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Client Consecutive Rollout's shouldn't deduct PP

What type of bug are you reporting? Mechanics

What is the bug?
Rollout pp is incorrectly displayed in GSC. The hover* display subtracts pp from every time its used whereas in actuality its only consumed on the first use of the lock-in. Rollout is relevant for stall teams and while you can manually count it, fixing the display would be a nice QOL change.

Are you able to replicate it? If so, how?
https://replay.pokemonshowdown.com/smogtours-gen2ou-887212
example replay but watch it be used any game and you'll see it.
 
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