this is a new team myself and a friend put together, and we were wondering on improvements to make the team better overall
after a few games i've noted that it struggles vs kartana, and gastrodon.
Conkeldurr @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 248 HP / 172 Atk / 88 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Ice Punch
conk is the main pokemon of the team and the only one that we want to be static for the team
Toxapex @ Payapa Berry
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 84 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic Spikes
pex is our ash gren/torn-t checks, the papaya berry is to live psychic or zen headbutt from mega alakazam or medicham
Heatran @ Leftovers
Ability: Flash Fire
EVs: 240 HP / 16 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Lava Plume
- Toxic
heatran is a member of the defensive core and the teams rocker.
Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
bulu is on the team as a water type check and also is able to 2hko steela after a sd with superpower
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Discharge
- Roost
- Heat Wave
zapdos is the hazard remover of the team and has speed in order to outspeed timid magnezone
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Recover
- Shadow Ball
alakazam is the (only) speed control for the squad but is a decent wall breaker at the same time.
overall the composition has a lack of general speed control and sd kart runs through it. i'm not entirely sure what to change on the team as team building is not my strong suit in this game. any criticism/changes are greatly appreciated!
after a few games i've noted that it struggles vs kartana, and gastrodon.
Conkeldurr @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 248 HP / 172 Atk / 88 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Ice Punch
conk is the main pokemon of the team and the only one that we want to be static for the team
Toxapex @ Payapa Berry
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 84 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic Spikes
pex is our ash gren/torn-t checks, the papaya berry is to live psychic or zen headbutt from mega alakazam or medicham
Heatran @ Leftovers
Ability: Flash Fire
EVs: 240 HP / 16 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Lava Plume
- Toxic
heatran is a member of the defensive core and the teams rocker.
Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
bulu is on the team as a water type check and also is able to 2hko steela after a sd with superpower
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Discharge
- Roost
- Heat Wave
zapdos is the hazard remover of the team and has speed in order to outspeed timid magnezone
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Recover
- Shadow Ball
alakazam is the (only) speed control for the squad but is a decent wall breaker at the same time.
overall the composition has a lack of general speed control and sd kart runs through it. i'm not entirely sure what to change on the team as team building is not my strong suit in this game. any criticism/changes are greatly appreciated!