Project Counter That Pokemon! [Closed]

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idk if i can have zy but here it is


Thousand Dogs (Zygarde-10%) @ Quick Claw
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Glare
- Substitute
- Outrage

252 Atk Zygarde-10% Thousand Arrows vs. 0 HP / 252 Def Plasmanta: 348-412 (133.3 - 157.8%) -- guaranteed OHKO

4 SpA Plasmanta Dazzling Gleam vs. 0 HP / 4 SpD Zygarde-10%: 168-198 (67.4 - 79.5%) -- guaranteed 2HKO

The zygarde had the OHKO possibility even with a magnet rise up. and if it doesn’t get quick claw, the it would survive a hit even if the Pokémon didn’t use magnet rise that turn
 
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idk if i can have zy but here it is


Thousand Dogs (Zygarde-10%) @ Quick Claw
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Glare
- Substitute
- Outrage

252 Atk Zygarde-10% Thousand Arrows vs. 0 HP / 252 Def Plasmanta: 348-412 (133.3 - 157.8%) -- guaranteed OHKO

4 SpA Plasmanta Dazzling Gleam vs. 0 HP / 4 SpD Zygarde-10%: 168-198 (67.4 - 79.5%) -- guaranteed 2HKO

The zygarde had the OHKO possibility even with a magnet rise up. and if it doesn’t get quick claw, the it would survive a hit even if the Pokémon didn’t use magnet rise that turn
I wouldn’t necessarily call this a counter, since Zygarde Is heavily threatened by Dazzling Gleam and can only come in on Plasmanta once if it gets hit by it and if Storm Drain activated before that, Dazzling Gleam is almost certainly an OHKO.
+1 4 SpA Plasmanta Dazzling Gleam vs. 0 HP / 4 SpD Zygarde-10%: 248-294 (99.5 - 118%) -- 93.8% chance to OHKO
Relying just on predicting a Thundebolt or Magnet Rise is not the smartest play, since even Body Press has a chance to 2hko.
252 Def Plasmanta Body Press vs. 0 HP / 0 Def Zygarde-10%: 109-129 (43.7 - 51.8%) -- 10.9% chance to 2HKO
 
Anyway here is my Zygarde Counter

Jumbao @ Leftovers
Modest Nature
Ability: Trace
EVs: 252 HP / 212 Def / 4 SpA / 40 SpD
- Moonblast
- Focus Blast / Shadow Ball
- Shore Up
- Wish

Bulky Bao can serve as a great check to different offensive threats depending on investment and providing wish support to the team, while not being passive.
This set is designed to make Urshifu sad (look out for poison jab though.)
Zygarde cannot touch it and while paralysis can be annoying, trace gives Bao a chance to get rid of it, if the opposing team runs a Blissey or Kerfluffle.
Moonblast works as a STAB, Focus Blast threatens Steels and Shore up let’s it stay healthy.
Shadow ball can be run to not be entirely useless against Aegislash or Glowking and let’s it serve as a soft check to non Specs Spectrier.

252 Atk Zygarde-10% Thousand Arrows vs. 252 HP / 212 Def Jumbao: 51-60 (13.1 - 15.4%) -- possibly the worst move ever

4+ SpA Jumbao Moonblast vs. 0 HP / 4 SpD Zygarde-10%: 308-366 (123.6 - 146.9%) -- guaranteed OHKO
 

MrPanda

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I wouldn’t necessarily call this a counter, since Zygarde Is heavily threatened by Dazzling Gleam and can only come in on Plasmanta once if it gets hit by it and if Storm Drain activated before that, Dazzling Gleam is almost certainly an OHKO.
+1 4 SpA Plasmanta Dazzling Gleam vs. 0 HP / 4 SpD Zygarde-10%: 248-294 (99.5 - 118%) -- 93.8% chance to OHKO
Relying just on predicting a Thundebolt or Magnet Rise is not the smartest play, since even Body Press has a chance to 2hko.
252 Def Plasmanta Body Press vs. 0 HP / 0 Def Zygarde-10%: 109-129 (43.7 - 51.8%) -- 10.9% chance to 2HKO
I really don't think that Plasm getting a Storm Drain boost is worth to take on account as it's a very specific scenario. On the other side, Zydog outspeeds it and always OHKOes it. Even if Zygarde can't come into Plasmanta repeatedly, it still can switch into and beat it anyway. So, I don't see any problem here. But now, let's go ahead:

:ss/pyroak:
Pyroak @ Heavy-Duty Boots
Bold Nature
Ability: Battle Armor
EVs: 252 HP / 252 Def / 4 SpD
- Stealth Rock
- Lava Plume
- Toxic
- Synthesis

4+ SpA Jumbao Moonblast vs. 252 HP / 4 SpD Pyroak: 74-87 (16.6 - 19.5%) -- guaranteed 6HKO
4+ SpA Jumbao Focus Blast vs. 252 HP / 4 SpD Pyroak: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO
4+ SpA Jumbao Shadow Ball vs. 252 HP / 4 SpD Pyroak: 83-98 (18.6 - 22%) -- possible 5HKO

0 SpA Pyroak Lava Plume vs. 252 HP / 40 SpD Jumbao: 152-182 (39.1 - 46.9%) -- guaranteed 3HKO after Leftovers recovery

Pyroak can Toxic Jumbao and wear it down with poison + Lava Plume damage, while keeping itself healthy thanks to Synthesis. In return, Jumbao can just 4HKO it at the best.
 
:sm/heatran:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

GOATED. Heatran cant be touched by that Pyroak set, and Heatran can trap it, taunt it, and set up rocks.

252+ SpA Heatran Magma Storm vs. 248 HP / 8 SpD Pyroak: 195-229 (44 - 51.6%) -- 69.5% chance to 2HKO after Leftovers recovery and trapping damage.

(calcs dont matter as it will always win)
 
Salamence (M) @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 184 SpD / 72 Spe
Jolly Nature
- Earthquake
- Iron Tail
- Outrage
- Shadow Claw

Strategy
So here is what we know: Heatran will use Stealth Rock or Taunt on the switch, because it was most likely that the opponent would switch in with a flying type, which would be immune to Earth Power. Some of the highly used Flying Type Pokemon in this tier include things like Cawmodore or Corvinight so it is possible that Heatran would use Magma Storm. Note that Stealth Rock is done right after Salamence switches in, so it doesn't do anything to Salamence. Taunt won't do anything because Salamence doesn't use Status moves. Salamence will switch in, tank, and use Earthquake (which is x4 to Heatran).

Calculations for Salamence
  • 252 Atk Salamence Earthquake vs. 0 HP / 0 Def Heatran: 428-504 (132.5 - 156%) -- guaranteed OHKO
Calculations for Heatran
  • 252 SpA Heatran Magma Storm vs. 0 HP / 184 SpD Assault Vest Salamence: 54-63 (16.3 - 19%) -- 94.2% chance to 3HKO after Stealth Rock and trapping damage
Notes
The Speed EVs allow me to outspeed Heatran with a Jolly Nature. I dumped as much as I could into Attack, and then the rest in Special Defense to ensure I survive Heatran (which I ended up doing anyway). I have Assault Vest to tank Special attacks like Ice Beam, and Intimidate to ward off physical sweepers that know that I am going to tank special attacks. It has a male gender so that you all have the option of using Attract and whatnot (if it is even allowed, I only put this here because a set that uses Attract would be absolutely amazing to see in Gen 8 CAP). The rest of the moves make it hard for everyone else to counter me. By the way, this is a viable set it checks quite a few Pokemon.
 

MrPanda

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Celesteela @ Leftovers
Sassy Nature
Ability: Beast Boost
EVs: 248 HP / 180 Def / 80 SpD
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

252 Atk Salamence Iron Tail vs. 248 HP / 180 Def Celesteela: 46-55 (11.5 - 13.8%) -- possibly the worst move ever
252 Atk Salamence Outrage vs. 248 HP / 180 Def Celesteela: 83-98 (20.9 - 24.6%) -- possible 6HKO after Leftovers recovery
252 Atk Salamence Shadow Claw vs. 248 HP / 180 Def Celesteela: 65-77 (16.3 - 19.3%) -- possible 8HKO after Leftovers recovery

0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Salamence: 157-186 (47.4 - 56.1%) -- 82.4% chance to 2HKO

Nothing special, just Steela doing Steela things. You can go for direct damage with Heavy Slam or just play around with Protect + Leech Seed.
 
Krilowatt @ Life Orb
Timid Nature
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
- Thunderbolt
- Volt Switch
- Surf
- Ice Beam

Standard Kril. Does what it always does. Probably sad that Phero s gone but still good.
It walls all of Steelas attacks and magic guard blocks leech seed, while Tbolt is a clean 2HKO.

0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Krilowatt: 42-49 (9.4 - 11%) -- possibly the worst move ever
0 SpA Celesteela Flamethrower vs. 0 HP / 4 SpD Krilowatt: 44-52 (9.9 - 11.7%) -- possible 9HKO

252 SpA Life Orb Krilowatt Thunderbolt vs. 248 HP / 80+ SpD Celesteela: 237-281 (59.6 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
 

MrPanda

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Rillaboom @ Life Orb
Adamant Nature
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

252 SpA Life Orb Krilowatt Ice Beam vs. 0 HP / 0 SpD Rillaboom: 252-299 (73.9 - 87.6%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 0 Def Krilowatt in Grassy Terrain: 533-632 (120.3 - 142.6%) -- guaranteed OHKO

Simple and easy. Not much to say here.
 
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Tomohawk @ Rocky Helmet
Bold Nature
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
- Hurricane
- Aura Sphere
- Roost
- Rapid Spin

Physically defensive Tomohawk, most run speed but this focuses primarily on checking physical attackers in general. It has intimidate as its ability to help lower rillaboom’s attack so it does little to no damage to it when stayed in. With its attack lowered, grassy glide for example, will go from a 5HKO attack to a 7HKO because of intimidate.

252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Tomohawk in Grassy Terrain: 79-94 (19 - 22.7%) -- possible 5HKO

-1 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Tomohawk in Grassy Terrain: 53-62 (12.8 - 14.9%) -- possible 7HKO

0 SpA Tomohawk Hurricane vs. 0 HP / 0 SpD Rillaboom: 356-422 (104.3 - 123.7%) -- guaranteed OHKO
 

Rabia

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GP & NU Leader
:ss/zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 144 Def / 72 SpA / 40 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Heat Wave
- Roost

Tomohawk can't do anything against Zapdos and is an insane momentum sink to its Volt Switch. It's also pretty inconvenient for Tomohawk that common Volt Switch deterrents lose to Zapdos's coverage.
 
:bw/cyclohm:

Cyclohm @ Rocky Helmet
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Discharge
- Flamethrower
- Toxic
- Slack Off

The long and short of it is Cyclohm comes in, does Toxic and can stall Zapdos until it's forced to switch. Cyclohm can threaten the switch-in with the fear of Paralysis through Discharge, or Toxic again.
Cyclohm supports the squad by acting as a strong physical wall, capable of punishing U-Turns with Static, and tanking strong Physical attackers.


0 SpA Cyclohm Discharge vs. 252 HP / 0 SpD Zapdos: 103-123 (26.8 - 32%) -- 35.9% chance to 4HKO after Leftovers recovery

76 SpA Zapdos Hurricane vs. 252 HP / 4 SpD Cyclohm: 102-120 (24.2 - 28.5%) -- guaranteed 4HKO after Stealth Rock
 
Nidoking @ Life Orb
Timid Nature
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
- Earth Power
- Sludge Wave
- Fire Blast
- Thunderbolt

Cyclohm can only hit Nido with flamethrower and while that does solid damage, Nidoking demolishes Cyclohm in one hit and can 2hko practically anything that might want to switch in depending on its coverage, leaving Cyclohm pinned down.
Nido should always carry both stabs, since they complement each other extremely well and have enormous power against anything that doesn’t resist them.
Other than in OU Fire Blast should take the 3rd Spot, since It’s the Best option to hit both Libra and Flying types that resist both STABs.
Focus Punch is an option that can nail down Libra, as well as Blissey and should be run with Sub in the fourth slot unless you like to gamble.
The other moves in the fourth slot are pretty customizable, but with Fire Blast, Thunderbolt is the best option as it gives additional coverage for several important flying types and helps against Slowking.


252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Cyclohm: 499-588 (118.8 - 140%) -- guaranteed OHKO

0 SpA Cyclohm Flamethrower vs. 0 HP / 4 SpD Nidoking: 90-107 (29.7 - 35.3%) -- 20.9% chance to 3HKO
 
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MrPanda

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:ss/colossoil:
Colossoil @ Flame Orb
Jolly Nature
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake
- Knock Off
- Facade
- Sucker Punch

252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 4 SpD Colossoil: 243-289 (59.7 - 71%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 0 HP / 4 SpD Colossoil: 129-152 (31.6 - 37.3%) -- 83.7% chance to 3HKO
252 SpA Life Orb Sheer Force Nidoking Fire Blast vs. 0 HP / 4 SpD Colossoil: 199-234 (48.8 - 57.4%) -- 94.9% chance to 2HKO

252 Atk Colossoil Earthquake vs. 0 HP / 0 Def Nidoking: 390-458 (128.7 - 151.1%) -- guaranteed OHKO

Colossoil comes into Nidoking and wrecks it with Earthquake. Knock Off is its main Dark-type STAB move and provides it with some utility. Sucker Punch is a secondary STAB move option and makes up for its middling Speed. Flame Orb + Guts is a great combo to boost Colo power and increase its wallbreaking potential, especially when combined with Facade. However, if you want a safer switch-in, you can run Assault Vest over Flame Orb and put some EVs in SpD.
 
Tomohawk @ Rocky Helmet
Bold Nature
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
- Hurricane
- Aura Sphere
- Stealth Rock
- Roost

Tomo can answer any of Colos moves without major problems. Facade still hits hard, but between Rocky Helmet and Burn chip, Colo gets worn down easily, while Tomo can come in repeatedly and roost off the damage. This will bring colo into Aura Sphere Range pretty fast. Also Tomo can use the forced switches to set up Rocks.

-1 252 Atk Guts Colossoil Facade (140 BP) vs. 252 HP / 252+ Def Tomohawk: 113-133 (27.2 - 32.1%) -- guaranteed 4HKO

0 SpA Tomohawk Aura Sphere vs. 0 HP / 4 SpD Colossoil: 254-300 (62.4 - 73.7%) -- guaranteed 2HKO after burn damage
 

MrPanda

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Thundurus-Therian @ Life Orb
Timid Nature
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
- Nasty Plot
- Thunderbolt
- Psychic
- Focus Blast

0 SpA Tomohawk Aura Sphere vs. 0 HP / 0 SpD Thundurus-Therian: 59-69 (19.7 - 23%) -- possible 5HKO
0 SpA Tomohawk Hurricane vs. 0 HP / 0 SpD Thundurus-Therian: 80-95 (26.7 - 31.7%) -- guaranteed 4HKO

252 SpA Life Orb Thundurus-Therian Thunderbolt vs. 252 HP / 4 SpD Tomohawk: 499-588 (120.5 - 142%) -- guaranteed OHKO

Although it is overshadowed by other offensive Electric-types, Thundurus-T has a great offensive potential with its sky-high Sp Attack stat and vast coverage pool. Nasty Plot and Life Orb improve further its damage output, and Psychic and Focus Blast hit troublesome threats that could take on its Electric-type STAB moves.
 

shadowpea

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Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast

252 SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 0 SpD Thundurus-Therian: 319-376 (106.6 - 125.7%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-Therian Psychic vs. 0 HP / 4 SpD Dragapult: 175-207 (55.2 - 65.2%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus-Therian Thunderbolt vs. 0 HP / 4 SpD Dragapult: 131-155 (41.3 - 48.8%) -- guaranteed 3HKO

Dragapult comes in, takes 65% from Psychic on worst case scenerio (97.4% on crit lmao), and then outspeeds and OHKO with draco meteor.
 
Sylveon @ Leftovers
Calm Nature
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
- Hyper Voice
- Wish
- Yawn
- Endure
4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Dragapult: 320-378 (100.9 - 119.2%) -- guaranteed OHKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Sylveon: 99-117 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery

Dragapult does outspeed Sylveon, so it could leave, but a switch would take priority anyway.
 

shadowpea

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Tricky. Yawn + Endure is some serious high-key crap. Fortunately...

Melmetal @ Choice Band
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch

252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 0 Def Sylveon: 1180-1392 (299.4 - 353.2%) -- guaranteed OHKO
4 SpA Sylveon Hyper Voice vs. 32 HP / 0 SpD Melmetal: 50-59 (11.9 - 14%) -- possible 8HKO
If Sylveon Yawns on the switch and tries to Endure, Double Iron Bash breaks Endure on hit 1 and kills on hit 2. Sure, Melm will be asleep after this, but Sylveon will be dead.
If Sylveon attacks on the switch... lol
 
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Roost
- Scorching Sands

Pretty standard Moltres set; this one has enough Speed EVs to outspeed Modest Magearna.
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 248 HP / 200+ Def Moltres: 168-198 (43.8 - 51.6%) -- approx. 6.3% chance to 2HKO
252+ Atk Choice Band Iron Fist Melmetal Ice Punch vs. 248 HP / 200+ Def Moltres: 141-166 (36.8 - 43.3%) -- guaranteed 3HKO
252+ Atk Choice Band Iron Fist Melmetal Thunder Punch vs. 248 HP / 200+ Def Moltres: 282-332 (73.6 - 86.6%) -- guaranteed 2HKO

0 SpA Moltres Flamethrower vs. 32 HP / 0 SpD Melmetal: 336-396 (80.1 - 94.5%) -- guaranteed 2HKO
Although Moltres takes ~80% from Thunder Punch, it is faster and can use Roost to remove its Flying weakness to avoid being 2HKO'd. Each time the Melmetal hits Moltres, it has a chance to activate Flame Body, in which case Moltres would no longer need to roost against Thunder Punch. Moltres then threatens to do serious damage with Flamethrower.
 
:sm/latios:

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Aura Sphere
- Roost
- Calm Mind

0 SpA Moltres Flamethrower vs. 0 HP / 4 SpD Latios: 54-64 (17.9 - 21.2%) -- possible 5HKO

252 SpA Life Orb Latios Psychic vs. 248 HP / 0 SpD Moltres: 220-259 (57.4 - 67.6%) -- guaranteed 2HKO

Latios is can basically come in for free and get a CM boost. It also doesn't care much for the burns.
 
Miasmaw @ Heavy-Duty Boots
Jolly Nature
Ability: Neutralizing Gas
EVs: 252 Atk / 4 SpD / 252 Spe
- First Impression
- Earthquake
- Poison Jab
- Taunt

Miasmaw can come in on any of Latios moves and easily KO it, although it would be best to use it as as a revenge killer.

252 SpA Life Orb Latios Psychic vs. 0 HP / 0 SpD Miasmaw: 220-259 (70.7 - 83.2%) -- guaranteed 2HKO
252 SpA Life Orb Latios Aura Sphere vs. 0 HP / 0 SpD Miasmaw: 65-77 (20.9 - 24.7%) -- guaranteed 5HKO

252 Atk Miasmaw First Impression vs. 0 HP / 0 Def Latios: 366-432 (121.5 - 143.5%) -- guaranteed OHKO
 
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Weavile @ Choice Band
Jolly Nature
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick
252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Miasmaw: 339-400 (109 - 128.6%) -- guaranteed OHKO
 

shadowpea

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Weavile @ Choice Band
Jolly Nature
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick
252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Miasmaw: 339-400 (109 - 128.6%) -- guaranteed OHKO
This is not a counter. Miasmaw might be at its first turn in. If that is the case:
252 Atk Miasmaw First Impression vs. 0 HP / 0 Def Weavile: 432-510 (153.7 - 181.4%) -- guaranteed OHKO
 

snake

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This thread has long had problems with solutions being keyed purely to the immediate set presented, and as such has really lost a lot of its relevancy to the game as played, so I'm locking it. If you enjoyed posting in this thread and want to start a new metagame forum thread like Creative Sets or Victim of the Week, feel free to reach out to a moderator for approval!
 
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