Cry Havoc!:
Favorite Hamlet quote and it's pretty badass for this team i'd say. This is my first RMT in a while after taking a little haitus from pokemon and the team was made after a few test runs and necessary corrections- it's a very offensive team based on one or two rare sets that can catch opponents off-guard and the team itself has been very successful in 30 matches but has been ran through at times by bad decisions.
To start..
At a glance:
Batting leadoff:
Metagross@ Occa Berry
Adamant Nature
Clear Body
Ev's: 252 HP/ 236 Atk/ 12 Def/ 8 Spe
Moveset-
~Bullet Punch
~Earthquake
~Stealth Rock
~Explosion
His job:
Metagross is used as a good balanced lead, he starts the game off right with stealth rock and can give unsuspecting leads trying to set up a nasty surprise when he explodes in their face. Bullet Punch provides good coverage against taunt leads such as azelf and aerodactyl(although this one is becoming increasingly rare) and earthquake + occa berry ensures that I never lose to opposing lead apes and earthquake also helps against opposing metagross leads.
CeleTran:
Celebi @ Leftovers
Bold Nature
Natural Cure
Ev's: 240 HP/ 220 Def/ 40 SpA/ 8 Sp. Def
Moveset-
~Thunder Wave
~Grass Knot
~Hidden Power-Fire
~Recover
His Job:
Celebi makes up the first part of the celetran combo on this team and is an excellent member because of his ability to cripple sweepers attempting to set up with thunder-wave and counter alot of his common switch-ins with HP fire/grass knot/ and thunder wave as well. With his defenses the way they are he can take a +3 gyrados waterfall for a 3HKO and 2HKO-3HKO it first with grass knot. Recover is an excellent move and allows to celebi to stay in there longer and just becomes an overall more annoying presence to try and KO. He is an essential staple member to my team with the ability to counter gyrados and provides coverage with his partner.
Heatran @ Choice Scarf
Naive Nature
Flash Fire
EV's: 4 Hp/ 252 Spe/ 252 Sp.Atk
Moveset-
~Fire Blast
~Earth Power
~Hidden Power-Ice
~Explosion
His Job:
Heatran completes the second part of my celetran combo and compliments celebi very nicely with his ability to absorb any fire attacks directed at him and use them to his advantage by punishing the opponent with incredibly powerful STAB fire blasts. Scarftran is pretty common yes, but is essential to this team with being able to completely absorb fire, ice, bug, and dragon and revenge kill like a beast, he also has the ability to destroy a sp.wall not expecting an explosion.
Kingmence!:
Kingdra @ Leftovers
Adamant Nature
Swift Swim
Ev's: 184 HP/ 208 Atk/ 116 Spe
Moveset-
~Substitute
~Waterfall
~Outrage
~Dragon Dance
His job:
Ah one of my favorite members of the team. He has excellent typing to allow him to take a non-stab thunderbolt from pokemon such as starmie incredibly well and set-up on them with substitute. Blissey's lacking seismic toss are basically set-up fodder for this guy especially considering sub basically defeats the purpose of their typical thunderwave and from there he can dragon dance away. With the speed gained from dragon dance he can abuse waterfall flinches and when it comes down to the opponents last 2-3 pokemon, barring none resist outrage- he can finish up the game.
Salamence @ Life Orb
Naive Nature
Intimidate
Ev's: 56 Atk/ 200 Spe/ 252 Sp.Atk
Moveset-
~Draco Meteor
~Fire Blast
~Brick Break
~Hydro Pump
His job:
I love this guy as nobody ever expects this set as it's pretty much one I made up. The ev's are adjusted to allow for maximum damage from his special moves considering his lack of choice specs(It's too restricting with stealth rock running around everywhere) and he's given enough ATK to always 2HKO normal type walls barring curselax setting up on him( who is taken care of elsewhere) and because of his + Spe nature even with non-maxed out speed he outspeeds other mences before a DD. The moveset is amazing and unpredictable, draco meteor is for anything that resists the other two moves and that can force a switch but it usually always guarantees a KO, fire blast takes care of brave steel types and hydro pump runs straight through alot of the OU metagame except water absorb types who still take alot of damage from draco meteor. No real pokemon can switch on this guy completely safely.
The Resident Revenge Killer:
Scizor @ Choice Band
Adamant Nature
Technician
Ev's: 248 HP/ 252 Atk/ 8 Spe
Moveset-
~BUllet Punch
~Superpower
~U-turn
~Pursuit
HIs usage:
Ahh choice band scizor, how I love thee. Technician 591 Atk bullet punches are absolutely devastating, U-turn gives me flexibility to the rest of my team and deals tons of damage to switch-ins expecting to absorb a different attack. Pursuit shows rotom and other psychic/ghost types who's boss and makes him one of the more effecient trapping revenge killers although he must be used with caution to prevent a pursuit being used as set-up fodder. Superpower is the last move and is mainly used for a quick OHKO on special walls like snorlax looking to get a free curse set-up. Scizor also has good synergy with heatran as it provides him with even more fire attacks to absorb given heatran hasn't been revealed.
Basic Synergy:
The synergy of this team is based off the combos I presented in the RMT
with celetran and my own dubbed "Kingmence" as well as the exceptional leading ability of metagross and revenge killing scizor. Metagross generally comes in as suicuide lead, looking to get rocks up, deal some damage, and explode on any pokemon trying to set up or rapid spinners hoping for a free spin. Then the game goes from there, I have a number of options after that but I generally send in celebi as his defenses allow for excellent scouting and thunderwave always frustrates an opponent looking to stay in, fire attacks are always absorbed by heatran and from there I can run through alot of the game with STAB boosted fire blasts. From there I look for pokemon to be revenge killed by scizor and set-up fodder for my kingdra which can essentially change a game. Salamence is my ultimate surprise powerhouse-coming in there and dealing hardhits everywhere until he's forced to draco meteor which generally forces a switch.
Threat List:
Aerodactyl: Pretty uncommon, but I have 2 bullet punchers that can take care of him with ease
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Alakazam: Bullet Punch OHKO's him, Scizor can easily U-turn him as long as he doesn't switch in on something nasty.
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Azelf: Same boat as Aerodactyl, only that he is more common.
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Breloom: Can be annoying, but bullet punches either OHKO him or take out a good chunk.
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Dragonite: Salamence can draco meteor, heatran can revenge kill with HP ice, and generally Bullet Punch does alot of damage and 2HKO's him.
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Dugtrio: After he has taken down a member Scizor can come in and deal with him thanks to Bullet Punch.
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Electivire: Don't really see him alot now of days but he is hardly really a problem, I have no users that will aid him with thunderbolt, and his poor defenses make it hard for him to take a priority move and any pokemon that outspeeds him takes care of him
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Empoloen: First priority is to not this set up or I am finished, if it does get to set up, priorty moves can revenge kill if at low HP and celebi really takes all the hits he has very well.
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Flygon: He can be difficult, but scarfed versions can be revenge killed easily after locked into something, and salamence( barring an outrage) can OHKO him.
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Gengar: Usually with Choice Scarf, so prediction is key here. If it does not have Scarf, I will lure out Shadow Ball / Hidden Power Ice and Bullet Punch/Pursuit it. Scizor works well in this area.
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Gyarados: I mentioned celebi's excellence at countering him earlier.
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Heatran: Non HP ice versions fall to salamance, negative speed natures are outsped and destroyed by my heatrans earth power.
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Hercross: Salamence does well against Megahorn and Close Combat attacks if scarfed, heatran can also take care of him.
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Infernape: He is not a problem, salamence handles him, scizor can revenge kill him with BP, kingdra takes laughable damage from him.
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Jirachi: Heatran laughes at him, salamence's fire blast destroys him, and Scizor can U-turn all over him.
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Jolteon: Celebi pretty much handles him, kingdra can as well given thunderbolt only does 30-45% in my experiences.
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Kingdra: Is basically a matter of kingdra to kingdra usually, my kingdra generally wins because of me using substitute and if not then scizor can revenge him.
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Latias: The steel members of this team, being Scizor easily U-turns or pursuits it. Kingdra can take it's hits very well.
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Lucario: Salamence can handle him if he's switched in, best switch-in is usually celebi barring he's lacking crunch, and even then I can thunderwave-recover all over the place.
Machamp: Poor speed leaves him open to Salamence rape. Dynamic Punch confusion is annoying as hell.
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Magnezone: Annoying but he can't touch heatran although trapping and destroying my scizor is really a shame.
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Mamoswine: Scizor can come in on the Ice Shard and deal with him with Bullet Punch but needs to watch out for Choice Band Earthquake, metagross can also give him a scare with BUllet Punch.
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Metagross: Scizor can come in on the Meteor Mash/Bullet Punch, take little damage from unboosted Earthquakes and then U-turn into Salamence who can win from there if Bullet punch is not present although it usually is- best option here is generally heatran.
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Porygon-Z: Scizor and salamence handle him.
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Rhyperior: Never let it set up also. Kingdra once boosteds outspeeds and kills offensive versions with STAB Waterfall. Scizor 2HKOs with Bullet Punch. Salamence can use Draco Meteor, which is a possible kill without SS and celebi can grass knot him into oblivion.
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Salamence: Scizor can kill it at about 60% health, he is a bitch to kill thanks to Intimidate so I try to never let it set up, my own salamence can handle unboosted versions.
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Scizor: Salamence can do well if his HP is high enough thanks to Intimidate, celebi can handle versions around 75% or lower easily.
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Starmie: Kingdra laughs at him.
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Togekiss: Kingdra resists all his attacks, celebi can thunderwave it and natural cure heal his own thunderwave allowing scizor to do a ton of damage to it.
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Tyranitar: Scizor OHKOs with Bullet Punch and Superpower. Heatran can revenge kill with earthpower, salamence can surprise unsuspecting ones with a brick break.
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Weavile: Scizor, metagross, celebi take care of him.
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Yanmega: If it does not have Hypnosis Scizor ruins him. If it does have Hypnosis I still have a chance of win thanks to the poor accuracy, Even after this though he doesn't do well against heatran or kingdra.
Blissey: Nearly everything on my team has ways of beating it.
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Bronzong: Scizor comes in, U-turns into salamence who can fire blast it, and versus leads I can explode in it's face.
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Celebi: Scizor unless it has HP fire is present, but even then it doesn't usually OHKO.
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Cresselia: Scizor does a lot of damage with U-turn so that is a big help. If it comes on Salamence, the meteor combo will wear it down enough for one of my other members to finish it off.
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Donphan: Ice Shard doesn’t kill Salamence with Intimidate and I can kill it with hydropump.
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Foretress: Salamence.
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Gliscor: Salamence with Draco Meteor, Heatran with HP ice.
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Hippowdon: He is slow, but Salamence with Draco and Celebi with grass knot.
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Skarmory: can be annoying but his low SP.Def makes him salamence fodder.
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Snorlax: Scizor’s CB superpower murders him, can be REALLY annoying if I allow him to set-up.
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Suicune: If it comes in on Salamence, Draco Meteor will hurt it and then kingdra can safely set up with several DD's on it, roar versions are rare and generally don't pose as much of a threat.
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Swampert: Usually comes in on Salamence. Draco Meteor should take it out, Scizor's U-Turn does something also.., as well as celebi being it's main counter.
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Tentacruel: Scizor can Bullet Punch it pretty hard, metagross if still alive can earthquake, and heatran can earth power.
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Vaporeon: If it has HP Electric, Salamence beats it, kingdra has a very easy time setting up on it, and celebi can cripple it and kill it from there.
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Zapdos: Salamence KOs with Draco Meteor after SR, heatran can HP Ice it and give it a good dent.
Thank you for reading and I hope you enjoyed it!
Let's get some rates.
Favorite Hamlet quote and it's pretty badass for this team i'd say. This is my first RMT in a while after taking a little haitus from pokemon and the team was made after a few test runs and necessary corrections- it's a very offensive team based on one or two rare sets that can catch opponents off-guard and the team itself has been very successful in 30 matches but has been ran through at times by bad decisions.
To start..
At a glance:






Batting leadoff:

Metagross@ Occa Berry
Adamant Nature
Clear Body
Ev's: 252 HP/ 236 Atk/ 12 Def/ 8 Spe
Moveset-
~Bullet Punch
~Earthquake
~Stealth Rock
~Explosion
His job:
Metagross is used as a good balanced lead, he starts the game off right with stealth rock and can give unsuspecting leads trying to set up a nasty surprise when he explodes in their face. Bullet Punch provides good coverage against taunt leads such as azelf and aerodactyl(although this one is becoming increasingly rare) and earthquake + occa berry ensures that I never lose to opposing lead apes and earthquake also helps against opposing metagross leads.
CeleTran:

Celebi @ Leftovers
Bold Nature
Natural Cure
Ev's: 240 HP/ 220 Def/ 40 SpA/ 8 Sp. Def
Moveset-
~Thunder Wave
~Grass Knot
~Hidden Power-Fire
~Recover
His Job:
Celebi makes up the first part of the celetran combo on this team and is an excellent member because of his ability to cripple sweepers attempting to set up with thunder-wave and counter alot of his common switch-ins with HP fire/grass knot/ and thunder wave as well. With his defenses the way they are he can take a +3 gyrados waterfall for a 3HKO and 2HKO-3HKO it first with grass knot. Recover is an excellent move and allows to celebi to stay in there longer and just becomes an overall more annoying presence to try and KO. He is an essential staple member to my team with the ability to counter gyrados and provides coverage with his partner.

Heatran @ Choice Scarf
Naive Nature
Flash Fire
EV's: 4 Hp/ 252 Spe/ 252 Sp.Atk
Moveset-
~Fire Blast
~Earth Power
~Hidden Power-Ice
~Explosion
His Job:
Heatran completes the second part of my celetran combo and compliments celebi very nicely with his ability to absorb any fire attacks directed at him and use them to his advantage by punishing the opponent with incredibly powerful STAB fire blasts. Scarftran is pretty common yes, but is essential to this team with being able to completely absorb fire, ice, bug, and dragon and revenge kill like a beast, he also has the ability to destroy a sp.wall not expecting an explosion.
Kingmence!:

Kingdra @ Leftovers
Adamant Nature
Swift Swim
Ev's: 184 HP/ 208 Atk/ 116 Spe
Moveset-
~Substitute
~Waterfall
~Outrage
~Dragon Dance
His job:
Ah one of my favorite members of the team. He has excellent typing to allow him to take a non-stab thunderbolt from pokemon such as starmie incredibly well and set-up on them with substitute. Blissey's lacking seismic toss are basically set-up fodder for this guy especially considering sub basically defeats the purpose of their typical thunderwave and from there he can dragon dance away. With the speed gained from dragon dance he can abuse waterfall flinches and when it comes down to the opponents last 2-3 pokemon, barring none resist outrage- he can finish up the game.

Salamence @ Life Orb
Naive Nature
Intimidate
Ev's: 56 Atk/ 200 Spe/ 252 Sp.Atk
Moveset-
~Draco Meteor
~Fire Blast
~Brick Break
~Hydro Pump
His job:
I love this guy as nobody ever expects this set as it's pretty much one I made up. The ev's are adjusted to allow for maximum damage from his special moves considering his lack of choice specs(It's too restricting with stealth rock running around everywhere) and he's given enough ATK to always 2HKO normal type walls barring curselax setting up on him( who is taken care of elsewhere) and because of his + Spe nature even with non-maxed out speed he outspeeds other mences before a DD. The moveset is amazing and unpredictable, draco meteor is for anything that resists the other two moves and that can force a switch but it usually always guarantees a KO, fire blast takes care of brave steel types and hydro pump runs straight through alot of the OU metagame except water absorb types who still take alot of damage from draco meteor. No real pokemon can switch on this guy completely safely.
The Resident Revenge Killer:

Scizor @ Choice Band
Adamant Nature
Technician
Ev's: 248 HP/ 252 Atk/ 8 Spe
Moveset-
~BUllet Punch
~Superpower
~U-turn
~Pursuit
HIs usage:
Ahh choice band scizor, how I love thee. Technician 591 Atk bullet punches are absolutely devastating, U-turn gives me flexibility to the rest of my team and deals tons of damage to switch-ins expecting to absorb a different attack. Pursuit shows rotom and other psychic/ghost types who's boss and makes him one of the more effecient trapping revenge killers although he must be used with caution to prevent a pursuit being used as set-up fodder. Superpower is the last move and is mainly used for a quick OHKO on special walls like snorlax looking to get a free curse set-up. Scizor also has good synergy with heatran as it provides him with even more fire attacks to absorb given heatran hasn't been revealed.
Basic Synergy:
The synergy of this team is based off the combos I presented in the RMT
with celetran and my own dubbed "Kingmence" as well as the exceptional leading ability of metagross and revenge killing scizor. Metagross generally comes in as suicuide lead, looking to get rocks up, deal some damage, and explode on any pokemon trying to set up or rapid spinners hoping for a free spin. Then the game goes from there, I have a number of options after that but I generally send in celebi as his defenses allow for excellent scouting and thunderwave always frustrates an opponent looking to stay in, fire attacks are always absorbed by heatran and from there I can run through alot of the game with STAB boosted fire blasts. From there I look for pokemon to be revenge killed by scizor and set-up fodder for my kingdra which can essentially change a game. Salamence is my ultimate surprise powerhouse-coming in there and dealing hardhits everywhere until he's forced to draco meteor which generally forces a switch.
Threat List:

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Defensive Threat List:

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Thank you for reading and I hope you enjoyed it!
Let's get some rates.