Corviknight [QC: 1/2]

[SET]
name: Physically Defensive
move 1: Defog / U-Turn
move 2: Roost
move 3: Body Press
move 4: Anchor Shot / U-Turn
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Corviknight is a solid pivot thanks to its good bulk and defensive typing, which allow it to check Pokemon such as Obstagoon and Excadrill. Defog allows Corviknight to removed entry hazard, and in conjunction with Pressure, it is able to outlast entry hazard from setters such as Ferrothorn and support Tyranitar. Body Press is Corviknight's best move against Steel-types that it checks such as Melmetal and Excadrill, and heavily damages Obstagoon. Anchor Shot allows Corviknight to hit Fairy-Type such as Sylveon and Mimikyu for super-effective damage, and its side effect is useful to trap Pokemon that can't break through it. Iron Defense is a niche alternative option to further boost Body Press' damage, which turned Corviknight into a decent defensive sweeper. King's Shield can be an alternative option as well to scout Choice users such as Cinderace, while punishing contact moves by lowering their Attack stats. Leftovers grants Corviknight an extra recovery per turn, but Rocky Helmet can be run as well, to chip down Pokemon from using a contact move such as Sylveon's Rapid Spin and Melmetal's Double Iron Bash. Near maximum HP and Defense alongside Impish nature allows Corviknight to reliably take on physical attackers such as Melmetal and Obstagoon, while increasing Body Press' damage output.

Due to its passiveness, Corviknight fits well on bulkier teams such as Balance teams. Offensive Pokemon such as Obstagoon and Gengar appreciates Corviknight's ability to bring them safely via slow U-turn. Other defensive Pokemon such as Sylveon and Seismitoad appreciates Corviknight's ability to check pokemon like Excadrill and Ferrothorn for them; and in return, they can handle some Pokemon that threaten Corviknight such Rotom-Wash. Fire-types like Cinderace can threaten Corviknight with their STAB moves; thus a check to them such as Terrakion are good partners. Electric-types such as Rotom-Heat and Rotom-Wash are a nuisance for Corviknight, as it is unable to threaten them on the switch apart from pivoting out. As such, Pokemon like Kommo-o are important teammates to help Corviknight deal with them.

[CREDITS]
- Written by: [[ Roldski32, 447650 ]]
- Quality checked by: [[ drampa's grandpa, 305826 ]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
It's tomorrow right?
[SET]
name: Defensive Pivot
move 1: U-Turn Defog / U-Turn
move 2: Roost
move 3: Body Press
move 4: Anchor Shot / U-Turn
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 236 Def / 24 SpD 252 Def / 8 SpD

Defog is a cornerstone of this set, and while you can drop it if you have another hazard remover (Sylveon for example) it should be a first slash. One of the (numerous) reasons Corv is so good is that it can stall out Stealth Rock with Pressure, although that's not as important in STAB as in OU for various reasons.

Corviknight runs Max PDef. Scarf Indeedee is uncommon, and not worth lowering your ability to tank physical hits for.


[SET COMMENTS]
Corviknight is a solid pivot thanks to its good bulk and defensive typing, which allow it to check Pokemon such as Excadrill, and Obstagoon and Sylveon. Sylveon is indeed checked / countered by Corviknight. However NOT the set you have listed. If you want a Sylveon answer you run SpD and Mirror Armor. Body Press is Corviknight's best move against dealing with GP thing but either "against" or "for dealing with" not an amalgamation of both :)Steel-types that it checks such as Melmetal and Excadrill, and heavily damages Obstagoon. Anchor Shot allows Corviknight to hit Fairy-Type such as Sylveon and Mimikyu for super-effective damage So would Iron Head! Add something about Anchor Shot's trapping effects, and how Corviknight can abuse that to trap Pokemon it walls. King's Shield is an alternative option, scouting Choice-locks and potential coverage move against Pokemon like Cinderace and Dragapult. Leftovers grants Corviknight an extra recovery per turn, but Rocky Helmet can be run as well, to chipped (GP thing) down Pokemon from using a contact move such as Sylveon's Rapid Spin and Melmetal's Double Iron Bash. 248 HP and 24 Special Defense investments allows Corviknight to avoid a 2HKO from Choice Scarf Indeedee's Mystical Fire after Stealth Rock and Leftovers recovery, Indeedee is uncommon, and physically defensive Corviknight is not an ideal Pokemon for dealing with it while the rest are put in Defense and Impish nature to reliably take on physical attackers such as Melmetal and Choice Band Dragapult, while increasing Body Press' damage output. If Rocky Helmet is being run, however, a basic spread of 248 HP / 252 Def / 8 SpD and Impish should be used instead as Corviknight is unable to avoid the aforementioned 2HKO without Leftovers. Add a prominent mention of Defog, why Corviknight is a good Defogger (Pressure, matchup v common setters such as Ttar etc.). Brave Bird can be mentioned as an other option, as can Iron Defense, but those are lower priority. King's Shield could be removed if you're looking for space to save at any point, but it doesn't have to be; it's an alright option.

Due to its passiveness, Corviknight fits well on bulkier teams such as Balance teams. Offensive Pokemon such as Dragapult and Obstagoon appreciates Corviknight's ability to bring them safely via slow U-turn. Corviknight can form a good defensive core with other defensive Pokemon such as Sylveon and Seismitoad as it can take care of pokemon like Excadrill and Ferrothorn; and in return, they can handle some Pokemon that threaten Corviknight such as Choice Specs Dragapult and Zeraora. Rotom-Wash and Rotom-Heat were are a nuisance for Corviknight, as it is unable to threatened them on the switch apart from pivoting out. As such, checks to them such as Dragapult and Seismitoad are great partners While you're absolutely right about Rotom checks being great partners, I think it would be good to drive the point home that they're *mandatory* with Corviknight, as Rotom is by far the best and most common Corviknight answer in the metagame. Make sure it's clear what you're saying is checking what for Corv, it can be a little unclear.

[CREDITS]
- Written by: [[ Roldski32, 447650 ]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
We're going to deny the QC for now. Corviknight is one of the most important Pokemon in the metagame right now, one of the 'big four'. We feel it is important to cover it as accurately as possible, getting the most relevant information in and keeping out less pertinent stuff.

Also: You need to either split this into two sets (Pdef and SpD) or you need to list them as alternatives and say what each does. I strongly feel that the first option is better. You can do only Pdef if you want, but then stuff like Sylveon being answered needs to be removed (I put some of this above but I wanted to make it clear).
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NOTE: This is... mostly done, but I had to run before giving it a final check. I'll give it a final update later.
 
It's tomorrow right?

We're going to deny the QC for now. Corviknight is one of the most important Pokemon in the metagame right now, one of the 'big four'. We feel it is important to cover it as accurately as possible, getting the most relevant information in and keeping out less pertinent stuff.

Also: You need to either split this into two sets (Pdef and SpD) or you need to list them as alternatives and say what each does. I strongly feel that the first option is better. You can do only Pdef if you want, but then stuff like Sylveon being answered needs to be removed (I put some of this above but I wanted to make it clear).
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NOTE: This is... mostly done, but I had to run before giving it a final check. I'll give it a final update later.
I implemented most of these. But I'm going to mention Iron Defense soon. As for Brave Bird, i'm still uncertain if its worth a mention, as i don't see this useful aside from like doing near 50% against Dragapult, Moxie Gyarados, and on the switch, Cinderace? but i'm doing my best to mentioned it if possible.

whoops, I ran out of time because i did this in midnight :/.
 
I've fully implemented what drampa said above. I'm got a small doubt about Iron Defense's inclusion to the analysis, but I said that i'm going to mentioned it, so i put it. I'll immediately removed it if its not a good option for Corviknight.

Edit: I've decided to put Phys def set only, and removed Sylveon mentions accordingly
 
[SET]
name: Physically Defensive
move 1: Defog / U-Turn
move 2: Roost
move 3: Body Press
move 4: Anchor Shot / U-Turn
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Corviknight is a solid pivot thanks to its good bulk and defensive typing, which allow it to check Pokemon such as Obstagoon and Excadrill. Defog allows Corviknight to removed entry hazard, and in conjunction with Pressure, (remove comma) it is able to outlast entry hazards from setters such as Ferrothorn and support Tyranitar. Body Press is Corviknight's best move against Steel-types that it checks such as Melmetal and Excadrill, and heavily damages Obstagoon. Anchor Shot allows Corviknight to hit Fairy-Types such as Sylveon and Mimikyu for super-effective damage, and its side effect is useful to trap Pokemon that can't break through it. Iron Defense is a niche alternative option to further boost Body Press' damage, which turneds Corviknight into a decent defensive sweeper. Leftovers grants Corviknight an extra recovery per turn, but Rocky Helmet can be run as well, to chip down Pokemon from using a contact move such as Sylveon's Rapid Spin and Melmetal's Double Iron Bash. Near maximum HP and Defense alongside Impish nature allows Corviknight to reliably take on physical attackers such as Melmetal and Obstagoon, while increasing Body Press' damage output.

Due to its passiveness, Corviknight fits well on bulkier teams such as Balance teams. Offensive Pokemon such as Obstagoon and Gengar appreciates Corviknight's ability to bring them safely via slow U-turn. Other defensive Pokemon such as Sylveon and Seismitoad appreciates Corviknight's ability to check pokemon like Excadrill and Ferrothorn for them; and in return, they can handle some Pokemon that threaten Corviknight such Rotom-Wash. Electric-types such as Rotom-Heat and Rotom-Wash are a nuisance for Corviknight, as it is unable to threaten them on the switch apart from pivoting out. As such, Pokemon like Kommo-o are important teammates to help Corviknight deal with them.

[CREDITS]
- Written by: [[ Roldski32, 447650 ]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Kris is pestering me to get to this lol.
Overall I think it's good, the changes you made fixed basically all the issues I had with it.

The meta has changed a bit since you wrote this, which is our fault for not getting to it sooner. I think King's Shield could deserve a mention, if not a slash now. I know this is the opposite of what I said before. It allows you to scout against Choice Cinderace, which otherwise forces you out, as well as Gengar, and allows you to punish Terrakion's Close Combat in a pinch. Consider it but I won't force it on you.

I'm a little hesitant to suggest this, but I think at the current moment Cinderace is worth mentioning, both as something that can be brought in via U-Turn and as a threat. The reason I'm hesitant is that I think it's likely to be broken after the DLC comes out and banned in the not too distant future. Gengar and Obstagoon are both still excellent options there, so again I'll leave it up to you.

Recent meta trends have made Corv worse than it used to be. It has trouble walling the top breakers and sweepers like Gyarados, Cinderace, Gengar, and Terrak. I don't think you oversell it though.

You implemented all of my previous suggestions, and this stuff is pretty much all optional, so...
QC 1/2
 
Kris is pestering me to get to this lol.
Overall I think it's good, the changes you made fixed basically all the issues I had with it.

The meta has changed a bit since you wrote this, which is our fault for not getting to it sooner. I think King's Shield could deserve a mention, if not a slash now. I know this is the opposite of what I said before. It allows you to scout against Choice Cinderace, which otherwise forces you out, as well as Gengar, and allows you to punish Terrakion's Close Combat in a pinch. Consider it but I won't force it on you.

I'm a little hesitant to suggest this, but I think at the current moment Cinderace is worth mentioning, both as something that can be brought in via U-Turn and as a threat. The reason I'm hesitant is that I think it's likely to be broken after the DLC comes out and banned in the not too distant future. Gengar and Obstagoon are both still excellent options there, so again I'll leave it up to you.

Recent meta trends have made Corv worse than it used to be. It has trouble walling the top breakers and sweepers like Gyarados, Cinderace, Gengar, and Terrak. I don't think you oversell it though.

You implemented all of my previous suggestions, and this stuff is pretty much all optional, so...
QC 1/2
Implemented. Readded King's Shield and mentioned Cinderace as a threat too.
 
Implemented. Readded King's Shield and mentioned Cinderace as a threat too.
We're likely going to be holding off on further QCs until the DLC drops. I've seen unconfirmed leaks suggesting we may get
both of Skarm and Steela back, which obviously compete
and we have Magnezone confirmed.
 
Unfortunately, I have to drop this analysis for now... . I've lost some interest in writing an analysis, and I have to admit, that I don't have enough experience playing STABmons post-DLC yet (only played a few) to think of continuing this...
 
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