Slate 8: New Moves
For the past couple of months, you've been exploring the Sevii Islands far and wide, but now it is your time to train. Celio has tasked you with going to the regional Pokémon stadium to train your Pokémon. Many trainers leave the stadium claiming that their Pokémon have new found powers and moves. There isn't much scientific evidence to support this claim, so you must report back your findings to Celio! ~~~~~~~~~~
Prompt: Your task is to create new moves!
You can submit as many custom moves as you want. The prompt is very loose, but feedback for this slate will help guide the submissions, so feel free to submit any ideas you have!
Slate 9 will be a resub slate, so this is also a great opportunity for first time submitters to test the waters!
*Click here for our submissions feedback Discord chat.*
Code:
[B]Move Name[/B]:
[B]Typing[/B]:
[B]BP[/B]:
[B]PP[/B]:
[B]Accuracy[/B]:
[B]Secondary Effects[/B]:
[B]Suggested Distribution[/B]:
[SPOILER="Description"]
[Here you should talk about your new move's competitive use/any flavor related to it.]
[/SPOILER]
By ARandomPerson
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Move Name: Swarm Attack
Typing:
BP: 20
PP: 10 (Max 16)
Accuracy: 90
Secondary Effects / Effects: Inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 20, 30 and 40, respectively. Each hit has a 10% chance to decrease def by 1.
Suggested Distribution: Line (They're also known for swarming things so it fits)
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Move Name: Swarm Attack
Typing:
BP: 20
PP: 10 (Max 16)
Accuracy: 90
Secondary Effects / Effects: Inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 20, 30 and 40, respectively. Each hit has a 10% chance to decrease def by 1.
Suggested Distribution: Line (They're also known for swarming things so it fits)
This move's main purpose is to be a stronger bug stab than hidden power while still giving Megahorn it's place as the best bug move. It's multi hit nature is both a blessing and a curse. Since it has an accuracy check for each hit (Like triple kick or the future triple axel), It's effective accuracy is 73%, which is just slightly more accurate than thunder (And the future focus blast). However, each hit also has a chance to lower the target's def, giving it an effective 27% chance to do so (Again, similar to thunder's 30% paralysis rate). This can be great for forcing switches. Not to mention, each hit also has a separate chance to crit with a rate of about 19 percent. All this leads to a fun and unpredictable yet reliable move to use. It's flavor is mostly just based on swarms of bugs. I would think that the Pokémon using this move calls a swarm of bugs to help them attack or attacks as if they were part of a swarm.Also thank god technician doesn't exist yet
If you find yourself asking this question, some ways to start the move design process could be to think about what kind of move you'd be most excited to make, an attacking move, or a status move. You could also research types that may be lacking powerful moves/an offensive presence.
One example could maybe be the Poison-type. In later gens, moves like Gunk Shot exist that really help to give some Poison-types an extra oomph. Maybe one way to make a strong Poison-type move could be to make a move that hits Steel-types super effectively and distribute it to one or two Pokémon that could potentially benefit from this niche. ----- Albeit this is not the most practical example, but that's okay! That's what the feedback process is for.
Another way to approach this could be to think about creative moves that you wish existed in Pokémon.
One very simple approach is to create a move inspired by future gen moves --- maybe you can find a niche newer gen move and revamp it for C:SI.
Discussing your ideas, or hearing others' ideas in the Discord.
These are just some quick examples, take them with a grain of salt, and feel free to make your own explorations!
One example could maybe be the Poison-type. In later gens, moves like Gunk Shot exist that really help to give some Poison-types an extra oomph. Maybe one way to make a strong Poison-type move could be to make a move that hits Steel-types super effectively and distribute it to one or two Pokémon that could potentially benefit from this niche. ----- Albeit this is not the most practical example, but that's okay! That's what the feedback process is for.
Another way to approach this could be to think about creative moves that you wish existed in Pokémon.
One very simple approach is to create a move inspired by future gen moves --- maybe you can find a niche newer gen move and revamp it for C:SI.
Discussing your ideas, or hearing others' ideas in the Discord.
These are just some quick examples, take them with a grain of salt, and feel free to make your own explorations!
Submissions will close on Wednesday, June 15th!
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