Or a potential Fire, in the case of the latter.
Burmy(M) [Keeda]
Types: Bug
Abilities:: Shed Skin / Overcoat (Locked)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 31 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/5
MC: 22
AC: 3/5
Attacks:
Level Up before 26
Protect
Tackle
Bug Bite
Hidden Power (Water)
Level Up after 25
Egg
TM/HM
Tutor
Electroweb
Snore
String Shot
Karrablast [Akbar] (M)
Type: Bug
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Swarm / Shed Skin / No Guard (H)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 7
AC: 1/5
KOC: 0
Attacks (17):
Level Up
Peck
Leer
Endure
Fury Attack
Fury Cutter
Headbutt
False Swipe
Flail
X-Scissor
Bug Buzz
Swords Dance
Egg
Counter
Drill Run
Feint Attack
Knock Off
Megahorn
Tutor
Giga Drain
TM
Hidden Power(Rock)
Protect
Aerial Ace
Infestation
Facade
Sleep Talk
Rest
Struggle Bug
Substitute
Energy Ball
Poison Jab
Toxic
Rain Dance
Double Team
Frustration
Shiny Fairymon
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 0
AC: 1/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Saleem S sends and equips
Shiny Fairymon sends, equips, and orders
Saleem S orders
challenging Shiny Fairymon to a 2v2 singles
Saleem SI guess I'll choose a standard arena and rules for this new battle.

Burmy(M) [Keeda]
Types: Bug
Abilities:: Shed Skin / Overcoat (Locked)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 31 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/5
MC: 22
AC: 3/5
Attacks:
Level Up before 26
Protect
Tackle
Bug Bite
Hidden Power (Water)
Level Up after 25
Egg
TM/HM
Tutor
Electroweb
Snore
String Shot
Charmander [Magesh] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Locked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:4/9
MC:1
AC:4/5
KOC: 0
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flame Burst
Egg:
Crunch
Counter
Dragon Dance
Focus Punch
Outrage
Dragon Pulse
Tutor:
Skull Bash
Endure
Iron Tail
Bide
Seismic Toss
Fire Punch
Thunder Punch
Dynamic Punch
Swift
Prev TM:
Mud-Slap
TM:
Dig
Double Team
Protect
Rock Slide
Substitute
Fire Blast
Brick Break
Toxic
Facade
Rest
Sleep Talk
Hone Claws
Rock Tomb
Will-O-Wisp

Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Locked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:4/9
MC:1
AC:4/5
KOC: 0
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flame Burst
Egg:
Crunch
Counter
Dragon Dance
Focus Punch
Outrage
Dragon Pulse
Tutor:
Skull Bash
Endure
Iron Tail
Bide
Seismic Toss
Fire Punch
Thunder Punch
Dynamic Punch
Swift
Prev TM:
Mud-Slap
TM:
Dig
Double Team
Protect
Rock Slide
Substitute
Fire Blast
Brick Break
Toxic
Facade
Rest
Sleep Talk
Hone Claws
Rock Tomb
Will-O-Wisp

Karrablast [Akbar] (M)
Type: Bug
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Swarm / Shed Skin / No Guard (H)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 7
AC: 1/5
KOC: 0
Attacks (17):
Level Up
Peck
Leer
Endure
Fury Attack
Fury Cutter
Headbutt
False Swipe
Flail
X-Scissor
Bug Buzz
Swords Dance
Egg
Counter
Drill Run
Feint Attack
Knock Off
Megahorn
Tutor
Giga Drain
TM
Hidden Power(Rock)
Protect
Aerial Ace
Infestation
Facade
Sleep Talk
Rest
Struggle Bug
Substitute
Energy Ball
Poison Jab
Toxic
Rain Dance
Double Team
Frustration

Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 0
AC: 1/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Shiny Fairymon sends, equips, and orders
Saleem S orders