Could someone rate my team? :)

Hello this is my first ever team and i'd like someone to rate it before i go through all the trouble of making it.

I have some replays to show the team in action both losses and wins to see the team from both sides:
Wins:
http://replay.pokemonshowdown.com/ou-112170961
http://replay.pokemonshowdown.com/ou-112180863
http://replay.pokemonshowdown.com/ou-112184206
http://replay.pokemonshowdown.com/ou-113226097
Losses:
http://replay.pokemonshowdown.com/ou-112217903
I'm trying to get more losses but it's harder than i thought it'd be..

Mega-Garchomp-399591869


Mega Garchomp @ Garchompite
Rough Skin (Normal Garchomp)
Adamant Nature 4hp , 252 Atk , 252 Spe
Dragon Claw
Earthquake
Stone Edge
Fire Fang

Mega Garchomp is the center of my team and anyone who rates this team please keep in mind that i am NOT willing to replace him for something else. Mega Garchomp is the sweeper and PowerHouse of my team. Now my main problem with him is that quite alot of pokemon outspeed him this is why i thought Tyranitar would be a GREAT teammate. My main problem with this set is if i don't manage to cripple their team i'm screwed against something like a Salamence or Greninja (actually this guy will fuck my day up most of the time so i don't see point in staying in).

Galvantula-179395296


Galvantula Focus sash
Compound Eyes
Timid Nature 252 Sp Atk , 4 Sp Def , 252 Spe
Thunder
Volt Switch
Bug Buzz
Sticky Web

Galvantula's main task is to cripple their team speed wise that leaves two moves that i thought were important : Thunder Wave and Sticky Web. Focus sash, Why? Because i dont want my main ally in letting Garchomp outspeed their team to die in one swift strike by about anything. This is also why i included Volt switch to switch out of things get to hot (unless he doesn't outspeed the opponents pokemon on the field).

Tyranitar-v-3-210110986


Tyranitar @ Focus Sash
Sand Stream
Hasty Nature 4Atk, 252 Sp Atk, 252 Spe
Stealth Rock
Crunch
Earth Power
Ice Beam

Tyraniar's role is pretty vital he is the ONLY member on my team that can put up Entry Hazards and Weather support for Garchomp. The reason i chose Sp Atk Tyranitar is because it's not quite common and people might switch in the wrong wall and take more damage than they want to. (I'm not sure about wether this is a good idea or not so feed back on this would be even more Appreciated) Well another topic about Tyranitar is the problem with Focus Blast (more likely every fighting type move but this one in particular) if it weren't for focus sash tyranitar would be killed on the spot and leave a big pile of dust.

080-Slowbro-358984877


Slowbro @ Leftovers
Regenerator
Bold Nature 252 HP , 252 Def , 4 Sp Atk
Flamethrower
Scald
Psychic
Slack Off

Slowbro is my physical wall the reason i think he fits well into my team is because of his resistance to about everything that would hurt Garchomp or even take him out. Now i experienced some troubles with Slowbro number one is Gengar.. freaking Gengar I see one of these things on his team i dont even dare to switch him in also the burns i'd like to put on some pokemon are barely ever applying any solution on these problems?

Blissey-228740398


Blissey @ Leftovers
Natural Cure
Calm Nature 4 hp , 252 def , 252 Sp Def
Wish
Toxic
Protect
Seismic Toss

Since i noticed Aegislash is completely useless for my team as special walling / damaging / supporting / stalling i decided to replace him by a known Piece of Fat called Blissey , She is basically my support AND Special wall protect is there to block something if i want to stall or check any threats. Toxic to cripple any pokemon i couldn't cripple with Galvantula (Hi earth types). Seismic Toss so i wont get taunt raped (Replacement moves that might do better are defenatly welcome)

Togekiss-313648297


Togekiss @ Leftovers
Serene Grace
Modest 248 HP , 28 Sp Atk , 232 Spe
Nasty Plot
Air Slash
Dazzling Gleam
Roost

Togekiss can switch into Dragon/Earth types and both cure my team / remove any hazards. Since i was catching myself never using roost and nasty plot i decided to replace them with something my team REALLY needed. I'm running air slash obviously to flinch the shit out of my opponents that i can't do much to except trying to stall it out i know that this is a temporary solution. Now im not sure about Dazzling Gleam since most of the time Garchomp already took care of the dragon problem i'd like some feed back on this move (this will probably change once i rank up more).

I noticed my team is kinda weak to fighting type moves any suggestions?
If someone could give me some feed back on this that would be great :)
 
Last edited:
If Slowbro is meant for threats that outspeed/threaten garchomp, have you considered running thunder wave over Psychic?
I will give a full rate soon enough, thats just something that stood out to me from watching replays.
 
Hello there. Some of your descriptions are a bit short of the RMT minimum (3 lines per poke). I suggest adding more before the mods lock this thread. I'll leave some of my thoughts though (hope they help lol).
  • I'd run Naughty / Lonely and a spread of 252 Atk / 4 SAtk / 252 Spd on Mega Garchomp and replace Fire Fang with Fire Blast simply to have an easier time against Skarmory.
  • The Tyranitar set is actually interesting. But that leaves you with no answer to YZard. Yes, you can take away his Sun but
    252 SpA Mega Charizard Y Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 408-480 (119.6 - 140.7%) -- guaranteed OHKO
    Your Crunch would 2HKO most of the time though. If you want to run a fast Tyranitar, ScarfTar is your man
    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stone Edge / Rock Slide
    - Crunch
    - Earthquake / Pursuit
    - Ice Punch / Fire Punch
    Pretty standard ScarfTar moveset. The choice between Stone Edge and Rock Slide is basically a toss up between power and accuracy. Crunch is the main STAB now and is your main weapon against steels too making Earthquake not as mandatory as it used to be. Ice Punch 2HKOs standard Gliscor while Pursuit traps stuff like Lati@s and Gengar. Fire Punch does a good number to Ferrothorn and Skarm.
    I'd also like to point out that Galvantula's Sash would be rendered useless by your Tyranitar's Sand especially when he's your primary offensive check to Water / Flying types.
  • Replace Togekiss' Nasty Plot with Thunder Wave if you're not going to use it.
  • I wouldn't say that Aegislash is a special wall. More of a pivot, but definitely not a pure wall. If you're looking for a slightly defensive Aegislash, run SubToxic Aegislash over Swords Dance Aegislash.
    Aegislash @ Leftovers
    Ability: Stance Change
    EVs: 240 HP / 12 Def / 252 SAtk
    Modest Nature
    - Substitute
    - Toxic
    - Shadow Ball
    - King's Shield
    EVs are enough to avoid OHKO from Adamant Lando-T's EQ. Sub on something you can force out, and start throwing Toxic or nuking stuff with Shadow Ball. This does a good job of wearing down counters to SD Aegislash like Mandibuzz and Unaware Clefable / Quagsire too I guess.
Slowbro is my Physical wall IF a threat manages to outspeed Garchomp
Don't let the appearance fool you. Mega Garchomp is outpaced by a lot of notable threats as it sits at only base 92 Speed iirc.

One thing I noticed from that replay where you lost was that you have quite a linear playstyle where in you aim to setup hazards as fast as possible. That's not entirely bad, but there will be some instances where you won't be able to get up both hazards. In that replay, there was no reason to switch in Tyranitar on Mega Heracross who have been known to carry Close Combat. I suggest you preserve those hazard setters because with the Defog buff, hazards have become easier to remove.

Hope I have helped. Good luck with your team and welcome to Smogon!
 
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"NotBruceWayne, post: 5396911, member: 210092"]Hello there. Some of your descriptions are a bit short of the RMT minimum (3 lines per poke). I suggest adding more before the mods lock this thread. I'll leave some of my thoughts though (hope they help lol).

I know i'm not the best at putting descriptions up sorry :p.
  • I'd run Naughty / Lonely and a spread of 252 Atk / 4 SAtk / 252 Spd on Mega Garchomp and replace Fire Fang with Fire Blast simply to have an easier time against Skarmory.
  • I'd also like to point out that Galvantula's Sash would be rendered useless by your Tyranitar's Sand especially when he's your primary offensive check to Water / Flying types.
  • Replace Togekiss' Nasty Plot with Thunder Wave if you're not going to use it.
  • I wouldn't say that Aegislash is a special wall. More of a pivot, but definitely not a pure wall. If you're looking for a slightly defensive Aegislash, run SubToxic Aegislash over Swords Dance Aegislash.

I made some adjustments which are as following :

Replaced Aegislash with Blissey :

Blissey @ Leftovers
Natural Cure
Calm Nature 4 hp , 252 def , 252 Sp Def
Wish
Toxic
Protect
Seismic Toss

  • I'm now running the recommended Garchomp settings with Fire Blast and Lonely nature
  • Replaced Thunder with Thunder wave on galvantula (Same concept as with nasty plot on Togekiss)
  • Replaced Nasty Plot with Heal Bell and Roost with Defog on Togekiss (i felt like i was never using roost nor nasty plot so i decided to get something to counter hazards and i gave thunder wave to galvantula)
About the Charazard Y concept what could i do to resist that since tyranitar is the only member on my team with stealth rocks so making it scarfed with only attack moves doesn't seem like a good idea any suggestions?

Thanks for the feed back i'm noticing that my entire team has a vital role now and not just 3 out of the 6. :D
 
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