[SET]
name: Intimidate Pivot
move 1: Brave Bird
move 2: U-turn
move 3: Roost
move 4: Defog
item: Leftovers
ability: Intimidate
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe
[SET COMMENTS]
Intimidate Corviknight is one of the most consistent checks to physical attackers in AAA . With its already high natural bulk, fantastic defensive typing, and access to reliable recovery and Intimidate, it is difficult to break through physically without strong super effective hits. Choice Band Terrakion, Zarude, and Garchomp are all dangerous physical attackers that have a difficult time breaking through Corviknight. Additionally, thanks to Intimidate, Corviknight can soft-check threats even when weakened by handing off a now-minus-one attacker to a teammate to check more easily. Corviknight is a fantastic role compressor, as it also offers entry hazard removal and slow pivoting with U-turn. It is very common for Corviknight to come in, eat a weak or resisted hit, and use U-turn as their opponent switches. Brave Bird is the obligatory STAB move and does decent damage to attackers like Kommo-o, Zarude, and Dhelmise if required. It also prevents dangerous set-up sweepers like Volcarona and Kommo-o from setting up for free. Maximum Defense investment is required to ensure Corviknight avoids several key 2HKOs, most notably from Terrakion, and minimum Speed with no IVs allows Corviknight's U-turn to usually go last, bringing in a teammate for free.
Corviknight fits well on a wide variety of teams due to its role compression and great defensive attributes, but it especially excels on balance and bulky offense teams that can take advantage of its slow U-turn. Dangerous-but-frail breakers like Terrakion, Tapu Lele, and Barraskewda appreciate Corviknight getting them onto the field safely. While Corviknight can check a wide range of physical attackers, there are a few that it struggles with such as Talonflame and Cinderace. Partners like Primordial Sea Zapdos and Swampert are appreciated as ways to handle these threats. Additionally, even though Corviknight is an excellent Defogger, it struggles heavily to Defog against Heatran, and so it greatly appreciates teammates who reliably force it out like Primordial Sea Barraskewda and Zapdos. Tapu Koko and Zapdos are common switch-ins to Corviknight; therefore, partners like Blissey, which make a fantastic core with it that covers each others weaknesses, are good teammates. Lastly, a second physically defensive partner like Tapu Fini or Dauntless Shield Mew makes a great partner to handle the few physical attackers Corviknight cannot.
[SET]
name: Wandering Spirit Pivot
move 1: Brave Bird
move 2: U-turn
move 3: Roost
move 4: Defog
item: Rocky Helmet
ability: Wandering Spirit
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe
[SET COMMENTS]
Wandering Spirit Corviknight aims to punish opposing Pokemon that rely on their ability, especially Regenerator pivots like Swampert. For example, if Swampert uses Flip Turn on Corviknight, instead of recovering a third of its HP, it loses 16.7%, a massive difference that cripples Swampert's longevity. This also gives Corviknight Regenerator, allowing it to save a turn by not having to heal with Roost. Wandering Spirit is also great at denying Unburden users their speed boost and Triage users their priority; this makes Corviknight a great emergency check to several popular sweepers like Kommo-o and Tapu Lele. It is also effective against Magic Guard users, as it can unexpectedly force them to take Rocky Helmet chip and Life Orb recoil, and users of damage-amplification abilities like Tough Claws and Adaptability. The moveset aims to provide as much utility as possible while abusing Wandering Spirit: Roost gives recovery, Defog removes entry hazards, U-turn provides slow pivoting, and Brave Bird lets Corviknight avoid total passivity. Be careful when attacking with Corviknight, however, as it may give your opponent their ability back if they have already activated Wandering Spirit. It is also worth noting that Wandering Spirit only works on contact moves, so moves like Stone Edge will not trigger it. Maximum defensive EVs ensure it can check as many things as possible, while minimum speed IVs allow for a slow U-turn.
Corviknight's biggest asset is frustrating and denying recovery to RegenVest pivots like Swampert, Jirachi, and Silvally-Dragon. Special Attackers such as Zapdos and Tapu Lele make fantastic partners, as they can often blow through opposing teams when their RegenVest checks are at low health. Because this set lacks Leftovers and Intimidate, it is much easier to overwhelm with powerful attacks, so it is important to either back it up with a strong defensive teammate like Dauntless Shield Mew or Kommo-o, or play aggressively enough to deny opposing breakers the chance to get in. In particular Corviknight struggles with attackers that don't mind having their ability removed temporarily like Grassy Surge Zarude or Primordial Sea Barraskewda, or are powerful enough to beat it without an ability like Choice Band Terrakion. Strong answers to these, like Dauntless Shield Kommo-o, are highly recommended.
[SET]
name: Specially Defensive Bulk Up
move 1: Brave Bird / Iron Head
move 2: Bulk Up
move 3: Roost
move 4: U-turn
item: Leftovers
ability: Volt Absorb / Flash Fire
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
Corviknight, when coupled with an immunity ability, can check a wide range of dangerous special attackers in AAA, and, in fact, use them as set-up fodder. With Volt Absorb, Corviknight becomes a fantastic switch-in to Tapu Koko and Zapdos, while Flash Fire makes it a great check to Desolate Land Heatran and Volcarona while even checking physical attackers like Cinderace and Talonflame. With access to Bulk Up and Roost, Corviknight is able to function as a fantastic late-game bulky wincon by taking advantage of the free turns it gets. U-turn still provides utility in the early-game and lets it function as a pivot before its checks are removed. The choice of Brave Bird or Iron Head generally comes down to power or sustainability; both STAB moves have no immunities, and while Flying generally has better coverage in AAA, Iron Head's consistency due to its lack of recoil is appreciated. Maximum Special Defense allows Corviknight to check special attackers as well as possible; since this Corviknight can often sweep, it does not run minimum speed, as it can sometimes get a Bulk Up off against slow breakers like Dhelmise.
Specially defensive Corviknight is a great option for teams looking to patch up weaknesses to Tapu Koko, Zapdos, or Desolate Land Heatran. It is often found on balanced and fatter teams as a great defensive pivot and late-game sweeper. Depending on its ability, it either needs teammates to help it beat Tapu Koko and Zapdos, like Assault Vest Swampert, or beat Fire-types, like Tapu Fini. Additionally, even if it is Flash Fire, Corviknight cannot beat Mold Breaker Heatran, and so it needs teammates like Zapdos to either beat it outright or wear it down and beat it over the course of the game. This set also does not check physical attackers well or Defog, so additional team support like Tapu Fini is required to fill these roles.
[STRATEGY COMMENTS]
Other Options
=============
Corviknight has a wide range of other possible abilities. Dauntless Shield, especially in conjunction with Body Press, is another option for defensive sets. It does slightly better in some match ups, like not letting Heatran in for free, but it does not provide the same amount of support as Intimidate and it is much worse at checking Zarude. Mummy is another option over Wandering Spirit, but this does not let Corviknight steal Regenerator for itself. Regenerator makes it a more effective pivot, but it comes at the cost of being unable to directly switch into the strongest physical attackers. Magic Bounce allows it to deny entry hazards and status moves, and Unaware lets it block set up attempts more reliably. Primordial Sea is an option over Flash Fire to still check Mold Breaker Heatran, but this comes at the cost of taking increased damage from Water moves and letting Desolate Land Heatran effectively switch into it.
Checks and Counters
===================
**Heatran and other Fire-types**: Heatran heavily pressures Corviknight, especially by being able to set up Stealth Rock against it. Even Flash Fire Corviknight still fears Mold Breaker Heatran. Other Fire-types like Talonflame and Cinderace can beat non-Flash Fire Corviknight.
**Electric-types**: Tapu Koko and Zapdos do not fear any move from Corviknight and can switch into it to steal momentum back on a predicted Roost or Defog.
**Setup Attackers**: Corviknight is able to barely hang on against several strong physical threats and relies heavily on Intimidate to weaken them. Swords Dance users that Corviknight cannot OHKO like Terrakion are able to pressure it massively and overwhelm it.
**Substitute**: Substitute users like Landorus-T can abuse Corviknight's weak U-turn to set up a free Substitute and safely attack or set up on the teammate that comes in after.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
name: Intimidate Pivot
move 1: Brave Bird
move 2: U-turn
move 3: Roost
move 4: Defog
item: Leftovers
ability: Intimidate
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe
[SET COMMENTS]
Intimidate Corviknight is one of the most consistent checks to physical attackers in AAA . With its already high natural bulk, fantastic defensive typing, and access to reliable recovery and Intimidate, it is difficult to break through physically without strong super effective hits. Choice Band Terrakion, Zarude, and Garchomp are all dangerous physical attackers that have a difficult time breaking through Corviknight. Additionally, thanks to Intimidate, Corviknight can soft-check threats even when weakened by handing off a now-minus-one attacker to a teammate to check more easily. Corviknight is a fantastic role compressor, as it also offers entry hazard removal and slow pivoting with U-turn. It is very common for Corviknight to come in, eat a weak or resisted hit, and use U-turn as their opponent switches. Brave Bird is the obligatory STAB move and does decent damage to attackers like Kommo-o, Zarude, and Dhelmise if required. It also prevents dangerous set-up sweepers like Volcarona and Kommo-o from setting up for free. Maximum Defense investment is required to ensure Corviknight avoids several key 2HKOs, most notably from Terrakion, and minimum Speed with no IVs allows Corviknight's U-turn to usually go last, bringing in a teammate for free.
Corviknight fits well on a wide variety of teams due to its role compression and great defensive attributes, but it especially excels on balance and bulky offense teams that can take advantage of its slow U-turn. Dangerous-but-frail breakers like Terrakion, Tapu Lele, and Barraskewda appreciate Corviknight getting them onto the field safely. While Corviknight can check a wide range of physical attackers, there are a few that it struggles with such as Talonflame and Cinderace. Partners like Primordial Sea Zapdos and Swampert are appreciated as ways to handle these threats. Additionally, even though Corviknight is an excellent Defogger, it struggles heavily to Defog against Heatran, and so it greatly appreciates teammates who reliably force it out like Primordial Sea Barraskewda and Zapdos. Tapu Koko and Zapdos are common switch-ins to Corviknight; therefore, partners like Blissey, which make a fantastic core with it that covers each others weaknesses, are good teammates. Lastly, a second physically defensive partner like Tapu Fini or Dauntless Shield Mew makes a great partner to handle the few physical attackers Corviknight cannot.
[SET]
name: Wandering Spirit Pivot
move 1: Brave Bird
move 2: U-turn
move 3: Roost
move 4: Defog
item: Rocky Helmet
ability: Wandering Spirit
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe
[SET COMMENTS]
Wandering Spirit Corviknight aims to punish opposing Pokemon that rely on their ability, especially Regenerator pivots like Swampert. For example, if Swampert uses Flip Turn on Corviknight, instead of recovering a third of its HP, it loses 16.7%, a massive difference that cripples Swampert's longevity. This also gives Corviknight Regenerator, allowing it to save a turn by not having to heal with Roost. Wandering Spirit is also great at denying Unburden users their speed boost and Triage users their priority; this makes Corviknight a great emergency check to several popular sweepers like Kommo-o and Tapu Lele. It is also effective against Magic Guard users, as it can unexpectedly force them to take Rocky Helmet chip and Life Orb recoil, and users of damage-amplification abilities like Tough Claws and Adaptability. The moveset aims to provide as much utility as possible while abusing Wandering Spirit: Roost gives recovery, Defog removes entry hazards, U-turn provides slow pivoting, and Brave Bird lets Corviknight avoid total passivity. Be careful when attacking with Corviknight, however, as it may give your opponent their ability back if they have already activated Wandering Spirit. It is also worth noting that Wandering Spirit only works on contact moves, so moves like Stone Edge will not trigger it. Maximum defensive EVs ensure it can check as many things as possible, while minimum speed IVs allow for a slow U-turn.
Corviknight's biggest asset is frustrating and denying recovery to RegenVest pivots like Swampert, Jirachi, and Silvally-Dragon. Special Attackers such as Zapdos and Tapu Lele make fantastic partners, as they can often blow through opposing teams when their RegenVest checks are at low health. Because this set lacks Leftovers and Intimidate, it is much easier to overwhelm with powerful attacks, so it is important to either back it up with a strong defensive teammate like Dauntless Shield Mew or Kommo-o, or play aggressively enough to deny opposing breakers the chance to get in. In particular Corviknight struggles with attackers that don't mind having their ability removed temporarily like Grassy Surge Zarude or Primordial Sea Barraskewda, or are powerful enough to beat it without an ability like Choice Band Terrakion. Strong answers to these, like Dauntless Shield Kommo-o, are highly recommended.
[SET]
name: Specially Defensive Bulk Up
move 1: Brave Bird / Iron Head
move 2: Bulk Up
move 3: Roost
move 4: U-turn
item: Leftovers
ability: Volt Absorb / Flash Fire
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
Corviknight, when coupled with an immunity ability, can check a wide range of dangerous special attackers in AAA, and, in fact, use them as set-up fodder. With Volt Absorb, Corviknight becomes a fantastic switch-in to Tapu Koko and Zapdos, while Flash Fire makes it a great check to Desolate Land Heatran and Volcarona while even checking physical attackers like Cinderace and Talonflame. With access to Bulk Up and Roost, Corviknight is able to function as a fantastic late-game bulky wincon by taking advantage of the free turns it gets. U-turn still provides utility in the early-game and lets it function as a pivot before its checks are removed. The choice of Brave Bird or Iron Head generally comes down to power or sustainability; both STAB moves have no immunities, and while Flying generally has better coverage in AAA, Iron Head's consistency due to its lack of recoil is appreciated. Maximum Special Defense allows Corviknight to check special attackers as well as possible; since this Corviknight can often sweep, it does not run minimum speed, as it can sometimes get a Bulk Up off against slow breakers like Dhelmise.
Specially defensive Corviknight is a great option for teams looking to patch up weaknesses to Tapu Koko, Zapdos, or Desolate Land Heatran. It is often found on balanced and fatter teams as a great defensive pivot and late-game sweeper. Depending on its ability, it either needs teammates to help it beat Tapu Koko and Zapdos, like Assault Vest Swampert, or beat Fire-types, like Tapu Fini. Additionally, even if it is Flash Fire, Corviknight cannot beat Mold Breaker Heatran, and so it needs teammates like Zapdos to either beat it outright or wear it down and beat it over the course of the game. This set also does not check physical attackers well or Defog, so additional team support like Tapu Fini is required to fill these roles.
[STRATEGY COMMENTS]
Other Options
=============
Corviknight has a wide range of other possible abilities. Dauntless Shield, especially in conjunction with Body Press, is another option for defensive sets. It does slightly better in some match ups, like not letting Heatran in for free, but it does not provide the same amount of support as Intimidate and it is much worse at checking Zarude. Mummy is another option over Wandering Spirit, but this does not let Corviknight steal Regenerator for itself. Regenerator makes it a more effective pivot, but it comes at the cost of being unable to directly switch into the strongest physical attackers. Magic Bounce allows it to deny entry hazards and status moves, and Unaware lets it block set up attempts more reliably. Primordial Sea is an option over Flash Fire to still check Mold Breaker Heatran, but this comes at the cost of taking increased damage from Water moves and letting Desolate Land Heatran effectively switch into it.
Checks and Counters
===================
**Heatran and other Fire-types**: Heatran heavily pressures Corviknight, especially by being able to set up Stealth Rock against it. Even Flash Fire Corviknight still fears Mold Breaker Heatran. Other Fire-types like Talonflame and Cinderace can beat non-Flash Fire Corviknight.
**Electric-types**: Tapu Koko and Zapdos do not fear any move from Corviknight and can switch into it to steal momentum back on a predicted Roost or Defog.
**Setup Attackers**: Corviknight is able to barely hang on against several strong physical threats and relies heavily on Intimidate to weaken them. Swords Dance users that Corviknight cannot OHKO like Terrakion are able to pressure it massively and overwhelm it.
**Substitute**: Substitute users like Landorus-T can abuse Corviknight's weak U-turn to set up a free Substitute and safely attack or set up on the teammate that comes in after.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
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