Well, this is my first time doing a team and i need some tips and advices here. I've been playing OU for some time and got a bit of experience and made some choices based on it. So, let's begin. ps: i'm not a english-speaker, so, sorry if you find difficult to read the thread.
https://pokepast.es/a9067b0d9ddbed35 here's the actual version of it, u can test of u want but i don't recommend it.
Ting-Lu @ Red Card
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination
He's self-explanatory, hazzard setting, switching 'mons and also annoying the enemy. I chose Ghost Tera because of u-turns, Great Tusk, Iron Valiant and other 'mons that could harm him in his function, didn't had the opportunity to make him shine a lot, and found him a bit difficult to use him, but he's doing pretty great
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Hazzard removing, killing threats for TH, and also doing some support with knock-off. Chose a offensive set because of H-Samurott, G-Moltres, and some others that could be dangerous for H-Typho, i didn't found Ice Tera useful here but it could be useful in some situations, such as dealing with H-Braviary, or other birds.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Slack Off
- Sludge Bomb
He's the most useless on the team imo, but he proved his value on late-game and when dealing with Iron Valiant, or dark type mons, i tried to use him as a pivot but didn't found him so interesting in this position, normally i used him on revenge killings or as a sacrifice to take moves that normally my win-cons couldn't.
Typhlosion-Hisui @ Choice Specs
Ability: Frisk
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast
- Shadow Ball
- Focus Blast
He's the main sweeper here, Eruption is too strong and he got pretty much kills on his function, obviously he can't do much against H-Samurott, or dark moves, bcz he's too fragile, but he is pretty good on his function yk? Also, frisk can be utile, but Blaze can have more value since he just do damage. obs: he got 3 HK but i don't have the clip rn, probably will add it later.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The first win-con here, as you guys know, Iron-Valiant is one of the 'mons that can be very troublesome to handle if you don't have too much options to stop him, or at least, slow him down. I didn't found so troublesome to use him on this team since Tusk covers him on some things, and Kimgambit finishes the job if he don't. Normally i would use flying tera on him, but birds can be harmful for this team, yk? CC is here for versatillity, and also to deal with dark type mons, and thunderbolt, as said before, to deal with the flying mons, also with Goldengo if needed.
Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Tera Blast
Second win-con, normally used as my last mon because of Supreme Overlord, i could switch Sucker Punch with Iron Head, because i don't find this move so useful compared with other options, especially because of his restrictions, considering that normally Kingambit won't be the first one attacking, Tera-Blast to deal with fighting mons, such as Great Tusk, or Iron Valiant, and to have more options to deal with menaces.
Well, that's it ig. I thought to use Skeledirge on the spot of H-Typhlosion but i wanted my team to be more aggresive, i wanted a speed control, but couldn't think for a mon to take this function on my team. I would appreciate suggestions or some tips on how to manage this team, and also make him more fun to play.
https://pokepast.es/a9067b0d9ddbed35 here's the actual version of it, u can test of u want but i don't recommend it.
Ting-Lu @ Red Card
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination
He's self-explanatory, hazzard setting, switching 'mons and also annoying the enemy. I chose Ghost Tera because of u-turns, Great Tusk, Iron Valiant and other 'mons that could harm him in his function, didn't had the opportunity to make him shine a lot, and found him a bit difficult to use him, but he's doing pretty great
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Hazzard removing, killing threats for TH, and also doing some support with knock-off. Chose a offensive set because of H-Samurott, G-Moltres, and some others that could be dangerous for H-Typho, i didn't found Ice Tera useful here but it could be useful in some situations, such as dealing with H-Braviary, or other birds.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Slack Off
- Sludge Bomb
He's the most useless on the team imo, but he proved his value on late-game and when dealing with Iron Valiant, or dark type mons, i tried to use him as a pivot but didn't found him so interesting in this position, normally i used him on revenge killings or as a sacrifice to take moves that normally my win-cons couldn't.
Typhlosion-Hisui @ Choice Specs
Ability: Frisk
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast
- Shadow Ball
- Focus Blast
He's the main sweeper here, Eruption is too strong and he got pretty much kills on his function, obviously he can't do much against H-Samurott, or dark moves, bcz he's too fragile, but he is pretty good on his function yk? Also, frisk can be utile, but Blaze can have more value since he just do damage. obs: he got 3 HK but i don't have the clip rn, probably will add it later.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The first win-con here, as you guys know, Iron-Valiant is one of the 'mons that can be very troublesome to handle if you don't have too much options to stop him, or at least, slow him down. I didn't found so troublesome to use him on this team since Tusk covers him on some things, and Kimgambit finishes the job if he don't. Normally i would use flying tera on him, but birds can be harmful for this team, yk? CC is here for versatillity, and also to deal with dark type mons, and thunderbolt, as said before, to deal with the flying mons, also with Goldengo if needed.
Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Tera Blast
Second win-con, normally used as my last mon because of Supreme Overlord, i could switch Sucker Punch with Iron Head, because i don't find this move so useful compared with other options, especially because of his restrictions, considering that normally Kingambit won't be the first one attacking, Tera-Blast to deal with fighting mons, such as Great Tusk, or Iron Valiant, and to have more options to deal with menaces.
Well, that's it ig. I thought to use Skeledirge on the spot of H-Typhlosion but i wanted my team to be more aggresive, i wanted a speed control, but couldn't think for a mon to take this function on my team. I would appreciate suggestions or some tips on how to manage this team, and also make him more fun to play.