NU Crustle

558.gif

Overview
########

Crustle is one of the best entry hazard setters in NU thanks to its access to the highly sought after combination of Stealth Rock and Spikes. Its ability Sturdy complements this by acting as a pseudo-Focus Sash, allowing Crustle to set up entry hazards more reliably. Additionally, Crustle can attempt sweeps with Shell Smash, and it has a decent physical movepool, consisting of options such as Stone Edge, X-Scissor, Earthquake, and Knock Off. However, Crustle's Achilles' heel is its extremely low Speed, which hinders it greatly in both its roles. Despite this flaw, Crustle is a unique Pokemon and can be very deadly when played to its strengths.

Hazard Setter
########
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Red Card / Mental Herb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

The combination of Stealth Rock and Spikes is crucial to this set, as there are only a few Pokemon in the tier that have access to both. Rock Blast will do solid damage to many Defoggers and Rapid Spinners, such as Mantine, Pelipper, Vullaby, Cryogonal, and Armaldo. It also nails Xatu, which can block Crustle's attempts to set up entry hazards with Magic Bounce. Knock Off provides further utility by removing the opposing Pokemon's item.

Set Details
========

Maximum Speed investment is needed, as this set's goal is to quickly set up as many entry hazards as possible. Red Card prevents the opponent from taking advantage of the free turns granted while Crustle sets up. As long as they do not carry Mold Breaker or multi-hit moves, the Pokemon will be forced out after they hit Crustle, regardless of their stat boosts, thanks to Sturdy. Mental Herb allows Crustle to avoid Taunt or Encore once, which can be huge depending on the situation. Maximum HP investment is an option on this set that allows Crustle to survive a Stone Edge from Choice Band Sawk, as well as a four-hit Rock Blast from maximum Attack Rhydon. However, moving 252 EVs from Attack to HP for this reason will cause Crustle to deal considerably less damage with Rock Blast to the likes of Pelipper, Armaldo, and Xatu.

Usage Tips
========

In most cases, one should lead with Crustle to begin pressuring the opponent with entry hazards as quickly as possible. However, one should look out for Pokemon that can potentially OHKO Crustle, such as Mold Breaker Sawk, Basculin, or super effective multi-hit move users, such as Klinklang and Rhydon. If one is not using Mental Herb, they should also be wary of Taunt from the likes of Archeops and Samurott, as well as Encore users that limit Crustle to setting up only one type of entry hazard before forcing it out. If the opponent has a reliable way to remove hazards, it is a good idea to keep Crustle alive so that it can look for an opportunity to set them up again if the opponent successfully clears their side of the field of entry hazards.

Team Options
========

Ghost-types, such as Rotom and Mismagius, should definitely be considered as teammates because they can prevent the opponent from clearing entry hazards with Rapid Spin. It is not recommended to pair Crustle with defensive Ghost-types such as Dusclops, Crustle is better suited to offensive teams. Offensive Pokemon that appreciate entry hazard support make great teammates. Examples include, but are not limited to, Klinklang, Swellow, Feraligatr, and Lilligant. Pawniard, in particular, is a very good option to use with Crustle, as it not only enjoys the benefits of Stealth Rock and Spikes, but it can also discourage the opponent from using Defog thanks to its Defiant ability.

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
ability: Sturdy
item: Lum Berry / White Herb / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Shell Smash is a dangerous move on anything that learns it, and Crustle is no exception, as it becomes a powerhouse with it in a single turn. X-Scissor is Crustle's most reliable STAB attack, which will destroy most Grass-, Psychic-, or Dark-types after a boost. Stone Edge hits Fire- and Flying-types and is significantly more powerful than X-Scissor. Earthquake gets Provides Crustle with coverage on Steel-types that resist its STAB combination.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. Crustle won't outspeed most Choice Scarf users after Shell Smash anyway, so an Adamant nature is preferred. Lum Berry can help Crustle avoid status, but Life Orb allows it to hit harder, which comes in handy versus bulkier Pokemon such as Seismitoad and Rhydon. White Herb can help preserve Crustle's bulk, letting Crustle take priority moves, such as Bullet Punch and Aqua Jet, with more ease.

Usage Tips
========

In most cases, people will expect Crustle to set up entry hazards, especially if one leads with it. This can be used to one's advantage. Keep in mind that this set only hits 378 Speed after a Shell Smash, meaning it is outsped by Modest Electrode and everything faster.

Team Options
========

Speed control, such as with Sticky Web or Thunder Wave support, can prevent Crustle from being revenge killed by faster threats after a Shell Smash. Entry hazards are greatly appreciated by this set, as most of its counters, which include Seismitoad, Steelix, and Gurdurr, are grounded. Teammates that can lure out bulky Water-, Ground-, and Rock-types, such as Expert Belt Rotom-F or Passho Berry Ninetales, can help clear the path for a Crustle sweep.

Other Options
########

Power Herb with Solar Beam and maximum Special Attack can be used on the Hazard Setter set to surprise common leads such as Seismitoad and Rhydon. However, it is situational and has little use otherwise. Salac Berry is an option that increases Crustle's Speed in an attempt to set up more layers of entry hazards, and it works nicely with Sturdy. However, Crustle is outsped by a lot of Pokemon, even at +1 Speed. In a similar vein, Weak Armor in conjuction with Focus Sash can be used to obtain Speed boosts and survive strong hits, but it suffers from the same problem as Salac Berry.

Checks & Counters
########

**Mold Breaker**: Choice Band Sawk, Rampardos, and Basculin can ignore Sturdy and OHKO Crustle before it has the chance to set up entry hazards.

**Multi-hit Moves**: Powerful Rock Blast users such as Rhydon and Golem can OHKO Crustle if they get a high roll with Rock Blast. Klinklang can OHKO with Gear Grind or attempt a sweep after setting up Shift Gear.

**Bulky Water-types**: Poliwrath and Seismitoad can take a boosted hit from the Shell Smash set and retaliate with Scald. Kabutops is not particularly bulky, but it has enough defense to switch into any attack and use Rapid Spin or OHKO Crustle with Stone Edge.

**Bulky Ground-types**: Steelix and Rhydon can survive a +2 Earthquake and strike back with Gyro Ball or Rock Blast. Sandslash can take multiple hits from Crustle and use Rapid Spin.

**Bulky Fighting-types**: Gurdurr can beat Crustle by setting up alongside it with Bulk Up and then taking it out with Drain Punch plus Mach Punch. Hariyama can kill Crustle with the combination of Close Combat and Bullet Punch while surviving any boosted hit.
 
Last edited:
Overview
########

Crustle is one of the best entry hazard setters in NU thanks to its access to the highly sought after combo combination of Stealth Rock and Spikes. Its ability Sturdy complements this by acting as a pseudo-Focus Sash, allowing Crustle to set up entry hazards more reliably. Additionally, Crustle can attempt sweeps with Shell Smash, and has a decent physical movepool consisting of options such as Stone Edge, X-Scissor, Earthquake, and Knock Off to work with. However, Crustle's Achille's heel is its extremely low Speed, which hinders it greatly in both its roles. Nevertheless, Crustle is an unique Pokemon and can be very deadly when played to its strengths.

Hazard Setter
########
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Red Card / Mental Herb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

The combination of Stealth Rock and Spikes are is crucial to this set as there are few Pokemon in the tier that have access to both. Rock Blast will do solid damage to many Defoggers and Rapid Spinners,(RC) such as Mantine, Pelipper, Vullaby, Cryogonal, and Armaldo. It also nails Xatu, which can block your Crustle's attempts to set up entry hazards with Magic Bounce. Knock Off provides further utility by removing the opposing Pokemon's item.

Set Details
========

Maximum Speed investment is needed as this set's goal is to quickly set up as many entry hazards as possible. Red Card prevents the opponent from taking advantage of the free turns granted while Crustle sets up. As long as they do not carry Mold Breaker or multi-hit moves, the opponent will be forced out after they hit Crustle regardless of their stat boosts, thanks to Sturdy. Mental Herb allows Crustle to avoid Taunt or Encore once, which can be huge depending on the situation. Maximum HP investment is an option on this set to survive a Stone Edge from Choice Band Sawk, who which would otherwise OHKO Crustle with thanks to Mold Breaker, and a four-hit Rock Blast from maximum Attack Rhydon. However, Crustle will deal considerably less damage with Rock Blast to the likes of Pelipper, Armaldo, and Xatu.

Usage Tips
========

In most cases, one should lead with Crustle to begin pressuring the opponent with entry hazards as quickly as possible. However, one should look out for Pokemon which can potentially OHKO Crustle, such as Mold Breaker Sawk, Basculin, or super-effective multi-hit move users such as Klinklang and Rhydon. If one is not using Mental Herb, they should also be wary of Taunt from the likes of Archeops and Samurott, as well as Encore users which limit Crustle to setting up only one type of entry hazard before forcing it out. If the opponent has a reliable way to remove hazards, it is a good idea to keep Crustle alive so that it can look for an opportunity to set up again if the opponent successfully clears their side of the field of entry hazards.

Team Options
========

Ghost-types such as Rotom, Spiritomb, or and Mismagius should be heavily considered as teammates since because they can prevent the opponent from clearing entry hazards with Rapid Spin. It is not recommended to pair Crustle up with defensive Ghost-types such as Dusclops,(AC) as one should generally be using Crustle on offensive teams. Offensive Pokemon which appreciate entry hazard support make great teammates. Examples include, but are not limited to, Klinklang, Swellow, Feraligatr, and Lilligant. Pawniard in particular is a very good option to use with Crustle as it not only enjoys the benefits of Stealth Rock and Spikes, but it can also discourage the opponent from using Defog thanks to its ability Defiant.

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
ability: Sturdy
item: Lum Berry / White Herb / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Shell Smash is a dangerous move on anything that learns it, and will turn Crustle into a powerhouse in a single turn. X-Scissor is Crustle's most reliable STAB attack, and which will destroy most Grass-, Psychic-, or Dark-types after a boost. Stone Edge hits Fire- and Flying-types,(RC) and is significantly more powerful than X-Scissor. Earthquake gets coverage on Steel-types which resist Crustle's STAB combo combination.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. Crustle won't outspeed most Choice Scarf users after Shell Smash anyways, so an Adamant nature is preferred. Lum Berry can help Crustle avoid status, but Life Orb allows it to hit harder which is handy versus bulkier Pokemon such as Seismitoad and Rhydon. White Herb can help preserve Crustle's bulk, letting it take priority moves such as Bullet Punch and Aqua Jet better.

Usage Tips
========

In most cases people will expect the Hazard Setter set Crustle to set up entry hazards, especially if one leads with Crustle it. This can be used to one's advantage. Keep in mind that this set only hits 378 Speed after a Shell Smash, meaning it is outsped by Modest Electrode and everything faster.

Team Options
========

Speed control such as Sticky Web or Thunder Wave support can prevent Crustle from being revenge killed by faster threats after a Shell Smash. Entry hazards are greatly appreciated by this set, as most of its counters such as Seismitoad, Steelix, and Gurdurr are grounded. Examples include Seismitoad, Steelix, and Gurdurr. Teammates which can lure out bulky Water-, Ground-, or Rock-types, such as Expert Belt Rotom-F or Passho Berry Ninetales can help clear the path for a Crustle sweep.

Other Options
########

Power Herb with Solar Beam and maxmimum Special Attack can be used on the Hazard Setter set to surprise common leads such as Seismitoad and Rhydon. However, it is situational and has little use otherwise. Salac Berry is an option to increase Crustle's Speed in an attempt to set up more layers of entry hazards, and works nicely along with Sturdy. However, Crustle is outsped by a lot of Pokemon even after at +1 Speed. In a similar vein, Weak Armor in conjuction with Focus Sash can be used to obtain Speed boosts and survive strong hits, but suffers from the same problem as Salac Berry.

Checks & Counters
########

**Mold Breaker**: Choice Band Sawk, Rampardos, and Basculin can ignore Sturdy and OHKO Crustle before it has the change chance to set up entry hazards.

**Multi-hit Moves**: Powerful Rock Blast users such as Rhydon and Golem can OHKO Crustle if they get a high roll with Rock Blast. Klinklang can OHKO with Gear Grind or attempt a sweep with after setting up Shift Gear.

**Bulky Water-types**: Poliwrath and Seismitoad can take a boosted hit from the Shell Smash set and retaliate with Scald.

**Bulky Ground-types**: Steelix and Rhydon can survive a +2 Earthquake and strike back with Gyro Ball or Rock Blast.

**Bulky Fighting-types**: Gurdurr can beat Crustle by setting up alongside it with Bulk Up and then taking it out with Drain Punch plus Mach Punch. Hariyama can kill Crustle with the combination of Close Combat and Bullet Punch while surviving any boosted hit.
GP 1/2
 
Last edited:
Wow, no mention of Sandslash at all? Also lump Tops together with Sandslash as spinners that cause Crustle immense trouble, and obv Slash in C&C Bulky Grounds section.
 
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558.gif

Overview
########

Crustle is one of the best entry hazard setters in NU thanks to its access to the highly sought after combination of Stealth Rock and Spikes. Its ability Sturdy complements this by acting as a pseudo-Focus Sash, allowing Crustle to set up entry hazards more reliably. Additionally, Crustle can attempt sweeps with Shell Smash, and it has a decent physical movepool,(AC) consisting of options such as Stone Edge, X-Scissor, Earthquake, and Knock Off to work with. However, Crustle's Achille's' (Since it is referencing "Achilles" and not "Achille," the apostrophe follows the 's') heel is its extremely low Speed, which hinders it greatly in both its roles. Nevertheless Despite this flaw, Crustle is an unique Pokemon and can be very deadly when played to its strengths.

Hazard Setter
########
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Red Card / Mental Herb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

The combination of Stealth Rock and Spikes is crucial to this set,(AC) as there are only a few Pokemon in the tier that have access to both. Rock Blast will do solid damage to many Defoggers and Rapid Spinners,(AC) such as Mantine, Pelipper, Vullaby, Cryogonal, and Armaldo. It also nails Xatu, which can block Crustle's attempts to set up entry hazards with Magic Bounce. Knock Off provides further utility by removing the opposing Pokemon's item.

Set Details
========

Maximum Speed investment is needed,(AC) as this set's goal is to quickly set up as many entry hazards as possible. Red Card prevents the opponent from taking advantage of the free turns granted while Crustle sets up. As long as they do not carry Mold Breaker or multi-hit moves, the opponent Pokemon will be forced out after they hit Crustle,(AC) regardless of their stat boosts, thanks to Sturdy. Mental Herb allows Crustle to avoid Taunt or Encore once, which can be huge depending on the situation. Maximum HP investment is an option on this set that allows Crustle to survive a Stone Edge from Choice Band Sawk, which would otherwise OHKO Crustle thanks to Mold Breaker, as well as and a four-hit Rock Blast from maximum Attack Rhydon. However, moving 252 EVs from Attack to HP for this reason will cause Crustle will to deal considerably less damage with Rock Blast to the likes of Pelipper, Armaldo, and Xatu.

Usage Tips
========

In most cases, one should lead with Crustle to begin pressuring the opponent with entry hazards as quickly as possible. However, one should look out for Pokemon which that can potentially OHKO Crustle, such as Mold Breaker Sawk, Basculin, or super-(remove hyphen) effective multi-hit move users,(AC) such as Klinklang and Rhydon. If one is not using Mental Herb, they should also be wary of Taunt from the likes of Archeops and Samurott, as well as Encore users which that limit Crustle to setting up only one type of entry hazard before forcing it out. If the opponent has a reliable way to remove hazards, it is a good idea to keep Crustle alive so that it can look for an opportunity to set them up again if the opponent successfully clears their side of the field of entry hazards.

Team Options
========

Ghost-types,(AC) such as Rotom, Spiritomb, and Mismagius,(AC) should definitely be heavily considered as teammates,(AC) because they can prevent the opponent from clearing entry hazards with Rapid Spin. It is not recommended to pair Crustle up with defensive Ghost-types such as Dusclops, as one should generally be using Crustle is better suited to on offensive teams. Offensive Pokemon which that appreciate entry hazard support make great teammates. Examples include, but are not limited to, Klinklang, Swellow, Feraligatr, and Lilligant. Pawniard,(AC) in particular,(AC) is a very good option to use with Crustle,(AC) as it not only enjoys the benefits of Stealth Rock and Spikes, but it can also discourage the opponent from using Defog thanks to its ability Defiant ability.

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
ability: Sturdy
item: Lum Berry / White Herb / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Shell Smash is a dangerous move on anything that learns it, and Crustle is no exception, as Crustle it into a becomes a powerhouse with it in a single turn. X-Scissor is Crustle's most reliable STAB attack, which will destroy most Grass-, Psychic-, or Dark-types after a boost. Stone Edge hits Fire- and Flying-types and is significantly more powerful than X-Scissor. Earthquake gets provides Crustle coverage on Steel-types which that resist Crustle's STAB combination.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. Crustle won't outspeed most Choice Scarf users after Shell Smash anyways ("Anyways" is not a word), so an Adamant nature is preferred. Lum Berry can help Crustle avoid status, but Life Orb allows it to hit harder,(AC) which is comes in handy versus bulkier Pokemon such as Seismitoad and Rhydon. White Herb can help preserve Crustle's bulk, letting it Crustle take priority moves,(AC) such as Bullet Punch and Aqua Jet,(AC) better with more ease.

Usage Tips
========

In most cases,(AC) people will expect Crustle to set up entry hazards, especially if one leads with it. This can be used to one's advantage. Keep in mind that this set only hits 378 Speed after a Shell Smash, meaning it is outsped by Modest Electrode and everything faster.

Team Options
========

Speed control,(AC) such as with Sticky Web or Thunder Wave support,(AC) can prevent Crustle from being revenge killed by faster threats after a Shell Smash. Entry hazards are greatly appreciated by this set, as most of its counters,(AC) such as which include Seismitoad, Steelix, and Gurdurr,(AC) are grounded. Teammates which that can lure out bulky Water-, Ground-, or and Rock-types, such as Expert Belt Rotom-F or Passho Berry Ninetales,(AC) can help clear the path for a Crustle sweep.

Other Options
########

Power Herb with Solar Beam and maximum Special Attack can be used on the Hazard Setter set to surprise common leads such as Seismitoad and Rhydon. However, it is situational and has little use otherwise. Salac Berry is an option to that increases Crustle's Speed in an attempt to set up more layers of entry hazards, and it works nicely along with Sturdy. However, Crustle is outsped by a lot of Pokemon,(AC) even at +1 Speed. In a similar vein, Weak Armor in conjuction with Focus Sash can be used to obtain Speed boosts and survive strong hits, but it suffers from the same problem as Salac Berry.

Checks & Counters
########

**Mold Breaker**: Choice Band Sawk, Rampardos, and Basculin can ignore Sturdy and OHKO Crustle before it has the chance to set up entry hazards.

**Multi-hit Moves**: Powerful Rock Blast users such as Rhydon and Golem can OHKO Crustle if they get a high roll with Rock Blast. Klinklang can OHKO with Gear Grind or attempt a sweep after setting up Shift Gear.

**Bulky Water-types**: Poliwrath and Seismitoad can take a boosted hit from the Shell Smash set and retaliate with Scald. Kabutops is not particularly bulky, but it has enough defense to switch into any attack and use Rapid Spin or OHKO Crustle with Stone Edge.

**Bulky Ground-types**: Steelix and Rhydon can survive a +2 Earthquake and strike back with Gyro Ball or Rock Blast. Sandslash can take multiple hits from Crustle and use Rapid Spin.

**Bulky Fighting-types**: Gurdurr can beat Crustle by setting up alongside it with Bulk Up and then taking it out with Drain Punch plus Mach Punch. Hariyama can kill Crustle with the combination of Close Combat and Bullet Punch while surviving any boosted hit.
 
Last edited:
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558.gif

Overview
########

Crustle is one of the best entry hazard setters in NU thanks to its access to the highly sought after combination of Stealth Rock and Spikes. Its ability Sturdy complements this by acting as a pseudo-Focus Sash, allowing Crustle to set up entry hazards more reliably. Additionally, Crustle can attempt sweeps with Shell Smash, and it has a decent physical movepool,(AC) consisting of options such as Stone Edge, X-Scissor, Earthquake, and Knock Off to work with. However, Crustle's Achille's' (Since it is referencing "Achilles" and not "Achille," the apostrophe follows the 's') heel is its extremely low Speed, which hinders it greatly in both its roles. Nevertheless Despite this flaw, Crustle is an unique Pokemon and can be very deadly when played to its strengths.

Hazard Setter
########
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Red Card / Mental Herb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

The combination of Stealth Rock and Spikes is crucial to this set,(AC) as there are only a few Pokemon in the tier that have access to both. Rock Blast will do solid damage to many Defoggers and Rapid Spinners,(AC) such as Mantine, Pelipper, Vullaby, Cryogonal, and Armaldo. It also nails Xatu, which can block Crustle's attempts to set up entry hazards with Magic Bounce. Knock Off provides further utility by removing the opposing Pokemon's item.

Set Details
========

Maximum Speed investment is needed,(AC) as this set's goal is to quickly set up as many entry hazards as possible. Red Card prevents the opponent from taking advantage of the free turns granted while Crustle sets up. As long as they do not carry Mold Breaker or multi-hit moves, the opponent will be forced out after they hit Crustle,(AC) regardless not regarding of their stat boosts, thanks to Sturdy. Mental Herb allows Crustle to avoid Taunt or Encore once, which can be huge depending on the situation. Maximum HP investment is an option on this set for Crustle to survive a Stone Edge from Choice Band Sawk, which would otherwise OHKO Crustle thanks to Mold Breaker, and a four-hit Rock Blast from maximum Attack Rhydon. However, Crustle will deal considerably less damage with Rock Blast to the likes of Pelipper, Armaldo, and Xatu.

Usage Tips
========

In most cases, one should lead with Crustle to begin pressuring the opponent with entry hazards as quickly as possible. However, one should look out for Pokemon which that can potentially OHKO Crustle, such as Mold Breaker Sawk, Basculin, or super-effective multi-hit move users,(AC) such as Klinklang and Rhydon. If one is not using Mental Herb, they should also be wary of Taunt from the likes of Archeops and Samurott,(remove comma) as well as Encore users which that limit Crustle to setting up only one type of entry hazard before forcing it out. If the opponent has a reliable way to remove hazards, it is a good idea to keep Crustle alive,(AC) so that it can look for an opportunity to set up again if the opponent successfully clears their side of the field of entry hazards.

Team Options
========

Ghost-types,(AC) such as Rotom, Spiritomb, and Mismagius should be heavily considered as teammates,(AC) because they can prevent the opponent from clearing entry hazards with Rapid Spin. It is not recommended to pair Crustle up with defensive Ghost-types such as Dusclops, as one should generally be using Crustle on offensive teams. Offensive Pokemon which that appreciate entry hazard support make great teammates. Examples include, but are not limited to, Klinklang, Swellow, Feraligatr, and Lilligant. Pawniard,(AC) in particular,(AC) is a very good option to use with Crustle,(AC) as it not only enjoys the benefits of Stealth Rock and Spikes, but it can also discourage the opponent from using Defog thanks to its ability Defiant.

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
ability: Sturdy
item: Lum Berry / White Herb / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Shell Smash is a dangerous move on anything that learns it, and it will turn Crustle into a powerhouse in a single turn. X-Scissor is Crustle's most reliable STAB attack, which will destroy most Grass-, Psychic-, or Dark-types after a boost. Stone Edge hits Fire- and Flying-types and is significantly more powerful than X-Scissor. Earthquake gets coverage on Steel-types,(AC) which resist Crustle's STAB combination.

Set Details
========

Maximum Attack investment is used to hit as hard as possible. Crustle won't outspeed most Choice Scarf users after Shell Smash anyways ("Anyways" is not a word), so an Adamant nature is preferred. Lum Berry can help Crustle avoid status, but Life Orb allows it to hit harder,(AC) which is comes in handy versus bulkier Pokemon,(AC) such as Seismitoad and Rhydon. White Herb can help preserve Crustle's bulk, letting it Crustle take priority moves,(AC) such as Bullet Punch and Aqua Jet,(AC) better.

Usage Tips
========

In most cases people will expect Crustle to set up entry hazards, especially if one leads with it. This can be used to one's advantage. Keep in mind that this set only hits 378 Speed after a Shell Smash, meaning it is outsped by Modest Electrode and everything faster various other Pokemon.

Team Options
========

Speed control,(AC) such as Sticky Web or Thunder Wave support,(AC) can prevent Crustle from being revenge killed by faster threats after a Shell Smash. Entry hazards are greatly appreciated by this set, as most of its counters,(AC) such as Seismitoad, Steelix, and Gurdurr,(AC) are grounded. Teammates which that can lure out bulky Water-, Ground-, or and Rock-types, such as Expert Belt Rotom-F or Passho Berry Ninetales,(AC) can help clear the path for a Crustle sweep.

Other Options
########

Power Herb with Solar Beam and maximum Special Attack can be used on the Hazard Setter set to surprise common leads such as Seismitoad and Rhydon. However, it is situational and has little use otherwise. Salac Berry is an option to that increases Crustle's Speed in an attempt to set up more layers of entry hazards, and it works nicely along with Sturdy. However, Crustle is outsped by a lot of Pokemon,(AC) even at +1 Speed. In a similar vein, Weak Armor in conjuction with Focus Sash can be used to obtain Speed boosts and survive strong hits, but it suffers from the same problem as Salac Berry.

Checks & Counters
########

**Mold Breaker**: Choice Band Sawk, Rampardos, and Basculin can ignore Sturdy and OHKO Crustle before it has the chance to set up entry hazards.

**Multi-hit Moves**: Powerful Rock Blast users such as Rhydon and Golem can OHKO Crustle if they get a high roll with Rock Blast. Klinklang can OHKO with Gear Grind or attempt a sweep after setting up Shift Gear.

**Bulky Water-types**: Poliwrath and Seismitoad can take a boosted hit from the Shell Smash set and retaliate with Scald. Kabutops is not particularly bulky, but it has enough defense to switch into any attack and use Rapid Spin or OHKO Crustle with Stone Edge.

**Bulky Ground-types**: Steelix and Rhydon can survive a +2 Earthquake and strike back with Gyro Ball or Rock Blast. Sandslash can take multiple hits from Crustle and use Rapid Spin.

**Bulky Fighting-types**: Gurdurr can beat Crustle by setting up alongside it with Bulk Up and then taking it out with Drain Punch plus Mach Punch. Hariyama can kill Crustle with the combination of Close Combat and Bullet Punch while surviving any boosted hit.

We went over this on IRC. This check is solid; please implement it. :)

I know I'm not QC here but I found it odd that Fighting-types aren't emphasized more here as answers to Crustle. Steel-types wall both of Crustle's STABs, but it has Earthquake to hit those, while Fighting-types wall both of its STABs as well but the best attack Crustle has against those is the pitifully weak Aerial Ace. Just something I noticed and found important. :o


GP 2/2
 
Since the fighting types were added I think something that is important to note is that with redcard Gurdurr gets thrown out if it uses Drain Punch thanks to Crustle's sturdy. The loophole however is that if Gurdurr uses Knock Off then Red Card does not activate and after it KO's Crustle it still has all of its boosts. (Important to note if using Red Card because if Crustle sets up all of its hazards and then Gurdurr is at like x3 and just Knock Offs + Mach Punch then Crustle will be dead and Gurdurr will be at x3 relatively unscathed).
 
Goddess Briyella

The only Fighting-type that Lead Crustle is scared of is Mold Breaker Sawk. Gurdurr is just entry hazard fodder, and any teams using Lead Crustle have multiple ways to deal with Fighting-types, even against a boosted Gurdurr. <- Montsegur

As for Fighting-types against the Shell Smash set, well what FLCL has in checks and counters is honestly good enough imo.
 
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Goddess Briyella

The only Fighting-type that Lead Crustle is scared of is Mold Breaker Sawk.
Well that's fine, but at least Sawk should be re-mentioned with a nod to the first one, right?

Also:

+2 252 Atk Crustle Earthquake vs. 4 HP / 0 Def Sawk: 223-263 (76.3 - 90%) -- guaranteed 2HKO
(223, 226, 228, 231, 234, 236, 239, 241, 244, 247, 249, 252, 255, 257, 260, 263)

So the shell smash set, which of course wants to lead to preserve sturdy and not take a quarter of its life from rocks, is SOL even if it survived the coinflip, unless it has Life Orb. Oh yeah, and if it's not Life Orb, sawk has that 50% chance to revenge kill it right through its Sturdy;if it's Lum Berry, the defense drop will ensure this.

Gurdurr is just entry hazard fodder, and any teams using Lead Crustle have multiple ways to deal with Fighting-types, even against a boosted Gurdurr.

That's entirely possible, but you didn't actually mention any in team options; well Ghosts i guess, but with Knock Off and Guts, i'm not so sure that's relevant. Realistically speaking, it's entirely possible such a team will exist and won't automatically have have an easy time beating, say, +4/+4 Gurdurr, or even +2/+2 gurdurr, right? Seems like kind of a problematic assumption to throw out there.

Come to think, where's Taunt in this checks and counters? I mean, it stops hazards AND shell smash. Yes, you have to be already in to do so, but since Crustle is such a lead, it's not that hard to lead with a Taunt pokemon tbh.
 
Well that's fine, but at least Sawk should be re-mentioned with a nod to the first one, right?
Sawk is already mentioned in C&C, I'm not sure what else you really want at this point.


That's entirely possible, but you didn't actually mention any in team options; well Ghosts i guess, but with Knock Off and Guts, i'm not so sure that's relevant. Realistically speaking, it's entirely possible such a team will exist and won't automatically have have an easy time beating, say, +4/+4 Gurdurr, or even +2/+2 gurdurr, right? Seems like kind of a problematic assumption to throw out there.
Red Card Crustle does not care about Gurdurr setting up in front of it, when it can easily force it out and waste its boosts. Of course, Gurdurr could try attacking right away to scout, but if it turns out that Crustle is not Red Card, that is still more hazards for Crustle to lay down for free. Keep in mind that non-Red Card Crustle can be setup fodder for lots of things, such as Gatr, Pawniard, Torterra, Carracosta, Gorebyss, etc. and for the most part it is impossible to cover all of these with appropriate teammates (even Liepard falls to Costa), and it is why Red Card is slashed first.

Come to think, where's Taunt in this checks and counters? I mean, it stops hazards AND shell smash. Yes, you have to be already in to do so, but since Crustle is such a lead, it's not that hard to lead with a Taunt pokemon tbh.
Taunt and Encore would fall into this category for equal reasons, but most users, such as Archeops, Liepard, and Accelgor, either have to deal with the possible Mental Herb or Crustle simply outright attacking. The possibility of Mental Herb means that these responses can very well fail at that one job, making them very iffy responses compared to their matchups against other hazards setters.
 
Sawk is already mentioned in C&C, I'm not sure what else you really want at this point.
Eh, mostly to mention that it can beat the smash set too

Red Card Crustle does not care about Gurdurr setting up in front of it, when it can easily force it out and waste its boosts. Of course, Gurdurr could try attacking right away to scout, but if it turns out that Crustle is not Red Card, that is still more hazards for Crustle to lay down for free. Keep in mind that non-Red Card Crustle can be setup fodder for lots of things, such as Gatr, Pawniard, Torterra, Carracosta, Gorebyss, etc. and for the most part it is impossible to cover all of these with appropriate teammates (even Liepard falls to Costa), and it is why Red Card is slashed first.
Fair enough, i just didn't like the statement of "well that team should automatically have ways to deal with it", espc. when none are mentioned in team options. But, red card is a strong point.

Taunt and Encore would fall into this category for equal reasons, but most users, such as Archeops, Liepard, and Accelgor, either have to deal with the possible Mental Herb or Crustle simply outright attacking. The possibility of Mental Herb means that these responses can very well fail at that one job, making them very iffy responses compared to their matchups against other hazards setters.


Also true, but i still think it's worth a mention given the second slash of mental herb. Whatever
 
As long as they do not carry Mold Breaker or multi-hit moves, the Pokemon will be forced out after they hit Crustle, regardless of their stat boosts, thanks to Sturdy.
If crustle is at full health, then, for example, klinklang would only be able to use the first hit of gear grind, before being switched and not capable of using the second gear grind to ko. NOt sure if that is the case for all multi-hit moves
 
FLCL is this done? You have both GP checks pretty much waiting for you to give the go ahead and switch tags to Done.
 
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