Draft Crocalor

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Xand

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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is a bulky Unaware Pokemon for players who realize they only have a couple of points left to complete their team's defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, it fits a niche that no other bottom-tier Pokemon can in terms of bulk and reliable recovery combined with the Fire typing's useful resistances. However, Crocalor is very limited on its moveset, so it offers relatively little flexibility outside of its somewhat passive defensive role even if used as a secondary Tera Captain. Another large downside to keep in mind is its dependence on Eviolite while being weak to Stealth Rock.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard for foes to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: This is where I would put my Torch Song... if I had one!

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to theoretically make use of its slightly better physical coverage.

**Stomping Tantrum**: Crocalor's Attack is quite low, but frail foes that resist Fire might switch in recklessly, allowing it to get significant chip damage on Pokemon like Heatran, Glimmora, and Iron Moth that are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon that are incredibly weak to Grass and normally have nothing to fear from switching in on Crocalor except a burn or Yawn.

Common Items
========
**Eviolite**: Eviolite bolsters Crocalor's otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item, as the benefit of Eviolite is so impactful to its primary role.

Niche Items
========
**Heavy-Duty Boots**: Crocalor's weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters. Although it can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve it from the pressure of constant entry hazard chip damage.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain for teams that already have a top-tier Captain in mind and want to greatly improve its versatility. Any Tera type that removes its Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent's team. Tera Fairy allows it to become a dollar store Clefable with several key resistances and much appreciated secondary Fairy-type coverage. Tera Water, Poison, Ground, and Ghost can be vital to a team that needs to check specific attacks. Tera Grass can also be useful for mindgames, as it flips Crocalor's traditional weaknesses. Although it greatly appreciates being able to Tera, a better secondary Tera Captain is almost always preferred.

Draft Strategy
========
Crocalor is a niche late-draft pick that is meant to fill very specific holes in an otherwise self-sufficient team that already has ample wallbreakers, pivots, and entry hazard control. It provides useful resistances, reliable recovery, and status spreading, and it ignores any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a wincon or star player.

**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Grass-types**: Having a teammate that can switch in on and threaten Water- and Ground-type foes gives Crocalor space to answer the rest of the opponent's team without being as much of a momentum sink. Rillaboom and Serperior are two of many options that could fill this role.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having Pokemon like Cobalion and Kommo-o that freely switch in on Knock Off can be very beneficial.

Checks and Counters
========
**Entry Hazards**: Crocalor's Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage-boosting items can brute force through its defenses, especially if they have entry hazard support. Special attackers and Fire-types in particular can be difficult for it to handle, as a burn does not weaken its foe's attacks.

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage, as it rarely has room for Substitute or passive recovery of any kind, forcing it to waste more turns using Slack Off than actually contributing to the battle.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
QC1
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is the premiere a bulky Unaware Eviolite user for players who realize they only have a couple of points left to complete their team’s defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, Crocalor fits a niche that no other bottom-tier pokemon can in terms of bulk and reliable recovery combined with the Fire typing’s useful resistances. However, Crocalor is very limited on its moveset and item, so it offers relatively little flexibility outside of its defensive role even if used as a secondary Tera Captain. In the downsides you need to mention it is Stealth Rock weak as a non boots user and that it is passive.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: Flame Charge…? None, really.

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast (if it is a Tera Captain)

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn and/or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to potentially very theoretically make use of its physical coverage.

**Stomping Tantrum**: Crocalor’s physical attack is quite low but frail foes that resist Fire-type moves might switch in recklessly, allowing Crocalor to get significant chip damage on Pokemon like Heatran, Glimmora, or Iron Moth who are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon who are incredibly Grass-weak that normally have nothing to fear from switching in on Crocalor except a burn or a Yawn.

Wanted it to be clear those moves only apply to 4x weaknesses.

Common Items
========
**Eviolite**: Eviolite bolster’s Crocalor’s otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item as the benefit of Eviolite is so impactful to its bulk.

**Heavy-Duty Boots**: Crocalor’s weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters, so when it can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve its team from the pressure of constant hazard removal. Move to niche

Niche Items
========
**Rocky Helmet**: When Crocalor does not need the additional bulk from Eviolite or expects to get hit by Knock Off early in a battle, Rocky Helmet can provide some value with additional chip damage. I think an MU where Croc is inevitably getting Knocked you just bench it.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain well for teams that already have a top-tier captain in mind and would like to greatly improve Crocalor’s versatility. Any Tera type that removes Crocalor’s Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent’s team. Fairy Tera allows Crocalor to become a dollar store Clefable, with several key resistances and much appreciated secondary Fairy coverage. Water Tera, Poison Tera, Ground Tera, and Ghost Tera can be vital to a team that has few weaknesses that affect those types otherwise while granting great immunities and resistances to specific matchups. Grass Tera can also be useful for mindgames as it flips Crocalor’s traditional weaknesses. That being said, it is incredibly rare you will not draft a better secondary Tera Captain or would prefer to Tera Crocalor over your primary option. Write in your voice but something like this explaining it is ver very niche at best in our ruleset.

Draft Strategy
========
Crocalor is a niche late draft pick that is meant to fill very specific holes in an otherwise self-sufficient team, providing useful resistances, reliable recovery, status spreading, and ignoring any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a win condition or star player.

**Wallbreakers / Sweepers**: Crocalor offers little in the way of offense, so having teammates like Darkrai, Ursaluna, and Latios that can pick up KOs and break through Crocalor’s counters can limit an opponent’s options to break down Crocalor in late game scenarios.

**Pivots**: Crocalor would prefer to come in for free on foes it is trying to wall, so strong pivots like Ogerpon-Wellspring, Slowking, and Rillaboom can scare out Crocalor’s counters and allow it to switch in on favorable matchups.


**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Entry Hazard Setters**: Crocalor tends to force switches on foes that cannot break through its bulk and don’t want to be statused, so entry hazards from teammates like Hisuian Samurott and Iron Treads can punish opponents repeatedly switching out against it.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having pivots like Cobalion or Kommo-o that freely switch in on Knock Off can be very beneficial.

For these low tiers we are mostly going with specific things and stating you just need a self sufficient team. Could see maybe Grass-ype teammates to swap into the waters grounds and rocks or threaten them maybe.

Checks and Counters
========
**Entry Hazards**: Crocalor’s Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage boosting items can brute force through Crocalor’s defenses, espeically if they have hazard support. Special attackers and Fire-types in particular can be difficult for Crocalor to handle as a burn will not weaken its foe’s attacks.

**Mold Breaker / Photon Geyser**: Abilities and moves that ignore Unaware can allow sweepers like Ogerpon-Hearthflame, Excadrill, and Necrozma to break past Crocalor’s defenses. Niche

**Pivots**: Crocalor becomes a momentum sink if a foe such as Volt Switch Iron Hands or U-Turn Scizor immediately pivots out upon Crocalor switching in, allowing the opponent a favorable matchup for free. Probably not specific to croc enough

**Knock Off users**: Many of Crocalor’s preferred foes commonly carry Knock Off and can punish upon switching in by removing its Eviolite and a significant amount of its bulk, with examples being Meowscarada and Weavile that it would normally check on paper.

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage as it rarely has room for Substitute or passive recovery of any kind. Mention it will be stuck using slack off not actually disruption so it will just sink momentum.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
QC1
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is the premiere a bulky Unaware Eviolite user for players who realize they only have a couple of points left to complete their team’s defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, Crocalor fits a niche that no other bottom-tier pokemon can in terms of bulk and reliable recovery combined with the Fire typing’s useful resistances. However, Crocalor is very limited on its moveset and item, so it offers relatively little flexibility outside of its defensive role even if used as a secondary Tera Captain. In the downsides you need to mention it is Stealth Rock weak as a non boots user and that it is passive.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: Flame Charge…? None, really.

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast (if it is a Tera Captain)

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn and/or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to potentially very theoretically make use of its physical coverage.

**Stomping Tantrum**: Crocalor’s physical attack is quite low but frail foes that resist Fire-type moves might switch in recklessly, allowing Crocalor to get significant chip damage on Pokemon like Heatran, Glimmora, or Iron Moth who are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon who are incredibly Grass-weak that normally have nothing to fear from switching in on Crocalor except a burn or a Yawn.

Wanted it to be clear those moves only apply to 4x weaknesses.

Common Items
========
**Eviolite**: Eviolite bolster’s Crocalor’s otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item as the benefit of Eviolite is so impactful to its bulk.

**Heavy-Duty Boots**: Crocalor’s weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters, so when it can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve its team from the pressure of constant hazard removal. Move to niche

Niche Items
========
**Rocky Helmet**: When Crocalor does not need the additional bulk from Eviolite or expects to get hit by Knock Off early in a battle, Rocky Helmet can provide some value with additional chip damage. I think an MU where Croc is inevitably getting Knocked you just bench it.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain well for teams that already have a top-tier captain in mind and would like to greatly improve Crocalor’s versatility. Any Tera type that removes Crocalor’s Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent’s team. Fairy Tera allows Crocalor to become a dollar store Clefable, with several key resistances and much appreciated secondary Fairy coverage. Water Tera, Poison Tera, Ground Tera, and Ghost Tera can be vital to a team that has few weaknesses that affect those types otherwise while granting great immunities and resistances to specific matchups. Grass Tera can also be useful for mindgames as it flips Crocalor’s traditional weaknesses. That being said, it is incredibly rare you will not draft a better secondary Tera Captain or would prefer to Tera Crocalor over your primary option. Write in your voice but something like this explaining it is ver very niche at best in our ruleset.

Draft Strategy
========
Crocalor is a niche late draft pick that is meant to fill very specific holes in an otherwise self-sufficient team, providing useful resistances, reliable recovery, status spreading, and ignoring any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a win condition or star player.

**Wallbreakers / Sweepers**: Crocalor offers little in the way of offense, so having teammates like Darkrai, Ursaluna, and Latios that can pick up KOs and break through Crocalor’s counters can limit an opponent’s options to break down Crocalor in late game scenarios.

**Pivots**: Crocalor would prefer to come in for free on foes it is trying to wall, so strong pivots like Ogerpon-Wellspring, Slowking, and Rillaboom can scare out Crocalor’s counters and allow it to switch in on favorable matchups.


**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Entry Hazard Setters**: Crocalor tends to force switches on foes that cannot break through its bulk and don’t want to be statused, so entry hazards from teammates like Hisuian Samurott and Iron Treads can punish opponents repeatedly switching out against it.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having pivots like Cobalion or Kommo-o that freely switch in on Knock Off can be very beneficial.

For these low tiers we are mostly going with specific things and stating you just need a self sufficient team. Could see maybe Grass-ype teammates to swap into the waters grounds and rocks or threaten them maybe.

Checks and Counters
========
**Entry Hazards**: Crocalor’s Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage boosting items can brute force through Crocalor’s defenses, espeically if they have hazard support. Special attackers and Fire-types in particular can be difficult for Crocalor to handle as a burn will not weaken its foe’s attacks.

**Mold Breaker / Photon Geyser**: Abilities and moves that ignore Unaware can allow sweepers like Ogerpon-Hearthflame, Excadrill, and Necrozma to break past Crocalor’s defenses. Niche

**Pivots**: Crocalor becomes a momentum sink if a foe such as Volt Switch Iron Hands or U-Turn Scizor immediately pivots out upon Crocalor switching in, allowing the opponent a favorable matchup for free. Probably not specific to croc enough

**Knock Off users**: Many of Crocalor’s preferred foes commonly carry Knock Off and can punish upon switching in by removing its Eviolite and a significant amount of its bulk, with examples being Meowscarada and Weavile that it would normally check on paper.

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage as it rarely has room for Substitute or passive recovery of any kind. Mention it will be stuck using slack off not actually disruption so it will just sink momentum.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC implemented, all great points!
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is a bulky Unaware Eviolite user for players who realize they only have a couple of points left to complete their team’s defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, Crocalor fits a niche that no other bottom-tier pokemon can in terms of bulk and reliable recovery combined with the Fire typing’s useful resistances. However, Crocalor is very limited on its moveset, so it offers relatively little flexibility outside of its somewhat passive, defensive role even if used as a secondary Tera Captain. Another large downside to keep in mind is Crocalor’s dependence on Eviolite while being weak to Stealth Rock.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: Flame Charge…? Add a silly joke

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast (if it is a Tera Captain)

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn and/or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to theoretically make use of its slightly better physical coverage.

**Stomping Tantrum**: Crocalor’s physical attack is quite low but frail foes that resist Fire-type moves might switch in recklessly, allowing Crocalor to get significant chip damage on Pokemon like Heatran, Glimmora, or Iron Moth who are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon who are incredibly Grass-weak that normally have nothing to fear from switching in on Crocalor except a burn or a Yawn.

Common Items
========
**Eviolite**: Eviolite bolster’s Crocalor’s otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item as the benefit of Eviolite is so impactful to its primary role.

Niche Items
========
**Heavy-Duty Boots**: Crocalor’s weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters, so when it can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve its team from the pressure of constant hazard removal.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain for teams that already have a top-tier captain in mind and would like to greatly improve Crocalor’s versatility. Any Tera type that removes Crocalor’s Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent’s team. Fairy Tera allows Crocalor to become a dollar store Clefable, with several key resistances and much appreciated secondary Fairy coverage. Water, Poison, Ground, and Ghost Tera can be vital to a team that has few weaknesses that affect those types otherwise while granting great immunities and resistances to specific matchups. Grass Tera can also be useful for mindgames as it flips Crocalor’s traditional weaknesses. Although Crocalor greatly appreciates being able to Tera, it is incredibly rare you will not draft a better secondary Tera Captain or would prefer to Tera Crocalor over your primary option at any point.

Draft Strategy
========
Crocalor is a niche late draft pick that is meant to fill very specific holes in an otherwise self-sufficient team that already has ample wallbreakers, pivots, and entry hazard control. It provides useful resistances, reliable recovery, status spreading, and ignores any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a win condition or star player.


**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Grass-types**: Having a teammate that can switch in on and threaten Water- and Ground-type foes gives Crocalor space to answer the rest of the opponent’s team without being as much of a momentum sink. Rillaboom and Serperior are two of many options that could fill this role.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having pivots like Cobalion or Kommo-o that freely switch in on Knock Off can be very beneficial.

Checks and Counters
========
**Entry Hazards**: Crocalor’s Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage boosting items can brute force through Crocalor’s defenses, especially if they have hazard support. Special attackers and Fire-types in particular can be difficult for Crocalor to handle as a burn will not weaken its foe’s attacks.

**Knock Off users**: Many of Crocalor’s preferred foes commonly carry Knock Off and can punish upon switching in by removing its Eviolite and a significant amount of its bulk, with examples being Meowscarada and Weavile that Crocalor would otherwise check. Dislike this since it’s repetitive, it’s saying the opposite to knock absorbers rly

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage as it rarely has room for Substitute or passive recovery of any kind, forcing it to waste more turns using Slack Off than actually contributing to the battle. \

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is a bulky Unaware Eviolite user for players who realize they only have a couple of points left to complete their team’s defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, Crocalor fits a niche that no other bottom-tier pokemon can in terms of bulk and reliable recovery combined with the Fire typing’s useful resistances. However, Crocalor is very limited on its moveset, so it offers relatively little flexibility outside of its somewhat passive, defensive role even if used as a secondary Tera Captain. Another large downside to keep in mind is Crocalor’s dependence on Eviolite while being weak to Stealth Rock.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: Flame Charge…? Add a silly joke

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast (if it is a Tera Captain)

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn and/or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to theoretically make use of its slightly better physical coverage.

**Stomping Tantrum**: Crocalor’s physical attack is quite low but frail foes that resist Fire-type moves might switch in recklessly, allowing Crocalor to get significant chip damage on Pokemon like Heatran, Glimmora, or Iron Moth who are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon who are incredibly Grass-weak that normally have nothing to fear from switching in on Crocalor except a burn or a Yawn.

Common Items
========
**Eviolite**: Eviolite bolster’s Crocalor’s otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item as the benefit of Eviolite is so impactful to its primary role.

Niche Items
========
**Heavy-Duty Boots**: Crocalor’s weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters, so when it can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve its team from the pressure of constant hazard removal.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain for teams that already have a top-tier captain in mind and would like to greatly improve Crocalor’s versatility. Any Tera type that removes Crocalor’s Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent’s team. Fairy Tera allows Crocalor to become a dollar store Clefable, with several key resistances and much appreciated secondary Fairy coverage. Water, Poison, Ground, and Ghost Tera can be vital to a team that has few weaknesses that affect those types otherwise while granting great immunities and resistances to specific matchups. Grass Tera can also be useful for mindgames as it flips Crocalor’s traditional weaknesses. Although Crocalor greatly appreciates being able to Tera, it is incredibly rare you will not draft a better secondary Tera Captain or would prefer to Tera Crocalor over your primary option at any point.

Draft Strategy
========
Crocalor is a niche late draft pick that is meant to fill very specific holes in an otherwise self-sufficient team that already has ample wallbreakers, pivots, and entry hazard control. It provides useful resistances, reliable recovery, status spreading, and ignores any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a win condition or star player.


**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Grass-types**: Having a teammate that can switch in on and threaten Water- and Ground-type foes gives Crocalor space to answer the rest of the opponent’s team without being as much of a momentum sink. Rillaboom and Serperior are two of many options that could fill this role.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having pivots like Cobalion or Kommo-o that freely switch in on Knock Off can be very beneficial.

Checks and Counters
========
**Entry Hazards**: Crocalor’s Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage boosting items can brute force through Crocalor’s defenses, especially if they have hazard support. Special attackers and Fire-types in particular can be difficult for Crocalor to handle as a burn will not weaken its foe’s attacks.

**Knock Off users**: Many of Crocalor’s preferred foes commonly carry Knock Off and can punish upon switching in by removing its Eviolite and a significant amount of its bulk, with examples being Meowscarada and Weavile that Crocalor would otherwise check. Dislike this since it’s repetitive, it’s saying the opposite to knock absorbers rly

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage as it rarely has room for Substitute or passive recovery of any kind, forcing it to waste more turns using Slack Off than actually contributing to the battle. \

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Written by:
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Quality checked by:
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Thank you, all changes made! Moving to GP.
 
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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 1-2 points

**Overview**: Crocalor is a bulky Unaware Eviolite user Pokemon for players who realize they only have a couple of points left to complete their team’s team's defensive profile or find themselves weak to specific setup sweepers. Although it has a shallow movepool and limited role options, Crocalor it fits a niche that no other bottom-tier Pokemon can in terms of bulk and reliable recovery combined with the Fire typing’s typing's useful resistances. However, Crocalor is very limited on its moveset, so it offers relatively little flexibility outside of its somewhat passive (RC) defensive role even if used as a secondary Tera Captain. Another large downside to keep in mind is Crocalor’s its dependence on Eviolite while being weak to Stealth Rock.

[strategy comments]
Common Roles
========
**Unaware Wall**: With defensive investment and Eviolite, Crocalor can be very hard for foes to break through without super effective coverage or disruption of some kind. It can force switches with Yawn and threaten burns with Will-O-Wisp, deal decent damage with its usable Special Attack stat, and keep itself healthy with Slack Off, all while ignoring any offensive setup with Unaware.

Common Moves
========
**Primary STAB Moves**: Flamethrower, Fire Blast, Overheat, Flare Blitz

**Setup Moves**: This is where I would put my Torch Song... if I had one!

**Utility Moves**: Yawn, Will-O-Wisp, Slack Off, Encore, Roar, Protect

**Coverage**: Tera Blast

Niche Moves
========
**Fire Spin**: Crocalor can trap foes and gain switch initiative or apply chip damage to Pokemon that can otherwise easily switch in and take advantage of its predictable coverage, which can be combined with Yawn and/or Protect to further disrupt trapped foes.

**Curse**: Crocalor can combine the boosts from Curse with Unaware and Eviolite to become difficult for very physically offensive teams to break while enabling it to theoretically make use of its slightly better physical coverage.

**Stomping Tantrum**: Crocalor’s physical attack Crocalor's Attack is quite low, (AC) but frail foes that resist Fire-type moves Fire might switch in recklessly, allowing Crocalor it to get significant chip damage on Pokemon like Heatran, Glimmora, or and Iron Moth who that are severely weak to Ground.

**Seed Bomb**: Similar to Stomping Tantrum, Seed Bomb can catch bulky Water-types like Swampert and Gastrodon who that are incredibly Grass-weak that weak to Grass and normally have nothing to fear from switching in on Crocalor except a burn or a Yawn.

Common Items
========
**Eviolite**: Eviolite bolster’s Crocalor’s bolsters Crocalor's otherwise mediocre defensive stats, allowing it to take considerably more hits than it would otherwise be able to. There is often not much reason to run any other item, (AC) as the benefit of Eviolite is so impactful to its primary role.

Niche Items
========
**Heavy-Duty Boots**: Crocalor’s Crocalor's weakness to Stealth Rock makes it difficult to function as a defensive switch-in for teams with strong entry hazard setters (RC) so when . (AP) Althoughit can rarely afford to drop Eviolite, Heavy-Duty Boots can relieve its team from the pressure of constant entry hazard removal chip damage.

Tera
========
Crocalor can fit the role of a bottom-tier Tera Captain for teams that already have a top-tier Captain in mind and would like want to greatly improve Crocalor’s its versatility. Any Tera type that removes Crocalor’s its Stealth Rock weakness is beneficial and can be customized to help it wall specific setup sweepers on the opponent’s opponent's team. Tera Fairy Tera allows Crocalor it to become a dollar store Clefable (RC) with several key resistances and much appreciated secondary Fairy Fairy-type coverage. Tera Water, Poison, Ground, and Ghost Tera can be vital to a team that has few weaknesses that affect those types otherwise while granting great immunities and resistances to needs to check specific matchups attacks. Tera Grass Tera can also be useful for mindgames, (AC) as it flips Crocalor’s Crocalor's traditional weaknesses. Although Crocalor it greatly appreciates being able to Tera, it is incredibly rare you will not draft a better secondary Tera Captain or would prefer to Tera Crocalor over your primary option at any point is almost always preferred.

Draft Strategy
========
Crocalor is a niche late draft late-draft pick that is meant to fill very specific holes in an otherwise self-sufficient team that already has ample wallbreakers, pivots, and entry hazard control. It provides useful resistances, reliable recovery, and status spreading, and it ignores any offensive boosts with Unaware. It is best used as a specific counter to opposing setup sweepers, supporting its team but never being a win condition wincon or star player.

**Entry Hazard Removers**: Crocalor functions best without taking entry hazard damage, so consistent removal from teammates like Great Tusk and Quaquaval can allow it to switch in and out freely.

**Grass-types**: Having a teammate that can switch in on and threaten Water- and Ground-type foes gives Crocalor space to answer the rest of the opponent’s opponent's team without being as much of a momentum sink. Rillaboom and Serperior are two of many options that could fill this role.

**Knock Off Absorbers**: Crocalor loses some bulk if its Eviolite gets knocked off, so having pivots Pokemon like Cobalion or and Kommo-o kommo isnt a pivot that freely switch in on Knock Off can be very beneficial.

Checks and Counters
========
**Entry Hazards**: Crocalor’s Crocalor's Fire typing and reliance on Eviolite makes it prone to damage and status from entry hazards, forcing it to spend more turns using Slack Off instead of more useful moves.

**Wallbreakers**: While Crocalor can handle setup sweepers with Unaware, wallbreakers like Iron Boulder, Raging Bolt, and Kyurem holding damage boosting damage-boosting items can brute force through Crocalor’s its defenses, especially if they have entry hazard support. Special attackers and Fire-types in particular can be difficult for Crocalor it to handle, (AC) as a burn will does not weaken its foe’s foe's attacks.

**Toxic / Poison**: Crocalor is easier to overwhelm if it is also taking passive damage, (AC) as it rarely has room for Substitute or passive recovery of any kind, forcing it to waste more turns using Slack Off than actually contributing to the battle.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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