Team Crocune






This team is based around Crocune but I've put it up for an RMT because I feel it needs some tweaking in a few areas. Thanks and I hope you can help me out with the sets and ways to make this team better as I feel it can have good potential. Thanks and look forward to the rates!

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- U-turn
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Trickrachi lead does well against a lot of common leads in todays metagame.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
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Standard CBzor. Not much to say here.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
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The heart and soul of the team, this is what the team has been based around. Crocune does really well in battle agasint things Heatran etc.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Draco Meteor
- Earthquake
- Outrage
- Fire Blast
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Mixmence is always good for breaking walls and eliminating opponents team members.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Will-o-wisp
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Defensive version of Rotom for some support, I can help but think this set needs to be changed but not sure on what to change it to.
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Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Taunt
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This is used to break walls.
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Thanks for reading and I look forward to the rates
