Currently floating around the range of 1450 on showdown and I'm pretty happy with most of my team with the main exception of my choice of mega so any help in general or recommendations for alternate mega's that may work better are much appreciated
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Discharge
- Roost
- Hidden Power [Ice]
- Heat Wave
Generaly my lead and is generally used to counter common stealth rock setters such as lando and garchomp via hidden power ice which is run over defog as excadrill handles hazard control. Zapdos functions as my elemental coverage being able to hit most switches for at least neutral coverage and is able to pick up KO's by predicting switches. Maximum defence investment to be able to tank hits and recover with roost but with enough special attack to easily check flying types such as talonflame and mega-pinsir.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Moonlight
- Flamethrower
I run unaware clefable over magic guard in order to shut down set up sweepers with maximum defence investment to live a unboosted bullet punch from mega-scizor. Moonlight is run over wish as despite preventing it from passing recovery having immediate recovery for clefable is more useful in my experience and the rest of my team has enough recovery themselves. Flamethrower is run in order to hit scizor and ferrothorn on the switch in.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Amoongus functions as my regenerator pivot and gives other pokemon on my team a chance to set up by using spore. Foul play is run over sludge bomb to hit landorus and steel tyes harder then giga drain.
Clear smog is run to further counter set up sweepers or other pokemon who rely on defensive boosts. Amoongus's other role is to heck rotom-wash which is a threat to the rest of the team. EV's provide mixed bulk to equally handle physical and special hits.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind
One of my favourite pokemon to run, standard crocune set providing tremendous bulk both physically defensively and specially after a few boosts. My main win condition against most teams once checks are removed (grass types and water absorbers). Also functions to some degree as a counter against other stalls thanks to rest and pressure.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill functions as hazard control, late game sweeper and revenge killer once flying types are removed as it is able to outspeed most unboosted pokemon thanks to the choice scarf and max speed investment.
And finally the main part of the team I'm most unsure about
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Roost
- Dragon Dance
- Earthquake
My current Mega and check to other dragons once mega evolved. Running offesive dragon dance set to allow it to outspeed all non choice scarf users after one dragon dance. Facade is ran over return as despite the reduced power It allows Altaria to shrug off burns and the boosted damage after a status allows it to break OHKO almost anything that does not resist it and allows a free dragon dance when willo-wisp is predicted. Earthquake is run as coverage against most steel and poison types especially heatran.
Any help is much appreciated

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Discharge
- Roost
- Hidden Power [Ice]
- Heat Wave
Generaly my lead and is generally used to counter common stealth rock setters such as lando and garchomp via hidden power ice which is run over defog as excadrill handles hazard control. Zapdos functions as my elemental coverage being able to hit most switches for at least neutral coverage and is able to pick up KO's by predicting switches. Maximum defence investment to be able to tank hits and recover with roost but with enough special attack to easily check flying types such as talonflame and mega-pinsir.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Moonlight
- Flamethrower
I run unaware clefable over magic guard in order to shut down set up sweepers with maximum defence investment to live a unboosted bullet punch from mega-scizor. Moonlight is run over wish as despite preventing it from passing recovery having immediate recovery for clefable is more useful in my experience and the rest of my team has enough recovery themselves. Flamethrower is run in order to hit scizor and ferrothorn on the switch in.

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Amoongus functions as my regenerator pivot and gives other pokemon on my team a chance to set up by using spore. Foul play is run over sludge bomb to hit landorus and steel tyes harder then giga drain.
Clear smog is run to further counter set up sweepers or other pokemon who rely on defensive boosts. Amoongus's other role is to heck rotom-wash which is a threat to the rest of the team. EV's provide mixed bulk to equally handle physical and special hits.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind
One of my favourite pokemon to run, standard crocune set providing tremendous bulk both physically defensively and specially after a few boosts. My main win condition against most teams once checks are removed (grass types and water absorbers). Also functions to some degree as a counter against other stalls thanks to rest and pressure.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill functions as hazard control, late game sweeper and revenge killer once flying types are removed as it is able to outspeed most unboosted pokemon thanks to the choice scarf and max speed investment.
And finally the main part of the team I'm most unsure about

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Roost
- Dragon Dance
- Earthquake
My current Mega and check to other dragons once mega evolved. Running offesive dragon dance set to allow it to outspeed all non choice scarf users after one dragon dance. Facade is ran over return as despite the reduced power It allows Altaria to shrug off burns and the boosted damage after a status allows it to break OHKO almost anything that does not resist it and allows a free dragon dance when willo-wisp is predicted. Earthquake is run as coverage against most steel and poison types especially heatran.
Any help is much appreciated
