Hey guys, Enzette here, and this is my first RMT. I've been using this team since some time around the start of December, and while it has gotten me to a rather respectable CRE of 1522, I feel that it can certainly be better. Also, the battles recently have become kinda tough, which is why I turn to the people of Smogon to help improve this team.
Not gonna elaborate much about the team building process, as this team has gone through a lot of changes to become what it currently is. From the original, only Feraligatr, Venusaur and Swellow remain. This team started out as a basic heavy offense team and while I'm not sure if it still retains the theme of heavy offense, it is a purely offensive team that aims to finish off the opponent's team as quickly as possible, with every Pokemon except for the lead being able to go on a sweep.
Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Speed
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- U-turn
- Thunder Wave
- Take the Fake Out, then Trick them as they Taunt, then U-turn on the switch in. If they choose to attack instead of taunting, Uxie can take the hits and set up rocks.
- Same with Ambipom, trick them as they Taunt, then U-turn on the Switch-in. If they go for Spikes immediately then it could be a problem, but at least I get my rocks as well.
- Trick them, locking them into either the SR or Light Screen / Reflect. If it is an opposing TrickScarf Uxie then we really just stall each other out of Trick PPs, that is, unless the opponent switches.
- Really annoying, the most I can do is set up rocks and then sacrifice Uxie.
- Never had much experience with these, so I could use some help here. What do Alakazam leads usually carry? I usually just U-turn for super effective damage and then go to Swellow, expecting a Shadow Ball.
Feraligatr (M) @ Life Orb
Ability: Torrent
EVs: 28 HP / 252 Atk / 228 Speed
Adamant nature (+Atk, -SAtk)

Venusaur (F) @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Speed
Jolly nature (+Speed, -SAtk)
Not gonna elaborate much about the team building process, as this team has gone through a lot of changes to become what it currently is. From the original, only Feraligatr, Venusaur and Swellow remain. This team started out as a basic heavy offense team and while I'm not sure if it still retains the theme of heavy offense, it is a purely offensive team that aims to finish off the opponent's team as quickly as possible, with every Pokemon except for the lead being able to go on a sweep.
CRUSH, KILL, DESTROY
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Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Speed
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- U-turn
- Thunder Wave
I've tested out many different leads for this team, but none has worked better than TrickScarf Uxie. Its ability to possibly cripple two of my opponent's Pokemon really helps to pave the way for a sweep. The first move is pretty obvious here, it locks the opposing lead into the common lead move like SR or screens, then as they switch I paralyze the incoming Pokemon with TWave.
Against the top 5 leads of November:






Drapion (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Speed
Jolly nature (+Speed, -SAtk)
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Speed
Jolly nature (+Speed, -SAtk)
- Swords Dance
- Night Slash
- Earthquake
- Cross Poison
- Night Slash
- Earthquake
- Cross Poison
This particular slot has had so many changes, mainly because I couldn't find a Pokemon that fitted well with the rest of the team. In the end, I discovered Drapion, and I have never looked back since. Scope Lens together with moves like Night Slash and Cross Poison gives Drapion quite a nice chance of scoring a critical hit, and combined with its ability Sniper, Drapion is truly something to fear. However, I'm thinking of changing the item to Life Orb, because without it I miss out on some important KOs should I not score a critical hit.
EVs are pretty standard, maxing out Attack and Speed is obvious. At base 95 speed with a Jolly nature it is able to outspeed quite a fair bit of the metagame.

Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Speed
Jolly nature (+Speed, -SAtk)
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Speed
Jolly nature (+Speed, -SAtk)
- Swords Dance
- Close Combat
- Ice Punch
- Shadow Sneak
- Close Combat
- Ice Punch
- Shadow Sneak
The power of Gallade after a single Swords Dance is just scary and almost unrivaled in the UU metagame, being able to either sweep through entire teams or weaken the opponent's team significantly. While most people would recommend something else for the third move, I have found Ice Punch to be the best option. Specifically, it deals with Altaria, who would otherwise wall this set if I were to run something like Leaf Blade. I could run Stone Edge, but its unreliable accuracy can often come back to bite me at times and I haven't come across a situation yet where having Stone Edge would have been helpful, which is why I have always stuck with Ice Punch. The other moves are pretty self-explanatory, Close Combat being a powerful STAB move and Shadow Sneak dealing with stuff like Mismagius.
Again, EVs are the standard for an attacker like Gallade. Jolly nature is to boost its rather mediocre 80 Speed stat. Speed ties with other base 80s like Venusaur are really scary though.

Feraligatr (M) @ Life Orb
Ability: Torrent
EVs: 28 HP / 252 Atk / 228 Speed
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
- Waterfall
- Ice Punch
- Earthquake
I tested out many different sets for Feraligatr before finally settling on the DD set. I tried stuff like SD Aqua Jet, SubDD, SubSD, but I have found this one to be the most effective. While I sometimes do miss having a priority move in Aqua Jet, I like the fact that with DD, I am no longer stopped by the #1 Pokemon in UU, Venusaur.
Waterfall and Ice Punch provide really nice coverage, and Earthquake is for stuff like Registeel and other Water-types. 228 Speed EVs allow me to outspeed all base 120s after a single DD.

Venusaur (F) @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Speed
Jolly nature (+Speed, -SAtk)
- Sleep Powder
- Swords Dance
- Power Whip
- Earthquake
- Swords Dance
- Power Whip
- Earthquake
After seeing that Venusaur became #1 in usage in the month of November, I became pretty curious. Is Venusaur really that good? After using this set, well, I am convinced. Sleep Powder for potentially putting something out of commission for the rest of the battle, Power Whip is really strong STAB, doing huge amounts of damage to things that don't resist it, and Earthquake deals with Fire-types.

Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 252 Speed / 4 SDef
Jolly nature (+Speed, -SAtk)
Ability: Guts
EVs: 252 Atk / 252 Speed / 4 SDef
Jolly nature (+Speed, -SAtk)
- Facade
- Brave Bird
- U-turn
- Quick Attack
- Brave Bird
- U-turn
- Quick Attack
Swellow is just one of my favorite Pokemon to use in the UU environment, functioning equally well early-game or late-game. I usually save this for late-game, to finish off whatever the other guys failed to kill. However, I sometimes bring it out early in the match to damage the opponent's team, allowing the other Pokemon to have an easier time sweeping. Facade bears 210 BP after STAB and Flame Orb activation, and coupled with the Guts attack boost, this thing is just deadly. Brave Bird deals with the Ghosts, U-turn allows me to scout the opponent's team, and Quick Attack allows me to kill the Absol or Honchkrow who come in trying to Sucker Punch me.
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So there it is. Any comments and suggestions are greatly appreciated, and of course thanks for reading!