SS OU conkeldurr, dragapult team

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i wanted to build a team around a conkeldurr/dragapult core. i just started working with this team, and am looking for any suggestions as to what can be done to improve this team. criticisms, advice and changes are welcomed.


Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Facade
- Knock Off
- Mach Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Moonblast
- Soft-Boiled
- Wish

Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Draco Meteor
- U-turn

Excadrill @ Leftovers
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Stealth Rock
- Earthquake

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Volt Switch
- Overheat
- Thunder Wave

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Roost
- U-turn
- Defog
 
Hi, welcome to Smogon! I'm locking your RMT for the time being as the forum rules require that you provide at least 3 lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me with updated descriptions and I'll be happy to unlock this.
 
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