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Quality Control cramorant (qc 1/2)

Yunie

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[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Surf
move 4: Brave Bird / Hurricane
item: Heavy-Duty Boots
ability: Gulp Missile
nature: Bold
evs: 248 HP / 188 Def / 56 SpD / 16 Spe
tera type: Steel

[SET COMMENTS]

Despite its poor base stats, Cramorant shines as an entry hazard remover thanks to pressuring common entry hazard setters like Mudsdale and Palossand, a defensive typing that lets it check common foes like Arcanine, Hariyama, and Salazzle, and a unique ability that can provide constant pressure on an opposing team as well as spread status. Brave Bird synergizes well with Gulp Missile, taking advantage of its Defense drops and forcing out Pokemon like Goodra and Milotic, who would otherwise not mind staying in on Cramorant. Hurricane avoids the issue of Brave Bird dealing recoil damage and contact while also hitting Amoonguss harder, but is prone to missing due to its low accuracy and doesn't synergize well with Gulp Missile. The given EV spread allows Cramorant to avoid a 2HKO from Choice Band Paldean Tauros-F using Close Combat or Flare Blitz while outspeeding Adamant Golurk, while the rest is put into SpD to better check special threats like Tastugiri. Tera Steel is recommended to remove Cramorant's Rock and Electric weaknesses while giving it many relevant resistances to Pokemon such as Espeon and Alolan Ninetales.

Cramorant fits best on balance teams that appreciate its ability to remove entry hazards while being able to shore up its poor defenses with multiple partners, while offensive partners appreciate its ability to spread paralysis via Gulp Missile. Its biggest weakness is to Electric-types like Pawmot and Rotom-H, which struggle to come in but consistently force it out, so Grass- and Ground-types like Amoonguss and Rhydon are heavily recommended to be able to deal with them. Other Ground-types such as Sandaconda and Mudsdale can also switch into Rock-type moves such as Stone Edge from Paldean Tauros-F and opposing Rhydon as well as scout the occasional Wild Charge from Arcanine, taking some pressure off of Cramorant. In return, Cramorant can switch into Water-types like Bruxish locked into Wave Crash and Milotic, and all of them can help handle Fighting-types such as Hisuian Decidueye and Emboar.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yunie.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
hello again sayaka miki
View attachment 772670

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Surf
move 4: Brave Bird / Hurricane
item: Heavy-Duty Boots
ability: Gulp Missile
nature: Bold
evs: 248 HP / 188 Def / 56 SpD / 16 Spe
tera type: Steel

[SET COMMENTS]

Despite its poor base stats, Cramorant shines as an entry hazard remover thanks to pressuring common entry hazard setters like Mudsdale and Palossand, a defensive typing that lets it check common foes like Arcanine, Hariyama, and Salazzle, and a unique ability that can provide constant pressure on an opposing team as well as spread status. Surf and Dive can both activated Gulp Missile, but Surf is the preferred option so it can immediately use Gulp Missile and lets it care less about being burned. (Dive fucking sucks lol) Brave Bird synergizes well with Gulp Missile, taking advantage of its Defense drops and forcing out Pokemon like Goodra and Milotic, who would otherwise not mind staying in on Cramorant. Hurricane avoids the issue of Brave Bird dealing recoil damage and contact, but is prone to missing due to its low accuracy and doesn't synergize well with Gulp Missile. (Mention how its a harder hit on certain physical walls, ie Amoonguss for example.) The given EV spread allows Cramorant to avoid a 2HKO from Choice Band Paldean Tauros-F using Close Combat or Flare Blitz while outspeeding Adamant Golurk, while the rest is put into SpD to better check special threats like Tastugiri. Tera Steel is recommended to remove Cramorant's Rock and Electric weaknesses while giving it many relevant resistances to Pokemon such as Espeon and Alolan Ninetales. (tbh you could totally mention ground too here since you get those two benefits as well and get a better MU into the grounds, but you can decide on that.)

Cramorant fits best on balance teams that appreciate its ability to remove entry hazards while being able to shore up its poor defenses with multiple partners. (You could mention that these teams offensive threats also likes how Cram can just spread chip and get para spread around.) Its biggest weakness is to Electric-types like Pawmot and Rotom-H, which struggle to come in but consistently force it out, so Grass- and Ground-types like Amoonguss and Rhydon are heavily recommended to be able to deal with them. Other Ground-types such as Sandaconda and Mudsdale can also switch into Rock-type moves such as Stone Edge from Paldean Tauros-F and opposing Rhydon as well as scout the occasional Wild Charge from Arcanine and , taking some pressure off of Cramorant. In return, Cramorant can switch into Water-types like Bruxish locked into Wave Crash and Milotic, and all of them can help handle Fighting-types such as Hisuian Decidueye and Emboar.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yunie.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
1/2
uhBella.gif
 
View attachment 772670

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Surf
move 4: Brave Bird / Hurricane
item: Heavy-Duty Boots
ability: Gulp Missile
nature: Bold
evs: 248 HP / 188 Def / 56 SpD / 16 Spe
tera type: Steel

[SET COMMENTS]

Despite its poor base stats, Cramorant shines as an entry hazard remover thanks to pressuring common entry hazard setters like Mudsdale and Palossand, a defensive typing that lets it check common foes like Arcanine, Hariyama, and Salazzle(salazzle can toxic u, change), and a unique ability that can provide constant pressure on an opposing team as well as spread status. (gulp missile should be mentioned first, its cram's main thing. hell, make it its own sentence.)(in said sentence maybe go over the mechanics of gulp missile a little, ie how surf triggers it and u need to be under 50% for para chance, since ive seen confusion about it in the past. but ik thats not an anaysis's main goal, so thats optional)Brave Bird synergizes well with Gulp Missile, taking advantage of its Defense drops and forcing out Pokemon like Goodra and Milotic, who would otherwise not mind staying in on Cramorant. Hurricane avoids the issue of Brave Bird dealing recoil damage and contact while also hitting Amoonguss harder, but is prone to missing due to its low accuracy and doesn't synergize well with Gulp Missile.("doesn't synergize well" is weirdly phrased, makes it sound like the two actively make the other worse) The given EV spread allows Cramorant to avoid a 2HKO from Choice Band Paldean Tauros-F using Close Combat or Flare Blitz while outspeeding Adamant Golurk, while the rest is put into SpD to better check special threats like Tastugiri. Tera Steel is recommended to remove Cramorant's Rock and Electric weaknesses while giving it many relevant resistances to Pokemon such as Espeon and Alolan Ninetales.(also stops it from being toxiced bar salazzle)

Cramorant fits best on balance teams that appreciate its ability to remove entry hazards while being able to shore up its poor defenses with multiple partners, while offensive partners appreciate its ability to spread paralysis via Gulp Missile. (examples)Its biggest weakness is to Electric-types like Pawmot and Rotom-H, which struggle to come in but consistently force it out, so Grass- and Ground-types like Amoonguss and Rhydon (add "respectively")are heavily recommended to be able to deal with them. Other Ground-types such as Sandaconda(not relevant enough these days) and Mudsdale can also switch into Rock-type moves such as Stone Edge from Paldean Tauros-F and opposing Rhydon as well as scout the occasional Wild Charge from Arcanine, taking some pressure off of Cramorant. In return, Cramorant can switch into Water-types like Bruxish locked into Wave Crash and Milotic,(does cram win the 1v1 against milo?) and all of them (all of who?)can help handle Fighting-types such as Hisuian Decidueye and Emboar.(dark types deserve a s/o just for stopping bruxish from using psychic fang)(also something that can switch into toxic)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yunie.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2
UberSkitty-QC-2.gif
 
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