Pokémon: **Delirium**
Type: Ghost/Psychic
Ability: Delirious Memory (When struck by an attack untransformed, it transforms into a random mon from that franchise at the end of the turn (If a realmon did it, Delirium transforms into a randomly chosen realmon), with four randbats moves for three more turns. This Pokemon is still able to transform into another mon if hit whilst transformed, resetting the timer. It transforms into that mon if it's the sole rep. V2 mons are prioritized, but in cases where V2 mons are the only reps in V2 but their franchises have reps in V1 too, those V1 mons are copied.)
Moves: Transform, Shuffle! (From Soul Elizabeth Ravenous), Role Play, Sludge Bomb, Teleport, Psyshock, Stomp, Any moves Mom's Heart would have, Any moves that the Chest boss would share with Satan and/or The Lamb
Stats: 216/72/52/106/72/52 [BST 570]
Delirium is the boss of the Void, the area after the Chest/Dark Room unlocked after you beat Hush for the first time. (Hush for reference can be fought after Mom's Heart/It Lives! if less than thirty minutes have elapsed since the start of the playthrough, but it's quite a formidable opponent whose first few fights will likely beat you easy) This thing is basically Isaac's life flashing before his eyes taken form. Also it's prone to staticking up the screen a lot.
In the deepest darkness, there are beasts who wear faces stolen from your memories and pluck at the strings in your heart. Know yourself, and stay strong.
Pokémon: **Nosk**
Type: Poison/Bug
Ability: Disguise / Illusion
Moves: Take Down, Lunge, Gunk Shot, Sludge Bomb, Sludge Wave, Sludge, Bounce, Gastro Acid, Acid, Acid Spray, Screech, Roar, Double-Edge, Copycat, Role Play, Struggle Bug, Cross Poison, Poison Jab, Toxic, Belch, Bug Bite, Fury Cutter, Mind Reader, Assurance, Fake Tears, Flatter, Snarl, Throat Chop, Block, Me First, Play Nice, Stomp, Sucker Punch, Venoshock, Infestation, Dream Eater, Psych Up
Stats: 100/112/90/90/80/90 [BST 552]
Reasoning: Nosk is a terror that lurks deep within Deepnest, mimicking the loved ones of any poor souls who draw too close to its nest. Stats aren't too high, but that's to balance out both its abilities being good and the paranoia that would ensue involving its abilities, essentially causing a guessing game of sorts. Poison/Bug because it's an arthropod that attacks with infection. Either it has a sturdy disguise up that blocks the first hit in battle, or a weaker disguise of one of its teammates. Pair it with, say, an unhooded Hyness and what the foe thought was super effective turns out to be resisted. (unless you're galeem using a stab move but that's beside the point) Anyways, its moves are based off of things it does in-game (those being: Charging and hopping across the map, attacking with acid all over the place, and jumping above you with acid leaking out of the ceiling, presumably from itself), Cross-Poison being a reasonable use of its front appendages, and other moves from its shrieks and copycat nature.
Type: Poison/Bug
Ability: Disguise / Illusion
Moves: Take Down, Lunge, Gunk Shot, Sludge Bomb, Sludge Wave, Sludge, Bounce, Gastro Acid, Acid, Acid Spray, Screech, Roar, Double-Edge, Copycat, Role Play, Struggle Bug, Cross Poison, Poison Jab, Toxic, Belch, Bug Bite, Fury Cutter, Mind Reader, Assurance, Fake Tears, Flatter, Snarl, Throat Chop, Block, Me First, Play Nice, Stomp, Sucker Punch, Venoshock, Infestation, Dream Eater, Psych Up
Stats: 100/112/90/90/80/90 [BST 552]
Reasoning: Nosk is a terror that lurks deep within Deepnest, mimicking the loved ones of any poor souls who draw too close to its nest. Stats aren't too high, but that's to balance out both its abilities being good and the paranoia that would ensue involving its abilities, essentially causing a guessing game of sorts. Poison/Bug because it's an arthropod that attacks with infection. Either it has a sturdy disguise up that blocks the first hit in battle, or a weaker disguise of one of its teammates. Pair it with, say, an unhooded Hyness and what the foe thought was super effective turns out to be resisted. (unless you're galeem using a stab move but that's beside the point) Anyways, its moves are based off of things it does in-game (those being: Charging and hopping across the map, attacking with acid all over the place, and jumping above you with acid leaking out of the ceiling, presumably from itself), Cross-Poison being a reasonable use of its front appendages, and other moves from its shrieks and copycat nature.
This powerful sorceress once turned Kirby into a rolling pink ball and Dream Land into a world made of paint. Her name is awfully similar to that of Claycia's, but no one knows for sure if the two are related.
Pokémon: **Drawcia**
(Note: Has a Soul forme accessed by giving her the Soul Orb to hold, even outside of battle; Base is Sorceress and will forget the Soul-exclusive moves if it's removed, getting Inky Terrain as a moveslot if all of her moves were only accessible as Drawcia Soul.)
Type (Sorceress): Poison/Psychic
Type (Soul): Poison/Ghost
Ability (Sorceress): Levitate
Ability (Soul): Paint Soul (Ghost -ate + Sets up Inky Terrain upon switch-in (Grounded: x1.5 BP on moves if Poison-type, x0.667 Speed otherwise.) (In other words, Ghost -ate + Inkling's signature ability Inky Surge))
Moves: Toxic, Psyshock, Sludge Bomb, Sludge Wave, Venoshock, Light Screen, Reflect, Barrier, Inky Terrain, Shadow Ball, Psychic, Ice Beam, Icicle Crash, Flamethrower, Thunderbolt, Gunk Shot, Toxic Spikes, Spikes, Venom Drench
Soul Exclusive: Shooter Cutter (See Marx), Heavy Slam, Flare Blitz, Fireball (See Bowser), Screech, Charge Beam, Body Slam, Acid Armor
Stats (Sorceress): 90/80/70/130/120/110 [BST 600]
Stats (Soul): 90/150/80/150/160/70 [BST 700]
Reasoning: First up, Inky Terrain. Drawcia more or less did this on a galactic scale before the events of the game, turning all affected into painting and kickstarting the plot by doing so. This includes turning Kirby into a limbless ball. Poison/Psychic because paint stuffs and Sorceress. Poison/Ghost as Soul because gigantic undead glob of paint. She gets moves that match her types naturally (Psyshock possibly for the projectiles you can send back at her), alongside Fire/Ice/Electric coverage (Para Sorceresses freeze on contact, whereas for Soul, Para Matters are summoned that either burn or freeze up and charge into you or attack with an electrified laser), Shooter Cutter (Does this in her fight), (T-)Spikes (Spikes can erupt from the ground in her fight and she can likely paint up caltrops anyway), Heavy Slam, Body Slam (Also does this in her fight), Acid Armor (Is paint), Barrier, Screens (Needs one of her projectiles reflected at her in order to be damageable), and Venom Drench (Paint Drench more like). Screech because... she lets out some bloodcurdling screams in her Soul form. Stats because base is a sorceress, but Soul uses Para Matters, paint rain, and most frequently, attempted contact damage and the occasional Shooter Cutter.
(Note: Has a Soul forme accessed by giving her the Soul Orb to hold, even outside of battle; Base is Sorceress and will forget the Soul-exclusive moves if it's removed, getting Inky Terrain as a moveslot if all of her moves were only accessible as Drawcia Soul.)
Type (Sorceress): Poison/Psychic
Type (Soul): Poison/Ghost
Ability (Sorceress): Levitate
Ability (Soul): Paint Soul (Ghost -ate + Sets up Inky Terrain upon switch-in (Grounded: x1.5 BP on moves if Poison-type, x0.667 Speed otherwise.) (In other words, Ghost -ate + Inkling's signature ability Inky Surge))
Moves: Toxic, Psyshock, Sludge Bomb, Sludge Wave, Venoshock, Light Screen, Reflect, Barrier, Inky Terrain, Shadow Ball, Psychic, Ice Beam, Icicle Crash, Flamethrower, Thunderbolt, Gunk Shot, Toxic Spikes, Spikes, Venom Drench
Soul Exclusive: Shooter Cutter (See Marx), Heavy Slam, Flare Blitz, Fireball (See Bowser), Screech, Charge Beam, Body Slam, Acid Armor
Stats (Sorceress): 90/80/70/130/120/110 [BST 600]
Stats (Soul): 90/150/80/150/160/70 [BST 700]
Reasoning: First up, Inky Terrain. Drawcia more or less did this on a galactic scale before the events of the game, turning all affected into painting and kickstarting the plot by doing so. This includes turning Kirby into a limbless ball. Poison/Psychic because paint stuffs and Sorceress. Poison/Ghost as Soul because gigantic undead glob of paint. She gets moves that match her types naturally (Psyshock possibly for the projectiles you can send back at her), alongside Fire/Ice/Electric coverage (Para Sorceresses freeze on contact, whereas for Soul, Para Matters are summoned that either burn or freeze up and charge into you or attack with an electrified laser), Shooter Cutter (Does this in her fight), (T-)Spikes (Spikes can erupt from the ground in her fight and she can likely paint up caltrops anyway), Heavy Slam, Body Slam (Also does this in her fight), Acid Armor (Is paint), Barrier, Screens (Needs one of her projectiles reflected at her in order to be damageable), and Venom Drench (Paint Drench more like). Screech because... she lets out some bloodcurdling screams in her Soul form. Stats because base is a sorceress, but Soul uses Para Matters, paint rain, and most frequently, attempted contact damage and the occasional Shooter Cutter.
Pokémon: **Blue Baby**
Type: Ghost/Fairy
Ability: Still Heart (All healing is nullified. For each 33.3% of Max HP that would've been restored, +1 Def/SpD. This ability cannot be copied nor nullified.)
New Move: Isaac’s Bible (Renamed Magnet Rise but listed as Fairy type. If used while Devil (From CCEX) is on the field, faints user.)
New Move: Experimental Treatment (Poison-type Status Move; 10PP. Shell Smash but which of the five stats are +'d and -'d are randomized and all the boosts have magnitudes of 2.)
Other Moves: Brine, Water Pulse, Endure, Protect, Telekinesis, Psyshock, Attack Order, Defend Order, Feather Dance, Pay Day, Sludge Bomb, Shadow Ball
Stats: 10/78/161/105/161/105 [BST 620] (Can use Eviolite)
Reasoning: Water moves because tears. Stats because ??? cannot heal whatsoever and has blue "armor" hearts to start off in lieu, hence the ability. Qualified for this slate because ???'s an asphyxiated corpse. Huge BST, but the colossal defenses don't quite offset the abysmal HP to the point at which it's bulkier than Corsola.
Pokémon: **Hush** (Evolution method: Same as Dusclops -> Dusknoir lol) (Note: Immune to Telekinesis, just like Mega Gengar, Dugtrio, and Palossand.)
Stats: 144/78/144/105/144/5 [BST 620]
Type: Ghost/Ground
Ability: Tearworker (Water-type Steelworker) / Continuum Tears (Renamed Compound Eyes)
Moves: Same as ??? (Isaac’s Bible, Experimental Treatment, Pay Day, and Sludge Bomb all need to be on ??? at time of evolving in order for Hush to learn them) + Water Spout, Red Tears (See 0), Dig, Earth Power, Mud Shot
Reasoning: Hush's 144/144/144 bulk comes from it having the second-highest HP stat of ANYTHING in the game and due to armorscaling, taking even more punishment than first place before finally going down. Water Spout because once it gets low enough on health, it'll start raining down two beams of tears from the sky, which is especially dangerous against slower characters. Red Tears because before that, it has an attack where it attacks with, well, red tears that split into many smaller ones. Dig because it can hide in the ground and resurface. It being Ground also owes itself to it being more or less stuck within the floor.
Also funny how this thing goes from mediocre at best to UBERS after evolving, basically Scyther -> Scizor but crazier.
Type: Ghost/Fairy
Ability: Still Heart (All healing is nullified. For each 33.3% of Max HP that would've been restored, +1 Def/SpD. This ability cannot be copied nor nullified.)
New Move: Isaac’s Bible (Renamed Magnet Rise but listed as Fairy type. If used while Devil (From CCEX) is on the field, faints user.)
New Move: Experimental Treatment (Poison-type Status Move; 10PP. Shell Smash but which of the five stats are +'d and -'d are randomized and all the boosts have magnitudes of 2.)
Other Moves: Brine, Water Pulse, Endure, Protect, Telekinesis, Psyshock, Attack Order, Defend Order, Feather Dance, Pay Day, Sludge Bomb, Shadow Ball
Stats: 10/78/161/105/161/105 [BST 620] (Can use Eviolite)
Reasoning: Water moves because tears. Stats because ??? cannot heal whatsoever and has blue "armor" hearts to start off in lieu, hence the ability. Qualified for this slate because ???'s an asphyxiated corpse. Huge BST, but the colossal defenses don't quite offset the abysmal HP to the point at which it's bulkier than Corsola.
Experimental Treatment is obtained eventually after beating Mom's Heart enough times. Same goes for Ipepac, which turns tears into exploding, toxic orbs, hence Sludge Bomb. (It's part this and part The Poop, where ??? defecates and fills up a tile, where the poop can then be broken down by attacks. Grounded objects can't move past it, so Protect) Pay Day because Quarter. All this is relevant because ??? is eventually unlocked via being found in the same chest. Additionally, bias towards special offense because slightly-above-average Speed and firepower compared to Isaac.
Attack/Defend Order and Psychic moves because flies and purple danmaku respectively are used in his fight, purple danmaku more common among the psionic mooks. He also grows wings and starts flying, hence Feather Dance and the Bible (Which has effects literally the exact same as in the source material; Using it against Satan instakills YOU.) Also angelic stuffs add to Fairy typing.
Pokémon: **Hush** (Evolution method: Same as Dusclops -> Dusknoir lol) (Note: Immune to Telekinesis, just like Mega Gengar, Dugtrio, and Palossand.)
Stats: 144/78/144/105/144/5 [BST 620]
Type: Ghost/Ground
Ability: Tearworker (Water-type Steelworker) / Continuum Tears (Renamed Compound Eyes)
Moves: Same as ??? (Isaac’s Bible, Experimental Treatment, Pay Day, and Sludge Bomb all need to be on ??? at time of evolving in order for Hush to learn them) + Water Spout, Red Tears (See 0), Dig, Earth Power, Mud Shot
Reasoning: Hush's 144/144/144 bulk comes from it having the second-highest HP stat of ANYTHING in the game and due to armorscaling, taking even more punishment than first place before finally going down. Water Spout because once it gets low enough on health, it'll start raining down two beams of tears from the sky, which is especially dangerous against slower characters. Red Tears because before that, it has an attack where it attacks with, well, red tears that split into many smaller ones. Dig because it can hide in the ground and resurface. It being Ground also owes itself to it being more or less stuck within the floor.
Also funny how this thing goes from mediocre at best to UBERS after evolving, basically Scyther -> Scizor but crazier.
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