigon doesn't outspeed any of the weather sweepers except ludicolo and pult can outspeed +2 cloyster and polteageist and again kill things behind subs/screens.

All that being said your post has been helpful in a way you didn't intend:
  • Thunder>bolt on pult for mantine. I still don't consider mantine a threat tbolt was just for gyarados pretty much.
  • Modest>timid because the only thing timid outspeeds/ties with is a +1 dragapult.
 
It OHKOs Venu, Mantine, wins the trade with seis and has a chance to Kill LO drill who can't OHKO unless they got the SD off, not that it matters because if you haven't noticed my team is built around conk.


This is true, except then I can't deal with scarfers or set up sweepers which is the whole point of the scarf not JUST dealing with weather sweepers.


This is a non-argument and it's bad practice to use a situational example to support an argument. No variant of pult beats ninetales unless ninetales opts not to run blizzard or u win the dice roll on the specs fire blast(12.5% chance), does this mean it's a thrash tier mon? c tier maybe? no.


It can OHKO mantine with thunder, beats seismitoad(even if it's the rare physical version) has an 81.2% chance to beat ludicolo and only loses to barraskewda w/ crunch.



Gengar loses to seismitoad, excadrill, venusaur needs a safe switch in to beat mantine and then it's only a 69% roll to OHKO it. It can't OHKO dracovish and can't kill a Kommo-o, even gleam fails to OHKO it and also can't kill shit behind subs and pult ignores screens which is pretty niche but it comes up.

Hydreigon doesn't outspeed any of the weather sweepers except ludicolo and pult can outspeed +2 cloyster and polteageist and again kill things behind subs/screens.

All that being said your post has been helpful in a way you didn't intend:
  • Thunder>bolt on pult for mantine. I still don't consider mantine a threat tbolt was just for gyarados pretty much.
  • Modest>timid because the only thing timid outspeeds/ties with is a +1 dragapult.
Sigh. This is what I get for scrimping on calcs. Anyway, here we go again...
I'm going to assume Dragapult can come in safely in all cases and the opponent is boosted. The reason is Dragapult cannot switch in on anything beyond a light breeze without being crippled. So there is only two ways it is coming in:
1. You sac something or pivot in. In this case it's quite probable your sac/pivot is used as setup fodder.
2. You come in on a predicted setup. Gutsy but avoids saccing.
Either way the result is the same, Dragapult is staring down a boosted abuser.
252+ SpA Dragapult Draco Meteor vs. 0 HP / 0 SpD Venusaur: 195-229 (64.7 - 76%) -- guaranteed 2HKO
252+ SpA Dragapult Fire Blast vs. 0 HP / 0 SpD Venusaur in Sun: 330-390 (109.6 - 129.5%) -- guaranteed OHKO (note however that it misses the KO without Sun XD)
So Dragapult forces out Venusaur. But if there's several turns of Sun left, what happens is you force out one abuser...
252+ SpA Dragapult Fire Blast vs. 0 HP / 4 SpD Charizard in Sun: 94-111 (31.6 - 37.3%) -- 86.5% chance to 3HKO
...And force in another. So you have an awkward 50/50 with Draco Meteor on the switch-in or Fire Blast on the stay in.
(Though 252+ SpA Dragapult Draco Meteor vs. 0 HP / 4 SpD Charizard: 222-262 (74.7 - 88.2%) -- guaranteed 2HKO Garbage!)
Or worse, the opponent just sets Sun again:
252+ SpA Dragapult Fire Blast vs. 0 HP / 4 SpD Ninetales in Sun: 82-96 (28.5 - 33.4%) -- 0.1% chance to 3HKO
252+ SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 4 SpD Ninetales: 292-344 (101.7 - 119.8%) -- guaranteed KO in 2 turns (while it does KO, it makes you setup fodder with -4 Spa, or they just switch out of the second one.)
252+ SpA Dragapult Draco Meteor over 2 turns vs. 248 HP / 252+ SpD Torkoal: 263-312 (76.6 - 90.9%) -- not a KO (rip)
Clearly great in this one matchup that is a situational matchup already.
Rain
I'm going to ignore the slow wallbreakers like Dracovish, since Specs outclasses Scarf heavily dealing with them.
252+ SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 0 SpD Mantine: 218-259 (70 - 83.2%) -- not a KO (never mind)
252+ SpA Dragapult Thunderbolt vs. 0 HP / 4 SpD Mantine: 272-320 (87.4 - 102.8%) -- 18.8% chance to OHKO (well done! You probably failed to ko it. Now be setup fodder for something else, while comes back in later and Roosts up.)
252+ SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 0 SpD Seismitoad: 370-438 (105.4 - 124.7%) -- guaranteed KO in 2 turns
The second one looks good but...
4 Atk Life Orb Seismitoad Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 221-263 (69.7 - 82.9%) -- guaranteed 2HKO (ouch)
So you lose your Scarf then get outsped and die.
Barraskewda is hopeless like you say and no-one even uses that. Any others?
Sand
From the Speed tiers:
604:excadrill:Excadrill88Positive31252+2
574:Dragapult:Dragapult142Neutral31252+1
Never mind.
Sun
252 SpA Dragapult Fire Blast vs. 0 HP / 4 SpD Venusaur in Sun: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
252 SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 4 SpD Venusaur: 265-313 (88 - 103.9%) -- 25% chance to 2HKO
252 SpA Dragapult Fire Blast vs. 0 HP / 0 SpD Charizard in Sun: 86-102 (28.9 - 34.3%) -- guaranteed 3HKO after Solar Power damage
252 SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 0 SpD Charizard: 306-360 (103 - 121.2%) -- guaranteed KO in 2 turns
252 SpA Dragapult Draco Meteor vs. 0 HP / 0 SpD Darmanitan: 286-337 (81.4 - 96%) -- guaranteed 2HKO
252 SpA Dragapult Fire Blast vs. 0 HP / 0 SpD Darmanitan in Sun: 121-143 (34.4 - 40.7%) -- guaranteed 3HKO
I think this paints a very thorough picture. Timid Dragapult cannot even deter Darm, who is incredibly frail, switching in on Fire Blast. So more 50/50s which cost you mons if you guess wrong.
252 SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 4 SpD Ninetales: 265-313 (92.3 - 109%) -- 50% chance to 2HKO (lol)
252 SpA Dragapult Draco Meteor over 2 turns vs. 248 HP / 252+ SpD Torkoal: 241-285 (70.2 - 83%) -- not a KO
-4 252 SpA Dragapult Draco Meteor vs. 248 HP / 252+ SpD Torkoal: 54-64 (15.7 - 18.6%) -- possible 6HKO (so... Not even likely to 3HKO)
Timid Dragapult cannot deter either Sun setter. Clearly great.
Rain
252 SpA Dragapult Thunderbolt vs. 0 HP / 4 SpD Mantine: 248-292 (79.7 - 93.8%) -- guaranteed 2HKO
252 SpA Dragapult Draco Meteor over 2 turns vs. 0 HP / 4 SpD Seismitoad: 335-397 (95.4 - 113.1%) -- 75% chance to 2HKO
Even more hopeless.
Sand
252 SpA Dragapult Fire Blast vs. 0 HP / 0 SpD Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO (and before you say "Life Orb recoil!!!!!! YOU WRONG", Drill runs Leftovers.)
Oops. Also, you become Sand set fodder:
252 SpA Dragapult Draco Meteor over 2 turns vs. 100 HP / 0 SpD Tyranitar in Sand: 176-211 (48 - 57.6%) -- not a KO
252 SpA Dragapult Draco Meteor over 2 turns vs. 252 HP / 4 SpD Hippowdon: 346-409 (82.3 - 97.3%) -- not a KO
So... This helps how???
As for scarfers faster than Specs Pult:
Rotom Gastrodon comfortably handles Rotom forms bar Mow way better. And Mow's usage has died off.
Darmanitan (see above) Again, Gastrodon is a much better choice.
Hydreigon (252 SpA Hydreigon Flash Cannon vs. 252 HP / 48+ SpD Clefable: 160-190 (40.6 - 48.2%) -- guaranteed 3HKO after Leftovers recovery) Clef walls to hell and back even if it has Flash Cannon.
Jirachi Corv and Gast wall to hell and back.
Keldeo Gast is such a great mon.
Terrakion Difficult to wall in general until you know the move it's locked into. Clef has a coinflip to take 2 Stone Edges, so is a good choice in general for discovering its movechoice without instantly losing. (252 Atk Terrakion Stone Edge vs. 252 HP / 72 Def Clefable: 192-226 (48.7 - 57.3%) -- 47.7% chance to 2HKO after Leftovers recovery) Gets destroyed by Conk if it's healthy though.
(252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Conkeldurr: 204-241 (58.1 - 68.6%) -- guaranteed 2HKO after Stealth Rock and burn damage, 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 4 Def Terrakion: 464-548 (143.6 - 169.6%) -- guaranteed OHKO,
252+ Atk Guts Conkeldurr Mach Punch vs. -1 0 HP / 4 Def Terrakion: 372-440 (115.1 - 136.2%) -- guaranteed OHKO)
Gengar (252 SpA Gengar Shadow Ball vs. 252 HP / 152+ SpD Gastrodon: 118-141 (27.6 - 33%) -- 100% chance to 4HKO after Stealth Rock and Leftovers recovery) Note to self: Use Gastrodon.

And as for the rest of your team's "issues" with weather, I'd say your team is one mon short of a weather player's worst nightmare. You have Body Press Corv so Sand doesn't stand a chance, Gastrodon literally does not care about Rain abusers and you have Duggy for Sun. In fact, Sun is only an issue to you in the slightest because you have no way to set hazards. So switch Dragapult to Specs or add Scarf Gengar or something. Trying to go offensive against a weather is not how you beat a weather team. Weather dumps on offense for this exact reason. Balance teams with a strong backbone usually outlast weather teams when played correctly. You also need hazards in some capacity. I would strongly suggest at the minimum adding Rocks back to Duggy. Or alternatively, abr's suggestion of Body Press Rocks Kommo (a mon that coincidently makes Sun cry in a hole) is great. I also agree with his Neut Gas suggestion, it's a fun mon.

As for the other mons you worry about struggling with:
Kommo-o Clef/G-Weezing. Also: (252 SpA Gengar Dazzling Gleam vs. 252 HP / 0 SpD Kommo-o: 340-400 (96 - 112.9%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery) No idea where you got that from.
Cloyster Conk beats with ease if it has taken damage. Which it should do setting up.
Polteageist lol, no-one uses this even in UU. I think if you autolose 1/100 games to this mon it's ok. Though get Rocks up to neuter its Sash and it should never get to set up.
Subs/screens for the former, Specs Pult does this better, and Shell Smashers don't use Sub. For the latter, ensure you get chip on their setup and work out their wincon. Stall out Screens and go for priority. They usually rely on you saccing the counter to their wincon.

Anyway, thanks for dismissing me because you clearly know better based on a load of garbage.
 
Anyway, thanks for dismissing me because you clearly know better based on a load of garbage.
I'm gonna be straight with you, you have done many things in two posts that have annoyed me. I'm not in the habit of dropping a spiel to someone on the internet and it's not my place to tell you how to conduct yourself on this forum but I would be grateful if you didn't reply to this thread again. Thank you.
 
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