
Introduction
The team is centered around luring and removing Foongus with Corphish and Timburr. Typically, Foongus is a pain to deal with thanks to Spore and Regenerator; however, with Waterium Z and Stealth Rock, Corphish can overcome its would-be check, clearing the way for Timburr to dish out damage. Spritzee also appreciates the removal of its best counter, and it serves as a sturdy Fighting-type answer. Abra was added largely for its speed, as without it the team is incredibly slow; with Life Orb it is immensely threatening, which helps keep up an offensive tempo. The last two slots are dedicated to compressing hazard control and checks to key Pokemon together, leaving Onix and Vullaby as the only choices for the team. Onix was added to cover the glaring weakness to Flying-types, and of course, offers Stealth Rock support. A specially defensive Vullaby was added to patch up the team's issues with Sucker Punch Gastly while also being a generally solid pick due to Defog and naturally pressuring Grass-types for Corphish.
Team Members

Violet (Onix) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion
Onix is using an extremely standard set and is the primary switch-in to Flying-types. Spritzee is a secondary Vullaby check against Flying-spam matchups; otherwise, Onix will be a rather mindless response to Vullaby early game, to secure Stealth Rock is set up. Hidden Power Grass Vullaby is very difficult to deal with, however, so do be mindful of any teams that pair Ponyta and Vullaby together, or otherwise may have Flyinium Z Vullaby, as such compositions are more likely to have that set. Setting Stealth Rock is frequently more important than catching their Onix switch-in with a neutral STAB attack, though against Staryu teams, this is rarely true. Often you cannot secure damage on Staryu if you opt to get up your hazards and instead should try to take out Staryu with your Onix. Staryu is Explosion's primary target, with Shellder and Snivy being noteworthy mentions as well. Onix is also the only thing in the way of Magnemite using Volt Switch to pivot and chip through the entire team.

Asking For It (Vullaby) @ Berry Juice
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 156 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Special Defensive Vullaby is the tier's best glue option and makes a rather typical last addition. Overcoat is the preferred ability, as it hedges the Foongus matchup greatly by giving the team an immunity to Spore. Running Weak Armor instead is a possible change, though that forces you to predict correctly around Foongus every time. Vullaby manages to patch nearly every hole in the team. It provides checks to Foongus, Fighting-types, Abra, Gastly, and Snivy all in one slot (though it must pick one in a game). This Vullaby set is a very common last choice on a team because it provides so much utility and acts as a strong blanket check. Defog is a necessity to have a chance against Sticky Web teams.

Softer, Softest (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Timburr is fairly difficult to switch in on already, even with Foongus to resist its Fighting-type moves and use Regenerator to stay healthy. If Corphish is able to successfully remove the foes that can stand up to its Iron Fist-boosted Drain Punch, Timburr becomes even more difficult to manage. Mach Punch is very useful coverage; in conjunction with Corphish's Aqua Jet, it prevents this slower offense team from losing to numerous quicker wall breakers. This Timburr hits 12 Special Defense to check Gastly in a pinch, as its typing and power limit the team's counterplay otherwise. Timburr is also one of the team's few outs against Staryu.

Gutless (Corphish) @ Waterium Z
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Aqua Jet
- Crabhammer
Corphish is the primary breaker with its Adaptability-boosted Hydro Vortex. Despite running Dragon Dance, an Adamant nature is preferred to guarantee your ability to KO Foongus and Mareanie with the combination of Stealth Rock, Knock Off, and Hydro Vortex. Unfortunately, this leaves Corphish with 13 Speed, or 19 Speed after a Dragon Dance; consequently, even a +1 Corphish is outsped by the entire boosted tier and ties with a few fast unboosted threats. However, Aqua Jet is powerful enough to threaten a KO on most of these quicker threats with little prior chip damage. It is worth noting that +1 Hydro Vortex will OHKO Snivy after Stealth Rock.

Miss World (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Psychic
Spritzee serves several purposes. Chiefly, it is a resilient Fighting-type check, though it also serves as a lure that secures damage on key Pokemon with Psychic. Corphish and Spritzee happen to have a large overlap of counters. Ferroseed, Foongus, and Mareanie are all important to secure damage on and pressure out whenever possible, which Spritzee enables with Psychic. Ferroseed can be dealt with through Moonblast chip damage, though it is more important to note that Spritzee's Wish passing allows Timburr to switch in on Bullet Seed fairly well. Ferroseed is often forced in against Spritzee, which permits fairly secure doubles to either Timburr or Abra to keep up momentum. If Foongus manages to escape Hydro Vortex, the combination of Crabhammer from Corphish, Ice Punch from Timburr, and Psychic from Spritzee should manage to keep it at bay. Psychic is also necessary to limit Gastly's ability to switch in and pick up KOs.

Doll Parts (Abra) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Substitute
- Psychic
- Hidden Power [Fighting]
- Dazzling Gleam
Life Orb Abra is one of the tier's hardest Pokemon to check, and its sheer strength is greatly appreciated on this team. Abra usually holds a Focus Sash, which may mean that the opponent plays such that you can easily get up a Substitute or KO their Vullaby unexpectedly. Generally, Abra is useful for clearing out the opponent's less important Pokemon, forcing something useful to take a Hydro Vortex even if they play around the Z-move. Life Orb Abra can comfortably OHKO Foongus, Vullaby, and Fighting-types, which the team greatly desires. Life Orb gives Abra the raw power to KO Eviolite Diglett after Stealth Rock the majority of the time, and Substitute can shield it from Pawniard's Sucker Punch, which can make an unsuspecting opponent suddenly need to sacrifice several more Pokemon just to take down Abra.
Threatlist








Replays
https://replay.pokemonshowdown.com/smogtours-gen7lc-438134 Luthier vs Lopunny Kicks
Violet (Onix) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion
Asking For It (Vullaby) @ Berry Juice
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 156 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Softer, Softest (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Gutless (Corphish) @ Waterium Z
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Aqua Jet
- Crabhammer
Miss World (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Psychic
Doll Parts (Abra) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Substitute
- Psychic
- Hidden Power [Fighting]
- Dazzling Gleam
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion
Asking For It (Vullaby) @ Berry Juice
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 156 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Softer, Softest (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Gutless (Corphish) @ Waterium Z
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Aqua Jet
- Crabhammer
Miss World (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Psychic
Doll Parts (Abra) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Substitute
- Psychic
- Hidden Power [Fighting]
- Dazzling Gleam
Created by: Shrug & Luthier
Written by: Fiend
Grammar checked by: talkingtree
Art by: Image by Ticken & Text by TPP