GG Crawdaunt [QC 2/2, GP 1/1]

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[SET]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Life Orb
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Speed donation, Crawdaunt transforms from a slow wallbreaker into a terrifying sweeper. Between its naturally high Attack and Adaptability, Crawdaunt is able to threaten a large portion of the metagame with its powerful STAB moves; it notably 2HKOes defensive stalwarts like Landorus-T and Corviknight. Crabhammer and Knock Off have fantastic neutral coverage with only a few relevant exceptions, namely Tapu Fini and Urshifu-R. Swords Dance capitalizes on the numerous switches Crawdaunt forces, letting it boost past even the bulkiest of walls. Aqua Jet is useful to revenge kill faster foes. Life Orb and maximum Attack investment are necessary to overwhelm bulkier Pokemon like Skarmory and Necrozma-DM, while a Jolly nature capitalizes on Crawdaunt's new Speed tier.

Crawdaunt works best on offensive teams with a fast god to receive Speed from. Mewtwo, Zamazenta-C, and Pheromosa have great speed tiers to maximize the number of Pokemon Crawdaunt outspeeds. Even a lower Speed donation from Yveltal or Rayquaza can work. Crawdaunt appreciates slow pivots like Slowbro and Landorus-T to get it on the field safely. Crawdaunt has a hard time breaking through Tapu Fini and HP-receiving physical walls, so secondary answers to these such as Nidoking and Magnezone are appreciated. Crawdaunt is frail and vulnerable to priority, especially from Rillaboom, Comfey, and Conkeldurr; therefore, reliable switch-ins such as Corviknight, Heatran, and Galarian Slowking make good teammates. Ferrothorn annoys Crawdaunt with Iron Barbs chip and can be difficult to KO without Close Combat, so an alternative answer such as Buzzwole is appreciated. Entry hazard support from teammates like Ferrothron and Skarmory helps weaken Crawdaunt's checks. Crawdaunt is crippled by both burn and paralysis from common walls such as Ferrothorn and Rotom-W; if it is not able to comfortably KO them, it is forced out.

[SET]
name: Choice Band (Speed)
move 1: Crabhammer
move 2: Knock Off
move 3: Close Combat
move 4: Aqua Jet
item: Choice Band
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Choice Band equipped and a Speed donation under its belt, Crawdaunt can punch holes in many teams. Its high Attack, Adaptability, and Choice Band give it tremendous power, letting it 2HKO all but the bulkiest of foes. Crabhammer is Crawdaunt's strongest move and breaks through many defensive stalwarts like Landorus-T, Corviknight, and Clefable. Knock Off has great neutral coverage with Crabhammer and has the added utility of removing items from switch-ins. Knock Off does lose power after the first hit, making Crabhammer a generally more reliable move. Close Combat hits Ferrothorn for significant damage, who would otherwise greatly annoy Crawdaunt once its item is removed. Aqua Jet revenge kills frail offensive threats like Tapu Koko and Zeraora as well as cleans up heavily weakened teams. Maximum Attack and Speed investments with a Jolly nature capitalize on Crawdaunt's new speed tier and threatens as many foes as possible; an Adamant nature is an option for extra power if the god's Speed tier is less desirable, but Jolly is usually preferred.

Choice Band Crawdaunt functions as a wallbreaker to open holes for teammates. Partners like Tapu Koko, Weavile, and Rillaboom enjoy the openings Crawdaunt creates and are excellent wincons to partner with Crawdaunt. Rillaboom and Tapu Koko, in particular, stand out, as they reliably beat Tapu Fini and Rotom-W, two of the walls that Crawdaunt has the hardest time breaking. Gods with good speed tiers like Zamazenta-C, Pheromosa, and Mewtwo are the best donors, as the extra Speed maximizes the number of Pokemon Crawdaunt can force out. Crawdaunt is extremely frail and appreciates slow pivots like Slowbro, Landorus-T, and Corviknight bringing it in safely. Also, since it is vulnerable to priority and faster threats like Zeraora and Rillaboom, switch-ins to these like Landorus-T and Skarmory are appreciated. Entry hazard support from Ferrothorn and Skarmory facilitates Crawdaunt's wallbreaking by wearing down switch-ins faster.

[STRATEGY COMMENTS]
Other Options
=============

Black Glasses or Mystic Water can be used on the Swords Dance set to avoid Life Orb recoil. Heavy-Duty Boots is also an option to avoid entry hazard damage, but damage amplification items are generally preferred. Liquidation is an option over Crabhammer for a perfectly accurate Water-type attack, but the extra power of Crabhammer is generally better. Dragon Dance can be used over Swords Dance, especially if Crawdaunt is receiving Speed from a slower god like Yveltal, but it is not nearly as immediately threatening as Swords Dance.

Checks and Counters
===================

**Tapu Fini**: Tapu Fini resists all of Crawdaunt's moves and can OHKO back with Moonblast.

**Priority**: Rillaboom, Comfey, and Conkeldurr all force Crawdaunt out with their priority moves. However, they cannot switch in directly without good prediction.

**Faster Pokemon**: Depending on the Speed tier Crawdaunt inherits, faster threats like Zeraora, Tapu Koko, and other Speed receivers can outspeed and comfortably OHKO Crawdaunt.

**Bulky HP Receivers**: Skarmory, Rotom-W, and Ferrothorn can all withstand Crawdaunt's attacks with donated HP and threaten to KO it back.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[beauts, 484270], [Kris, 241023]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:
add remove conjecture typo

[SET]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Life Orb
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Speed donation, Crawdaunt transforms from a slow wallbreaker into a terrifying sweeper. Between its naturally high Attack and Adaptability, Crawdaunt is able to threaten a large portion of the metagame with its powerful STAB moves, including 2HKOing defensive stalwarts like Landorus-T and Corviknight. Crabhammer and Knock Off, in addition to their high base power, have fantastic neutral coverage with only a few relevant resists, namely Tapu Fini and Urshifu-Rapid-Strike. Swords Dance capitalizes on the numerous switches a now-fast cut the fat Crawdaunt forces, which lets it to boost past resists and bulky walls threats. Aqua Jet is useful for revenge-killing faster threats. revenge kills faster threats and can also outspeed slower priority moves in a pinch. Life Orb and maximum Attack investment are necessary to overwhelm bulkier threats i don't know what to suggest but can you use a different word than "threats" each time like Skarmory and Necrozma-DM while a Jolly nature capitalizes on Crawdaunt's new Speed tier.

Crawdaunt works best on offensive teams with a fast god to receive Speed from. Mewtwo, Zamazenta-C, and Pheromosa have great speed tiers to maximize the number of threats <- different word here please Crawdaunt outspeed. You should mention how even on the base 90/100 god teams it can work as well Crawdaunt appreciates slow pivots like Slowbro and Landorus-T to get it on the field safely in favorable match ups; slow pivoting is also an especially reliable way to get a Swords Dance boost as Crawduant forces out its foe. I do not think this line is necessary Crawdaunt has a hard time breaking through Tapu Fini and HP Skarmory, so secondary answers to these like im not GP but can we use a different word than like, you use it a lot Nidoking and Magnezone are appreciated. Crawdaunt is also frail and vulnerable to priority, especially from Rillaboom, Comfey, and Conkledurr. Reliable switch-ins such as Corviknight, Heatran, and Galarian Slowking make good teammates. Ferrothorn annoys Crawdaunt with Iron Barb chip and can be difficult to KO without Close Combat, so an alternative answer such as Buzzwole is appreciated. Good but u should mention how spikes/rocks can be useful

[SET]
name: Choice Band (Speed)
move 1: Crabhammer
move 2: Knock Off
move 3: Close Combat
move 4: Aqua Jet
item: Choice Band
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Choice Band equipped and Speed donation under its belt, Crawdaunt can punch holes in many teams. Its high Attack, Adaptability, and Choice Band give it tremendous power to 2HKO all but the bulkiest switch-ins. Crabhammer is Crawdaunt's strongest move and breaks through many defensive stalwarts like Landorus-T, Corviknight, and Clefable. Knock Off has great neutral coverage with Crabhammer and has the added utility of removing items from switch-ins. Knock Off does lose power after the first hit however, making Crabhammer a generally more reliable move. Close Combat hits Ferrothorn for significant damage, who can otherwise heavily annoy Crawdaunt once its item is removed. Aqua Jet revenge kills frail offensive threats like Tapu Koko and Zeraora, as well as cleans up heavily weakened teams. Maximum Attack and Speed investments with a Jolly nature capitalize on Crawdaunt's new speed tier and threaten as many foes as possible; Adamant is an option if you want to hit harder (?) receiving speed from a slower god, but Jolly is usually preferred. I didn't really know how to phrase it but I think you should state that Adamant is more desired if you want the power, rather than it being about a slow god because not all people will care about the speed

Choice Band Crawdaunt fits best on offensive teams in need of a wallbreaker. Zamazenta-C, Pheromosa, and Mewtwo donate excellent speed and allow Crawdaunt to outspeed almost the entire unboosted metagame, letting it threaten out frail threats. Crawdaunt is extremely frail and appreciates slow pivots like Slowbro, Landorus-T, and Corviknight bringing it in safely. Also, since it is vulnerable to priority and faster threats like Zeraora and Rillaboom, switch-ins to these like Landorus-T and Skarmory are appreciated. Crawdaunt struggles to beat some bulky water-types like Tapu Fini and Rotom-W, so strong Electric- and Grass-types like Tapu Koko and Rillaboom make good teammates. Since Crawdaunt efficiently breaks down defensive cores, fast wincons like Tapu Koko, Mewtwo, and Zeraora appreciate the holes it opens in opposing teams.

I'll explain more over Discord but I think this needs to be a bit re-written. If you use CB IMO it's a set that should be paired with a solid wincon, because the purpose of CB is a wallbreaker rather than SD which is more sweeper-y. I don't really think you've explained those differences here so I think it needs to be expanded more about why you may want to use CB over SD because I feel you've kinda treated them as being very similar when their roles are more different than you've treated them here.

[STRATEGY COMMENTS]
Other Options
=============

Black Glasses or Mystic Water can be used on the Swords Dance set to avoid recoil. Liquidation is an option over Crabhammer for a perfectly accurate Water-attack, but the extra power of Liquidation is generally preferred. Dragon Dance is an option can be used, especially if receiving Speed from a slower god like Yveltal, but it is generally harder to find opportunities to set up. i view DD more as a sweeper/wincon mon rather than SD, so id maybe say that (bc the sets do different things)

Checks and Counters
===================

**Tapu Fini**: Tapu Fini resists all of Crawdaunt's common moves and can OHKO back with a Fairy-type STAB move.

**Priority**: Rillaboom, Comfey, and Conkeldurr can all force Crawdaunt out with their priority moves. However, they cannot switch in directly without good prediction.

**HP Skarmory**: HP Skarmory can take any hit from Crawdaunt and either wear it down with Rocky Helmet and hazards, or KO it with Brave Bird or Body Press. while skarm is perhaps its best check outside of fini i feel u can mention other HP walls here like rotom-wash/ferrothorn/buzzwole

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Thanks for getting this out so quickly, I'll go over it again once the edits are put in. The first set looks good but I think, as I said in my comments, the CB set needs a bit more differentiation from the SD one.
 
add remove conjecture typo



Thanks for getting this out so quickly, I'll go over it again once the edits are put in. The first set looks good but I think, as I said in my comments, the CB set needs a bit more differentiation from the SD one.
Thanks for the great feedback, ready for a re-check!
 
add remove conjecture grammar

[SET]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Life Orb
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Speed donation, Crawdaunt transforms from a slow wallbreaker into a terrifying sweeper. Between its naturally high Attack and Adaptability, Crawdaunt is able to threaten a large portion of the metagame with its powerful STAB moves, including 2HKOing defensive stalwarts like Landorus-T and Corviknight. Crabhammer and Knock Off, in addition to their high base power, i don't think this is necessary have fantastic neutral coverage with only a few relevant resists, namely Tapu Fini and Urshifu-Rapid-Strike. Swords Dance capitalizes on the numerous switches Crawdaunt forces, which lets letting it boost past resists and especially bulky walls. Aqua Jet is useful to revenge kill faster foes. Life Orb and maximum Attack investment are necessary to overwhelm bulkier Pokemon like Skarmory and Necrozma-DM while a Jolly nature capitalizes on Crawdaunt's new Speed tier.

Crawdaunt works best on offensive teams with a fast god to receive Speed from. Mewtwo, Zamazenta-C, and Pheromosa have great speed tiers to maximize the number of Pokemon Crawdaunt outspeeds. Even a slower Speed donation from Yveltal or Rayquaza can work. Crawdaunt appreciates slow pivots like Slowbro and Landorus-T to get it on the field safely in favorable match ups. Crawdaunt has a hard time breaking through Tapu Fini and HP Skarmory physical walls, so secondary answers to these such as Nidoking and Magnezone are appreciated. Crawdaunt is also frail and vulnerable to priority, especially from Rillaboom, Comfey, and Conkledurr. <- may want to make these one sentence -> Reliable switch-ins such as Corviknight, Heatran, and Galarian Slowking make good teammates. Ferrothorn annoys Crawdaunt with Iron Barb chip and can be difficult to KO without Close Combat, so an alternative answer such as Buzzwole is appreciated. <- incorporate this into the previous sentence Entry hazard support from teammates like Ferrothron and Skarmory helps weaken Crawdaunt's checks.

[SET]
name: Choice Band (Speed)
move 1: Crabhammer
move 2: Knock Off
move 3: Close Combat
move 4: Aqua Jet
item: Choice Band
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Choice Band equipped and Speed donation under its belt, Crawdaunt can punch holes in many teams. Its high Attack, Adaptability, and Choice Band give it tremendous power to 2HKO all but the bulkiest switch-ins. Crabhammer is Crawdaunt's strongest move and breaks through many defensive stalwarts like Landorus-T, Corviknight, and Clefable. Knock Off has great neutral coverage with Crabhammer and has the added utility of removing items from switch-ins. Knock Off does lose power after the first hit, making Crabhammer a generally more reliable move. Close Combat hits Ferrothorn for significant damage, who can otherwise heavily annoy Crawdaunt once its item is removed. Aqua Jet revenge kills frail offensive threats like Tapu Koko and Zeraora, as well as cleans up heavily weakened teams. Maximum Attack and Speed investments with a Jolly nature capitalize on Crawdaunt's new speed tier and threaten as many foes as possible; Adamant is an option for extra power if the god's speed tier is less desirable, but Jolly is usually preferred.

Choice Band Crawdaunt functions as a wallbreaker to open holes for teammates to win. Partners like Tapu Koko, Weavile, and Rillaboom enjoy the openings Crawdaunt creates and are excellent wincons to partner with Crawdaunt. Rillaboom and Tapu Koko in particular stand out as they reliably beat Tapu Fini and Rotom-W, two of the walls that Crawdaunt has the hardest time breaking. Gods with good speed tiers like Zamazenta-C, Pheromosa, and Mewtwo are the best donors as the extra Speed maximizes the number of Pokemon Crawdaunt can force out. Crawdaunt is extremely frail and appreciates slow pivots like Slowbro, Landorus-T, and Corviknight bringing it in safely. Also, since it is vulnerable to priority and faster threats like Zeraora and Rillaboom, switch-ins to these like Landorus-T and Skarmory are appreciated. Entry hazard support from Ferrothorn and Skarmory faciliates Crawdaunt's wallbreaking by wearing down switch-ins faster. this is very good!

[STRATEGY COMMENTS]
Other Options
=============

Black Glasses or Mystic Water can be used on the Swords Dance set to avoid recoil. maybe mention boots here Liquidation is an option over Crabhammer for a perfectly accurate Water-attack, but the extra power of Liquidation Crabhammer is generally preferred. Dragon Dance can be used, especially if receiving Speed from a slower god like Yveltal, as a powerful wincon, <- remove comma but it is generally harder to find opportunities to set up.

Checks and Counters
===================

**Tapu Fini**: Tapu Fini resists all of Crawdaunt's common moves and can OHKO back with a Fairy-type STAB move.

**Priority**: Rillaboom, Comfey, and Conkeldurr can all force Crawdaunt out with their priority moves. However, they cannot switch in directly without good prediction. <- u mentioned zera earlier, so u could include either faster threats here or make it its own section (i.e. "if receiving speed from a slower god, crawdaunt can be forced out more easily")

**Bulky HP Receivers**: Skarmory, Rotom-W, and Ferrothorn can all withstand Crawdaunt's attacks with donated HP and threaten to KO back.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[beauts, 484270], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Great work as per usual QC 1/2
 
pls check the gp standards before sending this into gp, because you have common things that can be easily fixed like "resists" instead of "Pokemon that resist its moves" etc

also id try to fit a mention about avoiding paralysis if you feel like it but paralysis is insanely rare so its not necessary

qc 2/2
 
[SET]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Life Orb
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Speed donation, Crawdaunt transforms from a slow wallbreaker into a terrifying sweeper. Between its naturally high Attack and Adaptability, Crawdaunt is able to threaten a large portion of the metagame with its powerful STAB moves, including 2HKOing; it notably 2HKOes defensive stalwarts like Landorus-T and Corviknight. Crabhammer and Knock Off have fantastic neutral coverage with only a few relevant exceptions, namely Tapu Fini and Urshifu-R. Swords Dance capitalizes on the numerous switches Crawdaunt forces, letting it boost past especially bulkyven the bulkiest of walls. Aqua Jet is useful to revenge kill faster foes. Life Orb and maximum Attack investment are necessary to overwhelm bulkier Pokemon like Skarmory and Necrozma-DM, while a Jolly nature capitalizes on Crawdaunt's new Speed tier.

Crawdaunt works best on offensive teams with a fast god to receive Speed from. Mewtwo, Zamazenta-C, and Pheromosa have great speed tiers to maximize the number of Pokemon Crawdaunt outspeeds. Even a slower Speed donation from Yveltal or Rayquaza can work. Crawdaunt appreciates slow pivots like Slowbro and Landorus-T to get it on the field safely. Crawdaunt has a hard time breaking through Tapu Fini and HP-receiving physical walls, so secondary answers to these such as Nidoking and Magnezone are appreciated. Crawdaunt is also frail and vulnerable to priority, especially from Rillaboom, Comfey, and Conkledurr; therefore, reliable switch-ins such as Corviknight, Heatran, and Galarian Slowking make good teammates. Ferrothorn annoys Crawdaunt with Iron Barbs chip and can be difficult to KO without Close Combat, so an alternative answer such as Buzzwole is appreciated. Entry hazard support from teammates like Ferrothron and Skarmory helps weaken Crawdaunt's checks. Crawdaunt is crippled by both burns and paralysis from common walls such as Ferrothorn and Rotom-W; if it is not able to comfortably KO them, it should be switchis forced out.

[SET]
name: Choice Band (Speed)
move 1: Crabhammer
move 2: Knock Off
move 3: Close Combat
move 4: Aqua Jet
item: Choice Band
ability: Jolly
nature: Adaptability
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
With a Choice Band equipped and a Speed donation under its belt, Crawdaunt can punch holes in many teams. Its high Attack, Adaptability, and Choice Band give it tremendous power to 2HKO all but the bulkiest switch-in, letting it 2HKO all but the bulkiest of foes. Crabhammer is Crawdaunt's strongest move and breaks through many defensive stalwarts like Landorus-T, Corviknight, and Clefable. Knock Off has great neutral coverage with Crabhammer and has the added utility of removing items from switch-ins. Knock Off does lose power after the first hit, making Crabhammer a generally more reliable move. Close Combat hits Ferrothorn for significant damage, who can otherwise heaviwould otherwise greatly annoy Crawdaunt once its item is removed. Aqua Jet revenge kills frail offensive threats like Tapu Koko and Zeraora as well as cleans up heavily weakened teams. Maximum Attack and Speed investments with a Jolly nature capitalize on Crawdaunt's new speed tier and threatens as many foes as possible; an Adamant nature is an option for extra power if the god's sSpeed tier is less desirable, but Jolly is usually preferred.

Choice Band Crawdaunt functions as a wallbreaker to open holes for teammates. Partners like Tapu Koko, Weavile, and Rillaboom enjoy the openings Crawdaunt creates and are excellent wincons to partner with Crawdaunt. Rillaboom and Tapu Koko, in particular, stand out, as they reliably beat Tapu Fini and Rotom-W, two of the walls that Crawdaunt has the hardest time breaking. Gods with good speed tiers like Zamazenta-C, Pheromosa, and Mewtwo are the best donors, as the extra Speed maximizes the number of Pokemon Crawdaunt can force out. Crawdaunt is extremely frail and appreciates slow pivots like Slowbro, Landorus-T, and Corviknight bringing it in safely. Also, since it is vulnerable to priority and faster threats like Zeraora and Rillaboom, switch-ins to these like Landorus-T and Skarmory are appreciated. Entry hazard support from Ferrothorn and Skarmory facilitates Crawdaunt's wallbreaking by wearing down switch-ins faster.

[STRATEGY COMMENTS]
Other Options
=============

Black Glasses or Mystic Water can be used on the Swords Dance set to avoid Life Orb recoil. Heavy-Duty Boots is also an option to avoid entry hazard damage, but damage amplification items are generally preferred. Liquidation is an option over Crabhammer for a perfectly accurate Water-type attack, but the extra power of Crabhammer is generally better. Dragon Dance can be used over Swords Dance, especially if Crawdaunt is receiving Speed from a slower god like Yveltal, but it is generally harder to find opportunities to set upnot nearly as immediately threatening as Swords Dance.

Checks and Counters
===================

**Tapu Fini**: Tapu Fini resists all of Crawdaunt's common moves and can OHKO back with a Fairy-type STAB moveMoonblast.

**Priority**: Rillaboom, Comfey, and Conkeldurr can all force Crawdaunt out with their priority moves. However, they cannot switch in directly without good prediction.

**Faster Pokemon**: Depending on the Speed tier Crawdaunt inherits, faster threats like Zeraora, Tapu Koko, and other Speed receivers can outspeed and comfortably OHKO Crawdaunt.

**Bulky HP Receivers**: Skarmory, Rotom-W, and Ferrothorn can all withstand Crawdaunt's attacks with donated HP and threaten to KO it back.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[beauts, 484270], [Kris, 241023]]
- Grammar checked by: [[username1, userid1dex, 277988]]
1/1!
 
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