SM Ubers Cottonee lvl. 1 Hyper Offense (#2 Uber Ladder; Peak: 1920)

Hey guys,

As requested by some of you i will publish how to actually pull off some meme strategies. (some would call it fun or troll).
Here comes the second Team Idea:

Hyper Offense: [ Sucide Lead -> Wallbreaker -> Sweeper ]

Proove that i was #2 with this meme :

Replay 1 Replay 2 Replay3

Have Fun trying to use this on your own :-)

Best Regards

:pikuh:



1) The Team

1530540617982.png



2) The Game Plan

Hyper Offense is in my opinion the strongest and easiest variant to play.
My Team heavily relies on the surprise factor as a second element.
Arceus Water is in my opinion the best Wallbreaker when your opponent do not concider Hydro Z.

1) Lead with Mew; Prevent Rocks and Setup Rocks
2) Set up cm with arceus water -> killl groudon/necrozma with Arceus Water
3) Sweep with Xern/Kyogre

Ditto/Def Xern form a defensive core;
Cottonee can stop Arceus CM or Salamence to set up and sweep with encore (Ditto has problems agains those; Mence depending on happiness Return/Frust)

3) Weakness:

I was Rank 2 with this and won 5 out of 6 room tours i played in May 2018
[I lost a game to My Thunder in the finals of my third tour to a toxic spikes scolepide;
He made one of the cooles moves ever roaring my Xern out with his arceus Dark on the setup turn]
cheated a little in the final of my 6th tour where we met again. I used my pikachu team to win]

Pikachu
1530543754128.png

Hydro Cannon 6.848% Waterium Z 10.640% Cottonee +1.746%
https://www.smogon.com/stats/2018-05/moveset/gen7ubers-1760.txt
Effort in adaption :

You need to adapt the team by changing cottonee and mew to different pokemon. If you want to have similar success keep in mind their roles when doing so.
My favorite adaption is to use Gothitelle/Dugtrio like in this REPLAY


4) Description for Each Pokemon

Arceus Water :

Best Wallbreaker in the Uber Tier. Kills any relevant pokemon at +1 in a 1on1 which is not trapped by gothitelle.
Calcs:

Important Calcs: (Your opponent will usually switch into those)
Necrozma offense: +1 252+ SpA Arceus-Water Hydro Cannon vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 354-417 (105.6 - 124.4%) -- guaranteed OHKO
Necrozma Ultra: +1 252+ SpA Arceus-Water Ice Beam vs. 0 HP / 0 SpD Necrozma-Ultra: 314-370 (93.7 - 110.4%) -- 62.5% chance to OHKO
Necrozma Defense: +1 252+ SpA Arceus-Water Hydro Vortex (200 BP) vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 345-406 (86.6 - 102%) -- 12.5% chance to OHKO
Groudon: +1 252+ SpA Arceus-Water Earth Power vs. 248 HP / 252+ SpD Groudon-Primal: 236-278 (58.5 - 68.9%) -- guaranteed 2HKO
Groudon pure Offense: +1 252+ SpA Arceus-Water Earth Power vs. 0 HP / 0 SpD Groudon-Primal: 334-394 (97.9 - 115.5%) -- 87.5% chance to OHKO
Kyogre: +2 252+ SpA Arceus-Water Hydro Vortex (200 BP) vs. 32 HP / 0 SpD Kyogre-Primal in Heavy Rain: 336-396 (96.2 - 113.4%) -- 75% chance to OHKO
Kyogre: 200+ SpA Kyogre-Primal Thunder vs. +2 44 HP / 4 SpD Arceus-Water: 140-166 (35.7 - 42.3%) -- guaranteed 3HKO

Good to Know
Xerneas: +1 252+ SpA Arceus-Water Hydro Vortex (200 BP) vs. 72 HP / 100 SpD Xerneas: 466-549 (113.3 - 133.5%) -- guaranteed OHKO
Zygarde: +1 252+ SpA Arceus-Water Ice Beam vs. 252 HP / 0 SpD Zygarde-Complete: 636-752 (100 - 118.2%) -- guaranteed OHKO
Yveltal: +1 252+ SpA Arceus-Water Hydro Cannon vs. 0 HP / 0- SpD Yveltal: 433-510 (110.1 - 129.7%) -- guaranteed OHKO
Arceus: +1 252+ SpA Arceus-Water Hydro Vortex (200 BP) vs. 252 HP / 0 SpD Arceus-Fairy: 433-511 (97.5 - 115%) -- 87.5% chance to OHKO
Ho-oH: +1 252+ SpA Arceus-Water Hydro Cannon vs. 104 HP / 0 SpD Ho-Oh: 524-618 (138.2 - 163%) -- guaranteed OHKO
Salamence: +1 252+ SpA Arceus-Water Ice Beam vs. 44 HP / 0 SpD Salamence-Mega: 668-788 (195.3 - 230.4%) -- guaranteed OHKO
Marshadow: 252+ SpA Arceus-Water Hydro Cannon vs. 0 HP / 0 SpD Marshadow: 279-328 (86.9 - 102.1%) -- 75% chance to OHKO (after Life Orb)

Xerneas

Standard Smogon Set except instead of Z-Geomancy it uses reflect and regular geo.
Checks Marshadow/Salamence/Ekiller/Groudon defensively
Sweeps after Necrozma is gone

Kyogre

The Boss as soon as Groudon is gone. Fast Water Spout in rain at full hp. Used heavily in past generations so no need to show the actualy calcs.

Cottonee

Role: 1) Can switch into Arceus Formes/Salamence and press encore.
2) Endeavor Trap: Switch arceus water to xern on yveltal/mence then double from xern to cottonee expecting your opponent to go necrozma.
If your opponent has no Ghost type 1 pokemon will go down to 5% and probably be killed after seed;
3) Kill 1 pokemon and generate a setup turn: Seed -> Subs 7 times ; Sub -> Encore


Mew

Same as DPP Mew
A rly old Set with some adjustments:
Endeavor instead of explosion.

(Use your own creative sucide lead)

Ditto

Stops your opponent from setting up and sweeping you. Has the widest range of pokemon it stops.
(Best option when both players have rocks up else sash marshadow is stronger)
1) Necrozma Dusk
2) Necrozma Ultra
3) Xerneas
4) Salamence (with the right Happieness)
5) Groudon
6) E-Killer
7) Lunala
8) Blaziken
9) Zygarde (faster dragon tail)
Can also copy your opponents Kyogre to sweep.

Missed Synergies:

1) Cottonee lvl 1 can subs 5 times, in combination with a paralysed pokemon on the other site this generates free turns.
(It has 11 health on -iv and subs cost 2)

2) Ditto is cool in combination with swagger/flatter; since if your opponent manages to kill you after confusion you have a setup pokemon.

3) Magic Coat on Arceus Water instead of Ice beam can function as a sucide lead on its own

I rly want to use those but i did not find a good way; I need your help with this so please post some suggestions :-)
 
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Hey, the pokepas.te is the pikachu team, and since this isn't your last rmt, I'd assume that was a mistake. Can you change it?
 
ya sure, just forgot to change the link, now it shows the correct team

thank you very much for the hint :-)
 
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