OK, so I've played NU for quite some time, but took a break a while back. When I returned, I found myself an outcast by using alien sets, and decided to take that to the max. Now I have a team of completely contrary Pokemon (yet no Serperior) which does surprisingly well... but needs desperate help. BTW, you may see me explaining myself when it comes to my sets- I do this because I know that they will otherwise be changed.
(Hypno) @ Flame Orb
Trait: Insomnia
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Trick
- Future Sight
- Wish
- Protect
This thing's set is obvious- compensating for weak physical coverage with the burn. I know it doesn't make much of a wall whilst burned... but there aren't any fire types threatening enough to my team, so I'm not afraid to trick blindly. It out-stalls very well- it almost always gets lefties back. The future sight is the troll part of the set... I guess you can change it, but I feel like ti works really well. I'm considering switching it in for the Z-headbutt, but I'm quite attached to the whole burn stall, wish protect future sight strategy.
(Ninjask) @ Choice Band
Trait: Speed Boost
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- X-Scissor
- Aerial Ace
- Double-Edge
- U-Turn
This one is quite self explanatory really. It's easy to make your plays as to trick your opponent into thinking you are a baton pass set. Unfortunately, it can hardly 3HKO a physical Alomonola, so I'm completely considering replacing it (hopefully for a special sweeper, non-choices). Also the lack of a spinner makes it hard to handle... As you can tell I have 3 normal types, so I tried to compensate with surrounding types (and when people predict my Golurk to come in rather than this, I get some great momentum) but this thing can't really take a hit so...
(Miltank) (F) @ Leftovers
Trait: Sap Sipper
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Milk Drink
- Heal Bell
- Curse
- Body Slam
By far the only actually viable thing on my team. In NU, the Sap sipper is really helpful, especially considering how crucial my Golurk is... I really think this is my glue. That being said, it works amazing as a sweeper, outspeeding half the tier even after a curse.
(Exploud) @ Choice Scarf
Trait: Scrappy
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Hyper Voice
- Ice Beam
- Shadow Ball
- Surf
...Needless to say this thing sucks. No doubt only from the unexpectedness of it does it do well... but the whole scrappy hyper voice thing works well. I am totally open to replacing it, hopefully either another special sweeper which I desperately need. It can outspeed a Jolly Jumpluff, but that's the limit- it can't outspeed a jolly Floatzel. It's special attack stat is weak as hell...
(Golurk) @ Ghost Gem
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Punch
- Substitute
- Focus Punch
- Thief
I see so much hatred in this thing's future, but in it's defence, it works amazingly. Now obviously I need a spin blocker, and Golurk fits the bill, however, I expect many will say I use the No guard Dynamicpunch set, but... I have dodged countless stone edges and scrappy focus blasts with this thing, plus it can OHKO a Physically defensive Golurk after rocks with shadow gem shadow punch. After which, sub punch is useful considering the lack of SAFE physical coverage I have- Dynamicpunch would have Golurk dead in an ecstasy of revenge kills. Again, the thief is amazingly surprising against most.
(Regigigas) @ Leftovers
Trait: Slow Start
EVs: 252 SDef / 248 HP / 8 Atk
Careful Nature
- Confuse Ray
- Thunder Wave
- Drain Punch
- Substitute
Seems standard enough for me- it's bulky enough to survive 5 turns, after which it becomes an unstoppable tank. It obviously can't sweep, but makes great utility, and better defence. There maybe better drain punch walls... but considering how Stall-And-Sweep my team is, it seems appropriate I use this.
(Hypno) @ Flame Orb
Trait: Insomnia
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Trick
- Future Sight
- Wish
- Protect
This thing's set is obvious- compensating for weak physical coverage with the burn. I know it doesn't make much of a wall whilst burned... but there aren't any fire types threatening enough to my team, so I'm not afraid to trick blindly. It out-stalls very well- it almost always gets lefties back. The future sight is the troll part of the set... I guess you can change it, but I feel like ti works really well. I'm considering switching it in for the Z-headbutt, but I'm quite attached to the whole burn stall, wish protect future sight strategy.
(Ninjask) @ Choice Band
Trait: Speed Boost
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- X-Scissor
- Aerial Ace
- Double-Edge
- U-Turn
This one is quite self explanatory really. It's easy to make your plays as to trick your opponent into thinking you are a baton pass set. Unfortunately, it can hardly 3HKO a physical Alomonola, so I'm completely considering replacing it (hopefully for a special sweeper, non-choices). Also the lack of a spinner makes it hard to handle... As you can tell I have 3 normal types, so I tried to compensate with surrounding types (and when people predict my Golurk to come in rather than this, I get some great momentum) but this thing can't really take a hit so...
(Miltank) (F) @ Leftovers
Trait: Sap Sipper
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Milk Drink
- Heal Bell
- Curse
- Body Slam
By far the only actually viable thing on my team. In NU, the Sap sipper is really helpful, especially considering how crucial my Golurk is... I really think this is my glue. That being said, it works amazing as a sweeper, outspeeding half the tier even after a curse.
(Exploud) @ Choice Scarf
Trait: Scrappy
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Hyper Voice
- Ice Beam
- Shadow Ball
- Surf
...Needless to say this thing sucks. No doubt only from the unexpectedness of it does it do well... but the whole scrappy hyper voice thing works well. I am totally open to replacing it, hopefully either another special sweeper which I desperately need. It can outspeed a Jolly Jumpluff, but that's the limit- it can't outspeed a jolly Floatzel. It's special attack stat is weak as hell...
(Golurk) @ Ghost Gem
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Punch
- Substitute
- Focus Punch
- Thief
I see so much hatred in this thing's future, but in it's defence, it works amazingly. Now obviously I need a spin blocker, and Golurk fits the bill, however, I expect many will say I use the No guard Dynamicpunch set, but... I have dodged countless stone edges and scrappy focus blasts with this thing, plus it can OHKO a Physically defensive Golurk after rocks with shadow gem shadow punch. After which, sub punch is useful considering the lack of SAFE physical coverage I have- Dynamicpunch would have Golurk dead in an ecstasy of revenge kills. Again, the thief is amazingly surprising against most.
(Regigigas) @ Leftovers
Trait: Slow Start
EVs: 252 SDef / 248 HP / 8 Atk
Careful Nature
- Confuse Ray
- Thunder Wave
- Drain Punch
- Substitute
Seems standard enough for me- it's bulky enough to survive 5 turns, after which it becomes an unstoppable tank. It obviously can't sweep, but makes great utility, and better defence. There maybe better drain punch walls... but considering how Stall-And-Sweep my team is, it seems appropriate I use this.