ORAS OU Cotton Candy Clouds (Balanced Mega Altaria) (Peaked 1613)

Introduction:

tumblr_na04zbpQmD1sr6y44o1_500.jpg

Altaria is one my favorite Pokemon due to its nice design, amazing typing, and incredible power. I have always preferred building balanced teams because they allow me to make safer plays and take care of many opposing Pokemon. You will find that my building style usually revolves around defensive cores. The thing I really like about this team is the fact it is actually somewhat of a dual core team with Altaria and Excadrill or Heatran making a Dragon/Fairy/Steel core, while Heatran, Celebi, and Keldeo make a Grass/Fire/Water core. However I have found that cores based on type don't usually work to well in OU especially the higher you get on the ladder.
Team Building Process:
altaria-mega.gif

I wanted to build a team around Mega Altaria because of its incredible defensive and offensive stats. The Dragon/Fairy typing is absolutely wonderful, granting Altaria immunity to Dragon type attacks and allowing it set up on them.

altaria-mega.gif
485.gif
251.gif

I decided to run with the classic Gen 4 Cele-tran core. Heatran is able to wall and take care of Pokemon, such as Ferrothorn and Clefable, that give Altaria trouble. Celebi takes care of most of Heatran's weaknesses and allows me to keep my Heatran healthier for the longest time possible. It also can deal with bulky Water-types like Slowbro and Gastrodon.

altaria-mega.gif
485.gif
251.gif
645-therian.gif

While Heatran and Celebi are an excellent core, they lack the physical bulk that Landorus posses. Landorus can take many hits from Pokemon such as Excadrill that may threaten Altaria. Landorus' Ground-type immunity also covers Heatran's Ground weakness and Altaria's loss of a Ground immunity after it Mega Evolves.

altaria-mega.gif
485.gif
251.gif
645-therian.gif
530.gif

Since Altaria needs to be healthy to insure a successful sweep, entry hazards must be kept off my side of the field. I decided to run Scarfed Excadrill since it can almost always Rapid Spin before it gets KO'ed. However, Excadrill's incredible attack stat allows it to also serve as a potential late game sweeper. Excadrill also some time takes care of pesky Pokemon such as Clefable, Gengar, and Rotom-W all of which threaten Altaria.

altaria-mega.gif
485.gif
251.gif
645-therian.gif
530.gif
keldeo.gif

My team lacked a strong special type attacker/wall breaker. Specs Keldeo fills the spot perfectly. Specs Hydro Pump can 2KO an incredible number of Pokemon. With the correct prediction Keldeo can even deal with Lati@s by hitting them with Icy Wind, weakening them and lowering their speed which allows Keldeo to knock them out the turn after. Keldeo also completes the team's second defensive core.​

Battle Testing:
altaria-mega.gif

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Dragon Dance
- Roost

I don't really know how to describe this thing. Sometimes it's amazing and sometimes it feels like its pulling the team down. Due to the small amount of coverage and lack of speed, I often find myself in situations were Altaria does nothing but die in a game. It's not bulky enough to take a strong super effective hit but it's not fast enough to compete with scarfed Pokemon that try to revenge kill it. Altaria's susceptibility to being burned and weakness to Stealth Rocks prior to Mega Evolution really makes it hard to use.

485.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Ancient Power

Heatran is a solid specially defensive wall. It can set up rocks, roar out pokemon trying to set up or behind a sub, and deal with a lot of pokemon that Altaria is unable to deal with such as Mega Scizor and Ferrothorn. While Ancient Power is unorthodox it is useful against dealing with Pokemon such as Talonflame and Mega Charizard-Y, however lately I have been considering switching it out with Toxic to deal with more Pokemon, such as Slowbrow, or maybe Flash Cannon for pesky Fairy-types.

251.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- Baton Pass
- Thunder Wave

Celebi works wonderfully along side Heatran, being able to take all the hits that Heatran does not appreciate taking. This Celebi set is very defensive with little offences. Recover allows Celebi to maintain its HP and is much more reliable than Giga Drain. I chose to go with Giga Drain over Psychic because it allows Celebi to hit Water, Rock, and Ground-types while acting as a secondary form of recovery. However running Giga Drain allows me to be walled by the likes of Mega Venusaur & Amoonguss. Thunder Wave allows Celebi to stop Pokemon from setting up against it by slowing them down and allowing another teammate to come in and take out the paralyzed Pokemon. Finally, I decided to go with Baton Pass because it provides momentum and also allows Celebi to escape common Pursuit trappers like Tyranitar and Bisharp.

645-therian.gif

Landorus-T @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn

Lando is amazing in terms of physical defense (most of the time). The set is very standard, however I am really considering switching out Stealth Rock for Rock Slide. Initially, I decided to run two Pokemon with Stealth Rock to make sure I set them up and while they are important most of the times, I now feel like I am just wasting a moveslot on one of them. However I am not sure if I should get rid of the rocks on Lando or Heatran.

530.gif

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head

Excadrill is one of the most surprising Pokemon on this team. While I expected to use it to spin rocks and revenge kill if needed, I found myself late game sweeping with Excadrill. It hits decently hard and with the Choice Scarf it can out speed a huge number of Pokemon. Even if Excadrill fails to out speed some Pokemon, its natural bulk allows it to tank some super effective hits. However, just as with Keldeo, being locked into a move usually gets me into some deep trouble. I also sometime run in trouble by using Rapid Spin on a Ghost-type switch-in.

keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword

Love this thing. Love this thing to death. Just absolute raw power. Hydro Pump just breaks everything. Even (some) Pokemon that resist Hydro Pump don't want to switch into it. Secret Sword is also incredible allowing me to remove Ferrothorn and hit Pokemon like Gastrodon & Volcanion and do a good amount of damage. Icy Wind is also nice as it allows me to deal with Lati@s and Tornadous, however since they are faster than Keldeo I have to predict them switching in. While Keldeo is great, it suffers greatly from teams with defensive Water Absorb Pokemon because of it being locked into a move which may present a problem.
Major Issues:

- Lando & Celebi lack defensive synergy due to their weakness to Ice-type moves.
- Lack of priority moves prevents my team from revenge killing Pokemon with boosted speeds.
- Overall team is super slow allowing many Pokemon to effectively sweep me if allowed to set up.
- No Toxic support allows some bulky Pokemon to stay in for an extended amount of time and weakening my team in the process.

Changes in Consideration:

I am really considering adding Talonflame somewhere in this team due to its incredible offensive synergy with Altaria being able to take out Pokemon such as, Venusaur, Amoonguss, Scizor, and other fast hard hitting Megas like Lopunny and Medicham. It can also provide some needed priority on my team.​

Threat List:

Minor:
468.gif
385.gif

Paraflinch Duo (Togekiss & Jirachi)

Not fun to use, not fun to play against. However they are very minor threats because Excadrill cannot be paralyzed by their Thunder Wave and can out speed both.

381.gif

Latios

The only ones that give me trouble are the variants with Surf because they usually take my Heatran off by surprise.

lopunny-mega.gif
308-mega.gif

Mega Lopunny & Medicham

They both are extremely powerful and have a diverse move pool that allows them to OHKO the majority of Pokemon on my team. I can usually deal with them, but they put a lot of pressure on my defensive cores.


Intermediate:
423.gif

Gastrodon w/ Good Teammates

Eats up physical hits and eats up Keldeo's hits. And in the right team it is practically impossible to deal with. Since my team lacks Toxic support the best way to deal with this thing is to hope that my opponent makes a mistake and that I mange to capitalize on that.

080.gif
073.gif
134.gif
195.gif

Bulky Water-types

Can't hit them and Celebi can just force the opponents to switch. Considering how common moves such as Knock Off and U-turn Celebi sometimes doesn't even live long enough to stop the Water-types. Again the lack of Toxic support really allows the majority of them to be issues.

461.gif

Weavile

Takes out Celebi, Lando, and Altaria. Can be dealt with if the opponent makes mistakes or doesn't realize its importance in battle. However, in well built teams Weavile is a major threat.

184.gif

Azumarill

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Keldeo: 173-204 (53.5 - 63.1%) -- guaranteed 2HKO

Azumarill is a power house and after a Belly Drum it becomes a huge pain to deal with. Most of the time however, I am able to deal with it with the combination of Celebi and Keldeo but Celebi always ends up dying to a Knock Off. I put it as a threat because if Keldeo is weakened enough it could easily sweep my team.

Major:
094.gif

Gengar

I never built a team that wasn't torn apart by this thing. Focus Blasts Heatran. Sludge Waves Celebi. Out speeds Keldeo. Destorys Lando. Ends Altaria. Switches out against Excadrill.

113.gif
227.gif
sableye-mega.gif
036.gif
195.gif
663.gif

Chansey / Skarmory / Sableye / Clefable / Quagsire / Talonflame

It would be easier just to say stall, however this team is probably the hardest one to deal with. It's bulky and annoying and everyone uses it. I have faced this team so many times and I lost every time. Just can't deal with stall in general but this one is the most annoying and most common teams used. Chansey, Skarmory, and Quagsire can deal with physical moves. Keldeo also suffers against this team since Secret Sword doesn't do much against Quagsire and Hydro Pump heals it. Talonflame revenge kills weakened Pokemon and can taunt Heatran which stops it from setting up rocks and shuffling Pokemon with Roar. Sableye is extremely annoying and attempting to use Altaria to take it out always results in a switch into Skarmory which walls my Altaria completely.

545.gif
490.gif

Scolipede + Manaphy + 4 Set-up 'Mons

Another common annoying team. The diversity of the offense on those teams are the main reason why I fail to win against them. The biggest annoyance however is Manaphy. It's bulky and can OHKO every single Pokemon on my team after just one Tail Glow and a speed boost. Manaphy alone is also usually sufficient enough to deal with my team.

214-mega.gif

Sub Heracross

Heracross is a huge power house. While I can deal with it, if it manages to get a sub it is almost impossible to deal with being able to knock out everything on team baring the Landorus. However, Lando can be knocked out if it is sufficiently weakened.​
Final Remarks:

If you made this far, I'd like to thank you for taking the time to read this RMT. Your suggestions are very much valued. Also if you would like to use the team I will leave the importable version down below for everyone to (hopefully) enjoy!!! ^o^

334.png
530.png
485.png
251.png
647-resolution.png
645-therian.png

Altaria (F) @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Dragon Dance
- Roost

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Roar
- Ancient Power

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Giga Drain
- Baton Pass
- Thunder Wave

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Knock Off
- U-turn
- Earthquake
 
Hi there,

Something I've noticed is that you lack special defense bulk. Many of OU's powerhouses come from fast, powerful special attack pokemon. Something like serperior alone is capable of dealing quite a bit of damage, especially if late game as it outspeeds literally all of your pokemon (with the exception of scarf excadrill), and although you are heavily type resistant, contrary makes it a very formidable opponent. Many of your listed threat pokemon are special attackers as well.

To counter these, I'd suggest running an Unaware Clefable set over your Celebi. This set enables you to counter special sweepers with moderate ease, while thunder wave stops their main offensive ability by taking away the speed which makes those special sweepers a real threat. However, this as takes way from your grass type coverage, it might be worth while having Hidden Power Grass on Keldeo instead of Scald / Hydro Pump. Although not ideal, to me there is no other easy way to implement some sort of water counter that doesn't involve a full reconstruction of your team.

Clefable @ Leftovers

Ability: Unaware
EVs: 252 HP / 72 Def / 180 SpD
Bold Nature

- Moonblast
- Wish

- Thunder Wave / Toxic
- Heal Bell

Sorry, I'm definitely no OU expert, but hopefully this helps out :)
 
Hi there,

Something I've noticed is that you lack special defense bulk. Many of OU's powerhouses come from fast, powerful special attack pokemon. Something like serperior alone is capable of dealing quite a bit of damage, especially if late game as it outspeeds literally all of your pokemon (with the exception of scarf excadrill), and although you are heavily type resistant, contrary makes it a very formidable opponent. Many of your listed threat pokemon are special attackers as well.

To counter these, I'd suggest running an Unaware Clefable set over your Celebi. This set enables you to counter special sweepers with moderate ease, while thunder wave stops their main offensive ability by taking away the speed which makes those special sweepers a real threat. However, this as takes way from your grass type coverage, it might be worth while having Hidden Power Grass on Keldeo instead of Scald / Hydro Pump. Although not ideal, to me there is no other easy way to implement some sort of water counter that doesn't involve a full reconstruction of your team.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 72 Def / 180 SpD
Bold Nature

- Moonblast
- Wish

- Thunder Wave / Toxic
- Heal Bell

Sorry, I'm definitely no OU expert, but hopefully this helps out :)
Generally, unaware clef is not run on anything cept full stall.
 
Hi! I really like this team, as Mega Altaria is one of my personal favorites and an underrated mon imo. But there are some changes that you could make to make the team better. So here we go!

Heatran: There are a few things to consider with this one. If you feel like keeping Heatran, I'd suggest changing Heatran to a spread of 248 HP / 8 Sp Def / 252 Spe with a timid nature. This allows you to out speed offensive mega scizor, allowing you to OHKO it before it can superpower you. Also, replace ancient power with stone edge. Although it may seem weird to run a physical move on timid nature pokemon, but the main target of this move would be talonflame. Specially defensive talonflame is extremely popular right now, and stone edge does more to it than Ancient Power.

Here are the calcs:
  • 0 SpA Heatran Ancient Power vs. 248 HP / 252+ SpD Talonflame: 200-236 (55.7 - 65.7%) -- guaranteed 2HKO
  • 0- Atk Heatran Stone Edge vs. 248 HP / 0 Def Talonflame: 316-372 (88 - 103.6%) -- 25% chance to OHKO
You also brought up incorporating talonflame to your team. You can also replace heatran for talonflame. You already have rocks on Landorus-T, so adding talonflame over heatran is something to consider. As for what set to run, I would run the aforementioned specially defensive talonflame, with Bulk Up, Will-O-Wisp, Roost, and Acrobatics. This gives your team a priority user, and another wincon besides Altaria. It also helps you beat Fighting types in your threatlist, like Heracross, Lopunny, and Medicham because of priority Acrobatics. The EVs would be 248 HP / 8 Atk / 252 Sp Def.

Celebi: While Celebi fits decently well with your team, I believe a Mixed Defensive Rotom-W would work better. This makes your team less ice weak, and still allows you to take on water types. It also can spread status with either thunder wave or will-o-wisp, and keep momentum with volt switch. The moveset would be Hydro Pump, Volt Switch, Pain Split, and Will-O-Wisp OR Thunder Wave. The EV spread would be 248 HP / 152 Def / 108 Sp Def with a Bold Nature. This allows you to have better typing synergy with Landorus-T, and to form a potent Volt-Turn core. It also helps your matchup against a lot of pokemon in your threatlist, like Weavile, Heracross, and Azumarill, as you can cripple all of them with your status move.

Landorus-T: There are a few minor changes you could make to this Lando. The first one is changing the EV spread to 248 HP / 232 Def / 28 Sp Def. This allows you to survive a Life Orb Latios Draco Meteor from full HP, while also not sacrificing much physical bulk. The other thing I would recommend is to change the item from leftovers to rocky helmet OR yache berry. The rocky helmet allows you to get chip damage on pokemon that touch landorus. The yache berry improves your matchup against fast electrics, like raikou and Mega Mane, allowing you to take an HP Ice, and KO back with EQ. You don't need to change this one if you want, as lefties also has it's benefits, but at least try it out.

Final Changes:

Major:

  • Specially Defensive heatran.gif ---> Bulky and Fast heatran.gif OR Specially Defensive talonflame.gif
  • Specially Defensive celebi.gif ---> Mixed Defensive rotom-wash.gif
  • 252 HP / 240 Def / 8 Sp Def / 8 Spe ---> 248 HP /232 Def / 28 Sp Def on landorus-therian.gif

Minor:

  • Leftovers ---> Rocky Helmet OR Yache Berry on landorus-therian.gif

Well, that's all for my rate. As you can see, your team is less ice weak now, and you now have some priority to handle frailer offensive pokemon as well as easing revenge killing. I hope this helped you out, and good luck in the future!





 
Hey Bimu cool Mega Altaria team. Lets see what we got here and what we can make better. It looks like a solid team right off the bat, so this should be fun. Lets get on shall we :)

Jolly
altaria.png
> Adamant
altaria.png


Adamant Mega Altaria hits like a truck, especially after a single DD, but lacks the Speed of Jolly Mega Altaria. After a single DD, Jolly Mega Altaria hits a very important Speed benchmark of 426, allowing it to outspeed Mega Lopunny, Mega Manetric and Scarfed users with >79 Base Speed, including Heatran (whose Scarfed days are numbered but you want to be sure). Most importantly, it allows Mega Altaria to outspeed Mega Lopunny, who can hit it with either a return or an Ice-Punch. The extra damage is nice, but outspeeding one of it's checks is a lot better imo.

Stallbreaker
heatran.png
> SpDef
heatran.png


Specially defensive Heatran just isn't as viable as it once was nowadays. With threats like Keldeo and Landorus-T running amok, Heatran can find itself useless against those threats. Instead of using it as a Special Wall, I think you should opt for a stallbreaker Heatran. Stallbreaker Heatran is able to handle Pokemon like Ferrothorn and Skarmory, two of the most common Mega Altaria checks. It also increases your odds against stall teams, which have become more prevalent with the addition of Mega Sableye. Heatran is also able to handle the ever-popular Mega Scizor.

clefable.png
>
celebi.png


Celebi seems to have no real use on your team, so thats why I would suggest changing it out for something better, like Clefable. Clefable is currently one of the best Pokemon in OU, and for good reason too. It the best current user and abuser of CM around. Clefable allows you to have a second win-condition should Mega Altaria faint, and also changes the dynamic of your team from a regular offensive one to a almost TypeSpam team. FairySpam partnered with Heatran is very hard to switch-in to, as Fairy-Type attacks hit Pokemon that Heatran doesn't like, and Fire-Type attacks hit Steels that switch-in to the Fairy Type attacks. Clefable also provides you with Thunder Wave support for Speed control.

TankChomp
garchomp.png
> Defensive
landorus-therian.png


This next suggestion may seem a little off at first, but I can and will justify it. Right now, Landorus-T's job on your team is to be able to switch-in to attacks that Mega Altaria doesn't like, as well as set up Stealth Rocks. Usually, I opt for Landorus-T over TankChomp, but your team is an exception. With your lack of a way to deal with set-up Pokemon, Garchomp provides support in Dragon Tail. Combined with a Rocky Helment and Rough Skin, Garchomp also punishes Physical attackers for about 27% of their health when they make contact with it, allowing you to handle priority attackers. Garchomp is also faster than defensive Landorus-T, allowing it to hit Pokemon for damage before taking some.

I like Excadrill on your team, but with the next change you may want to change it out for something else. Please just PM me or ask if you would like a different option instead of Excadrill, I'd be happy to help :)

Scarf
keldeo-resolute.png
> Specs
keldeo-resolute.png


This change may seem a little strange as well, but I can explain why in a bit. Specs Keldeo is no doubt a great Pokemon to use, hitting every Pokemon in the tier hard. However, for your team, faster threats like Weavile, Scarf Jirachi and Gengar give your team headaches, especially with the changes I've suggested. The way to compensate for that is to have Scarf Keldeo. Scarf Keldeo outspeeds Weavile, Gengar, Scarf Jirachi, Tornadus-T, Scarf Landorus, basically every Pokemon that give your team a headache (except Excadrill in the sand). Scarf Keldeo is able to overcome its own counters as well, and provides invaluable support for your team as well.

Check out the recommended sets below, I also changed some movesets as well :) Feel free to reply or PM me if you have any questions. Overall, your team is very solid by itself, but I am confident that my suggestions will allow you to make it past 1613 on the ladder :)

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Magma Storm / Lava Plume
- Earth Power

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Stone Edge

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword

**Also, next time, its good to provide proof of your peak just in case someone questions it. A picture of your name on the ladder works well, but I'm pretty sure everyone believes you made it to 1600 with this team :)


To counter these, I'd suggest running an Unaware Clefable set over your Celebi.

In response to this, Unaware Clefable is garbage imo and should never be run over Magic Guard. Even on full stall teams like SovereignC2 said, it shouldn't be run. Magic Guard is one of the best defensive abilities in the game, so why not run it? Immunity to hazards and Toxic make Clefable the god it currently is. Pokemon like Quagsire do the whole "ignore stat changes" thing better than Clefable.

Though to your credit I do also suggest changing Celebi for Clefable.
 
Last edited:
Millionsunz thanks a bunch for your suggestions. I tried and still trying all of them however I think the team is still suffering because of the Excadrill. I tried a bulky set and that was also pretty bad. I am not really sure which direction to go in terms of replacing the Excadrill. I considered Zapdos but that just adds another ice weakness. I also tried Skarmory with no luck. I would really appreciate your input.
 
Millionsunz thanks a bunch for your suggestions. I tried and still trying all of them however I think the team is still suffering because of the Excadrill. I tried a bulky set and that was also pretty bad. I am not really sure which direction to go in terms of replacing the Excadrill. I considered Zapdos but that just adds another ice weakness. I also tried Skarmory with no luck. I would really appreciate your input.

If you would like to change Excadrill out for something, I would recommend Starmie. Starmie is able to spam Scald, hit Pokemon like Mega Venusaur and Amoonguss who can switch-in to Mega Altaria, and spin away hazards.

Starmie @ Leftovers
Ability: Natural Cure / Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock / Psychic
- Recover
- Rapid Spin

Natural Cure can be used to act as a status absorber, while Analytic has the potential for Starmie to have a more offensive role on your team.
 
Back
Top