
Crazy, but that's how it goes
Millions of people living as foes
Maybe it's not too late
To learn how to love
And forget how to hate
Millions of people living as foes
Maybe it's not too late
To learn how to love
And forget how to hate

Hello everyone! My name is Hector (aka Hec) and I am a well recognized player in the Brazilian community. Today, I'm posting one of my most successful teams that gave me a lot of achievements in the community and I used it in one of the most recognized Brazilian Pokémon event: the Challenge to the Elite Four (DE4). Before starting the RMT, I would like to apologize for my terrible English, but I will try to expose the ideas as clear as possible. Enjoy!!!



With the introduction of several new threats to the metagame as Hoopa, I decided that this is the right time to post this team, which began very bright with the addition mainly Tornadus-Therian the metagame. Mega Aerodactyl is a fantastic Pokémon that destroys offensive team due to its high speed and decent attack, besides having a movepool of the gods. Because of their access to interesting moves like Stone Edge, Aerial Ace, Fire Fang, Iron Tail, Aqua Tail, Hone Claws and others, this Pokemon just forces a lot of opponent switchs. So Klefki is a great partner, offensively assisting Aerodactyl with Spikes layers and switch in on Rock and Ice-type moves that stops the prehistoric Pokémon.



Adding a Stealth Rock user next seemed to be the logical step. Garchomp was the chosen Pokémon because of its great typing and decent speed to check important threats like Bisharp, Excadrill, Heatran, Magnezone and others. Also, its typing helps the team to prevent Volt-Turn spam, which is annoying to this team. Rocky Helmet is an amazing item to the current metagame due to the high damage that deals to Mega Lopunny, Mega Metagross and Landorus-Therian contact moves, like Fake Out and U-Turn.




Since I'm using entry hazards, I needed a way to try to avoid the opponent's Defog. There is no Pokémon better for this role than Bisharp. In addition to its high base attack, their access to priority moves Sucker Punch is very important for the team, defeating fast Pokémon like Mega Manectric and Starmie. Furthermore, it is my second Lati switch.





Mega Aerodactyl have problems with fat Pokémon as Ferrothorn, Skarmory, Tyranitar, Hippowdon and others. So I needed a quick Pokémon that hits extremely strong and helps to check Choice Scarf users and other fast Pokémon. Keldeo is the perfect option because it checks all cited Pokémon with its great dual-STAB plus coverage moves like Hidden Power Electric and Icy Wind, which help against Gyarados and Garchomp respectively.






Finally, I needed a solid option for Rotom-Wash and Mega Charizard Y because they cause many problems to this team. Initially I used Starmie to help against BD Azumarill and give to the team some Spin support, but I realized that the weakness to Rotom-Wash and ZardY was more important than spin, then Latios was our choice for the last team slot.


Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 32 HP / 252 Atk / 36 Def / 188 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Fire Fang / Hone Claws
Therefore, to maximize the potential of this Pokémon, you must stake the greatest amount of entry possible hazards and try to avoid the most of your opponent play Stealth Rock in your field.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Spikes
- Thunder Wave
- Toxic
- Flash Cannon / Play Rough
The keychain is one of the pillars of the success of this team, putting Spikes in opponent field and checking very dangerous Pokémon as Kyurem-Black, Mega Diancie, Tornadus-T and others. Furthermore it is an escape valve to setup sweepers as Mega Charizard X and Mega Altaria with its great priority Thunder Wave and Toxic. Despite being a little passive for the team, Klefki is a good pivot allowing to turn back if something goes wrong. The EVs allow the keychain maximize its potential to check Mega Diancie's Earth Power plus takes a Hippo's Earthquake and Toxic it. Play Rough is a nice option for Thundurus, Weavile and Keldeo.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic / Fire Blast

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Keldeo @ Choice Scarf
Ability: Justified
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric] / Icy Wind

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf / Thunderbolt
- Roost
Latios is a Pokemon that requires no introduction, as everyone should know what it plays like by now. In conjunction with Spikes, Latios is probably my best attempt at breaking Stall teams with Quagsire, which is surprisingly easy considering that everything that somewhat wants to switch into this set, is absolutely destroyed by Spikes. Latios also is my main Water Resist, helping with stuff like Keldeo, Rotom-Wash and non-Ice Beam Starmie. Surf is amazing since Latios lures Tran and TTar, two annoying Pokémon that take hits or Pursuit-trap this Pokémon. Thunderbolt is also a viable option because BD Azuma is scary.














Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 32 HP / 252 Atk / 36 Def / 188 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Fire Fang
Keldeo @ Choice Scarf
Ability: Justified
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Spikes
- Thunder Wave
- Toxic
- Flash Cannon
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psyshock
- Roost
Ability: Pressure
EVs: 32 HP / 252 Atk / 36 Def / 188 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Fire Fang
Keldeo @ Choice Scarf
Ability: Justified
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Spikes
- Thunder Wave
- Toxic
- Flash Cannon
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psyshock
- Roost