CHANGES IN BOLD except the name :P
Hey Everybody! This is my newest UU team, I have been battling with it for awhile with mixed results, so I wanted to get an outside opinion. Tell me what you think.
THE LEAD
Claydol @ Lum Berry
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Psychic
- Earth Power
Claydol's job is quite basic, put down Stealth Rocks and Rapid Spin if necessary. The EVs and Nature are the generic set which allow Claydol to take some hits on the physical side of things, with enough power to strike back.
Stealth Rocks are a major player in UU as they do more damage to dangerous Pokemon (such as Scyther, Lapras, Altaria, etc.) than most NUs that are bunched with the UU tier. Also, for the pokemon listed above SR damage is the difference between OHKOs and 2HKOs for my Primeape.
Psychic and Earth Power are for daul STAB. I used to run Shadow Ball over Psychic to take care of Froslass and Banette leads more effectively, but that left Claydol entirely walled by Dodrio and Swellow.
Lum Berry is for Persian or Venasaur leads which always love their Sleep support. This allows me to be put to Sleep, wake with Lum Berry, lay down SR. Then on the next turn when they try to Sleep again, I switch to Primeape who is immune to Sleep and can hit back both for SE damage.
THE BULK
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature (+Def, -SpA)
- Will-O-Wisp
- Light Screen
- Thunderbolt
- Shadow Ball
My physical wall. While 50 HP and 77 Def isn't going to be winning any awards, when it is coupled with Will-O-Wisp Rotom can actually take a bunch of hits, provided they aren't SE. Rotom has an amazing typing and ability, allowing it to resist Flying and giving it immunity to Ground, Fighting and Normal (all of which are common on the physical side). My only complant with Rotom as a wall is that it lacks instant recovery.
WOW and Light Screen work very well together, stopping Physical and Special threats. Thunderbolt and Shadow Ball are for daul STAB. I don't run Discharge because I already have paralasys support on Clefable and I have WOW for status support.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 6 Def
Calm Nature (+SpD, -Atk)
- Thunder Wave
- Wish
- Seismic Toss
- Reflect
My special wall. I have Clefable pulling a Blissey with the standard T-wave, Softboiled, Seismic Toss combo. I have Reflect to cover the low Defense and to get dual Screen support when coupled with Rotom. The classic T-wave, then Softboiled until they get Parahaxed strategy is in full effect here and the HP, SpD, and Ability make Clefable a special wall to be reckoned with.
Primeape @ Life Orb
Ability: Vital Spirit
EVs: 216 Atk / 78 SpA / 216 Spe
Hasty Nature (+Spe, -Def)
- Close Combat
- Payback
- Overheat
- Ice Punch
Although Primeape is one of my favorite Pokemon, I have always been reluctant to use him. Recently, my buddy TehCruze from Youtube came up with this set which works wonder in both UU and OU.
Close Combat is for the obvious STAB. Payback is for Ghosts as the most common UU Ghost, Froslass outspeeds Primeape. Also it does double damage on switches and STAB Close Combat from Primeape usually forces switches. Overheat, as if for Steelix, which can be quite a problem for this team. Ice Punch is for Altaria and Venasaur, and even the occasional Jumpluff.
THE PIVOT (Entire Pokemon changed...for now)
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 252 Spe / 6 HP
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Flamethrower
- Energy Ball
- Hidden Power ROCK
My special sweeper. I was contimplating using Hypnosis for awhile, but I didnt want to be walled to death by Altaria when on some rampant sweep, so I ditched Hypnosis for HP Rock as suggested by Kalec below.
While SR weakness really sucks, my Claydol can spin them away. And now that Claydol can bounce back from sleep, it will be a lot easier to get the Rocks off the field.
THE LATE GAME SWEEPER
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe / 6 HP
Jolly Nature (+Spe, -SpA)
- Facade
- Brave Bird
- U-Turn
- Pursuit
While I might use Swellow every now and then through out a match, it is known as the staple late game sweeper in UU (next to Scyther). Basic EVs, Nature, and moveset. I run Pursuit over Quick Attack because there isn't many things that outspeed Swellow that I am going to stay in on. Some might be surprised that I am not running the common Flame Orb. That is because I don't believe Swellow is going to kill more than 4 Pokes at best (I am considering they will all be OHKOs as I would U-Turn if a Rock or Steel came in).
So that's my team, any suggestions?
Hey Everybody! This is my newest UU team, I have been battling with it for awhile with mixed results, so I wanted to get an outside opinion. Tell me what you think.
Team at a Glance






THE LEAD

Claydol @ Lum Berry
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Psychic
- Earth Power
Claydol's job is quite basic, put down Stealth Rocks and Rapid Spin if necessary. The EVs and Nature are the generic set which allow Claydol to take some hits on the physical side of things, with enough power to strike back.
Stealth Rocks are a major player in UU as they do more damage to dangerous Pokemon (such as Scyther, Lapras, Altaria, etc.) than most NUs that are bunched with the UU tier. Also, for the pokemon listed above SR damage is the difference between OHKOs and 2HKOs for my Primeape.
Psychic and Earth Power are for daul STAB. I used to run Shadow Ball over Psychic to take care of Froslass and Banette leads more effectively, but that left Claydol entirely walled by Dodrio and Swellow.
Lum Berry is for Persian or Venasaur leads which always love their Sleep support. This allows me to be put to Sleep, wake with Lum Berry, lay down SR. Then on the next turn when they try to Sleep again, I switch to Primeape who is immune to Sleep and can hit back both for SE damage.
THE BULK

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature (+Def, -SpA)
- Will-O-Wisp
- Light Screen
- Thunderbolt
- Shadow Ball
My physical wall. While 50 HP and 77 Def isn't going to be winning any awards, when it is coupled with Will-O-Wisp Rotom can actually take a bunch of hits, provided they aren't SE. Rotom has an amazing typing and ability, allowing it to resist Flying and giving it immunity to Ground, Fighting and Normal (all of which are common on the physical side). My only complant with Rotom as a wall is that it lacks instant recovery.
WOW and Light Screen work very well together, stopping Physical and Special threats. Thunderbolt and Shadow Ball are for daul STAB. I don't run Discharge because I already have paralasys support on Clefable and I have WOW for status support.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 6 Def
Calm Nature (+SpD, -Atk)
- Thunder Wave
- Wish
- Seismic Toss
- Reflect
My special wall. I have Clefable pulling a Blissey with the standard T-wave, Softboiled, Seismic Toss combo. I have Reflect to cover the low Defense and to get dual Screen support when coupled with Rotom. The classic T-wave, then Softboiled until they get Parahaxed strategy is in full effect here and the HP, SpD, and Ability make Clefable a special wall to be reckoned with.

Primeape @ Life Orb
Ability: Vital Spirit
EVs: 216 Atk / 78 SpA / 216 Spe
Hasty Nature (+Spe, -Def)
- Close Combat
- Payback
- Overheat
- Ice Punch
Although Primeape is one of my favorite Pokemon, I have always been reluctant to use him. Recently, my buddy TehCruze from Youtube came up with this set which works wonder in both UU and OU.
Close Combat is for the obvious STAB. Payback is for Ghosts as the most common UU Ghost, Froslass outspeeds Primeape. Also it does double damage on switches and STAB Close Combat from Primeape usually forces switches. Overheat, as if for Steelix, which can be quite a problem for this team. Ice Punch is for Altaria and Venasaur, and even the occasional Jumpluff.
THE PIVOT (Entire Pokemon changed...for now)

Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 252 Spe / 6 HP
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Flamethrower
- Energy Ball
- Hidden Power ROCK
My special sweeper. I was contimplating using Hypnosis for awhile, but I didnt want to be walled to death by Altaria when on some rampant sweep, so I ditched Hypnosis for HP Rock as suggested by Kalec below.
While SR weakness really sucks, my Claydol can spin them away. And now that Claydol can bounce back from sleep, it will be a lot easier to get the Rocks off the field.
THE LATE GAME SWEEPER

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe / 6 HP
Jolly Nature (+Spe, -SpA)
- Facade
- Brave Bird
- U-Turn
- Pursuit
While I might use Swellow every now and then through out a match, it is known as the staple late game sweeper in UU (next to Scyther). Basic EVs, Nature, and moveset. I run Pursuit over Quick Attack because there isn't many things that outspeed Swellow that I am going to stay in on. Some might be surprised that I am not running the common Flame Orb. That is because I don't believe Swellow is going to kill more than 4 Pokes at best (I am considering they will all be OHKOs as I would U-Turn if a Rock or Steel came in).
So that's my team, any suggestions?