Core

I have always loved teams based on different strategies, so I have developed a strategy that I hope will be succesful. The team building strategy is based on 'cores'. My team will be aiming to represent 3 cores, a sweeper core, a defensive core, and a counter core
Each core will have 3 pokemon, and if you see that 3x3=9. And I can have 3 pokemon on one team, therefore some pokemon will represent and work in 2 cores at the same time. My pokemon on the team will be:

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~Tyranitar
~Skarmory
~Gastrodon
~Inferape
~Gengar
~Latios

The three cores consist of:

Defensive Core:
~Tyranitar
~Skarmory
~Gastrodon

Sweeping Core:
~Gengar
~Inferape
~Latios

Counter Core:
~Latios
~Gengar
~Tyranitar

Now the core names speak for themselves, the defensive core revolves around a tight defense and walling the opponent with a combination of typing, moves and sheer tankness. The sweeper core revolves around offense and compliment the defensive core. They are hard hitting, they set up and in general, sweep. However the counter core is something that needs to be explained, the counter core are a set of three pokemon that counter the greatest threats of the metagame, they also (try) to counter the counters of this team, so plans of setup can go smoothly. For example the Gliscor will try to counter any Excadrill that is boosted by
sandstorm which can basically destroy a lot of my team, the Tyranitar is specially based and will (try) counter any special threat without Focus Blast, which means it counters Lati twins and a variant of Thundurus, which of course are threats in themselves. Gengar will try to counter the rest of the pokemon, any randoms, with it's Sub set it can threaten a range of pokemon. However as you can see there are dillemas and holes in my counter core. For instance if my gliscor is gone from an external threat my team is 80% open to Excadrill. So therefore, it in my opinion is the core I want to perfect.
Now onto the pokemon (Also I will refer to my cores often)

SWEEPER CORE

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Gengar @ Life Orb
252 Sp.Atk/252 Speed/4 Def
Timid - Levitate
~Substitute
~Pain Split
~Shadow Ball
~Focus Blast​

This is quite the standard Pain Split set, the point of this is to basically use a combination of blasting apart sweepers with brute strength, and whittling down tanks then taking them down with brute strength. Substitute to get a guard since admittedly Gengar is quite the frail pokemon, therefore it needs a guard, however the side benefit is that in lowers down Gengar's HP a bit, which in turn allows Pain Split to come into more of an effect, with lesser HP, the more HP that will be 'split'. This allows extra substitutes to occur due to more HP that can be used up. Shadow Ball is a nice strong and reliable STAB hitting off a very good Sp.Atk stat, Focus Blast is to generally cover what Shadow Ball cannot, Normal types, Steel, Dark etc. This move combo offers nice coverage and generally counters a lot of things in the metagame, like Reiunculus and Jellicent, it can destroy sweepers that are slower than it, like Infernape. The reason why it is in the sweeper core is because it is capable of sweeping weakened teams, as it ravages their open special guard. It compliments the other sweepers as with the sweeper core I am able to deal damage on the physical and special side of the spectrum.

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Latios @ Choice Scarf Suggested by New World Order, reworked by me
4 HP/ 252 Sp.Atk/ 252 Speed
Modest - Levitate
~Draco Meteor
~Thunderbolt
~Hidden Power Fire
~Psyshock
Latios is a replacement for Gyarados. Latios serves the team in a multitude of ways, it supplies an excellent source of offense, boasting 130 Base special attack, and excellent 110 Speed, with a Choice Scarf it is able to outspeed and defeat Starmie who is a real threat to this team. The reason why there is Modest instead of Timid, is because even with Timid, Excadrill still outspeeds Latios in the sand (only just), and Skarmory deals with Excadrill just fine. The EV spread is quite a basic spread designed to maximise offense and speed. Draco Meteor is a powerful STAB, pseudo used as a hit and run technique, devastating, and OHKO pokemon and even a 2HKO for someone with a resistance. Thunderbolt allows me to effectively deal with Starmie, non-bulky Politoed (and even bulky ones). Vaporeon can be defeated with a combo of sand and Thunderbolt. Hidden power Fire is there to deal with Scizor and the odd Forretress. And for general coverage as well as hitting Venasaur and other grass types, they usually come with sun teams so HP Fire is boosted. Psyshock is there for Blissey and other similar pokemon, again due to Choice Scarf I can bring down Gengar as well. This fits well on my Sweeper Core, once things are beaten down, Latios can provide a sweep, however a real benefit in having Choice Scarf Latios is that if Latios is my last pokemon 90% of the time it will win due to the sheer power of Draco Meteor (in a 1vs1 situation). Therefore Latios is an effective member of my team

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Infernape @ Life Orb
192 Atk/64 Sp.Atk/252 Speed
Jolly - Blaze
~Overheat
~Close Combat
~Stone Edge
~U-turn​

Inferape is the last and most diverse beast in my sweeper core, it boasts respectable attacking stats both physically and specially. The EV Spread is spread among the attacking stats with physical dominating, the reason why the Infernape is physically oriented is because physical attacks are generally stronger because pokemon generally have a larger (even slightly) Sp.Def stat, the lack of sufficient EVs for Sp.Atk is made up for Overheat's dominating base power. Infernape is more of an early game sweeper, determined to knock some sense into the opponent, then switching out (or U-turning) to a defensive pokemon, then it will come back at another time at the right opportunity, to get a free switch, allowing the opponenet to get cleaned with Close Combat or Overheat. Overheat is a powerful juggernaut STAB, that will OHKO most sweepers and even kill or at least cripple walls without a resistance. Close Combat is the more reliable STAB, which Infernape will use over Overheat if it can, Close Combat will generally follow the Overheat if the pokemon is somehow still standing, after this they should die, however if the pokemon simply cannot be knocked down by Infernape, Inferape can U-turn to switch to another pokemon for the finishing blow. Stone Edge is to hit nasty pokemon like Gyarados and Salamence who otherwise laugh at the attempts Infernape does with his other attacks, with Stone Edge pokemon like those will be crippled or will die depending on previous damage, for if Stealth Rock does come on to the field they have to hope to survive the Stone Edge with 75% health, unless the Salamence or Gyarados are bulky variants they shouldnt stand much of a chance. U-turn is to get the 'hit and run' edge over the opponent, if I know Im faster I will U-turn rather than switch out more of the time, to get a scout on the move that they use to see how they respond to a threat like Infernape. Infernape is a pokemon that attracts pokemon like Salamence and Gyarados like fresh meat, they acknowledge that Infernape will be easy set up bait, especially if bulky, if it is bulky they will be able to get a
Dragon Dance off and proceed to try and destroy my team, therefore due to this issue, Infernape will need support from the defensive core of the team to try and stop any attempts and a sweep.


DEFENSIVE CORE

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Skarmory @ Leftovers
252 Atk/232 Def/24 Speed
Impish - Sturdy
~Roost
~Brave Bird
~Spikes
~Whirlwind​

This is the start of my defensive core of my team, it is the good old Skarmory, a beast in the 4th gen, to be acknowledged in the 5th gen as sturdy pokemon (pun not intended). It fits well on my team and is generally a good all round defensive pokemon its item is rather self-explanatory, its EV spread reflects the rather standard EV spread (I suck at making them), it gives Skarmory a well rounded physically defensive pokemon, Sturdy is essentail to give Skarmory a chance to make another move. Impish allows me to increase my defenses further, Special Defense is covered by my Tyranitar which will be covered below. My game plan is rather simple with this pokemon take in the physical hits (most of them), lay down some spikes, phaze out pokemon, and switch out to Tyranitar on a special threat that Tyranitar can take down. Roost is to heal Skarmory when it gets weak to possibly get more spikes or to give Skarmory more of a use in its tanking abilities. Brave Bird is a powerful STAB move that Skarmory can utilise when given the chance. Spikes is the team-supporting move, by laying hazards on the field combined with the Stealth Rock that is layed down by Tyranitar, switching will be rather limited essentially putting an obstacle into weather teams because they cannot switch as easily. Whirlwind is there to batter the team around when both hazards are up, or to simply phaze a boosted opponent. Skarmory works well within both the sweeper and defensive core, it provides helpful resistances to absorb the attacks many of my sweepers fear, it also has adequate synergy with Tyranitar, while Tyranitar takes the special attacks (most of them) Skarmory takes the physical ones. It as said above provides hazards, which generally makes the sweeping easier.

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Tyranitar @ Leftovers
252 HP/252 SpDef/ 4 Speed
Adamant - Sand Stream
~Stealth Rock
~Superpower
~Crunch
~Pursuit​

This is the compliment of Skarmory, boasting an awesome Sp.Def stat in Sandstorm coupled with its alread impressive Defense Tyranitar is a sturdy as it can be, while also boasting a very impressive attack stat. However the purpose of Tyranitar in this team is primarily defensive, it also rids the team of any Lati threats by easily dispatching them with the appropriate Crunch or Pursuit. Its EVs maximise its Sp.Def stat as physical abrosption is taken by Skarmory, and it does a better job due to its steel type. However there are a lot of things Skarmory cannot do that Tyranitar can, for example Tyranitar has an impressive attack stat, so even if there is litte or no investment it can still wreck a degree of havoc. Stealth Rock is there to provide the team with support with the entry hazard itself, combined with spikes, the opponent will have a hard time switching in and out. Usually with weakened pokemon, Tyranitar can finish them off even with no Attack investment, or Tyranitar could switch to a pokemon in the sweeper core to setup and finish the job. Superpower allows me to hit fellow (or foe) Tyranitar, and it is this reason why there are 4 EVs in Speed rather than Attack. Standard Sp.Def Tyranitar has 4 EVs in Atk and not Speed. Therefore because mine has it in speed instead I outspeed other Tyranitar with no Speed investment (e.g. Sp.Def Tyranitar). Crunch is a strong reliable STAB move that allows me to OHKO Lati twins if they stay in, or to generally pound the opponent up. Pusruit is there to actually trap and kill and Lati twins or similar threats. The Lati twins along with a lot of other Psychic types and Ghost types are specially offensive Tyranitar can easily absorb moves from the Lati twins, even moves like Surf cannot 2HKO Tyranitar. Tyranitar like Skarmory is very important if not the most important member on my team, it can hit like a tank, take hits like a tank and it counters a lot of the metagame threats, (even if it is a metagame theat itself). That is also why it has a place on my Counter Core which will go into detail below

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Gastrodon @ Leftovers Suggested by Jirachi
252 HP/ 4 Def/ 252 SpD
Calm - Storm Drain
~Scald
~Ice Beam
~Toxic
~Recover
Gastrodon is a rather sturdy wall, boasting excellent HP, and backing it up with respectable defenses. Its real use lies within Storm Drain, as it allows me to absorb water attacks with ease, as it boosts its own offenses. The EVs are designed for a real Specially Defensive wall, maximising its stats in that regard. It pulls the job well like Tyranitar however, the advantage Tyranitar has is its ability to hit hard, while Gastrodon's advantage is the ability to work really well in rain. The Grass weakness of this pokemon is very easily covered by Skarmory, and god forbid that Skarmory goes down Gengar, Infernape and Latios can switch in to an extent, so yeah Grass is basically covered for Gastrodon, and that is it's only weakness. It is prone however to set up bait, which can be solved with a timely switch to Skarmory (if applicable) to Whirlwind them away. Scald is better than Surf due to Scald's respectable burn chance, and its not like Gastrodon will do extraordinary damage with Surf anyway, also it provides the good compulsory STAB move of choice. Ice Beam is there for coverage, to hit dragons and the like and even hit the rather common Grass type switch in. Unfortunately this leaves Gastrodon practically open to Empoleon, but Latios can take care of that. Toxic is there to posion pokemon really and Gastrodon does such a role very well, it can cripple opposing walls, without having to resort to the Scald burn chance, and it can shorten the life span of persistently switching sweepers. Recover is there for recovery, as its name suggests it allows me to regain another life for Gastrodon. It works well with the defensive core with my experience it has excellent synergy with Skarmory.

COUNTER CORE:

~Latios
~Gengar
~Tyranitar

Latios is a fast attacker which can shut down many threats to this team, such as Starmie and fast Rain threats, it has good synergy with Tyranitar and to an extent Gengar. Gengar is also a fast opponent however his real treasure lies in his ability to take down non-offensive walls with a combination of Pain Split and Substitute. Politoed is countered by Tyranitar to an extent, only if Tyranitar comes in on Politoed (or at the same time). So it gets the sand up therefore boosting Tyranitar's Sp.Def up to a point where Tyranitar can get the 1-UP on Politoed, same thing with Ninetales except Tyranitar naturally counters Ninetales. That is why Tyranitar is so essential to this team, it has its ability to use weather not to use it, but to prevent others from doing so.

(Quote and idea shamelessly stolen from Dumbledore and the Elder Wand)

Thank you and I will be updating this RMT adding things in, and changing it to whatever is better. I assure you I have been working quite hard to make this team, and decided to use cores as a team building strategy.

Thank You!
 
I personally like to use cores when building a team as well, but having 3 cores really isn't necessary, since you're often just one glue pokemon away from making the team go from a decent team to a great team. Which is the case with this team.

Gyarados isn't actually helping you deal with anything another teammate already can. By keeping Gyara, you make your rain weakness even more prominent. I suggest replacing it with a Latios ho can also help you against sun teams as well. Latio checks Infernape, Rotom-W and many other pokes who could give your team problems. It also is no laughing matter offensively, so it still fits with your offensive core.

Latios @ Life Orb
Levitate
Timid
252 SpA/ 252 Spe/ 4 Hp
Draco Meteor
Surf
Hidden Power Fire
Psyshock (mainly for Blissey and Gastrodon)

I also question the use of Substitute on Gliscor. Taunt is what allows it to beat many annoying pokemon like Conkeldurr... so... use Taunt. Substitute is better used in conjunction with Protect and status anyways.
 
Hey there,

This is a pretty good team, I like the fact you have 3 cores a lot! However, Rain teams will be quite difficult to beat. Your sole Water resist is also x4 weak to Electric, which means Rotom-W can wreck this team pretty easily, while your only way to change weather is via Tyranitar, which is weak to Hydro Pump and has no recovery, which means you will lose on the long run. Since you will have to switch in and out quite often to prevent Rain from wrecking you, and you have no user of Rapid Spin, you will lose pretty quickly to hazards team. I also think that using both Gliscor and Skarmory is somewhat redundant, as they fill approximately the same role. I think you should change your Gliscor for a Gastrodon. Gastrodon is an excellent switch in to most rain teams as it's immune to both Water and Electric, and you should really keep Skarmory for Dragons. Here's the Gastrodon set :

Gastrodon @ Leftovers
Storm Drain
Calm
EVs : 252 HP / 4 SpA / 252 SpD
-Scald
-Ice Beam
-Toxic
-Recover

Good luck!
 
This is a pretty good team but what's your answer to Starmie? Surf/Hydro Pump kills Infernape, Gengar and does quite a bit of damage to TTar even in sand, TBolt kills Skarm and Gyarados and Ice beam kills Gliscor. If TTar's already KO'd, you're dead
 
A lot of your teammates are hit by your own Sandstorm and Life Orb recoil, along with Stealth Rock, so they do not have a long lifespan. A Rapid Spinner limits the amount of residual damage that can wear down your team, so a Forretress could work well over Skarmory. Skarmory is rather redundant with Gliscor, and Forretress provides Spikes and a good defensive typing along with Rapid Spin.

Forretress @ Leftovers
252 HP / 4 Def / 252 SDef
Careful
-Spikes
-Rapid Spin
-Gyro Ball
-Volt Switch

Volt Switch is an added bonus, as it can escape from threats that may switch in and maintain momentum. Gyro Ball gets rid of stuff like Landorus and SD Air Balloon Terrakion. With this, Gyarados and Infernape can switch in a few more times.

Another threat, Reuniclus, can easily get through your team after a few boosts. Although repeated attacks from Infernape, Gengar, and Gyarados will wear it down, changing Tyranitar's item to a Chople Berry can provide an additional failsafe. Finally, Protect>Substitute on Gliscor lets you reliably regain 12.5% of your health at anytime. Generally, Substitute doesn't provide much help as switch ins to Gliscor like Rotom-W will usually beat it regardless of a Sub.
 
Thank you all for your reviews, and suggestions it really does help me. I have come to the following conclusions of my team
~Starmie rips through a lot of my team [1]
~Rain is quite a hefty problem [2]
~Skarmory and Gliscor are redundant together [3]
~Gyarados is useless ? [4]

Each problem is named 1, 2, 3 and 4

Here are proposed solutions (suggested by you and put together by me)
~Gyarados will have to go and it will be replaced by Latios, however not the exact Latios suggested by New World Order instead of a Life Orb set, it will be given a Choice Scarf, this in turn allows me to deal with Starmie easily with a well placed Thunderbolt
This solves problems [1] and [4]

~The redundant Skarmory and GLiscor pair has been pointed out multiple times, therefore Gliscor will be replaced by not Gastrodon (Jirachi) but by Quagsire, it has the ability Unaware which it can use to its advantage, to set up, much like the way the older Gliscor did (or tried to). It is excellent to stop boosting pokemon in their tracks, such as foe Gyarados and to an extent Reiunculus among many others. Quagsire is also quite good against Rain, the grass counters usually come with sun teams which can be stepped upon by Tyranitar and Skarmory. THis solves problems [2] and [3]

Thank you for the suggestions and if you find a problem with my logic PLEASE tell me, I acknowledge that Im not that good at pokemon but I do want to get better. I really want more suggestions and will be implementing these changes in the OP ASAP
 
The thing is that Quagsire IS NOT immune to Water type moves, which is pretty much the point of using Gastrodon. Gastrodon's Storm Drain ability is what makes it immune. Quagsire can have Water Absorb, but if it uses it it's pretty much outclassed by Gastrodon, which is why I think it fits your team better.
 
Yes but Quagsire can beat boosted opponents, for example if Gyarados or Salamence manage a Dragon Dance, they cannot go past Quagsire, because Quagsire can either set up in their faces or use Ice Beam (for Salamence). But I like the idea of Gastrodon, its a good thing I havent added Quagsire yet, so if there is a similar pokemon like Gastrodon I would love to hear it, but Im still leaning towards Quagsire.

Edit: However after careful testing I have found Gastrodon to fit much better on my team and be very helpful (even signehandedly crippling rain teams
 
Finished testing, arrived at notions of:
~Gastrodon > Quagsire, implemented already in RMT
~Latios sometimes favours Choice Specs with Timid, instead of Choice Scarf, help me decide

Thank you very much all of you for your suggestions
Please help this team with your rates, it really does help me

This RMT is nowhere near closed
 
I'm not sure why you're running a Scarf on Latios. It's never going to outspeed Excadrill. As well, I'm not sure why you have Starmie problems. You have Tyranitar, who is going to defeat Starmie every time. Definately Specs>Scarf.
 
I'm not sure why you're running a Scarf on Latios. It's never going to outspeed Excadrill. As well, I'm not sure why you have Starmie problems. You have Tyranitar, who is going to defeat Starmie every time. Definately Specs>Scarf.

The thing is I have no way to effectively deal with Gengar if I take away the Scarf, Gastrodon can tank the hits, but if the Gengar has Pain Split it can really cripple my Gastrodon, Im still quite divided on this issue, but If anyone can provide me with a REALLY good reason to put specs over Scarf, I really would like to know it

By the way the reason why this post is so distant from my last is because my ISP gives me only 16GB a month because of mobile broadband, and a certain someone in my household decided to download 5GB worth of material which cut short my internet time :(

Anyway this RMT is nowhere near closed

Thank you
 
high attacking prowess of nuetral damage. scizor is EXTREMELEY common in OU, so your not really doing anything by giving it a scarf. this leaves other scarf gengars an issue, but theyre not too common. but give latios an expert belt instead coz if you run into an excadrill in sandstorm and you just used an elctric type move, you have to switch out, giving excadrill a free boost, or hit. hp fire kills excadrill in 1 shot (given there are NO stat boosts to spD) with the expert belt. it gives a 10-20% boost in ATK power if its super effective.
 
Scizor poses almost no threat to Latios, unless Latios is locked into the wrong move.
Bullet Pullet - No Choice Band (43 - 51%)
Bullet Punch - Choice Band (64-76%)

I will be able to tell whether Scizor has a Choice Band or not, but if it has a Choice Band, I am safe to switch out, without fear of a Pursuit, if it does not have a Choice Band, and it picks Pursuit I can KO first with HP Fire anyway.

Unboosted Pursuit from Choice Band Scizor does 86-101%, less without a Choice Band

Also if it is a CB Scizor and it uses Bullet Punch, I can switch out anyway next turn.

Yes this seems like a klunky and inefficient way to beat Scizor with Latios, but I get more benefits from a Choice Item, again I dont really know whether to put in Choice Scarf or Choice Specs
I appreciate your input very much though

This RMT is nowhere near closed ;)
 
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