Intro: Another team, hopefully better than the last! Try to catch the 'theme' of the team. It's not that hard, I assure you! It's not all out offensive, but it doesn't rely on stall or super defenses either. A good balanced mixed, but I'd like to get an outside opinion because it's easy for one to look over simple problems, and it's nice to see how others can help improve. Without further babbling...
At a glance:
In depth:
Sandalphon (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Stealth Rock
- Explosion / Earthquake
- Trick
I tried to associate the angels' name with the pokemon, but none really fit well with Metagross :<. Anyways, I used to hate conventional leads until I used this. It's funny how Stealth Rock-addicted battlers have gotten nowadays. 9 times out of 10, Heatran will Stealth Rock instead of trying to kill Metagross, thus trick works wonders! When they switch out, I set up my own rocks. Trick's usefulness doesn't stop there, as that Focus Sash I took from Azelf can end up on Salamence, whose Life Orb pumps up my explosion to eliminate Forretress (True story). Items play such a critical role in battle, so being able to mess with them is fun. Explosion takes out threats who I feel are going to be greater threats down the road (Or Zapdos died...) and for walls who are getting in the way.
Edit: Trying Earthquake over Explosion just to be able to actually attack with more than just Meteor Mash, as now I can actually hit Lucario SE.
Iruel (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/42 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Much like Iruel, Porygon2 can adapt to destroy threats. Gyarados and Salamence counter, and pseudo-dual-statuser. I run Toxic to cripple bulky waters that can be a bit problematic, such as Vaporeon and Swampert. Trace is such a great ability, and can be such an annoyance. My second status absorber (sorta), as long as it can Trace a Natural Cure from Blissey or Celebi.
Sachiel (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk/84 Spd/174 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Tail / Earthquake
- Stone Edge
- Crunch
- Pursuit
Ok so Sachiel may not work here either, but they kinda look the same and Sachiel sounds so badass. I love using CBTar, amazingly destructive and commonly takes out 1-3 pokemon per battle. I said this before, but Tyranitar is naturally slow so I don't care about it's speed. Instead, I decided to give it some extra bulk. It can take STAB Thunderbolts better, being able to kill Jolteon easily (Who is KO'd by Pursuit) and take care of Zapdos. Celebi? Gone. Rotom-A? Eh, no problem. Blissey? Pfft. Though he welcomes Scizor and Lucario in, the sheer raw damage Tyranitar can cause is amazing.
Edit: Trying Earthquake to nail Lucario on the switch in, but I do like hitting bulky grounds trying to stop me as most are 2HKO'd, I believe. Testing a faster and bulkier EV spread thanks to NightFalcon.
Arael (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 100 HP/158 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Recover
- Hidden Power [Fire] / Dragon Pulse
- Draco Meteor
- Surf
Angel of the Birds, and the only feminine angel name (Well aside from Eve and Lilith). I don't know where I got the EVs from, or whether or not they are standard but they work. Early game, used to scout out Scizors (via double switch) but HP Fire can KO a Scizor, while it is not able to KO back with Bullet Punch (barring Stealth Rock damage). Great mid-late game sweeping potential, once Tyranitar and Scizor are dead and gone. Able to pick off remainder of my opponent's team after they have been harassed and weakened.
Edit: Dragon Pulse gives Latias another STAB that has more PP, and doesn't lower her SAtk 2 stages, also HP Fire means 30 Speed IVs, so Latias is a bit behind the game compared to other Latias', but it sure has its uses.
Zeruel (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 108 HP/144 Atk/252 Def/4 Spd
Adamant nature (+Atk, -SAtk)
- Payback
- Dynamicpunch
- Rest
- Sleep Talk
The Angel of Strength, and Arm of God (Arms in this case). Machamp is pretty awesome, I just wish he could take neutral hits a bit better. ResTalk can be a bit crappy, but it saves Dynamicpunch's PP, and gives Machamp greater longevity and status-absorption. Scares off Blissey, and Tyranitar. Also, Lucario have fled from the might of this thing's Dynamicpunch. I usually scout with Payback to nail any ghosts trying to get a free switch. I guess I'm a bit Gengar weak, and while Machamp can't really switch in to Gengar's attacks, Machamp can nail Gengar coming in.
Edit: Bulkier EV spread, meaning I wont be forced to rest earlier thanks to Tyranitar's Stone Edge, thanks to XxBlueCleric.xX.
Ramiel (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Angel of Thunder. Zapdos provides a handy-dandy Fighting resist, as well as a Lucario, Scizor, and Metagross counter who otherwise can walk all over my team. Swampert can also be a pain, so I decided to run HP Grass to deal with him. Though it can 2HKO Zapdos with Ice Beam, Zapdos will 2HKO Swampy first. Stealth Rock weak does bring down it's usefulness, Zapdos is a great addition to this team which enjoys the resists it brings to the table.
Final look:
Outro:
And that's that! Deep, extensive criticism and comments are more than welcome!
(Changes in bold).
At a glance:






In depth:

Sandalphon (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Stealth Rock
- Explosion / Earthquake
- Trick
I tried to associate the angels' name with the pokemon, but none really fit well with Metagross :<. Anyways, I used to hate conventional leads until I used this. It's funny how Stealth Rock-addicted battlers have gotten nowadays. 9 times out of 10, Heatran will Stealth Rock instead of trying to kill Metagross, thus trick works wonders! When they switch out, I set up my own rocks. Trick's usefulness doesn't stop there, as that Focus Sash I took from Azelf can end up on Salamence, whose Life Orb pumps up my explosion to eliminate Forretress (True story). Items play such a critical role in battle, so being able to mess with them is fun. Explosion takes out threats who I feel are going to be greater threats down the road (Or Zapdos died...) and for walls who are getting in the way.
Edit: Trying Earthquake over Explosion just to be able to actually attack with more than just Meteor Mash, as now I can actually hit Lucario SE.

Iruel (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/42 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Much like Iruel, Porygon2 can adapt to destroy threats. Gyarados and Salamence counter, and pseudo-dual-statuser. I run Toxic to cripple bulky waters that can be a bit problematic, such as Vaporeon and Swampert. Trace is such a great ability, and can be such an annoyance. My second status absorber (sorta), as long as it can Trace a Natural Cure from Blissey or Celebi.

Sachiel (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk/84 Spd/174 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Tail / Earthquake
- Stone Edge
- Crunch
- Pursuit
Ok so Sachiel may not work here either, but they kinda look the same and Sachiel sounds so badass. I love using CBTar, amazingly destructive and commonly takes out 1-3 pokemon per battle. I said this before, but Tyranitar is naturally slow so I don't care about it's speed. Instead, I decided to give it some extra bulk. It can take STAB Thunderbolts better, being able to kill Jolteon easily (Who is KO'd by Pursuit) and take care of Zapdos. Celebi? Gone. Rotom-A? Eh, no problem. Blissey? Pfft. Though he welcomes Scizor and Lucario in, the sheer raw damage Tyranitar can cause is amazing.
Edit: Trying Earthquake to nail Lucario on the switch in, but I do like hitting bulky grounds trying to stop me as most are 2HKO'd, I believe. Testing a faster and bulkier EV spread thanks to NightFalcon.

Arael (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 100 HP/158 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Recover
- Hidden Power [Fire] / Dragon Pulse
- Draco Meteor
- Surf
Angel of the Birds, and the only feminine angel name (Well aside from Eve and Lilith). I don't know where I got the EVs from, or whether or not they are standard but they work. Early game, used to scout out Scizors (via double switch) but HP Fire can KO a Scizor, while it is not able to KO back with Bullet Punch (barring Stealth Rock damage). Great mid-late game sweeping potential, once Tyranitar and Scizor are dead and gone. Able to pick off remainder of my opponent's team after they have been harassed and weakened.
Edit: Dragon Pulse gives Latias another STAB that has more PP, and doesn't lower her SAtk 2 stages, also HP Fire means 30 Speed IVs, so Latias is a bit behind the game compared to other Latias', but it sure has its uses.

Zeruel (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 108 HP/144 Atk/252 Def/4 Spd
Adamant nature (+Atk, -SAtk)
- Payback
- Dynamicpunch
- Rest
- Sleep Talk
The Angel of Strength, and Arm of God (Arms in this case). Machamp is pretty awesome, I just wish he could take neutral hits a bit better. ResTalk can be a bit crappy, but it saves Dynamicpunch's PP, and gives Machamp greater longevity and status-absorption. Scares off Blissey, and Tyranitar. Also, Lucario have fled from the might of this thing's Dynamicpunch. I usually scout with Payback to nail any ghosts trying to get a free switch. I guess I'm a bit Gengar weak, and while Machamp can't really switch in to Gengar's attacks, Machamp can nail Gengar coming in.
Edit: Bulkier EV spread, meaning I wont be forced to rest earlier thanks to Tyranitar's Stone Edge, thanks to XxBlueCleric.xX.

Ramiel (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Angel of Thunder. Zapdos provides a handy-dandy Fighting resist, as well as a Lucario, Scizor, and Metagross counter who otherwise can walk all over my team. Swampert can also be a pain, so I decided to run HP Grass to deal with him. Though it can 2HKO Zapdos with Ice Beam, Zapdos will 2HKO Swampy first. Stealth Rock weak does bring down it's usefulness, Zapdos is a great addition to this team which enjoys the resists it brings to the table.
Final look:






Outro:
And that's that! Deep, extensive criticism and comments are more than welcome!
(Changes in bold).