Crucibelle [QC: 1/3]

Drapionswing

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[OVERVIEW]



Mega Crucibelle possess high powered stabs combined with a high attacking stat and speed which is complimented greatly by access to U-turn and Stealth Rock making Crucibelle one of the best pivots in the CAP Metagame.
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten Pokemon out like Tornadus, Jumbao or Clefable.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around.
Due to Mega Crucibelle's flexibility in its movesets you can easily overcome some of its checks, by carrying Low Kick to hit steels or Coil to become an even stronger wallbreaker with consistent STABs.
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, and while this can be mitigated by Coil, that requires a turn for setup and a moveslot.
While Mega Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. Some Pokemon such as Tornadus-Therian, Jumbao or Arghonaut may even run HP Ground or Earthquake for Mega Crucibelle.


[SET]

name: Offensive Pivot
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn / Low Kick
move 4: Stealth Rock / Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Head Smash, which doesn't cause recoil with Magic Guard, breaks past bulky Pokemon like Celesteela and Toxapex
- Gunk shot also possesses the ability to pressure Fighting-Types such as Tomohawk and Arghonaut with damage and a poison chance.
-Stealth Rock can be used as Mega Crucibelle can create plenty of opportunities to set Stealth Rock thanks to its offensive nature and matchup versus hazard removers such as Tornadus or Snaelstrom. Low Kick is run to hit steels such as Ferrothorn and 2HKO Naviathan to easily dismantle opposing teams.

Set Details

========

-Jolly nature allows Mega Crucibelle to be faster than Mega Latios, Krillowatt, Caribolt and Mega Pinsir.
-Regenerator keeps Crucibelle healthy before it mega evolves, and Magic Guard ignores recoil from Head Smash afterwards.

Usage Tips

========

-The threat of Mega Crucibelle's high powered stabs allows you to stay in base form and pivot around with U-Turn and Regenerator, switch in on Pokemon such as Clefable lacking Thunder Wave, Jumbao and Tornadus lacking HP Ground while staying at full HP until checks like Zygarde are gone.
-However you want to mega evolve earlier if your opponents Mega Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs
-U-Turn gains momentum against Ferrothorn, Landorus-T, Arghonaut or Zygarde gaining you momentum and giving easy access to Mega Crucibelle's partners.
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as although they do little damage to you you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static.
-Low kick should be used when Ferrothorn and Naviathan are weakened as this can allow you to get surprise 2HKO's on your opponent.

Team Options

========

-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch, weakening of removing them for Mega Crucibelle. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard.
-Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes. Spikes also stacks with Mega Crucibelle's Stealth Rock, allowing you to keep high pressure on grounded checks such as Zygarde or Ferrothorn.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
-Grass Types work well with Mega Crucibelle, taking on Water-Type and Ground-Type attacks while also appreciating Mega Crucibelle's ability to check Flying-Types such as Tornadus-T so greatly. Jumbao is no exception to this as it can provide Mega Crucibelle with wishes or a Healing Wish, as well as pressure crucibelle checks like Zygarde or Ash-Greninja. Tangrowth also pairs incredibly well as it checks all these Pokemon, but is capable of retaining momentum in voltturn archetypes thanks to Regenerator.

[STRATEGY COMMENTS]

Other Options

=============

-Coil is a nice boosting option for Mega Cruciblle, as it makes its STAB options much more consistent and powerful, but it's hard to fit on a set as your other moves are generally more useful.
-Crucibelle can run Wood Hammer to hit grounds like Hippowdon, Swampert-Mega or Gastrodon, however they are very rare and other moves have more usefulness.
-Toxic can be a useful move for hitting walls that can check Mega Crucibelle well such as Zygarde, Revenankh or Landorus-T
-Toxic Spikes can be used over Stealth Rock on Mega Crucibelle thanks to it's matchup versus Poison Types and hazard removers. It also cripples some grounded checks such as Zygarde or Revenankh.
-Rock Polish can be run to turn Mega Crucibelle into a late game cleaner, but it relies a lot on team support and surprise factor for it to be effective.
-Crucibelle's speed tier makes it a niche scarfer, capable of revenging Volcarona, Tornadus-T and other frail fast Pokemon.

Checks and Counters

===================

Ground-Types: Zygarde can use Crucibelle as setup fodder for Coil, Dragon Dance and/or Substitute. Fidgit can also abuse Crucibelle and set Trick Room. Landorus-T and Excadrill can also present even more offensive pressure thanks to Choice Scarf sets and Excadrills Sand Rush sets.

Steel-Types: Mega Scizor is a soft answer to Mega Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Ferrothorn walls all Mega Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Magnezone and Magearna can also switch into Mega Crucibelle, but can't do it consistently over a match due to a lack of recovery. Naviathan can also setup Dragon Dances on Mega Crucibelle lacking Low Kick.

Fighting-Types: Revenakh is the best Fighting-Type check to Mega Crucibelle, resisting both stabs and threatening it with Will-O-Wisp, Glare and priority Drain Punch while also being able to use it for a set up opportunity . Arghonaut can switch in to Head Smash reliably, but must be careful of Gunk Shot poisons and Wood Hammer. Tomohawk can switch into Mega Crucibelle and attempt to stall out its STAB, however it is prone to Gunk Shot poisons and can't really hit it back.

Faster Pokemon: Choice Scarf users such as Kartana, Tapu Lele, Volkraken and Kitsunoh can outspeed and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage. Mega Alakazam and Ash-Greninja both naturally outspeed and can hit it super effectively with a STAB.
 
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Birkal

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Yay, I am glad this exists. When I was getting back into the CAP metagame here, it was tricky to find any information to read about Crucibelle, which I think is one of the top threats in the meta right now.

My only comment is that its third and fourth moves should, in my opinion, be reordered:

move 3: Low Kick/Wood Hammer
move 4: Coil/U-turn/Stealth Rock

Low Kick is incredible for busting through Ferrothorn and bulky Heatran, while also putting some huge damage on a risky Colossoil trying to threaten. Wood Hammer is the other side of that coin, if you're looking to threaten Arghonaut and bulky waters in general. That leaves move four to be your utility move of choice. I personally prefer Coil because it can set a win condition against many teams if you clear out their scarfer and Arghonaut. U-turn is really good though, so it could go either way. It may be worth mentioning when it's best not to mega evolve due to Regenerator, but in my experience, I almost always mevo right out of the gates. Stealth Rock is fine, but it would almost be better on a Scarf set of like STAB / STAB / U-Turn / SR. But I've tried the Scarf set and it is pretty blah, so I think you did the right thing in only mentioning it, not actually listing it.
 
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snake

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cbrevan and I talked about the set. These slashes cover most of the variants.

move 3: U-turn / Low Kick
move 4: Low Kick / Coil / Stealth Rock
Mention Wood Hammer (Gunk Shot still 2HKOs Arghonaut and really only makes a big difference on Gastrodon)

Basically it boils down to whether you want U-turn + coverage, U-turn + utility, or coverage + utility. This should cover all 3 of those options. Stealth Rock is for when you need role compression, so it's after Coil.
 

Drapionswing

Eating it up, YUMMY!
is a CAP Contributor Alumnus
Big update added. I've begun work on the less important Choice Scarf set. Mega Crucibelle has all points finished(I think :s), and Checks and Counters have been fleshed out.

I need to work on Other Options still, but wanted a green light on the points I was going to write about before I actually made it.
 

snake

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CAP Co-Leader
[OVERVIEW]



Mega Crucibelle possess high powered stabs combined with a high attacking stat and a decent speed stat causing for it to become a potent attacker.
Due to Crucibelle's flexibility in its movesets you can easily overcome pokemon you need to, like Ferrothorn with low kick or generic bulky pokemon with Coil.
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten pokemon out like Zapdos, Mollux or Pyroak.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around.
Crucibelle has great utility in Stealth Rock and U-Turn allowing it to pivot around and set stealth rocks if you so choose.
Regular Crucibelle has a more niche set in scarf allowing you to revenge prominent threats such as Volcarona.
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, however this can be overcome by Coil. i wouldn't give coil this much credit - something like "and while Head Smash and Gunk Shot's low accuracy can be mitigated with Coil, it requires a turn of setup and a moveslot"
While Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. mention that many pokemon especially run ground coverage that can catch cruci on the switch

put a space between your slashes so it's "U-turn / Low Kick" - fix for the rest of the analysis

[SET]

name: Back Breaker Cruci change to "Offensive Mega Pivot"
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn/Low Kick
move 4: Low Kick/Coil/Stealth Rock
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Head Smash is a powerful stab used for breaking past even the bulkiest of Pokemon that don't resist Head Smash, such as Toxapex or Celesteela. Head Smash also has no drawbacks thanks to the mega possessing Magic Guard.
-Gunk Shot is important poison stab allowing you to threaten out bulky fairies in the CAP Metagame.
-U-Turn is used for gathering momentum versus pokemon you may not be able to beat such as Ferrothorn or Arghonaut, however Wood Hammer can be used to pressure Arghonaut.
-Similarly to Wood Hammer, Low Kick can be used to pressure Ferrothorn, Magnezone and Colossoil. Stealth Rock works great on Crucibelle thanks to it's offensive nature which gives it so many opportunities to set them up. Coil can also be used to raise your accuracy and power to clean up late game. remove mentions of Wood Hammer here since it's going to OO - fix this section so it talks about the moves on the set. also switch SR and coil, imo cruci is one of the best offensive rocks setters rn

Set Details

========
(add a space here)
-252 Attack is used to maximise Crucibelles offensive capabilities.
-Jolly combined with 252 speed allows Crucibelle to be faster than the likes of Latios, Latias and Mega Pinsir. This could be done without 252 speed EVs, however this also guarantees you'll speed tie other Crucibelles.

(remove a space here)
Usage Tips

========

-Crucibelle is a great pivot that has a lot of power and control of matchups which forces switches very easily, this plays into the strategy of preserving your mega to abuse Regenerator allowing you to pivot in on Pokemon such as Clefable, Jumbao and stay at full HP till checks like Zygarde are gone so you can mega and kill things.
-However you want to mega earlier if your opponents Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static.
-The best way to bring in Crucibelle is through Voltturn as it provides safer switchins and takes advantage of Magic Guard as much as possible

Team Options

========
(add a space here)
-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard.
-Mega Crucibelle is a great pivot, and because of this Spikes pair amazingly with it. Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
[STRATEGY COMMENTS] remove

[SET]

name: Choice Scarf Pivot just "Choice Scarf" will do
move 1: Stone Edge/Head Smash
move 2: Gunk Shot
move 3: U-turn
move 4: Trick/Low Kick
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Stone Edge is used as a consistent STAB move, with no general drawbacks, however you can use Head Smash as Regenerator can offset some recoil damage.
-Gunk Shot is important poison stab allowing you to revenge kill bulky Fairy-Types and Grass-Types in the CAP Metagame.
-U-Turn is used for gathering momentum which is especially important on this set, considering it needs an alternative to being locked into STABs that aren't very spammable.
-Trick is used to cripple checks when presented with a matchup where you do not need your Scarf. Low Kick can be used as an alternative to pressure Pokemon like Ferrothorn or Colossoil.

Set Details

========
(add a space here)
-252 Attack is used to maximise Crucibelles offensive capabilities.
-Jolly combined with 252 speed and a Choice Scarf allows Crucibelle to revenge kill +1 Aurumoth, Scarf Volkraken, Volcarona, Tornadus, Ash-Greninja and Mega Pinsir.


Usage Tips

========

-Generally speaking, Crucibelle is really weak and should be used primarily as a Pivot to gain momentum. You don't want to be clicking attacks too often unless you get clear cut opportunities. The main purpose of this set is to revenge kill important threats in the metagame.
-In the event that you are using Trick, you must preserve your Scarf if you're using it as your revenge killer for threats on the opponents team.


Team Options

========
(add a space here)
-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch.
-Mega Crucibelle is a great pivot, and because of this Spikes pair amazingly with it. Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
(add a space here)
[STRATEGY COMMENTS]

Other Options

=============
(add a space here)
Wood Hammer here

-Rock Polish?
-Defensive Regen Pivot
-Explosion Stealth Rock Lead
-Toxic Spikes move tspikes under right wood hammer

the rest are kinda garbage, ig keep them

Checks and Counters

===================



**Insert Threat Here**: Describe why the Pokemon is a threat.
Ground-Types: Bulky ground types like Landorus-Therian, Colossoil, Zygarde and Excadrill all threaten crucibelle with there stabs while also resisting Rock and Poison. Landorus-T and Excadrill can also present even more offensive pressure thanks to Choice Scarf sets and Excadrills Sand Rush sets. Fidgit can also abuse Crucibelle and set Trick Room.

Offensive Water-Types: Choice Scarf Volkraken, can exert pressure onto Crucibelle and revenge kill fairly easily. Ash-Greninja and Protean Greninja carrying Water Stab can both pressure Crucibelle due to their great speed stats. Naviathan can wall Crucibelle sets not carrying Low Kick and set up Dragon Dances with no real problem.

Steel-Types: Mega Scizor is a soft answer to Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Ferrothorn walls all Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Magnezone and Magearna can also switch into Crucibelle, but can't do it consistently over a match do to a lack of recovery.

Fighting-Types: Revenakh is the best Fighting-Type check to Crucibelle, resisting both stabs and being able to use it for a set up opportunity. Arghonaut can switch in to Head Smash reliably, but must be careful of Wood Hammer and Gunk Shot poisons. Tomohawk can switch into Crucibelle, however it is prone to Gunk Shot poisons and can't really hit it back.

Faster Pokemon: Choice Scarf users such as Keldeo, Kartana, Tapu Lele, and some listed above can all outspeed Mega Crucibelle and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage.


**Insert Threat Here**: Describe why the
Be sure to say Mega Crucibelle when you mean the mega forme - very important so it's not confusing later on.
Jokes aside, just finish out the WIP and check my comments
 

snake

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CAP Co-Leader
Analysis standards are changing site-wide - trivial details are being cut from analyses, don't be too alarmed by this check.

[OVERVIEW]



Mega Crucibelle possess high powered stabs combined with a high attacking stat and a decent speed stat causing for it to become a potent attacker. "potent attacker" doesn't tell me much - i'd rather see the overview start with how Mega Crucibelle acts as one of the metagame's best offensive pivots - talk about its combination of high speed, high BP stabs, high atk, and access to U-turn first, then about its special bulk and access to stealth rock
Due to Crucibelle's flexibility in its movesets you can easily overcome pokemon you need to, like Ferrothorn with low kick or generic bulky pokemon with Coil. since we're kicking low kick and coil under stealth rock, move this down the overview and also reframe it to sound like they're alternatives
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten pokemon out like Zapdos, Mollux or Pyroak.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around.
Crucibelle has great utility in Stealth Rock and U-Turn allowing it to pivot around and set stealth rocks if you so choose.move these points up and rearrange to make the most sense
Regular Crucibelle's base forme has a more niche set in scarf allowing you to revenge prominent threats such as Volcarona.
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, and while however this can be mitigated by Coil, but that requires a turn for setup and a moveslot.
While Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. Some pokemon name these may even run HP Ground or Earthquake for Crucibelle.


[SET]

name: Offensive Mega Pivot
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn / Low Kick
move 4: Low Kick / Coil / Stealth Rock change to Stealth Rock / Low Kick, move coil to OO
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Head Smash is a powerful stab used for breaking past even the bulkiest of Pokemon that don't resist Head Smash, such as Toxapex or Celesteela. Head Smash also has no drawbacks thanks to the mega possessing Magic Guard. shorten this to include only that it's recoilless with magic guard and smashes Toxapex, Celesteela, Mega Scizor, etc.
-Gunk Shot is important poison stab allowing you to threaten out bulky fairies in the CAP Metagame. only include that the power + poison chance is important for pressuring tomohawk and arghonaut
-U-Turn is used for gathering momentum versus pokemon you may not be able to beat such as gains momentum against Ferrothorn, Arghonaut or Zygarde.
-Low Kick is run to hit steels such as Ferrothorn add on Naviathan, distinguish if it OHKOs or 2HKOs so that they are less of a nuisance. Coil can be run to boost Mega Crucibelle's power and accuracy making it a potent threat once it's answers are weakened. Stealth Rock can be used as Mega Crucibelle can create plenty of opportunities to set Stealth Rock thanks to its offensive nature. It's matchup versus hazard removers such as Tornadus-T, also improves the efficiency of running Stealth Rock.this last sentence sounds like an overview point. also change the order of the moves to reflect the changes on the set

Set Details

========

-252 Attack is used to maximise Crucibelles offensive capabilities. remove this, it's trivial
-Jolly combined with 252 speed allows Crucibelle to be faster than the likes of Mega Latios, Mega Latias and Mega Pinsir. This could be done without 252 speed EVs, however this also guarantees you'll speed tie other Crucibelles. remove this second sentence, trivial information
Magic Guard removes head smash recoil - sounds trivial until you see people running Stone Edge Mega Crucibelle :/
Regenerator keeps Crucibelle healthy before mega evolving


Usage Tips

========

-Crucibelle is a great pivot that has a lot of power and control of matchups which forces switches very easily, this plays into the strategy of preserving your mega to abuse Regenerator allowing you to pivot in on Pokemon such as Clefable, Jumbao and stay at full HP till checks like Zygarde are gone so you can mega and kill things. by QC 3/3 you need to make this less informal, but the basic idea is there - insert into that you also see the opponent's crucibelle response by u-turning out
-However you want to mega earlier if your opponents Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs good.
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static. this is confusing, since in the overview you highlight that you can switch into these threats due to Crucibelle's high bulk. - might want to fix up that overview point
- reveal Low Kick if ferro or navi is switching in or if they're in range - don't click if it won't KO
-The best way to bring in Crucibelle is through Voltturn as it provides safer switchins and takes advantage of Magic Guard as much as possible trivial point, and you can bring this up in team options anyway

Team Options

========

-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also possess Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch, weakening or removing them for Crucibelle. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard.
-Mega Crucibelle is a great pivot, and because of this Spikes pair amazingly with it. Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
add on Jumbao for its good type synergy and wish/hw for recovery - cruci enjoys taking on torn-t for jumbao

[SET]

name: Choice Scarf
move 1: Stone Edge/Head Smash you need Head Smash to revenge +1 Aurumoth
move 2: Gunk Shot
move 3: U-turn
move 4: Trick/Low Kick
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Stone Edge is used as a consistent STAB move, with no general drawbacks, however you can use Head Smash as Regenerator can offset some recoil damage. remove Stone Edge - explain that Head Smash's high BP allows crucibelle to revenge kill Aurumoth
-Gunk Shot is important poison stab allowing you to revenge kill bulky Fairy-Types and Grass-Types in the CAP Metagame. trivial point, I don't think there's much to say other than it's a secondary stab, just remove any details on Gunk Shot
-U-Turn is used for gathering momentum which is especially important on this set, considering it needs an alternative to being locked into STABs that aren't very spammable. also bluffs Mega Crucibelle
-Trick is used to cripple checks when presented with a matchup where you do not need your Scarf. Low Kick can be used as an alternative to pressure Pokemon like Ferrothorn or Colossoil. add +1 Navi

Set Details

========

-252 Attack is used to maximise Crucibelles offensive capabilities. trivial information - remove
-Jolly combined with 252 speed and a Choice Scarf allows Crucibelle to revenge kill +1 Aurumoth, Scarf Volkraken, Volcarona, Tornadus-T, Ash-Greninja not locked into Water Shuriken and Mega Pinsir.
regenerator offsets head smash recoil and hazard damage

Usage Tips

========

-Generally speaking, Crucibelle is really weak and should be used primarily as a Pivot to gain momentum. You don't want to be clicking attacks too often unless you get clear cut opportunities. elaborate on what this means The main purpose of this set is to revenge kill important threats in the metagame.
Talk about bluffing a Mega set by using U-turn on forced switches, and how not to break that bluff recklessly - this is probably one of Scarf Crucibelle's greatest advantages
-In the event that you are using Trick this makes it sound like Trick is secondary slashed, but it's primary slashed, you must preserve your Scarf don't Trick away your Choice Scarf until you've removed sweepers Crucibelle would want the Choice Scarf for. if you're using it as your revenge killer for threats on the opponents team.


Team Options

========

-Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, allowing you to clean teams later on in the match.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn. don't c/p your team options from the last set :( not many teams will require the specific niche Scarf Crucibelle has, so elaborate on that

[STRATEGY COMMENTS]

Other Options

=============

add on Coil here first Crucibelle can run Wood Hammer to hit grounds like Hippowdon or Swampert-Mega add on Gastrodon, however they are very rare and other moves have more usefulness. Toxic Spikes can be used over Stealth Rock on Mega Crucibelle thanks to it's matchup versus Poison Types and hazard removers. Rock Polish can be run to turn Mega Crucibelle into a late game cleaner, but it relies a lot on team support and surprise factor for it to be effective. A lead set with Explosion and Stealth Rock in combination with Mold Breaker is usable, however Landorus-T almost completely does it better. A defensive set with Assault Vest or Black Sludge can be run however it is very unpractical as Crucibelle does not wall a lot of Pokemon in the metagame right now. remove these last two options

Checks and Counters

===================

**Insert Threat Here**: Describe why the Pokemon is a threat.

**Ground-Types**: Bulky ground types like Landorus-Therian, Colossoil, Zygarde and Excadrill all threaten crucibelle with there their stabs while also resisting Rock and Poison. Landorus-T and Excadrill can also present even more offensive pressure thanks to Choice Scarf sets and Excadrills Sand Rush sets. zyg can set up substitute or dragon dance too Fidgit can also abuse Crucibelle and set Trick Room. reorder these so that you talk about one at a time

**Offensive Water-Types**: Choice Scarf Volkraken, can exert pressure onto Crucibelle and revenge kill fairly easily. Ash-Greninja and Protean Greninja carrying Hydro Pump Water Stab can both pressure Crucibelle due to their great speed stats. Naviathan can wall Crucibelle sets not carrying Low Kick and set up Dragon Dances with no real problem. let's remove this section. I'd rather see Naviathan in the Steel-types and Greninja and Volkraken in faster Pokemon

**Steel-Types**: Mega Scizor is a soft answer to Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Ferrothorn walls all Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Magnezone and Magearna can also switch into Crucibelle, but can't do it consistently over a match do due to a lack of recovery.

**Fighting-Types**: Revenakh is the best Fighting-Type check to Crucibelle, resisting both stabs and being able to use it for a set up opportunity. also outspeed with Triage Drain Punch and Moonlight, cripples with wow and glare Arghonaut can switch in to Head Smash reliably, but must be careful of Wood Hammer and Gunk Shot poisons. Tomohawk can switch into Crucibelle, however it is prone to Gunk Shot poisons and can't really hit it back. tomo more importantly stalls out head smash and gunk shot with Roost

**Other Faster Pokemon**: Choice Scarf users such as add on Kitsunoh, remove Keldeo Keldeo, Kartana, Tapu Lele, and some listed above can all outspeed Mega Crucibelle and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage. add on Megazam, greninja


**Insert Threat Here**: Describe why the
Comments for the entire analysis: If you mean Mega Crucibelle, say "Mega Crucibelle" NOT "Crucibelle"

Your checks and counters section formatting it is off. It should look like: **Ground-types**: Bulky Ground-types like..."
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]



Mega Crucibelle possess high powered stabs combined with a high attacking stat and speed which is complimented greatly by access to U-turn and Stealth Rock making Crucibelle one of the best pivots in the CAP Metagame.
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten Pokemon out like Tornadus-T, Jumbao or Clefable.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around.
Due to Mega Crucibelle's flexibility in its movesets you can easily overcome Pokemon you need to some of its checks, by carrying Low Kick to hit steels or Coil to become an even stronger wallbreaker with consistent STABs.
Crucibelle's base forme has a more niche set in scarf allowing you to revenge prominent threats such as Volcarona. we're moving this to OO again ;;
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, and while this can be mitigated by Coil, that requires a turn for setup and a moveslot.
While Mega Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. Some Pokemon such as Tornadus-Therian, Jumbao or Arghonaut may even run HP Ground or Earthquake for Mega Crucibelle.


[SET]

name: Offensive Mega Pivot
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn / Low Kick
move 4: Stealth Rock(add a space here)/ Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Crucibelle's Magic Guard allows for safe use of a powerful Head Smash used for breaking past even the bulkiest of Pokemon that don't resist Head Smash, such as Toxapex or Celesteela. This is really wordy for what it needs to say - "Head Smash, which doesn't cause recoil with Magic Guard, breaks past bulky Pokemon like Celesteela and Toxapex"
-Gunk Shot is important poison stab allowing you to threaten out bulky fairies in the CAP Metagame. Gunk shot also possesses the ability to pressure Fighting-Types checks such as Tomohawk and Arghonaut with damage and a poison chance.
-U-Turn gains momentum against Ferrothorn, Arghonaut or Zygarde. I'd rather see this advice in Usage Tips
-Stealth Rock can be used as Mega Crucibelle can create plenty of opportunities to set Stealth Rock thanks to its offensive nature. Make it sound like SR is the first option for slashing bc it is and talk about Mega Crucibelle's generally positive matchup with most hazard removers Low Kick is run to hit steels such as Ferrothorn and 2HKO Naviathan so that they are less of a nuisance What does "so that they are less of a nuisance mean?. Coil can be run to boost Mega Crucibelle's power and accuracy making it a potent threat once it's answers are weakened. This is in OO now

Set Details

========

-Jolly Nature combined with 252 speed allows Mega Crucibelle to be faster than the likes of Mega Latios, Mega Latias replace with and Mega Pinsir.
-Regenerator keeps Crucibelle healthy before it mega evolves, and Magic Guard ignores recoil from Head Smash afterwards.

Usage Tips

========

-The threat of Mega Crucibelle's high powered stabs make it a formidable wallbreaker, which synergises well with U-turn and Regenerator pre-megae allowing you to stay in base form and pivot U-turn and Regenerator, safely pivot in on Pokemon such as Clefable lacking Thunder Wave, Jumbao and Tornadus-T lacking HP Ground while staying at full HP until checks like Zygarde are gone.
-However you want to mega evolve earlier if your opponents Mega Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs
- Here mention good things to U-turn on
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as although they do little damage to you you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static.
-Low Kick must not be used carelessly and should only be revealed once you've lured your opponent into a false sense of security. At this point you can click Low Kick if Ferrothorn or Naviathan are switching in again, but only if it were an OHKO This feels incredibly word for what it says... something like "Low Kick should be revealed once Ferrothorn and Naviathan are sufficiently weakened, so that it nabs the OHKO" is more concise?

Team Options

========

-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Mega Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch, weakening of removing them for Mega Crucibelle. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard.
-Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes. Mention that the spikes wear down most of Mega Crucibelle's switch-ins, which are grounded, and stack hazards with Cruci's SR
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
-Grass Types work well with Mega Crucibelle, taking on Water-Type and Ground-Type attacks while also appreciating Mega Crucibelle's ability to check Flying-Types such as Tornadus-T so greatly. Jumbao is no acceptation "exception" to this as it can provide Mega Crucibelle with wishes or a Healing Wish, as well as pressure crucibelle checks like Zygarde or Ash-Greninja. Tangrowth also pairs incredibly well as it checks all these pokemon, but is capable of retaining momentum in voltturn archetypes thanks to Regenerator.

[SET] I know I said to add Choice Scarf, but the set doesn't really work anymore with Necturna and other meta shifts, put at the bottom of OO

name: Choice Scarf
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn
move 4: Trick/Low Kick
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]

Moves

========

-Head Smash is a high powered STAB used to make Crucibelle as strong as possible, allowing it to revenge kill Aurumoth at +1.
-U-Turn is used for gathering momentum which is especially important on this set, considering it needs an alternative to being locked into STABs that aren't very spammable. U-turn makes this set capable of bluffing Mega Crucibelle.
-Trick is used to cripple checks when presented with a matchup where you do not need your Scarf. Low Kick can be used as an alternative to pressure Pokemon like Ferrothorn, Colossoil and +1 Naviathan.


Set Details

========

-Jolly combined with 252 speed and a Choice Scarf allows Crucibelle to revenge kill +1 Aurumoth, Scarf Volkraken, Volcarona, Tornadus, Mega Pinsir, and Ash-Greninja not locked into Water Shuriken.
-Regenerator offsets hazard damage and Head Smash recoil



Usage Tips

========

-Generally speaking, Crucibelle is really weak and should be used primarily as a Pivot to gain momentum. You don't want to be clicking attacks too often unless you get clear cut opportunities, because locking into a STAB leaves you incredibly vulnerable for plenty of Pokemon in the Metagame. The main purpose of this set is to revenge kill important threats in the metagame, not to act as a pseudo wallbreaker.
-Bluffing Mega Crucibelle is one of the greatest reasons this set is effective, as you can catch your opponent off guard and force them to play how you want if you plan your turns out correctly. Revealing this set is infact scarf, means your opponent will begin to play around a set which is easily punishable.
-Trick is a handy move to run, but must be managed correctly. Recklessly tricking your opponent when targets Crucibelle is meant to revenge kill are still alive is an ineffective use of this set, this means you need to preserve your scarf until they are gone.



Team Options

========

-Arghonaut is a great pair with Crucibelle as it sets spikes which plays well with the pivoting nature of the set. Crucibelle is also capable of pressuring pokemon that would either setup on it or remove spikes such as Aurumoth, Volcarona or Tornadus.
-Since Scarf Crucibelle is probably the fastest Pokemon on your team, you want to give it as many cleaner opportunities as possible. Therefore you should pair it with Pokemon which can pressure it's Steel and Ground-Type checks. This means Pokemon like Tapu Koko or Krillowatt work very well alongside it.

[STRATEGY COMMENTS]

Other Options

=============

This needs to be in bullets :(

-Coil is a nice boosting option forMega Cruciblle, as it makes its STAB options much more consistent and powerful, but it's hard to fit on a set sometimes. also its other moves are more useful generally
-Mega Crucibelle can run Wood Hammer to hit grounds like Hippowdon, Swampert-Mega or Gastrodon, however they are very rare and other moves have more usefulness mention that Cruci can U-turn out.
-Toss in Toxic here, hits zyg and rev
-
Toxic Spikes can be used over Stealth Rock on Mega Crucibelle thanks to it's matchup versus Poison Types and hazard removers tspikes are helpful for crippling zyg and rev switch-ins too
-Rock Polish can be run to turn Mega Crucibelle into a late game cleaner, but it relies a lot on team support and surprise factor for it to be effective.
-don't forget Choice Scarf here

Checks and Counters

===================

Remove the excessive spaces up here

**Insert Threat Here**: Describe why the Pokemon is a threat.
**
Ground-Types**: Bulky ground types like Landorus-Therian, Colossoil, Zygarde and Excadrill all threaten Mega crucibelle with their stabs while also resisting Rock and Poison. This first sentence doesn't tell me as much as the following sentences, move Zygarde above Landorus-T and Excadrill Landorus-T and Excadrill can also present even more offensive pressure outspeed thanks to Choice Scarf sets and Excadrills Sand Rush sets. Zygarde can use Mega Crucibelle as setup fodder for Coil, Dragon Dance and/or Substitute. Fidgit can also abuse Mega Crucibelle and set Trick Room or spin away hazards - make it clear that Fidgit isn't really the most consistent check though. mention Colossoil down here, U-turn / Low Kick hit it hard

**Steel-Types**: Mega Scizor is a soft answer to Mega Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Ferrothorn walls all Mega Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Magnezone and Magearna can also switch into Mega Crucibelle, but can't do it consistently over a match due to a lack of recovery. Naviathan can also setup Dragon Dances on Mega Crucibelle lacking Low Kick.

**Fighting-Types**: Revenakh is the best Fighting-Type check to Mega Crucibelle, resisting both stabs and being able to use it for a set up opportunity while also threatening it with Will-O-Wisp, Glare and priority Drain Punch switch this around so that utility rev comes first before BU. Arghonaut can switch in to Head Smash reliably, but must be careful of Wood Hammer and Gunk Shot poisons Gunk Shot poison is more common, so put it before Wood Hammer. Defensive Tomohawk can switch into Mega Crucibelle and attempt to stall out its STAB, however it is prone to Gunk Shot poisons and can't really hit it back.

**Faster Pokemon**: Choice Scarf users such as Kartana, Tapu Lele, Volkraken and Kitsunoh can outspeed and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage. Mega Alakazam and Ash-Greninja both naturally outspeed and can hit it super effectively with a STAB.

Implement carefully and QC1/3
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]



Mega Crucibelle possess high powered stabs combined with a high attacking stat and speed which is complimented greatly by access to U-turn and Stealth Rock making Crucibelle one of the best pivots and offensive Stealth Rock setters in the CAP Metagame.
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten Pokemon out like Tornadus-T, Jumbao or Clefable.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around.
Due to Mega Crucibelle's flexibility in its movesets you can easily overcome some of its checks, by carrying Low Kick to hit steels or Coil to become an even stronger wallbreaker with consistent STABs.
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, and while this can be mitigated by Coil, that requires a turn for setup and a moveslot.
While Mega Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. Some Pokemon such as Tornadus-Therian, Jumbao or Arghonaut may even run HP Ground or Earthquake for Mega Crucibelle.


[SET]

name: Offensive Pivot
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn / Low Kick
move 4: Stealth Rock / Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves

========

-Head Smash, which doesn't cause recoil with Magic Guard, breaks past bulky Pokemon like Celesteela and Toxapex
- Gunk shot also possesses the ability to pressure Fighting-Types such as Tomohawk and Arghonaut with damage and a poison chance.
-Stealth Rock can be used as Mega Crucibelle can create plenty of opportunities to set Stealth Rock thanks to its offensive nature and matchup versus hazard removers such as Tornadus-T or Snaelstrom. Low Kick is run to hit steels such as Ferrothorn and 2HKO Naviathan to easily dismantle opposing teams.

Set Details

========

-Jolly nature allows Mega Crucibelle to be faster than Mega Latios, Krillowatt, Caribolt and Mega Pinsir.
-Regenerator keeps Crucibelle healthy before it mega evolves, and Magic Guard ignores recoil from Head Smash afterwards.

Usage Tips

========

-The threat of Mega Crucibelle's high powered stabs allows you to stay in base form and pivot around with U-Turn and Regenerator, switch in on Pokemon such as Clefable lacking Thunder Wave, Jumbao and Tornadus-T lacking HP Ground while staying at full HP until checks like Zygarde are gone.
-However you want to mega evolve earlier if your opponents Mega Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs
-U-Turn gains momentum against Ferrothorn, Landorus-T, Arghonaut or Zygarde gaining you momentum and giving easy access to Mega Crucibelle's partners. this needs to say something more like "if the opponent has a Ferrothorn, etc., use U-turn to gain momentum against that switch-in"
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as although they do little damage to you you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static.
-Low kick should be used when Ferrothorn and Naviathan are weakened as this can allow you to get surprise 2HKO's on your opponent.

Team Options

========

-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch, weakening of removing them for Mega Crucibelle. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard.
-Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes. Spikes also stacks with Mega Crucibelle's Stealth Rock, allowing you to keep high pressure on grounded checks such as Zygarde or Ferrothorn.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. While also being able to break through or pressure bulky steels like Ferrothorn.
-Grass Types work well with Mega Crucibelle, taking on Water-Type and Ground-Type attacks while also appreciating Mega Crucibelle's ability to check Flying-Types such as Tornadus-T so greatly. Jumbao is no exception to this as it can provide Mega Crucibelle with wishes or a Healing Wish, as well as pressure crucibelle checks like Zygarde or Ash-Greninja. Tangrowth also pairs incredibly well as it checks all these Pokemon, but is capable of retaining momentum in voltturn archetypes thanks to Regenerator.

[STRATEGY COMMENTS]

Other Options

=============

-Coil is a nice boosting option for Mega Cruciblle, as it makes its STAB options much more consistent and powerful, but it's hard to fit on a set as your other moves are generally more useful.
-Crucibelle can run Wood Hammer to hit grounds like Hippowdon, Swampert-Mega or Gastrodon, however they are very rare and other moves have more usefulness.
-Toxic can be a useful move for hitting walls that can check Mega Crucibelle well such as Zygarde, Revenankh or Landorus-T
-Toxic Spikes can be used over Stealth Rock on Mega Crucibelle thanks to it's matchup versus Poison Types and hazard removers. It also cripples some grounded checks such as Zygarde or Revenankh.
-Rock Polish can be run to turn Mega Crucibelle into a late game cleaner, but it relies a lot on team support and surprise factor for it to be effective.
-Crucibelle's speed tier makes it a niche scarfer, capable of revenging Aurumoth, Volcarona, Tornadus-T and other frail fast Pokemon.

Checks and Counters

===================

nooooooooo
the header for these is exactly this ----> **Ground-types**:
check another analysis if it's still not clear


Ground-Types: Zygarde can use Crucibelle as setup fodder for Coil, Dragon Dance and/or Substitute. Fidgit can also abuse Crucibelle and set Trick Room. Landorus-T and Excadrill can also present even more offensive pressure thanks to Choice Scarf sets and Excadrills Sand Rush sets.

Steel-Types: Mega Scizor is a soft answer to Mega Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Ferrothorn walls all Mega Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Magnezone and Magearna can also switch into Mega Crucibelle, but can't do it consistently over a match due to a lack of recovery. Naviathan can also setup Dragon Dances on Mega Crucibelle lacking Low Kick.

Fighting-Types: Revenakh is the best Fighting-Type check to Mega Crucibelle, resisting both stabs and threatening it with Will-O-Wisp, Glare and priority Drain Punch while also being able to use it for a set up opportunity . Arghonaut can switch in to Head Smash reliably, but must be careful of Gunk Shot poisons and Wood Hammer. Tomohawk can switch into Mega Crucibelle and attempt to stall out its STAB, however it is prone to Gunk Shot poisons and can't really hit it back.

Faster Pokemon: Choice Scarf users such as Kartana, Tapu Lele, Volkraken and Kitsunoh can outspeed and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage. Mega Alakazam and Ash-Greninja both naturally outspeed and can hit it super effectively with a STAB.
I know I stamped, but there were a couple things I noticed that didn't get implemented in my check / I wanted to see.
 
comments/things to add in purple things to remove in red
[OVERVIEW]
(remove linebreak)
(remove linebreak)


Mega Crucibelle possess high powered stabs combined with a high attacking stat and speed which is complimented greatly by access to U-turn and Stealth Rock making Crucibelle one of the best pivots in the CAP Metagame. Specify that Mega Crucibelle is an offensive pivot.
Mega Crucibelle's special bulk and typing gives it plenty of opportunities to come in and threaten Pokemon out like Tornadus, Jumbao or Clefable.
Magic Guard allows Mega Crucibelle to avoid Head Smash recoil, as well as hazard damage which is very effective when pivotting around. Also say something about Regenerator helping it a lot early-game.
Due to Mega Crucibelle's flexibility in its movesets you can easily overcome some of its checks, by carrying Low Kick to hit steels or Coil to become an even stronger wallbreaker with consistent STABs. It's kinda hard to drop U-turn or Stealth Rock for Low Kick, so remove this because it's not really true.
Mega Crucibelle unfortunately lacks 100% accurate powerful stab moves which can be frustrating at times for the player, and while this can be mitigated by Coil, that requires a turn for setup and a moveslot.
While Mega Crucibelle's typing gives it some advantageous opportunities, it comes at a cost as it leaves you open to ground, water and psychic types which are all common and powerful typings in this metagame. Give some examples of Pokemon with those typings. Some Pokemon such as Tornadus-Therian, Jumbao or Arghonaut may even run HP Ground or Earthquake for Mega Crucibelle. End this sentence off with something like ", limiting Mega Crucibelle's opportunities to take advantage of these Pokemon."

(remove linebreak)
[SET]
(remove linebreak)
name: Offensive Pivot
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn / Low Kick You're never not using U-turn.
move 4: Stealth Rock / Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
(remove linebreak)
Moves
(remove linebreak)
========

-Head Smash, which doesn't cause recoil with Magic Guard, breaks past bulky Pokemon like Celesteela and Toxapex This is fluff.
- Gunk shot also possesses the ability to pressure Fighting-Types such as Tomohawk and Arghonaut with damage and a poison chance.
-Stealth Rock can be used as Mega Crucibelle can create plenty of opportunities to set Stealth Rock thanks to its offensive nature and matchup versus hazard removers such as Tornadus or Snaelstrom. Snaelstrom is a bad hazard remover. Tornadus-T is enough reason on its own really. Low Kick is run to hit steels such as Ferrothorn and 2HKO Naviathan to easily dismantle opposing teams.

Add a line about why U-turn is so great on Mega Crucibelle.

Set Details
(remove linebreak)
========

-Jolly nature allows Mega Crucibelle to be faster than Mega Latios, Krillowatt, Caribolt and Mega Pinsir.
-Regenerator keeps Crucibelle healthy before it mega evolves, and Magic Guard ignores recoil from Head Smash afterwards.

Usage Tips
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========

-The threat of Mega Crucibelle's high powered stabs allows you to stay in base form and pivot around with U-Turn and Regenerator, switch in on Pokemon such as Clefable lacking Thunder Wave, Jumbao and Tornadus lacking HP Ground while staying at full HP until checks like Zygarde are gone.
-However you want to mega evolve earlier if your opponents Mega Crucibelle check is weaker such as Arghonaut or Landorus-T, so you can pressure them as much as possible with your high power STABs
-U-Turn gains momentum against Ferrothorn, Landorus-T, Arghonaut or Zygarde gaining you momentum and giving easy access to Mega Crucibelle's partners. Word this differently because it sounds like a Moves mention.
-Status can often hinder Mega Crucibelle so you want to be careful when switching into Pokemon such as Pyroak, Mollux or Zapdos as although they do little damage to you you risk being burned by Lava Plume or paralysed by Discharge. Cyclohm can also punish U-Turn via Static.
-Low kick should be used when Ferrothorn and Naviathan are weakened as this can allow you to get surprise 2HKO's on your opponent.

When do I set Stealth Rock?

Team Options
(remove linebreak)
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-Mega Crucibelle lacking Low Kick really appreciate Magnezone as a partner, as this allows for you to trap Ferrothorn rather easily thanks to U-Turn. This then leaves holes in your opponents team, creating a very advantageous scenario for Mega Crucibelle.
-Other Electric-Types such as Krilowatt and Tapu Koko also pair very well, as they can constantly keep pressure on Ferrothorn while also providing opportunities for Crucibelle to come in via Volt Switch on their Grass-Type checks. They also posses Ice-Type coverage, which allows for them to pressure Ground-Types which may want to come in and stop Volt-Switch, weakening of removing them for Mega Crucibelle. Krilowatt in particular is a great pivot to pair with Mega Crucibelle, as they can both pivot freely thanks to Magic Guard. Specify Shuca Berry Tapu Koko.
-Defensive spikers such as Arghonaut or Ferrothorn both pair well, as they can also provide a solid check to offensive Mega Crucibelle checks such as Scarf Volkraken, Scarf Tapu Lele and Ash Greninja. Offensive spikers such as Syclant or Greninja also work as they provide offensive momentum alongside the spikes. Spikes also stacks with Mega Crucibelle's Stealth Rock, allowing you to keep high pressure on grounded checks such as Zygarde or Ferrothorn.
-Offensive Water-Types such as Volkraken or Ash-Greninja are fantastic partners, this is due to them being able to take advantage of bulky Ground-Types such as Landorus-T, Hippowdon, Fidgit, Colossoil and Excadrill. Excadrill is not as relevant or as good of an answer as any of the other mentioned Pokemon. While also being able to break through or pressure bulky steels like Ferrothorn.
-Grass Types work well with Mega Crucibelle, taking on Water-Type and Ground-Type attacks while also appreciating Mega Crucibelle's ability to check Flying-Types such as Tornadus-T so greatly. Jumbao is no exception to this as it can provide Mega Crucibelle with wishes or a Healing Wish, as well as pressure crucibelle checks like Zygarde or Ash-Greninja. Tangrowth also pairs incredibly well as it checks all these Pokemon, but is capable of retaining momentum in voltturn archetypes thanks to Regenerator.

Add Calm Mind + Fightinium Z Tapu Lele because it is an absolutely amazing partner with Mega Crucibelle because it forces damage on Steel-types. It also appreciates U-turn support.

[STRATEGY COMMENTS]
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Other Options
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-Coil is a nice boosting option for Mega Cruciblle, as it makes its STAB options much more consistent and powerful, but it's hard to fit on a set as your other moves are generally more useful.
-Crucibelle can run Wood Hammer to hit grounds like Hippowdon, Swampert-Mega or Gastrodon, Bad Mega Crucibelle check. however they are very rare and other moves have more usefulness.
-Toxic can be a useful move for hitting walls that can check Mega Crucibelle well such as Zygarde, Revenankh or Landorus-T
-Toxic Spikes can be used over Stealth Rock on Mega Crucibelle thanks to it's matchup versus Poison Types and hazard removers. It also cripples some grounded checks such as Zygarde or Revenankh.
-Rock Polish can be run to turn Mega Crucibelle into a late game cleaner, but it relies a lot on team support and surprise factor for it to be effective. Unviable garbage.
-Crucibelle's speed tier makes it a niche scarfer, capable of revenging Volcarona, Tornadus-T and other frail fast Pokemon. Mention why you shouldn't use this

Checks and Counters
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**Ground-Types**: Unbold this. Zygarde can use Crucibelle as setup fodder for Coil, Dragon Dance and/or Substitute. Fidgit can also abuse Crucibelle and set Trick Room. Landorus-T and Excadrill can also present even more offensive pressure thanks to Choice Scarf sets and Excadrills Sand Rush sets. Excadrill sees little usage so I don't think it has to be mentioned. If there's going to be a mention of a Pokemon that sees little usage, I'd really like to see a mention of Hippowdon, which is one of the sturdiest, most self sufficient Mega Crucibelle answers.

**Steel-Types**: Unbold this. Mega Scizor is a soft answer to Mega Crucibelle, being able to avoid the 2HKO from Head Smash if Stealth Rocks aren't up an pressure back with Bullet Punch regardless. Mega Crucibelle can overcome Mega Scizor with 2 Head Smashes if Stealth Rock are up. Bullet Punch doesn't OHKO, and Mega Scizor will be forced to Roost, meaning that it's pretty easy to take advantage of. Ferrothorn walls all Mega Crucibelle sets not carrying Low Kick and can pressure it back with Thunder Wave or Gyro Ball. Mention that Ferrothorn is prone to being worn down rather quickly. Magnezone and Magearna can also switch into Mega Crucibelle, but can't do it consistently over a match due to a lack of recovery. Naviathan can also setup Dragon Dances on Mega Crucibelle lacking Low Kick.

**Fighting-Types**: Unbold this. Revenakh is the best Fighting-Type check to Mega Crucibelle, resisting both stabs and threatening it with Will-O-Wisp, Glare and priority Drain Punch while also being able to use it for a set up opportunity . Arghonaut can switch in to Head Smash reliably, but must be careful of Gunk Shot poisons and Wood Hammer. Tomohawk can switch into Mega Crucibelle and attempt to stall out its STAB, however it is prone to Gunk Shot poisons and can't really hit it back. They're all easy to take advantage of with U-turn so you should mention that.

**Faster Pokemon**: Unbold this. Choice Scarf users such as Kartana, Tapu Lele, Volkraken and Kitsunoh can outspeed and kill it with one of their potent STAB moves. Syclant can switch into Head Smash thanks to Mountaineer and hit it with Ground-Type coverage. But this is risky. Mega Alakazam and Ash-Greninja both naturally outspeed and can hit it super effectively with a STAB. Mega Alakazam needs minimal chip damage to always OHKO.
Once all of this is implemented I want to look over this again before I stamp this.
 
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