SS OU Coping with Suffering (AV Slowking Semi-Stall?)

Doduodrio

Take a deep breath
Coping with Suffering
:slowking::quagsire::corviknight::dragapult::umbreon::toxapex:

Introduction
Hello everybody! This is my first RMT, so I hope I'm doing this correctly. Personally, I think stall as a team archetype is quite interesting, so I decided to experiment with it a little bit. I have had a few successful battles with this team being able to chip the opponent down into submission or PP stall them out of moves, but I really struggle against rain teams because of the large amounts of damage that they deal.​
choccy milk (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Quiet Nature
- Future Sight
- Earthquake
- Flamethrower
- Dragon Tail

what (Quagsire) @ Mental Herb
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic

lancelot (Corviknight) @ Shed Shell
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Taunt
- Defog
- Roost
- U-turn

flap (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hex
- Flamethrower
- U-turn

glow rings (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect

poo poo water (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Toxic Spikes
- Recover
- Knock Off

Team Overview
:slowking::assault vest:
The idea behind this team started with the idea of having a Pokemon to wall Tapu Lele. So, I started with an AV Slowking to tank the most common moves that I would find on Choice Specs/Scarf Lele such as Psychic STAB, Fairy STAB, and Thunderbolt, and then pivot into the respective team member. The main reason I chose Slowking over Blissey was because Specs Psyshock does way too much to chubby egg lady. I don't really remember exactly what the EVs were set to, but they were supposed to minimize damage from super-effective attacks while maximizing damage from attacks. Flamethrower was to hit Ferrothorn and Earthquake was to hit Heatran, but I think that I could swap it out for a different move. Future Sight is just useful to force damage unless the opponent can actually count turns and has a Dark-type. Finally, Dragon Tail is used to switch out said Dark types when Slowking is healthy enough to take an attack, but if Grimmsnarl exists and sits there being immune to Future Sight and Dragon Tail, you just cry. Maybe I should swap Earthquake out for Iron Tail...

:quagsire::mental herb:
Next, I wanted to add a way to beat physical set-up sweepers in general as well as an Electric immunity, so I went with Unaware Quagsire. Originally, this boy had Leftovers for passive recovery, but I found myself being shut down by Taunt way too often. So, I changed it to Mental Herb. The moves are pretty standard with Scald to hopefully burn physical attackers and cripple them further, Haze to erase stat boosts, Recover for recovery, and Toxic for when I would prefer poison over burn. Quagsire and Slowking both run as fast as they can in the other direction when they see Kartana, though, which brings us to the next team member.

:corviknight::shed shell:
I noticed that I had no hazard removal, so I dropped Corviknight onto the team. In general, he tanks Grass-type attacks that Quagsire and Slowking both die to; he also just serves as a physical wall, and Steel is a very useful type to have. As for the moves, Taunt is to stop opposing Pokemon from healing, as my team is quite passive and cannot just nuke enemies out of existence. Defog is Corviknight's main reason for existence, Roost is for healing, and U-turn is good for a slow pivot and keeping the moment going. With no offensive presence whatsoever, it made me realize how useful a nuke was.

:dragapult::choice specs:
And so, I added this ghostly Dragon-type to the team. Besides being a useful Normal and Fighting immunity, the set is literally cranked up to deal the maximum possible damage with its moves. I was hoping that with this, I could have some sort of damage output that didn't come out of chip or status that could hopefully cover many things that my team was weak to. Also, I needed a way to kill Kartana. I know that I've mentioned this with Corviknight being a wall that could take basically all of Kartana's attacks, but it has zero attacking moves aside from U-turn which deals zero damage. Slowking, the only other Pokemon with a Fire-type coverage move, would die to a Leaf Blade which was part of the reason why I chose Dragapult. Draco Meteor is there for the funny high base power move that kills or severely dents many things, Hex is a very spammable Ghost-type STAB move, especially when paired with poison from Toxic Spikes, Flamethrower was explained above, and U-turn is to finish off weakened opponents and get a free switch or just to pivot in general.

:umbreon::leftovers:
I chose to add Umbreon as a cleric to heal team members, mainly Dragapult, with Wish who have rare opportunities to heal, as well as to clear the team of status conditions with Heal Bell. This dark fox also has amazing Blissey-levels of Special Defense and can take many hits. Most importantly, though, Umbreon is immune to Psychic STAB moves which helps to support the last team member, Toxapex.

:toxapex::black sludge:
I wasn't sure who to add as my last team member, so I added Toxapex who can act as a sweet defensive pivot and spread Toxic Spikes at the same time. Knock Off support is much appreciated to remove healing items, but it should be used more carefully when Pokemon holding choice items are in play because limiting move choices can be very crucial to avoiding destruction. Other than that, Toxapex is really fat and can take a lot of hits.

Conclusion
And that's it for my first RMT! Hopefully, I can get some nice feedback about my team and ways to improve it, since I'm not that experienced in making teams for OU.​
 
Last edited:
Hey! Nice stall team you got there.

Minor Changes:
1. I see you're confused on whether to keep Dragon Tail on Slowking. Slowking's moveset is perfectly fine the way it is, being able to hit :Heatran: and other Steels. However you could try changing Earthquake for Focus Blast as you have a better SpA stat. Earthquake I think does hit Heatran harder, but Focus Blast imo is more consistent in the long run.

2. Taunt on Corviknight? You have no way of attacking the opposing mon except from U-turn, so you could try putting Body Press or Brave Bird for Taunt.

3. Since Quagsire is Unaware, I don't know why you should run Haze, since the stat changes won't affect you. You can run Rock Tomb, Infestation, Earthquake, or Yawn. Any of these are decent options.

4. Since you're dropping Haze on Quagsire, put Haze on Toxapex instead of Knock Off.

5. You're team is really vulnerable to SD Garchomp, as Toxapex can't comfortably switch in and Quagsire gets overwhelmed, so try this EV spread. These EVs make you more physically bulky and you can easily deal with physical attackers and also be specially defensive as well.
:ss/umbreon:
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 160 Def / 112 SpD
Bold Nature
- Protect
- Wish
- Foul Play
- Heal Bell

Suggestions:
Ok...so you can experiment by dropping Quagsire for another Unaware user, Pyukumuku. Pyukumuku is very underrated and rarely used, yet it does it's job so well. Pyukumuku is has 130 base Def and SpD, which allows you to easily wall many mons. Being able to Soak a target weakens its STAB moves, and can make steel and poison types become vulnerable to Toxic. At that point, you can just stall them out. I have the set below.

:ss/pyukumuku:
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Block
- Soak
- Recover

If you change Quag for Pyukumuku, you will be very vulnerable to Electric types, so you would want to change Corviknight to a hazard remover who is immune to electric moves. Some good ones are: Rapid Spin Excadrill and Defog Landorus-T. You could also try a Defog+Roost Flygon. But :landorus-therian: is probably the best pick here, being immune to ground and electric and also synergizing very well with Toxapex.
 
Hey, Vroxxz! Thanks for giving feedback on my team! I can help explain some of my move choices more in-depth as well as give my thoughts about your suggestions:

:slowking:
I agree; I think that changing Earthquake => Focus Blast might be a better option for Slowking in this case, but I'm a bit worried about the lower PP and shaky accuracy...

:corviknight:
When I started using this team, I often ran into opposing teams that could sit and be fat with me having no reliable source of damage, as when Corviknight ran Brave Bird, it didn't deal a lot of damage and couldn't really chip opponents that easily. That's why I switched to Taunt because it's a useful utility move that lets me stop opposing teams from pivoting slower than me with Teleport as well as shutting down their walls. I don't really think I'm willing to give up Taunt in this case, though.

:quagsire:
For Quagsire, I prefer having Haze because it's usually the only Pokémon that can take a setup sweeper's attacks and live to Haze it. Then, I can have more freedom to switch out to another wall and continue from there. If I moved Haze to Toxapex and removed Knock Off, I wouldn't have item removal which makes it harder to deal with Landorus and other bulky pivots with Leftovers because they can't be chipped as easily.

:umbreon:
I'll try that EV spread and see how it goes!

:pyukumuku:
I hadn't actually considered using Pyukumuku much, but I love the cutecumber Pokémon a lot, so I could give it a shot. I could try to make another version of this team where I swap Quagsire out for it and replace Corviknight with Landorus; it might even be better than this current version.

:mail:
One more time, thanks for being the first person to comment on my team. I'll take your feedback into consideration!
 
Hey, Vroxxz!

:quagsire:
For Quagsire, I prefer having Haze because it's usually the only Pokémon that can take a setup sweeper's attacks and live to Haze it. Then, I can have more freedom to switch out to another wall and continue from there. If I moved Haze to Toxapex and removed Knock Off, I wouldn't have item removal which makes it harder to deal with Landorus and other bulky pivots with Leftovers because they can't be chipped as easily.

i agree with moving haze onto toxapex. The thing is if you haze and switch out, what stops them from setting up again?
 
Back
Top