ORAS OU Creative Rain Feat. Torn-I

Rain is such a great anti-meta playstyle that constantly remains a threat in the ou metagame. This team takes the OU rain standard team and adds a few creative Pokemon (as well as borrowing a few) to the mix which give it a fresh feel and is fun to play. Try it out for yourself.

The team:

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Toxic
- Encore

Borrowing the rest politoed set from the iconic rain team "downpour," the set aims to keep politoed alive throughout the game as much as possible. The defensive set was chosen for this exact reason. Scald is the best move in the OU metagame, while rest keeps the longevity possible. Toxic for residual damage on powerful threats, and encore to potentially give free turns to the team on status moves/stealth rock

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock / Power-Up Punch

The team's resident powerhouse, Swampert aims to sweep and punch holes in the enemy team with powerful rain boosted waterfalls. Earthquake is the 2nd stab move of choice for another powerful alternative attack. Ice punch hits pesky flying types and dragons as well as the notorious Landorus-T and OHKOing bulky garchomp. Stealth Rock is ideal if you want to set up stealth rocks with Swampert, and Power-Up punch is your move of choice if you want to score kills that may not be possible without the boost.

Tornadus @ Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rain Dance
- Hurricane
- Taunt
- Grass Knot

I saw this in the OU chat one day while talking about rain, and I have to admit, Tornadus-I is one of the most powerful and useful rain tech Pokemon right now. Not only does prankster rain dance support the team as a whole, Hurricane is a strong 100% accuracy STAB move that, after a spike and stealth rock, takes out Mega Venusaur, the #1 threat to rain. Taunt is to get more free turns on enemy tech mons and stop entry hazard stacking, while grass knot was chosen to eliminate bulky waters and obnoxious Hippowdons and Tyranitars ruining my rain.

Omastar @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Ancient Power
- Ice Beam

Omastar is the 2nd swift swim sweeper of the team which was chosen for it's powerful water/rock typing. While still 4x weak to grass, Omastar's massive physical defense allows it to tank physical hits from dangerous physical attackers. Furthermore, it's EdgeQuake coverage + Ice beam and Hydro Pump makes it a formidable powerhouse with very few switch ins. Those that do switch in will not appreciate the massive damage. Omastar is a force to be reckoned with, and of course, modest to max out the already powerful special attack.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes / Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is a staple on many rain teams, and on this one is no exception, providing a great pivot for rain teams and a 4x resist to grass, Ferrothorn stands as my pivot of choice. Depending on Swampert's set, Ferrothorn can run Spikes or Stealth Rock to fit the team. Spikes stacking is extremely beneficial for wearing down enemy teams which need to constantly switch to keep up with the powerful hits the team has no trouble firing off. Leech seed for even more recovery and wearing down, while Gyro Ball and Power Whip were chosen just to do more damage.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 236 Atk / 44 Def / 228 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

The final Pokemon on the list is again an interesting choice, but nevertheless a prominent threat. Toxicroak was chosen because of it's unique typing and ability which puts pressure on attackers to think before clicking their moves. The EVs are very specialized. They allow Toxicroak to be 3HKO'd by Choice specs Secret Sword after Dry Skin recovery, as well as hitting 263 speed to outspeed Jolly base 70s. In short, Toxicroak is a force to be reckoned with. One SD turns Toxicroak into an immediate powerhouse that breaks down tough walls. Gunk shot for powerful stab, Drain punch as well, and Sucker Punch for much needed priority.

Threatlist:

Sand Cores: Obviously this is a threat to my team. Toxicroak, Politoed and Tornadus-I must work together to ensure sand does not stay and more importantly that Excadrill is unable to sweep.

Mega Lopunny: Without a definitive switch-in, the best I can do is sack and go into Mega Swampert providing rain is up. Going into Swampert directly means taking a lot of damage.

Grass Knot Thundurus-I: Runs over my team completely and entirely. One switch in and it's game over, unless rain is up and Swampert is in.

CONCLUDING REMARKS:

This team was designed to be a little out of the ordinary when it comes to pokemon choices on a rain team. That said, I would still love suggsetions on making my team better. I found that this combination of pokemon synergizes very well with eachother, so keep that in mind when making a suggestion. Thank you very much for reading.
 
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Hi Warriorlord22, nice team there, I've some suggestions for you!

AV Tornadus-Therian over Tornadus, this will allow you to check Keldeo and Latwins in a better way, as you only have Toxicroak for Keldeo and Ferrothorn for Latwins (that can deal some damage with HP Fire if rain isn't up), and you don't really another rain setter as 8 turns are enough if you point to sweep in lategame. Also the better speed and Regeneretor makes Torn-T a better pokémon than standard Tornadus.
tornadus-therian.gif

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Kabutops over Omastar, Omastar low speed is a problem to sweep in lategame, Kabutops has an higher speed and a better coverage to open holes into the opponent team, and as it shares checks with Swampert it can weaken them to let Swampert sweep with more ease. Life Orb is run to have an higher damage output, but you can run Lum Berry if you're scared of burns or Thundurus' T-Wave.
kabutops.gif

Kabutops @ Life Orb / Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Aqua Jet
That's all I have, good luck with the team n__n!
 
Hey Warriorlord22, i like the team. The main issue with this team that an opposing Ferrothorn hard walls a majority of it, which is a common issue with rain builds. I have a few suggestions to help you have a better matchup vs it as well as some other suggestions to improve how your team functions.

The issue with having Tornadus-I on this team is that you have no hazard removal, and it doesn't have enough bulk to set up rain and actually do anything afterwards since its coverage moves can't break past Steel types. I don't really think you need an additional rain setter, so i think you should use this slot for more wallbreaking power and go with Life Orb Tornadus-T > Tornadus-I. Access to Regenerator helps with your lack of hazard removal, and this also helps you a lot in getting your threats inside with U-Turn since Pokemon that switch into Tornadus-T like Raikou, Heatran, Tyranitar, etc. will lose to M-Swampert and Omastar respectively. You can still beat Venusaur and Tyranitar with this change, but by running Focus Blast > Grass Knot you also get to dent into Ferrothorn.

Omastar is really powerful on Rain, but i think Ancient Power is just a useless moveslot for it. You already have Ice Beam for any Flying types and the STAB boost obviously isn't as good as your Water moves would be under Drizzle. And the small chance to get the boost doesn't overshadow the fact that you'll rarely even be using it over a water move or Ice Beam. So you should run Hidden Power Grass > Ancient Power to get rid of Gastrodon and Seismitoad that annoy rain teams a lot, which also helps in clearing the way for Toxicroak. You should also run Scald > Earth Power for an accurate water move, plus anything Ground coverage is hitting is obviously going to get hit harder with STAB Rain Boosted water moves.

Lastly, i think you should definitely be running Power-Up Punch > Stealth Rock so you can get off more damage versus bulky waters, M-Venusaur, and Ferrothorn, and run Stealth Rock > Spikes on your Ferrothorn.

In short:

641-therian.png
Life Orb Tornadus-T > Damp Rock Tornadus-I
139.png
Scald + Hidden Power Grass Omastar > Ancient Power + Earth Power Omastar
260-mega.png
Power-Up Punch M-Swampert > Stealth Rock M-Swampert
598.png
Stealth Rock Ferrothorn > Spikes Ferrothorn

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Power-Up Punch
- Ice Punch

Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Hurricane
- Focus Blast
- U-Turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Hope i was able to help!
 
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