Cramorant (QC 0/2)

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Theorymon

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[SET]
name: Gulp Disruption
move 1: Surf
move 2: Endure
move 3: Icy Wind
move 4: Dive / Air Slash / Superpower
item: Focus Sash
ability: Gulp Missle
nature: Naive / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Despite Cramorant's pathetic stats, its unique ability, Gulp Missle, allows it to be a potentially very disruptive Pokemon to offensive teams early game. When Cramorant is at over 50% of it's health, it will gulp up an Arroukda after using Surf or Dive, which will lower defense and deal 25% damage to a foe that attacks Cramorant. When below 50% of its health, Cramorant will instead gulp a Pikachu that deals 25% damage and paralyzes them. With these facts in mind, Cramorant works best as a lead vs offensive teams, using Surf to gulp up a projectile. Against faster threats, Cramorant will usually gulp a Pikachu, so Endure can be used so Cramorant will survive the next hit while paralyzing the foe, giving it another chance to use Surf and deal even more damage with Surf and Gulp Missle. Icy Wind acts as a deterent to Pokemon that may attempt to boost their speed against Cramorant, with Gyarados in particular being a big target. Note that most Dragon Dance Dragapult have Clear Body, which ignores Icy Wind's Speed drop. Dive is useful for punishing early uses of Dynamax, allowing Cramorant to not only gulp another projectile, but also to stall a turn of Dynamax. Air Slash with a Timid nature pairs well with Gulp Missle's paralysis for flinching, and does more damage vs Rillaboom and Fighting-types. Superpower, while fairly weak, deals plenty of damage VS. Tyranitar, and is the closest thing Cramorant has to dealing damage to Ferrothorn. Despite using Endure, Focus Sash is the prefered item for Cramorant, since it's fairly frail, and it ensures 2 uses of Gulp Missle against many offensive Pokemon thanks to paralysis.

Since Cramorant is good at threatening to paralyze and weaken offensive Pokemon before going down, Pokemon that can set up with Dynamax pair especially well with Cramorant. Good examples of this include Gyarados, Hydreigon, and Haxorus, who all have attacks that boost their offenses while Dynamaxed. Note that while Cramorant does well vs more hyper offensive teams, bulkier teams with Pokemon such as Ferrothorn, Toxapex, and Corviknight can be problematic, and defensive teams in general make Cramorant ineffective. Fire- and Electric-types pair well with Cramorant against the more bulky offensive teams for this reason, with Rotom-H in particular standing out for giving Ferrothorn, Toxapex, and Corviknight issues with one slot. Against stall teams, it's best to bench Cramorant, since it's meodiocre offenses won't cut through them.
 
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Ok I thought you were going for defensive investments for Dragon Darts. I do think just 252/252 is better than that stupid Lax set you were going for, but

252 Atk Dragapult Dragon Darts (2 hits) vs. 4 HP / 20 Def Cramorant: 126-150 (86.3 - 102.7%) -- approx. 6.3% chance to OHKO (0% chance to OHKO after accuracy)

sounds like a very reasonable benchmark to go for. Ideally you wouldn't go for leading Cramorant into Dragapult but I think this can only help in case you get put into this rough matchup.

Aside from that, I think the hype has died down on this and this is a pretty accurate. Also note that Rotom-W really screws over Cramorant, but also I think we can note that Rotom-W + Offense teams will often feel compelled to bring Rotom to beat this without being paralyzed. It's something you can take advantage of.
 
So this is sorta funny since I wrote this, but I'm actually locking this for a few reasons:

-Cramorant was one of those early game things that sorta got superceded as the metagame developed.

-While Im still willing to retest it since its ability is crazy, frankly theres way more important Pokemon to cover right now.

If anyone has any serious objections to this, post them in the analysis discussion thread or on discord please. I'll keep this locked in the forums until the weekend!
 
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