SV OU Conkeldurr Superpower! - (1720+ elo)

Hi!

For a few months I've been running one team, and I think it is quite decent. It has strong matchup against many threats, despite the fact that half of pokemons are from UU. Enjoy!

Link


clodsire.gif
conkeldurr.gif
enamorus.gif
dragonite.gif
skarmory.gif
sinistcha-masterpiece.gif



proof of 1720+ score


Basic gameplay:
  1. Set up hazards with skarm and clod
  2. Knock off boots and other items with conk
  3. Apply enormous pressure with Enamorus
  4. If the opening is there set up with Dragonite
  5. If only physical attackers are left - beat them all with Sinistcha

Sets:

enamorus.gif

Enamorus @ Leftovers
Ability: Contrary
Tera Type: Ground
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Superpower
- Moonblast
- Earth Power
- Substitute

A true star of the show! Despite Conkeldurr being team mascot, this mon won me the most games! I used to play CM Enamorus but then I realized "for what do I need CM for?". Funny thing about Enamorus is that U-turn is 4x resisted, so it doesnt break sub. If you tera ground on their volt switch you got another turn to deal massive damage. If you are at +1 def (after superpower) Alomomola doesnt break sub with flip turn! Against some teams this feels like cheating.

And Superpower. Perfect coverage move for Enamorus. Destroys Blissey, Kingambit and also provides defensive boost.

Average Enamorus win.
And another one.

conkeldurr.gif

Conkeldurr @ Assault Vest
Ability: Guts
Tera Type: Steel
EVs: 252 HP / 68 Atk / 76 Def / 112 SpD
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

Team mascot. Wont have any flashy sweeps but has another role. It is massive, bulky blob that not much likes to switch in. Kinda like Ferrothron in previous gens.
But instead of Leech seed it has drain punch. It is the glue that holds team together and provides crucial knock off or damage against key threads that otherwise could be a problem like Kyurem, Iron Crown or Darkrai.

In a world of Great Tusks, Zamazentas or even Iron Hands you might wonder "What does Conkeldurr bring that those don't?"

Guts + Knock off + Drain Punch + Mach Punch

When statused it has 475 attack with full bulk investment. No investing into HP, because after centrain point of base stat, I believe it is better to invest in defences instead. Especially when your main way of recovery is drain punch. So if have high HP you will heal smaller % of your health with that.

Konck off support against screens, weather or boots relient mons (like Moltres, Zaptos) is amazing.

Conkeldurr takes 3.5 kills by virtue of being fat

dragonite.gif

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tera Blast
- Extreme Speed
- Earthquake
- Dragon Dance

Ladder goober. My secondary revenge killer with priority, just afer conkeldur. Usually I play balance switching game for like ~20 turns and then realize "Oh, if I get dragonite on this mon, I just DD and win!" Even +1 tera blast flying OHKO Tusk and Zamazenta. Sometimes you need 2 DD but more for speed than for damage. Insane mon, won me so many games out of nowhere.

Dragonite comeback from 1-6


clodsire.gif

Clodsire @ Leftovers
Ability: Water Absorb
Tera Type: Steel
EVs: 224 HP / 184 Def / 100 SpD
Impish Nature
- Earthquake
- Recover
- Toxic
- Stealth Rock

Fat pink brown blob. Again, I invested more in defence than HP, because I think it is better value on high HP mons. I used to play Slowking-G in this slot, but then I had tougher matchup against Palfin, Raging Bolt, Ogerpon-Wellspring, Gholdenego, Skeledirge, rain... And also I don't need to run double hazards on Skarm. Set up rocks, toxic, be fat. Not much to be said more against this mon.


skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost

Despite Corvinight being usually prefered due to U-turn, there is still few things that old reliable Skarm has over. Like spikes. Or sturdy, which can come in had suprisingly often, when you need to whirlwind key threat!

I used to play Gen6 so I use a bit old school set of Spdef Skarm, which still takes many physical hits just well enough to be mixed wall. But most importat use is stacking up hazard damages, burn off boosters! I usually use it in kind of Hyper offence fashion, where I prioritize whirlwinding/damage on key threats rather than preserving skarm.

sinistcha-masterpiece.gif

Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Poison
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Iron Defense
- Shadow Ball
- Strength Sap

IDef Sinistcha. Third and final win condition. This set can beat every phisical attacker, even Kingambit! Of course you sometimes get crit in process, but you are more likely to burn them before that happens ;). Somehow it can go over slow sweep.

Wall 1
Wall 2

Weakness:
  1. No voltturn
  2. Fastest mon is 311
  3. Only one real breaker, so when playing agaist fat teams you need to be careful
Tough matchups:
  1. Iron Crown - my mild enamorus is slower, and all my spdef mons (skarm, clod, conk) have tough time switching in
  2. Kyurem - my only check is conk and there is constant need of guessing which set is kyurem running
  3. Darkrai - conk can counter it, but if well played it get torn down by hazards and chip

Replays:
https://replay.pokemonshowdown.com/gen9ou-2280976263-5q9sgpl7d1qb8l2y1cycbhkb5nw330opw
https://replay.pokemonshowdown.com/gen9ou-2274981692?p2
https://replay.pokemonshowdown.com/gen9ou-2280955484?p2
https://replay.pokemonshowdown.com/gen9ou-2274445474-gpc21bxpuhfyk3u1mdfuamd1fdfqy2wpw

Let me know what do you think in post below!
 
Last edited:
Hi, nice team! There are a few changes that need to be made with EVs though:

1) Dragonite has a -Def nature, presumably because showdown sees Tera Blast as a special attack. Switch this to adamant and avoid losing out on defense needlessly.

2) it is true that high HP mons can benefit more from defense investment than HP investment even when caring about both defenses, but neither clodsire nor conkeldurr have high enough HP to ever justify maximizing both defenses. If simply maximizing general bulk, the rule of thumb for this is that your HP must be more than the sum of both defenses to justify investing in a defense before maxing HP. So, if you put 252 EVs in HP and the other 256 between your 2 defenses, and your HP is not greater than the sum of both defenses, unless you’re looking to hit certain benchmarks, you should leave your HP fully invested.

Conkeldurr can run a 252/76/112 defense spread and end up with almost exactly the same bulk on both sides, with 68 EVs to spare. This also lets you take an extra seismic toss/night shade, not that any relevant users of either move wants to stay in on you. If the loss in recovery from drain punch bothers you, well, you have 68 free EVs to invest in attack to hit harder and recover more in the process (you can’t quite reach the same relative recovery at 252HP, but this is definitely worth it, and even if it’s not worth it to you, there is definitely a spread that matches relative recovery from drain punch and improves bulk over your spread). As for opposing draining moves healing your opponent more, there’s Sinistcha’s matcha gotcha, which you have guts for, and primarina/hatterene’s draining kiss, neither mon which you can really break anyway.

For Clodsire, draining moves are almost irrelevant, but this time, max-HP-rest-in-defenses Clodsire’s HP stat is higher than the sum of both defenses, so you actually shouldn’t maximize HP if your goal is general bulk (normally you’re just trying to crank as much bulk into 1 side as possible in which case you should still maximize HP). Maybe I’ll need to see if the EVs used on standard spdef clod with a little defense for a certain breakpoint are wrong lol

For Clodsire, the equivalently bulky spread is 224/160/100, saving 24 EVs. Seeing as your Clod is Impish, I’d recommend 236/172/100.
 
Great team won 10 straight, heres my best game https://replay.pokemonshowdown.com/gen9ou-2292252568-qvxc7q00m5sqkynijq26gppq3k5eqtapw great builder keep it up!
Thanks! I'm glad you like it!

Also I laughed so hard, when you said in chat that Skarm is -atk nature . I kinda messed it up.

Not sure what’s going on with some of these spreads, but this is a fire team
Thanks! Well, everything Whaloob said in this post:

Hi, nice team! There are a few changes that need to be made with EVs though:

1) Dragonite has a -Def nature, presumably because showdown sees Tera Blast as a special attack. Switch this to adamant and avoid losing out on defense needlessly.

2) it is true that high HP mons can benefit more from defense investment than HP investment even when caring about both defenses, but neither clodsire nor conkeldurr have high enough HP to ever justify maximizing both defenses. If simply maximizing general bulk, the rule of thumb for this is that your HP must be more than the sum of both defenses to justify investing in a defense before maxing HP. So, if you put 252 EVs in HP and the other 256 between your 2 defenses, and your HP is not greater than the sum of both defenses, unless you’re looking to hit certain benchmarks, you should leave your HP fully invested.

Conkeldurr can run a 252/76/112 defense spread and end up with almost exactly the same bulk on both sides, with 68 EVs to spare. This also lets you take an extra seismic toss/night shade, not that any relevant users of either move wants to stay in on you. If the loss in recovery from drain punch bothers you, well, you have 68 free EVs to invest in attack to hit harder and recover more in the process (you can’t quite reach the same relative recovery at 252HP, but this is definitely worth it, and even if it’s not worth it to you, there is definitely a spread that matches relative recovery from drain punch and improves bulk over your spread). As for opposing draining moves healing your opponent more, there’s Sinistcha’s matcha gotcha, which you have guts for, and primarina/hatterene’s draining kiss, neither mon which you can really break anyway.

For Clodsire, draining moves are almost irrelevant, but this time, max-HP-rest-in-defenses Clodsire’s HP stat is higher than the sum of both defenses, so you actually shouldn’t maximize HP if your goal is general bulk (normally you’re just trying to crank as much bulk into 1 side as possible in which case you should still maximize HP). Maybe I’ll need to see if the EVs used on standard spdef clod with a little defense for a certain breakpoint are wrong lol

For Clodsire, the equivalently bulky spread is 224/160/100, saving 24 EVs. Seeing as your Clod is Impish, I’d recommend 236/172/100.

Is correct. I'm just going to edit post to give better EVs. Also I'm kinda wonder if +Sped nature on Enamorus isn't worth it, since max speed Gliscor is a threat.
 
I just have to share this replay:

https://replay.pokemonshowdown.com/gen9ou-2360947012-gxl6i0yplryjmwn7et5ust27qqe9fkupw

There is so many things going well in it:
  • I beat player from top30 on OU ladder
  • bulky Conk winning lead matchup against Ogerpon-W
  • bulky Conk being absolute beast agaist Darkrai and Moltres - priority mach punch or guts are amazing
  • Skarmory being hazard setter that beats Tusk (no supercell slam/cc ofc ;) )
  • Sub Enamorus beating most anning set of Garg - Protect Mono Salt
It was so pleasant experience!
 
I just have to share this replay:

https://replay.pokemonshowdown.com/gen9ou-2360947012-gxl6i0yplryjmwn7et5ust27qqe9fkupw

There is so many things going well in it:
  • I beat player from top30 on OU ladder
  • bulky Conk winning lead matchup against Ogerpon-W
  • bulky Conk being absolute beast agaist Darkrai and Moltres - priority mach punch or guts are amazing
  • Skarmory being hazard setter that beats Tusk (no supercell slam/cc ofc ;) )
  • Sub Enamorus beating most anning set of Garg - Protect Mono Salt
It was so pleasant experience!
this is so fire
 
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