Draft Copperajah [GP 1/1]

Xand

Normal-type
is a Contributor to Smogon
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB moves, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel-type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools and utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah's toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switching in on it difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or as utility with Knock Off, Stealth Rock, and Whirlwind to force foes out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense, and Body Press is not boosted by STAB or Sheer Force, it can utilize IronPress in tandem with RestTalk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the foe's Speed at the cost of Base Power for its teammates to take advantage later in the battle as long as it doesn't negate these secondary effects with Sheer Force.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah's wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.


Niche Items
========
**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Resistance Berries**: Against frail foes with strong coverage against Copperajah, it can use an Occa, Chople, or Shuca Berry to survive a strong attack that it normally wouldn't be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

**Chesto Berry**: Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might've expected any chip damage to be permanent.


Tera
========
One of Copperajah's best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it is the only lower-tier option, it can run Tera Water to maintain a strong defensive profile, Tera Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses in specific matchups.

Draft Strategy
========
Copperajah provides a Steel-type's defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team, and teams will want to consider having solid alternative checks to foes that Steel-types normally deal with.

Checks and Counters
========
**Super Effective Attacks**: Copperajah's low Speed and questionable defenses mean any super effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. Foes like Urshifu-R, Volcarona, and Landorus-T threaten it with strong STAB moves that they're likely already bringing to the battle regardless.

**Chip Damage**: Copperajah's lack of reliable recovery and reliance on offensive items mean any damage it takes is relatively permanent, especially if it uses Life Orb alongside moves without secondary effects or without Sheer Force.

**Defensive Foes**: Against foes that resist its STAB moves, have recovery options, and aren't too bothered by its coverage, Copperajah can have trouble making a meaningful impact on battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/e-man.617175/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
qc 1/2
add comment remove

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points 2-3 points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Knock Off move to utility, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

Niche Items
========
**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent.

**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in. move to bottom of common

**Heavy-Duty Boots**: If Copperajah is expected to switch multiple times in a battle, Heavy-Duty Boots can prevent it from taking damage from Spikes and marginal damage from Stealth Rock if the team has questionable removal. don't think i've ever seen the big elephant run boots

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only option, it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended.

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes.

Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it.

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 1/2
add comment remove

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points 2-3 points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Knock Off move to utility, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

Niche Items
========
**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent.

**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in. move to bottom of common

**Heavy-Duty Boots**: If Copperajah is expected to switch multiple times in a battle, Heavy-Duty Boots can prevent it from taking damage from Spikes and marginal damage from Stealth Rock if the team has questionable removal. don't think i've ever seen the big elephant run boots

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only option, it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended.

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes.

Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it.

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Done, thank you! I've never seen boots rajah either but I feel like every time I leave it off, someone comments on it :totodiLUL:
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 Points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price. (Maybe divide into longer sentences otherwise looks fine.)

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position. This is where I would mention stuff like resistance berries to tank a hit and force an opponent out with Roar.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break (I dunno if I buy rest-talk on this Pokemon. That doesn't play to Copperajah's strengths. Maybe move to niche.)

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle. And to prevent opposing set up from the likes of Quiver Dance or Dragon Dance. Also mention that this doesn't work with Sheer Force potentially.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.

Niche Items
========
**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent. Seems too niche for me as it really wants to hold a superior item most of the time. Even Sitrus Berry makes more sense for it. Let QC two comment.

**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

I would consider Focus Sash since Copperajah can also be a Stealth Rock lead to start the game strong while also having Endeavor to drag a foe down to low health.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only option, If given the option to Terastallize it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended. (Copperajah should only be a secondary/tertiary captain and should be mentioned as a backup to a stronger primary captain. Saying it's the only option is too unlikely.)

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes. (Maybe touch on how it appreciates paralysis support.)

Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. I would rephrase this to emphasize specific types being dangerous, such as Fire-Types and Ground-Types. Good examples include Pokemon like Urshifu-Rapid Strike, Ogerpon-Hearthflame, and Landorus (either form.)

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent. Plus Life Orb if not Sheer Force boosted.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

Add Faster Foes. Copperajah is so slow that it can be threatened by most offensive Pokemon, many of whom can threaten massive damage.


[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

add comment remove

AMQC using what I know about games I have used Copperajah. Let another QC member take priority over this but this may prove useful.
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 Points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price. (Maybe divide into longer sentences otherwise looks fine.)

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position. This is where I would mention stuff like resistance berries to tank a hit and force an opponent out with Roar.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break (I dunno if I buy rest-talk on this Pokemon. That doesn't play to Copperajah's strengths. Maybe move to niche.)

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle. And to prevent opposing set up from the likes of Quiver Dance or Dragon Dance. Also mention that this doesn't work with Sheer Force potentially.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.

Niche Items
========
**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent. Seems too niche for me as it really wants to hold a superior item most of the time. Even Sitrus Berry makes more sense for it. Let QC two comment.

**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

I would consider Focus Sash since Copperajah can also be a Stealth Rock lead to start the game strong while also having Endeavor to drag a foe down to low health.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only option, If given the option to Terastallize it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended. (Copperajah should only be a secondary/tertiary captain and should be mentioned as a backup to a stronger primary captain. Saying it's the only option is too unlikely.)

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes. (Maybe touch on how it appreciates paralysis support.)

Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. I would rephrase this to emphasize specific types being dangerous, such as Fire-Types and Ground-Types. Good examples include Pokemon like Urshifu-Rapid Strike, Ogerpon-Hearthflame, and Landorus (either form.)

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent. Plus Life Orb if not Sheer Force boosted.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

Add Faster Foes. Copperajah is so slow that it can be threatened by most offensive Pokemon, many of whom can threaten massive damage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

add comment remove

AMQC using what I know about games I have used Copperajah. Let another QC member take priority over this but this may prove useful.
Some changes here made, thank you! I agreed with some points and moved some items around but I think things like Sitrus Berry, Rest being Niche, and faster foes are all relatively assumed by the reader as something that is either self-evident or too niche.
 
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QC 2/2

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 Points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle. This also prevents set-up from foes using Quiver Dance and Dragon Dance as long as Copperajah doesn't negate the secondary effects with Sheer Force.
mentioning qd/dd is repetitive - incompatibility with sheer force good to highlight tho

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.

Niche Items
========
**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only lower tier option, it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended.
wouldnt mention this - especially for a mon that is never being a tera cap anyway

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes.
3 pointer isnt the star of the team/has ok synergy with certain moves isnt nessisary
the first sentence is honestly sufficent here but if u want to add more say that teams should have solid alternate checks to threats that steel types normally deal with


Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. Foes Like Urshifu-R, Volcarona, and Landorus-T threaten it with strong STAB that they're likely already bringing to the battle regardless.

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent, especially if it uses Life Orb alongside moves without secondary effects or in lieu of Sheer Force.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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QC 2/2

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 Points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel type late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah’s toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring utility with Knock Off, Stealth Rock, and Whirlwind to force opponents out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves in tandem with Rest and Sleep Talk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed at the cost of base power for its teammates to take advantage later in the battle. This also prevents set-up from foes using Quiver Dance and Dragon Dance as long as Copperajah doesn't negate the secondary effects with Sheer Force.
mentioning qd/dd is repetitive - incompatibility with sheer force good to highlight tho

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah’s wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.

Niche Items
========
**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Damage Resistance Berries**: Against frail foes with strong coverage into Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live a strong attack that it normally wouldn’t be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might’ve expected any chip damage to be permanent.

Tera
========
One of Copperajah’s best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were the only lower tier option, it could run Tera Water to maintain a strong defensive profile, Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses or force mind games with foes if the team’s terastallization hasn’t yet been expended.
wouldnt mention this - especially for a mon that is never being a tera cap anyway

Draft Strategy
========
Copperajah provides a Steel-type’s defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team and instead works best as an answer to specific match-ups. Copperajah has synergy on teams with access to Wish, Trick Room, and Grassy Terrain, but it is in no way a cornerstone to any of these archetypes.
3 pointer isnt the star of the team/has ok synergy with certain moves isnt nessisary
the first sentence is honestly sufficent here but if u want to add more say that teams should have solid alternate checks to threats that steel types normally deal with


Checks and Counters
========
**Super-effective Attacks**: Copperajah’s low Speed and questionable defense means any super-effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. Foes Like Urshifu-R, Volcarona, and Landorus-T threaten it with strong STAB that they're likely already bringing to the battle regardless.

**Chip Damage**: Copperajah’s lack of reliable recovery and reliance on offensive items means any damage it takes is relatively permanent, especially if it uses Life Orb alongside moves without secondary effects or in lieu of Sheer Force.

**Defensive foes**: Against foes that resist its STAB, have recovery options, and aren’t too bothered by its coverage, Copperajah can have trouble making a meaningful impact to battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Changes made, thank you! GP Team whenever you're able, no rush as always.
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-3 Points points

**Overview**: Copperajah is a budget wallbreaker with solid Attack, good STAB moves, excellent coverage, and enough utility to fit on teams that still need to bolster their defensive profile with a Steel-type (AH) late into a draft. On the other hand, it has low defenses without significant investment, no access to reliable recovery, an irredeemable Speed stat, and less tools or and utility than the average Steel-type brings to the table, hence the lower price.

[strategy comments]
Common Roles
========
**Wallbreaker**: Copperajah's toolkit best contributes to spreading damage on the opposing team, with Sheer Force or Heavy Metal alongside a damage-boosting item to increase the power of both its STAB attacks and coverage. Copperajah can make switch-ins switching in on it difficult due to the amount of strong moves it has access to, being able to run more flexible coverage than similarly priced options. Rarely, it can also set up with Curse, further strengthening itself while being harder to knock out in return.

**Offensive Utility**: If Copperajah is needed to fill another role, it can act as a defensive switch-in to special attackers with Assault Vest alongside Special Defense investment or bring as (parallelism) utility with Knock Off, Stealth Rock, and Whirlwind to force opponents foes out of position.

Common Moves
========
**Primary STAB Moves**: Heavy Slam, Iron Head

**Setup Moves**: Curse

**Utility Moves**: Stealth Rock, Knock Off, Whirlwind, Taunt, Substitute, Rest, Sleep Talk, Brick Break

**Coverage**: Heat Crash, Play Rough, Earthquake, Superpower, Supercell Slam, Stone Edge, Rock Slide, Rock Blast, Zen Headbutt, Outrage

Niche Moves
========
**Iron Defense + Body Press**: While Copperajah has relatively low base Defense, (AC) and Body Press is not boosted by STAB or Sheer Force, it can utilize these two moves IronPress in tandem with Rest and Sleep Talk RestTalk, a Chesto Berry, or additional coverage to have strong Fighting-type coverage while being nearly impossible to KO with physical attacks alongside its other standard tools.

**Bulldoze / Rock Tomb**: While Copperajah is almost never outspeeding its foes, it can lower the opponent’s speed foe's Speed at the cost of base power Base Power for its teammates to take advantage later in the battle as long as it doesn't negate these secondary effects with Sheer Force.

Common Items
========
**Life Orb**: Life Orb loses its drawbacks when paired with Sheer Force while significantly boosting the power of many moves Copperajah normally carries, like Iron Head and Play Rough.

**Assault Vest**: Copperajah's wide coverage and high HP stat make it a decent Assault Vest user to shut down opposing special attackers that lack strong coverage, letting it switch in and heavily pressure foes in return while taking minimal damage.

**Choice Band**: Copperajah can further boost its immediate damage with all moves via Choice Band, restricting its ability to switch moves but making it very difficult for even foes that resist its attacks to switch in.


Niche Items
========
**Leftovers**: Specifically on Curse and Iron Defense sets, Leftovers can provide more recovery to Copperajah than other items would have while not forcing it to use up a moveslot with Rest, keeping it healthy while it sets up.

**Resistance Berries**: Against frail foes with strong coverage into against Copperajah, it can use an Occa Berry, Chople Berry, or Shuca Berry to live survive a strong attack that it normally wouldn't be able to and damage or even KO the foe in return.

**Eject Pack**: Copperajah can use Eject Pack alongside Superpower to deal damage and gain momentum as a pivot a single time while also avoiding being stuck on the field with reduced stats.

**Chesto Berry**: Paired with Rest, Copperajah can heal any damage or status it takes during battle a single time using Rest paired with a Chesto Berry, allowing it to further pressure the opposing team that might've expected any chip damage to be permanent.


Tera
========
One of Copperajah's best traits is its Steel typing, so being a Tera Captain would only be useful if the team had no better options. If it were is the only lower-tier (AH) option, it could can run Tera Water to maintain a strong defensive profile, Tera Fairy to do the same while empowering Play Rough, or Tera Steel to further strengthen its STAB attacks. Defensively, Tera Fire, Grass, Ghost, and Flying can all flip some of its weaknesses into in specific matchups (RH).

Draft Strategy
========
Copperajah provides a Steel-type's defensive profile and a decent offensive profile for people who are lacking in both late in the draft with relatively few points. It is never the star player on a team, (AC) and teams will want to consider having solid alternative checks to foes that Steel-types normally deal with.

Checks and Counters
========
**Super-effective Super Effective Attacks**: Copperajah's low Speed and questionable defense means defenses mean any super (RH) effective damage taken from foes stacks up quickly, making it tricky to switch Copperajah in on foes that may be carrying coverage for it. Foes Like like Urshifu-R, Volcarona, and Landorus-T threaten it with strong STAB moves that they're likely already bringing to the battle regardless.

**Chip Damage**: Copperajah's lack of reliable recovery and reliance on offensive items means mean any damage it takes is relatively permanent, especially if it uses Life Orb alongside moves without secondary effects or in lieu of without Sheer Force.

**Defensive foes Foes**: Against foes that resist its STAB moves, have recovery options, and aren't too bothered by its coverage, Copperajah can have trouble making a meaningful impact to on battles.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/e-man.617175/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Edits done, thank you! I was swamped when this came through and completely forgot about it.
 
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