Courir Sous La Pluie

Courir Sous La Pluie
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Courir Sous La Pluie:
This team was made around Toxicroak and turned into this rain team, that wasn't even dependent on rain, which is why it works in some cases. Anyway this team peaked at like 1364(#1) on the Mysidia server before the reset, and I had an alt or two with it in the 1300's on PO server. This team is pretty dependable and when one of the two set-up-ers get's set up, its usually over. Using my core's to switch around and rack up hazard damage then do a clean up with Toxicroak or Quagsire when their threats are removed, is usually my game plan, but I will do whatever accordingly. If you couldn't tell its a rain semi-stall type of team, and relies on safe switches and hazards, while keeping my side clear of them. Anyway, I posted this team on a few other sites, and got some decent feed back from some, and none from others and decided to take it to here, to see what you all have to say! Welcome to Courir Sous La Pluie!

Building Process
I'll keep this part short:

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I wanted to make this around a Toxicroak. This guy was cool and it was BU or SD, and I went BU since it was what I'm familiar with. This set was from my last rain team, the first team I used this guy on, which was amazing, and he won me SO many battles so I decided to make a team all about him.

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To further increase my frog's power, I added a second frog, to give him more HP per turn, making him pretty hard to stop. At this point I realized I was going to make a rain team, so I'm like alright let's do something with that.

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Now I added my beaver, my raccoon thing(you'll see later what I mean). This guy was here as a second set-up-er and answer to countless things. With a rain team it's important to stop Thunderus, and then have some more backbone to my team. For my teams that have bulk and set up pokes I usually have two of them together, not sure why but it's what I tend to do subconsciously.

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Part 1 of my core, Tenta, this guy takes advantage of the rain, sets up hazard, and can get my field cleared, and absorb some special attacks for the team. He begins my core, and is staple to keeping my team balanced, and working together, by removing the hazards that would hurt me so much.

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Part 2, he sets up SR, helps against set-up pokes like Quag, and gives a nice switch in to outrages, and other physical attacks. Great for stopping those heavy hitters with Counter!

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This guy was added to throw in spikes and was a good addition since rain helps his weakness to fire. This things amazing and no wonder he is in the top 5 used on almost every server.

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After a suggestion to replace Tenta, by Tox/A Hero, with this guy, I tried it out and it worked out pretty well, I still had Toxicroak to absorb Toxic Spikes, and this spot was still a reliable spinner, who would also give me a nice offensive backbone. Also this change didn't chance anything in the synergy side of the team aside adding a resist or two, which was very helpful as well.

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Tried out Latias like NWO suggested, and it worked as a status absorber but still wasn't pulling her weight, or doing much.

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I moved on to another suggestion and tried out dragonite, and tried several move sets but this made me weak to status again, and then I got an idea.

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I decided to bounce back hazards and status I could try out this guy and it was ok, but still scald burns and rotom-w were pushing me around to much.

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I changed to Celebi, and with Heal Bell and the ability to absorb status without using that, and stoping rotom-w, and gastrodon, it just seemed great and it is working like a Charm so far.

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Here we go, look at these babies, they all can use rain, but don't actually need it. This team is based off of animal crossing, a pretty cool game! I got city folk for the wii last night, but had wild world, and the first one, for a while. Anyway, these guys all work into a little core, and when used right can sit around avoiding death for a while, until one of us messes up. Imo it revolves around prediction, and when one of the players predicts on the wrong level it will be over, but that is how most teams should be, if in the hands of two good players but yeah. Onto the team:




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K.K Slider (Politoed) (M) @ LeftoversTrait: Drizzle
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Perish Song
- EncoreToxic
- Protect

The rain starter, the lead, and the DJ. K.K Slider, the guitar playing dog, who we all love. I got it ev'ed to live through a stone edge from a CB ttar, so he can come back in an extra time to set up rain, which is always helpful in disruption other weather teams. Encore and Perish song stop most set up pokes pretty well, and since he has Perish song, I named him after the singing dog lol. If it's not going to be a weather war, I will use this guy as my first go to special wall so that Tenta doesn't get to much stress put onto him. Otherwise I usually go to Tenta for special and this guy when Tenta can't take it and once their weather setter is crippled. Pretty much this guy is my utility and one of my ways to stop set up pokes. No rhyme or reason to having this besides some team support with rain. He isn't the best poke, but being only one in OU who can do drizzle, mean's he is the best at his job and irreplaceable. I have tinkered with numerous Politoed sets, and since this team wasn't heading to the offensive side, I didn't go for Specs or Scarf like I would on some teams, and I didn't really want Toxic to help kill things cause I had scald, and Toxic Spikes on the team, so I went with this set. One attack, and 3 utility moves, who work well together, by stoping set up pokes, with my favorite support move, that has been my favorite since I started using stall in gen 4, encore. This followed by Perish can stop so many things cause it gives ME the control of the game, meaning this is aggressively played stall, which is the best way to play. I can force the switches, in many ways(this just being one), and with Protect I can scout what they will do and ease the need of prediction. I can see if a pokemon is choiced, and then act accordingly and it allows for some leftovers healing, which is pretty nice on a poke who needs to have some extra HP against other weather teams who will try to get control of the weather. Here I picked Scald over Surf because I felt that burning things that switch in like Ferro would remove stress from Tentacruel when I attempt to spin it's hazards away, with it spamming power whips. As I said before the ev's let it live a Stone Edge, and everything else under that included, on the physical side, and many things on the special side where this thing shines. Designed to be as bulky as possible, since that's all it can do. If a different pokemon in OU could learn Drizzle it would probably be better, but they can't so Politoed it is!


Changes - Changed encore to toxic since I don't have Tenta anymore, and wanted some status.

Roles:
-Cripples physical attackers with Scald
-Stops set up pokes with Encore/Perish song
-Scouts with Protect
-Usually will be my Trick Fodder, unless someone else is nearly useless against a certain team
-Set's up rain
Synergy:
Electric - Quagsire, Ferrothorn, Celebi
Grass - Toxicroak, Skarmory, Ferrothorn, Celebi

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Tom Nook (Quagsire) (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Recover
- Waterfall

Quagsire, this guy is a BOSS and sells people everything they need, including a house, in animal crossing. With gen 5 he got unaware, making him that much more badass, and useful too. He is here for stopping Thundurus. Once he sets up after grass types are gone, he goes nuts and kills everything. Almost every match this guy get's critted and taken out early, but he still stands strong and does what he does the best he can! He can come in and set up along side many things and then KO them and sweep, or just force them out so they will have to set up all over again. He can take special attacks decently well, and has curse for the other side of the spectrum. This guy is getting more and more used and for good reason, people who were unaware, are learning of his ability and how good he has become. I chose curse over a stockpile set, because for me, the power this one gets would be better for the team who otherwise isn't as offensive aside from the Toxicroak. This guy is still good for most stall teams, even though he is a set up 'sweeper' which is why he is perfect for this team and how I wanted it to be. If he is at +1 he can stop Excadrill, but otherwise if it has Life Orb and Adamant I can not stop it with Quag. Anything grass will destroy him, but that's alright because I can send in Ferrothorn or Toxicroak, and set up as they are (hopefully) forced to switch out by that play. Pretty much I play this like chess, moving around until I have them in check mate, and this is my Rook, just waiting for their king to be forced to a corner where I can put them in 'check mate'. Once the one type that can stop this guy is out of the way, and I remove and scout for pokemon who can use Will-o-Wisp and Toxic, I will start to set up, and try over and over until I get a enough boosts to start taking out pokes.

Roles:
-Stop set up sweepers.
-Counter Thundurus and other electric things who otherwise would be trouble to a rain team.
Synergy:
Grass -Toxicroak, Skarmory, Ferrothorn, Celebi

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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Perish Song
- Heal Bell
- Recover

Trying out this guy to patch up my weakness to Status, Rotom, and Gastrodon, and well it's working. I can let things get status'd and when an opening comes I can just remove them, which allows me to keep everyone going more and not to make some things like Quagsire, and Toxicroak become pretty useless if they get burnt, or poisoned. I might changed Giga to Leaf Storm, so I can do more immediate damage, since Recover seems to be handling my health well. Perish Song helps force more switches, and stops BP chains, so I can get even more damage from forced switches from my hazards. So far this thing has been beautiful and works a lot better than any of the other thing's that I've tried out, not saying they were bad. Xatu was ok at stopping status, and whatnot but just adding another weakness to Rotom-W which I've seen so much today(and everyday but a lot more than usual on PO serv) so I figured Celebi might work out. The rain helps her with the Fire weakness too, even though I have two pokes who I can go to for that, but the fact its cut helps take pressure off of them! I just took this out of my box, and might need a new EV spread but so far this one isn't doing bad.

Roles:
-Stop common anti rain threats like Gastro and Rotom-W
-Absorb status and cure my team of it
-Provide Perish Song support that keeps momentum on my side.

Synergy:
Dark -Ferrothorn, Skarmory, Toxicroak
Ghost - Ferrothorn, Skarmory
Bug - Skarmory, Toxicroak
Flying - Skarmory
Fire - Politoed, Quagsire
Ice - Politoed
Poison - Ferrothorn, Skamory, Toxicroak

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Mayor (Toxicroak) (M) @ Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch

Meet the Mayor, the main guy from this team. Once he is set up it's GG, when he has a few boosts and substitute, he is near unstopable, being able to stop ghosts with Sucker Punch, and proper prediction of course. 12 speed so I can stop 0 invested, Rotom's and the like. The rest into attack and bulk. This guy worked a lot better than I ever expected and I'm so glad I made this team around him. I had another team that was more balanced focusing on him and Tornadus I played around with that peaked #1 on French times ladder, so I knew how amazing this guy would be which was what made me make this team, cause I wanted a different team that was less rain dependent but would still work. If I can remove most physical walls, and ghosts, this thing won't be stopped and even if they have a few walls left, I can hit them over and over until they faint. If I can outset up against gliscor I can even beat them sometimes. The star of the show, and the Mayor of my town. I try to keep this guy hidden until the end and then go for the sweep. Pretty much as I said before this guy is the main guy, who I made this team around, and he is amazing. Only having two weaknesses who my steel duo can cover for, is pretty nice, and when he's got a few Bulk Up's he can just use Sucker Punch to kill Psychic types who try to come in and KO him. If they are going to use a water attack like Scald and try to burn someone I can always come to this guy who is immune to water, and also toxic which is helpful for switching in, to prevent scald burns, or toxics from getting to Quagsire. This guy can come in on Quagsire's grass problems and find his way to set up, which is one step closer to the 'check mate' I mentioned when talking of Quagsire. The fact that one of my set up-ers can cover the other ones weakness is what makes them work together, as I might be able to start a sweep with Quagsire, then get stoped by Ferro, but finish what Quag started with this guy after a few bulk ups. Pretty much he ain't named Mayor for nothing!

Roles:
-Remove toxic spikes if Tentacruel cant.
-Revenge kill with Sucker Punch
-Being a win condition because he is a reliable set up sweeper
-Late game sweep/clean up
Synergy:
Ground - Skarmory, Celebi
Psychic - Skarmory, Ferrothorn, Starmie, Celebi

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Blathers (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- CounterBrave Bird
- Roost
- Whirlwind

Blathers this guy just talks non stop and is like half owl, half metal bird. My main physical wall, and go to guy for outraging dragons. He set's up SR, phases, and can get some KO's with counter. My first of two steels, and this guy usually isn't used as much as the rest of the team members, but is always there for stopping things like Excadrill, and even Taunt Gliscor is stoped because at +6 Ice Fang can't 2HKO, while counter will be a 2HKO in return to him. I send him in and try to set up rocks then phase and only send him out when I need to take a physical hit. I maxed out my defense cause he is my first go to guy for physical things, and I have a few other pokes for special hits. No need for speed because two of his moves are negative priority. This guy is my ONLY ground resist/immunity so he is important for keeping Tentacruel and Toxicroak alive. Why no Brave Bird or anything you're thinking? Well I found Counter to work a lot better, and it's usually unexpected, so I can save myeslf alot and get some KO's from it. Brelooms Mach Punch at +2 does about 44% to me and just misses the KO, so I was thinking on removing some defense so I could make it so that it would in turn KO itself, while making me handle special attacks better, but I'm not so sure yet because I dont want to make this guy lose to other things that with 252/252 he would beat. I picked SR over Spikes for this guy because, with Ferro for spikes, he would have more reason to stay in, as with SR Ferro would be less important, and I'd have less time to try to Leech Seed, things, or Gyro Ball those really fast threats. If I had spikes on this he would be out more, and doing less, atleast in my eyes, so I went with SR so he could have a role. When this guy is out it's to set up rocks, or to spam whirlwind, which is a job enough, while Ferro has less direct jobs aside from walling things, meaning spikes would make him a more important member of the team.

Changes- Added Brave Bird over Counter to help vs fighting and grass pokes, and immediate damage.

Roles:
-Set up stealth rock for team support
-Take physical hits
-Phase to stop set up pokes, and rack up hazard damage.
Synergy:
Electric - Quagsire, Ferrothorn, Celebi
Fire - Politoed, Quagsire

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Mr. Resetti (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Protect Power Whip
- Gyro Ball

My last member, and the most bad ass. When you reset the game without saving he comes out and fucks with you, the most annoying thing ever. Yup that's him. He is my second go to for dragons, and a mixed wall being able to take hits from both sides of the spectrum. In rain his biggest weakness is gone, and he thrives. My final hazard setter, who spams spikes until their field is full. With Protect and Leech Seed, he can get some sort of recovery going, and also can sap away health from the opponent making my end game sweep, or their amount of switches easier, and less respectively. This guy is my go to for so many things and if he had like synthesis or recover or something he would be pretty much more OU than he already is. He helps me against most threats and other rain teams and can reliably get my spikes up. As I said before, with Spikes, this guy seems more helpful and he ends up getting in on thing's like Latios, who will use Draco Meteor, and I can then set up a spike, or try to get some health with Leech Seed, so with Spikes over SR, I can have more things to do, as I will most likely be coming in more often. I pick Gyro Ball over Power Whip cause I have Toxic Spikes and a ton of resists for water types, so I don't feel that I really need a grass move. Also being able to do so much to things like Gengar, and Lat@s is more helpful for me too. Sometimes the low PP hurts me but I try to use it sparingly once I fire off one or two, waiting for the right moments to use the other ones. I could have went with a Curse set and changed one of my other set up pokes, because that one hits hard as anything, but this was my first instinct, and my favorite Ferro set, so I went with it. Hmm, well, you've seen this guy in RMT's about 1000 times, so I wont go into it to much but yeah he is amazing and great for any team! Ferro for president!

Changes - Power Whip over Protect. Still iffy on this since the healing protect gave me was better than nothing, and was good for scouting, but then again power whip has been helping alot. Maybe with the newly added Celebi I can change back after some more testing.

Roles:
-Set up my final hazard, spikes
-Take outrages when Skarmory doesn't want to
-Does a ton of residual damage with leech seed, and iron barbs
-Takes hits from almost anything even fire, when rain is up
-Scouts with protect, which also gives some recovery
Synergy:
Fighting - Toxicroak, Celebi
Fire - Politoed, Quagsire


importable~
K.K Slider (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Perish Song
- Encore
- Protect
Tom Nook (Quagsire) (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Recover
- Waterfall
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Perish Song
- Heal Bell
- Recover
Mayor (Toxicroak) (M) @ Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch
Blathers (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Counter
- Roost
- Whirlwind
Mr. Resetti (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Protect
- Gyro Ball

past members~
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Harriet (Tentacruel) (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Protect
- Toxic Spikes
- Rapid Spin
- Surf

Harriet, the hair cutting poodle/jellyfish. Pretty much this thing is my special sponge. She spins like a champ, and sets up my toxic spikes. Pretty much this gal is part 1 of my hazard trio, and one of the most important guys(gal's) on the team. Without him I would lose to things that spam spikes, cause after a while those are what stop my stall teams when I don't have a spinner. He is one of my two who can remove toxic spikes, and he can remove them in two ways but that's aside the point. I picked surf over scald because I don't care about the burns from this guy, because I do have Toxic Spikes, and no need for burns if things go correctly, so the little extra power is helpful in taking out some pokes quicker. I have tried a bunch of sets for Tenta(outside of this team I mean) and Knock Off, Rest, Ice Beam, Magic Coat, HP Fire, and things have been there for the filler, but because of Rain Dish, I go with Protect, as it helps me heal, and can scout for sets, items and so on, defiantly one of the best moves in the game making so many things harder to take out than they used to be. By having it on a few team members I can scout teams so well, get heal back, lower the opponents with Toxic, and waste precious PP on those 8 PP moves, that are so powerful, but unreliable and that run out when you need them most. Pretty much Tentacruel is amazing, and goes great with Skarmory and Quagsire(and Chansey who I dont even have on this team but still needs to be mentioned for that amazing 4 way core!), since they can all spot eachothers weaknesses. It's always hard picking a main 'bulky water' in this case going with Jellicent, Tentacruel, or anything else, but those two the first I thought of, and I went with Tenta over Jelli because of Rapin Spin, and Toxic Spikes, at the cost of a spin blocker, but I dont know where to fit that in, and I can always keep restacking, and putting more pressure and forcing more switches by having them removed and putting them up making their spinner have more pressure, along with the ones they want to start setting up or even just switching to attack, then I get a spike up, and that leaves them debating to spin or to just play around it and wait for another, and so on, so it could work out both ways, since I have no trouble finding a second opportunity setting up my hazards, if I play smart, so Tenta would be the better choice, for me since I would need a spinner and the Toxic Spikes more than anything.

Roles:
-Remove hazards that would cripple my team
-Scout with Protect
-Set up Toxic Spikes
-Take special hits for the team
Synergy:
Ground - Skarmory
Electric - Quagsire, Ferrothorn
Psychic - Skarmory, Ferrothorn


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Pascal (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rapid Spin
- Thunder
- Ice Beam

This is my newest member, and as I said before was suggested by A Hero. He's the little otter that floats around and gives you stuff periodically in AC, pretty damn cool if you ask me! Still spins for me and adds a needed special attacker, who hits pretty hard even without Life Orb or Modest. This team was in dire need of a status absorb-er as well, and by running this guy with Natural Cure, the weakness to that has been patched up to some extent, but not fully since they can still spam status and get someone eventually, but whatever. Stab Hydro Pump in the rain, and 100% accurate Thunder's are amazing, and with Ice Beam there for coverage I hit a lot of things, and when they are hit, it's hard. Haven't used this guy in more than 15 games but so far I've liked what I've seen from him and although Tentacruel is missed Starmie does a great job on the team. I might want to work Recover onto the set so it can last a bit longer, but if I just go in for hit and run's and periodical spins it stays healthy enough for a while. Anyway still not set on this, so a set change, or poke change even would be cool, unless I go back to Tentacruel. Also was thinking about testing Jolteon over this so I could have a scout, by means of specs Volt Switch, what do you guys think about that?

Roles:
-Be my main status absorb-er
-Clear the field of hazards
-Be my specially offensive backbone

Latias&Dragonite, who I just tested and didn't edit this so didn't do a formal write up.

That's the team, hope you enjoyed it. Pretty much I predicted a trainwreck, and it had gone decently instead, which is good. The team turned out to be fun for me, and was named the rain run in french, cause that's what it was on the team file lol. It is like noahs arch, with two(three) water, poison and steel types.(not anymore after changing Tenta to Starmie) It revolves around my hazard setting poke core, working on making an opening for one of my two set up pokes to attempt that, and when they fail, I go to the next one and usually have some success, or I lose lol. But yeah, rain is there as I said before to help Toxicroak have some better healing, and to disrupt other weathers. This team has nothing that takes 25%+ from SR, and has 3 toxic immunitys(and one who cures on switches), meaning that status won't plauge me unless I play poorly. The only thing aside from testing a Jolteon, that I might want to change is adding a Celebi into the team, for some more Perish Song support, and whatnot, but so far I dont see anyone I would switch, but maybe going SR on Celebi, and Spikes to Skarm, would make that work if I changed but don't think it's worth it, yet! Maybe Celebi over Starmie? Anyway rate it, test it and tell me what you guys think!


Final Glance~
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Something like a team structured around drag+mag could be very dangerous to your team. Once skarmory and ferrothorn are gone, banded dragons will pretty much rape the rest of your team. To fix this, I suggest putting shed shell on skarmory to prevent being trapped by magnezone. Magnezone can also trap your ferrothorn, but with the investments you have outrages from haxorus and dragonite will be doing a shit load. If you manage to keep skarmory at good HP this should no be a problem. Just something I noticed right off the bat, will edit and post a full rate later.
 
Hi, this is a solid Rain team. First things first, swap Stealth Rock to Ferrothorn and Spikes to Skarmory. Skarmory has much better surviveability than Ferrothorn due to its access to instant recovery. Skarmory is therefore a superior Spikestacker because it can get in on a Physical attacker and alternate between Spikes and Roost until you have enough layers. Whirlwind out anything that might be troublesome. Ferrothorn, unlike Skarmory, actually has Offensive potential, and after it has set up the hazards, can fight for you. So get the Stealth Rocks up, and immediately start attacking. That being said, you don't want Skarmory to have no Offenses whatsoever. Conkeldurr, atm, poses a huge threat to your team. If Skarmory opts to carry Brave Bird, it can Whirlwind Conk out a few times, let the Spikes damage build up, then finish with Brave Bird once Conkeldurr is weakened enough. It also gives you a way to hit Virizion, who could also pose some problems otherwise. Counter is pretty useless anyways. On Ferrothorn I suggest dropping Protect for Power Whip, because once again Ferrothorn has very underrated Offenses. Power Whip should serve you well, especially against Pokemon like Gastrodon who can wall most of your team, while taking jack shit from Gyro Ball. Speaking of Gyro Ball, drop Speed IVs to 0 to get the most mileage out of it. Since Skarmory has the physical dragons covered, you might as well go with a Sassy Nature to cover the Special Dragons better.

Currently, Rotom-W walks all over this team, being able to defeat every member of your team bar Ferrothorn one on one. Although Ferrothorn can scare Rotom-W with Power Whip, it wont enjoy taking a Will-O-Wisp either. Sun teams currently give your team some problems as well. With the discovery of Sunny Day Ninetales, Politoed can no longer reliably get up Rain, and as a result, you will often find yourself in a disadvantageous weather situation. Venusaur especially, has a field day with this team in the sun. Starmie is currently the weak link to this Defensively oriented team. You don't have any Stealth Rock weak Pokes and Toxicroak can absorb Toxic Spikes. So I suggest swapping it for a CM Refresh Latias. Mono Dragon coverage is more than enough for Latias to do its job: take on Rotom-W and sun teams. Refresh allows Latias to absorb status just as Starmie did for your team, it also allows Latias to take on opposing Stall teams. The only problem I can foresee is perhaps Specs Tornadus being problematic. However, Rotom-W and Sun teams are far more common than Tornadus.

One last minor nitpick, Toxic over Encore on Politoed. This allows Politoed to status every Pokemon in the metagame bar Heatran, who wont enjoy taking Rain boosted Scalds either.

Oh yeah, just a formatting thing. On Smogon, SpA is generally accepted to be Special Attack, SpD is Special Defense, and Spe is Speed. Spd is kinda confusing as people aren't sure if you're talking about Special Defense or Speed.

In Summary:
Skarmory and Ferrothorn swap hazards
Brave Bird>Counter on Skarmory
Power Whip>Protect on Ferrothorn
pros: Skarm and Ferro are better at setting up their new hazards, patches up Conkeldurr and Gastrodon problems
cons: Losing Protect on Ferrothorn means you can't whore Leftovers/ Leech Seed recovery

CM Refresh Latias>Starmie
pros: Much better Defensively, better Offense after a few CMs, better agains stall teams with Refresh, beats Rotom-W, acts as a Sun check
cons: Not as good immediate offense, lose Rapid Spin, makes Tornadus more problematic

Toxic>Encore on Politoed
pros: status most of the metagame
cons: none really, Encore is kinda useless

GL

Sets:
Skarmory @ Leftovers
Sturdy
Impish
252 HP / 252 Def / 4 Spe
- Spikes
- Roost
- Whirlwind
- Brave Bird

Ferrothorn @ Leftovers
Iron Barbs
Sassy
252 HP / 252 SpD / 4 Def / 0 Speed IVs
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Latias @ Leftovers
Levitate
Timid
252 HP / 252 Spe / 4 SpA
- Calm Mind
- Dragon Pulse
- Recover
- Refresh

Politoed @ Leftovers
Drizzle
Calm
252 HP / 80 Def / 176 SpD
- Scald
- Toxic
- Perish Song
- Protect
 
Hey! Really nice rain team man! I think Starmie fits really well on your team to be honest. However, I noticed your team doesn't really have a Stealth Rock weakness so maybe you don't really need Rapid Spin on your Starmie (correct me if I'm wrong). This way you could give your Starmie Recover over Rapid Spin and maybe give it a Life Orb to make it a full out sweeper. Just a suggestion.
 
Well it is a pretty standard rain team so there isnt much to say about the selection of pokes. I can say for certain that this team is very very weak to sun teams or vswitch/uturn core especially if there is a rotom with hp grass and especially those sun teams with sunny day ninetails. To solve this problem i would recommend replacing quagsire with a bulky dragonite or even a standard DDnite to handle sun sweepers.

Stone cold's dragonite set

Dragonite (F) @ Leftovers​
Trait: Multiscale
EVs: 252 HP / 80 Def / 16 SDef / 160 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Claw
- Substitute
- Roost
- Dragon Dance

Another quick fix i would make is to give skarmory bravebird over counter so doesn't become taunt bait for something like a taunt haxorus.
 
Thanks for the rates.
Thundur - I'll try out shed shell, if I see a team with Magnezone on the team preview I try to double switch more often and get Quagsire on on the double switch, but I will try it out and see how much I miss lefties.

NWO- I always keep his IV at 0 when I got gyro don't worry I just didn't mention it lol. I'll try out switching the hazards and putting BB over counter, I just find more chances to get Ferro in than Skarmory(just my playstyle I think), if I carry both on a team like this. I'll try out the ferro without protect too, but that's one of my main things I use to scout choice pokes and such when they come in and whatnot, but Power Whip seems more useful so I'll see which works out better.
Rotom-w does give me a lot of trouble and since the choice set's are getting pretty popular I can scout with protects and do the safest switch and trick fodder starmie atm, but he is pretty troublesome. I like that Latias idea and will try it out, it also helps me against some of those rain stall dragonites, provided SR clips it/it's in dragon pulse range, because they also are pretty problematic. always seem to crit + confuse on Ferro which makes it hard to keep going.
Once I removed TS and Tenta, I removed all status aside from scald burns and thunder para, so I will most likely change that to Toxic. Encore I like cause it helps me stop Reuniclus who otherwise is hard to stop.
I'll change the speed's to the way you said, but the Spe I have is directly from the team's export xd.

Zelda100 - starmie does work out well, and if I don't like the Latias that I'm going to try over him I will try recover over that. I just like spin because it helps me keep the field in my favor against other spike stackers, so that Ferro and Quag can switch more freely because the residual really wracks up on them when I do repeated switching.

justpeachy - well taunt doesn't stop counter since it's technically an attack move, but I think after all of the suggestions saying to change it I'll give it a spin. if the new latias isn't good enough for stopping sun, I will deff try out the dragonite it quag/latias's place.

thank's again everyone for rating.
 
updated OP with the newest member and some updates on the whole thing. Also I've became weak to skarmory, any suggestions on who to change to patch this up? Also SubGengar is a pain >_<
 
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