Hi, there has been a while since I last posted a Rmt, if I'm not mistaken this will be my third NU rmt. And it's a pretty cool one btw. I wanted to build a team around AoA samurott because it has limited switch-ins and can destroy entire teams, so... that's it.
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Megahorn
- Taunt
As I said, I wanted to build around AoA samurott. With a life orb it hits hard as hell and can break walls by preventing them from healing with taunt. It's also a cool spdef malamar check, because megahorn KO's it at +0/+1 and at +2 with some residual damage. Taunt prevents walls from healing. Naturally, I looked at what can check samurott to decide my new team member.
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 252 HP / 116 Atk / 140 Def
Impish Nature
- Stealth Rock
- Shadow Punch
- Drain Punch
- Fire Punch
Golurk provided stealth rock support, which is necessary in every competitive team. And is also a good check to tauros and archeops while being able to take a banded knock off from sneasel and three zen headbutts from tauros with the following EV spread and a colbur berry. Iron fist is the best ability for golurk, it gets a lot of punching moves, so iron fist makes it a good tank.
Fletchinder
Ability: Gale Wings
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Atm I was getting 2-0'd by lilligant, and fletchinder provided a grass resist to synergize well with samu and lurk. It's a really standard spread that lets you outspeed max speed base 70 without a boosting nature while giving you some bulk. Will-o-wisp is prefered to hit common checks in the switch. It can cripple lanturn, rhydon, regirock and other things. It's also a good revenge killer for fighting types like sawk and gallade.
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Rapid Spin
- Stone Edge
- Earthquake
I needed a spinner because I was using fletch. Sandslash unfortunately gives me another water weakness, but has the ability to catch standard lanturns in doubles to OHKO it with EQ. Stone edge KO's fletchinder and flying types that may come in against an expected EQ. Knock off is pretty obvious, best move in the game that can hit things like vileplume.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Knock Off
I was looking a bit weak to kabutops and a late game klinklang, so ferroseed entered the team to provide spikes support and also to give me a nice AoA samurott switch-in. This mixed spread lets me take hits on both defensive sides. And knock off over protect or t-wave is to help me against things like xatu.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Healing Wish
- U-turn
- Dazzling Gleam
Scarf mesprit seemed really cool because of healing wish and a powerful spammable stab move + a nice coverage for dark types + u-turn to switch out when the counter comes in. Timid is weak, so modest is the way to go, you still outspeed swellow with a modest scarf anyways. It's also another revenge killer outside of fletchinder, I can't let the burd do everything so that's another reason to add mesprit.
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Megahorn
- Taunt
As I said, I wanted to build around AoA samurott. With a life orb it hits hard as hell and can break walls by preventing them from healing with taunt. It's also a cool spdef malamar check, because megahorn KO's it at +0/+1 and at +2 with some residual damage. Taunt prevents walls from healing. Naturally, I looked at what can check samurott to decide my new team member.
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 252 HP / 116 Atk / 140 Def
Impish Nature
- Stealth Rock
- Shadow Punch
- Drain Punch
- Fire Punch
Golurk provided stealth rock support, which is necessary in every competitive team. And is also a good check to tauros and archeops while being able to take a banded knock off from sneasel and three zen headbutts from tauros with the following EV spread and a colbur berry. Iron fist is the best ability for golurk, it gets a lot of punching moves, so iron fist makes it a good tank.
Fletchinder
Ability: Gale Wings
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Atm I was getting 2-0'd by lilligant, and fletchinder provided a grass resist to synergize well with samu and lurk. It's a really standard spread that lets you outspeed max speed base 70 without a boosting nature while giving you some bulk. Will-o-wisp is prefered to hit common checks in the switch. It can cripple lanturn, rhydon, regirock and other things. It's also a good revenge killer for fighting types like sawk and gallade.
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Rapid Spin
- Stone Edge
- Earthquake
I needed a spinner because I was using fletch. Sandslash unfortunately gives me another water weakness, but has the ability to catch standard lanturns in doubles to OHKO it with EQ. Stone edge KO's fletchinder and flying types that may come in against an expected EQ. Knock off is pretty obvious, best move in the game that can hit things like vileplume.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Knock Off
I was looking a bit weak to kabutops and a late game klinklang, so ferroseed entered the team to provide spikes support and also to give me a nice AoA samurott switch-in. This mixed spread lets me take hits on both defensive sides. And knock off over protect or t-wave is to help me against things like xatu.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Healing Wish
- U-turn
- Dazzling Gleam
Scarf mesprit seemed really cool because of healing wish and a powerful spammable stab move + a nice coverage for dark types + u-turn to switch out when the counter comes in. Timid is weak, so modest is the way to go, you still outspeed swellow with a modest scarf anyways. It's also another revenge killer outside of fletchinder, I can't let the burd do everything so that's another reason to add mesprit.
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Megahorn
- Taunt
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 252 HP / 116 Atk / 140 Def
Impish Nature
- Stealth Rock
- Shadow Punch
- Drain Punch
- Fire Punch
Fletchinder
Ability: Gale Wings
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Rapid Spin
- Stone Edge
- Earthquake
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Knock Off
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Healing Wish
- U-turn
- Dazzling Gleam
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Megahorn
- Taunt
Golurk @ Colbur Berry
Ability: Iron Fist
EVs: 252 HP / 116 Atk / 140 Def
Impish Nature
- Stealth Rock
- Shadow Punch
- Drain Punch
- Fire Punch
Fletchinder
Ability: Gale Wings
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Rapid Spin
- Stone Edge
- Earthquake
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Knock Off
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Healing Wish
- U-turn
- Dazzling Gleam