Why
I want to spice up TvM and address some of the issues it has with a design idea, but I might have overlooked something extremely obvious. Kindly help me foresee and/or fix problems in case I ever host a game with it.
The main issue I want to address is:
Village leader meta is optimal, but boring for most players because they have nothing to do. Either they get sheeted and involved in planning, or they don't. If you don't get sheeted, there's a chance you don't get to play the game, unless you are fine with sheeping.
So here's the setup I had in mind:
Mechanics
There's the usual dayvote that kills someone, but there's also a dayvote for granting someone a 1x alliance check. That person, for the next night, will be able to check the alliance of one other person. They will get the result privately.
The person that gets the alliance check will also be added to a DM/sheet with previous alliance checkers, regardless of their own alliance. (optionally, the targets of the checkers can be added as well)
During the dayvote the town also has the option vote to "reset" the sheet. If the majority of players vote for a reset, the next alliance checker will not be added to the existing group, and instead start a new one.
Intentions
The idea is to incorporate village leadership into the game's mechanics, instead of trying to fight it. I believe mafia is at its most interesting when there is public discourse on what should happen next, and I think these ideas encourage that. I'm hoping several people would go around campaigning to be elected alliance checker (I need a better flavor for this), including mafia who would have a lot to win by getting the info from previous checks and report wrong results themselves. In this setup I would never give an incorrect result for these inspects, but I would also never force mafia to out themselves through these. I am hoping that the reset option will help town flush out moles should they believe a mafia got in.
It's possible people will still try to use the tried and true method: clear one person, perhaps have them inspected by multiple sources, and then have them gather mass claims. I might have to include some mechanics to fight that and I have some ideas for that. I probably would not use aliases for this game, so it should be relatively trivial for mafia to pick off an obvtown player.
Questions for you:
- Is the setup clear?
- How would you break the setup?
- And most importantly of all, how would you improve it?
I want to spice up TvM and address some of the issues it has with a design idea, but I might have overlooked something extremely obvious. Kindly help me foresee and/or fix problems in case I ever host a game with it.
The main issue I want to address is:
Village leader meta is optimal, but boring for most players because they have nothing to do. Either they get sheeted and involved in planning, or they don't. If you don't get sheeted, there's a chance you don't get to play the game, unless you are fine with sheeping.
So here's the setup I had in mind:
Mechanics
There's the usual dayvote that kills someone, but there's also a dayvote for granting someone a 1x alliance check. That person, for the next night, will be able to check the alliance of one other person. They will get the result privately.
The person that gets the alliance check will also be added to a DM/sheet with previous alliance checkers, regardless of their own alliance. (optionally, the targets of the checkers can be added as well)
During the dayvote the town also has the option vote to "reset" the sheet. If the majority of players vote for a reset, the next alliance checker will not be added to the existing group, and instead start a new one.
Intentions
The idea is to incorporate village leadership into the game's mechanics, instead of trying to fight it. I believe mafia is at its most interesting when there is public discourse on what should happen next, and I think these ideas encourage that. I'm hoping several people would go around campaigning to be elected alliance checker (I need a better flavor for this), including mafia who would have a lot to win by getting the info from previous checks and report wrong results themselves. In this setup I would never give an incorrect result for these inspects, but I would also never force mafia to out themselves through these. I am hoping that the reset option will help town flush out moles should they believe a mafia got in.
It's possible people will still try to use the tried and true method: clear one person, perhaps have them inspected by multiple sources, and then have them gather mass claims. I might have to include some mechanics to fight that and I have some ideas for that. I probably would not use aliases for this game, so it should be relatively trivial for mafia to pick off an obvtown player.
Questions for you:
- Is the setup clear?
- How would you break the setup?
- And most importantly of all, how would you improve it?