1st things first this team is WHACCCK but it's fun and I'm looking for improvements for it.
I lead mew, get up a t spike, self destruct, court change with cinderace, then try to beat my opponent. It actually works sometimes, which is fun! Most of the time it fails though. Not much thought went into this team, if any thought at all. I still would appreciate tips tho.
Conkeldurr @ Life Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Drain Punch
- Mach Punch
- Earthquake
Guy reaches basically 800 Attack with life orb + guts. I find Choice band is too unreliable, but I guess it could work too. I think these 4 moves are the best for this boy, but I'm not entirely sure. This mon basically smashes everything though.
Obstagoon @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Switcheroo
- Fire Punch
He's a bit underwhelming, but without choice scarf i dont beat dragapult. Bad days man, but I have no choice. Switcheroo is good vs stall or to give a ferro or toxa or smthing like that. Other moves are obvious.
Cinderace @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- Super Fang
- Taunt
Comes in after mew, and presses court change. That's basically all he ever has to do. Super fang against tanky boys. Taunt against people who want to defog or setup.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Toxic Spikes
- Self-Destruct
- Flare Blitz
I always lead with this, depending on the matchup i click taunt or T spike. When the T spike is up, i self destruct 90% of the time. Sometimes I feel like i can get a free switch to save this boy for an actual T spike on their field after i court changed. Doesn't happen often though.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Filler mon. I have no idea what to do with the last two spots to be honest. Dragapult is just speed control mostly. He can also U turn to get in conk against stall or balance.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
- Brave Bird
- Substitute
- Bulk Up
- Roost
Best mon in the tier so why not. He can be genuinely good in the late game, also a half- decent switch in to scary mons like dragapult and exca. No defog because i want the t spike on my field.
I lead mew, get up a t spike, self destruct, court change with cinderace, then try to beat my opponent. It actually works sometimes, which is fun! Most of the time it fails though. Not much thought went into this team, if any thought at all. I still would appreciate tips tho.
Conkeldurr @ Life Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Drain Punch
- Mach Punch
- Earthquake
Guy reaches basically 800 Attack with life orb + guts. I find Choice band is too unreliable, but I guess it could work too. I think these 4 moves are the best for this boy, but I'm not entirely sure. This mon basically smashes everything though.
Obstagoon @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Switcheroo
- Fire Punch
He's a bit underwhelming, but without choice scarf i dont beat dragapult. Bad days man, but I have no choice. Switcheroo is good vs stall or to give a ferro or toxa or smthing like that. Other moves are obvious.
Cinderace @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- Super Fang
- Taunt
Comes in after mew, and presses court change. That's basically all he ever has to do. Super fang against tanky boys. Taunt against people who want to defog or setup.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Toxic Spikes
- Self-Destruct
- Flare Blitz
I always lead with this, depending on the matchup i click taunt or T spike. When the T spike is up, i self destruct 90% of the time. Sometimes I feel like i can get a free switch to save this boy for an actual T spike on their field after i court changed. Doesn't happen often though.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Filler mon. I have no idea what to do with the last two spots to be honest. Dragapult is just speed control mostly. He can also U turn to get in conk against stall or balance.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
- Brave Bird
- Substitute
- Bulk Up
- Roost
Best mon in the tier so why not. He can be genuinely good in the late game, also a half- decent switch in to scary mons like dragapult and exca. No defog because i want the t spike on my field.