






Hii Smogon. ~
I said I’d RMT all of my suspect teams, so now I have to.
The team at hand is a DragMag team featuring Cube. It lacks any impressive tournament victories, but I managed to peak #5 on the Keldeo suspect ladder and top 50 on the regular OU ladder with it. While this obviously doesn’t really mean much I still believe it proves that the team works – at least to a certain extent.
Once again this is not a showoff RMT, so please don’t expect any huge animated .gifs or excessive amounts of fluff. You don’t even get Pokémon named after song names this time. Sorry. :<
There isn’t much of a team building process to be honest. The team is based on a core C05ta posted in the ‘OU Cores in the BW2 Metagame’ thread. Admittedly it also takes a little more than just a bit of inspiration from elsewhere.
Either way the team still went through a fair bit of testing. I originally planned to build a standard weatherless offensive team, but ditched that idea rather quickly and opted for DragMag instead. Mamoswine, Magnezone and Cube were already set in stone, so my first own addition was Dragonite simply because I had good experiences using it and felt like it would synergize well with Cube. Starmie was added soon thereafter to provide Rapid Spin support and at that point Jirachi was just too good to pass up.












Changes in bold.

Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Icicle Spear
- Earthquake
- Ice Shard
- Stealth Rock
First up we have the team’s dedicated lead. Unless it is blatantly obvious my opponent is going to counter-lead with something like Scizor, Skarmory or Starmie I will generally lead with Mamoswine to set up Stealth Rock as early as possible. Mamoswine’s other three moves are standard fare. Earthquake is your generic STAB move, Ice Shard is great for checking potentially threatening dragons and picking off weakened threats in general should I manage to keep Mamoswine alive throughout the first few turns. Icicle Spear is chosen over other options like Icicle Crash or Endeavor to allow Mamoswine to – in conjunction with its Jolly nature - beat opposing Focus Sash leads such as Breloom. To be perfectly honest I wasn’t sold on Icicle Spear over Endeavor when I first read about it, but for some reason people regularly try to grab an early advantage by counter-leading against Mamoswine with their Breloom, so having Icicle Spear really pays off.

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
The Mag to my DragMag. Magnezone’s primary job obviously is to trap and eliminate opposing Steel types like Ferrothorn or Scizor which can stop my dragons from sweeping, but it also puts lots of pressure on my opponent simply by showing its face in team preview. They can’t just freely pick off Mamoswine, Cube or a weakened Dragonite with Bullet Punch anymore, predicting against Jirachi becomes a pain since it suddenly has way fewer safe switch-ins since it could always just U-turn in to Magnezone and there is always the lingering threat of a double switch. Basically Magnezone applies pressure simply by existing which is pretty damn nice. Magnezone’s moves are bog-standard and shouldn’t demand any explanation and its EVs and nature should hopefully allow it to outspeed most Scizor.

Cube (Kyurem-Black) @ Leftovers
Trait: Teravolt
EVs: 56 HP / 212 Atk / 240 Spd
Lonely Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Substitute
Cube is a monster. Plain and simple. This thing dismantles defensive cores like there is no tomorrow. Jellicent came in to spinblock Starmie? Rotom-W just took out Mamoswine? Your Ferrothorn doesn’t run Gyro Ball? Congratulations, Cube just got a free Substitute and now you will have to make some sacrifices. Once this beast gets a Substitute up it will get a kill. Cube’s moves are fairly standard and allow it to 2HKO just about anything. The only one that might demand some explanation is Earth Power. It is used to allow Cube to always 2HKO Heatran and put some smaller dents into Jirachi both of which can be kind of a nuisance for Dragonite. Cube’s EVs allow it to outspeed base 80 Pokémon with a boosting nature while being able to set up 101 HP Substitutes with the rest dumped into Attack. It should also be noted that Magnezone’s presence on the team seemingly makes a lot of people suspect that Cube is not running a mixed set, but will simply spam choice-locked Outrages. This makes setting up Substitutes a whole lot easier. Furthermore Cube is absurdly bulky even without any real defensive investment and can be used as a backup check to a lot of threats in a pinch. For example it can take hits from even Expert Belt Keldeo or +1 Volcarona if it absolutely has to.

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
Just like Cube Dragonite is a total beast. Unlike Cube however Dragonite isn’t meant to punch holes and dismantle cores, but rather fills the role of a full-on win condition. In a lot of matches its mission is simply to clean up what Magnezone and Cube have left of the opposing team. Dragonite also fills the role of my speed-boosting sweeper which I personally believe is all but mandatory for offensive teams in a metagame where speed is king. Dragonite also provides a bunch of key resistances for my team. Most importantly it is the only Pokémon on the team that can safely switch into Earthquakes. I used to run double dance Haxorus in place of Dragonite and while it was incredibly fun to use it made my team absurdly weak to threats like Scarfchomp. I also tested double dance Landorus-T in place of Dragonite for a bit, but the team’s version with Dragonite ultimately proved to be the most consistent one by far. This might be because of its key resistances, its ability to act as a backup check to just about any threat as long as Multiscale is intact or the additional priority moves it brings to the table. Either way Dragonite adds a lot to the team.

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 72 HP / 252 Atk / 184 Spd
Jolly Nature
- Iron Head
- Ice Punch
- Healing Wish
- U-turn
When stacking dragons you will eventually find yourself in need of a Pokémon that can switch into a few Outrages, Draco Meteors and Ice Beams.Jirachi fills this role on my team. It also acts as my team’s Choice Scarf user. In a sense it is my safety net and my initial switch-in to a lot of threats. Its moves once again are standard fare. Iron Head is its obligatory STAB move and thanks to its 60% flinch chance occasionally allows Jirachi to beat Pokémon it has no business beating. Ice Punch provides additional coverage. U-turn allows it to scout potentially gaining switch advantage and makes trapping things with Magnezone that much easier. Finally Healing Wish allows me to sacrifice Jirachi to give one of my sweepers a second chance at doing their job. Seeing how many attacks Jirachi has to switch into I opted for a bulkier EV spread. It still outspeeds Choice Scarf Landorus-T, but the remaining EVs were used to increase its bulk. It should be noted that in match ups where Magnezone’s trapping abilities aren’t crucial I will generally try to use it to take some pressure off Jirachi’s back.

Starmie @ Life Orb
Trait: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Seeing how both Cube and Dragonite don’t particularly enjoy switching into Stealth Rock adding a spinner to the team was kind of a no-brainer. Of course Starmie’s usefulness extends beyond simply providing Rapid Spin support. Analytic and Life Orb turn it into a force to be reckoned with that has next to no safe switch-ins. It should also be noted that quite a few of the limited safe switch-ins it has are easily taken care of or even abused by the rest of the team. Ferrothorn is trapped, Jellicent is setup fodder for Cube and Dragonite, you get the idea. Furthermore Starmie adds a much-needed second Fighting resistance and another Water resistance to the team. Most importantly these allow it to check Terrakion and Keldeo which have proven to be huge threats to my team.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Icicle Spear
- Earthquake
- Ice Shard
- Stealth Rock
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Cube (Kyurem-Black) @ Leftovers
Trait: Teravolt
EVs: 56 HP / 212 Atk / 240 Spd
Lonely Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Substitute
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 72 HP / 252 Atk / 184 Spd
Jolly Nature
- Iron Head
- Ice Punch
- Healing Wish
- U-turn
Starmie @ Life Orb
Trait: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Icicle Spear
- Earthquake
- Ice Shard
- Stealth Rock
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Cube (Kyurem-Black) @ Leftovers
Trait: Teravolt
EVs: 56 HP / 212 Atk / 240 Spd
Lonely Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Substitute
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 72 HP / 252 Atk / 184 Spd
Jolly Nature
- Iron Head
- Ice Punch
- Healing Wish
- U-turn
Starmie @ Life Orb
Trait: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Seeing how this is an offensive team without any solid defensive core there are obviously quite a few Pokémon that can spell trouble for it. A lot of speed-boosting sweepers in particular can spell trouble for it, but some Choice Scarf users and a handful of defensive cores are also hard to play around. Point is, the team has a lot of weaknesses. Just like in my last RMT I will however try to keep this section brief and only list threats that stand out.
- Terrakion & Keldeo
Even with Starmie both of them still do a number to my team. A well-played SubSalac Terrakion pretty much 6-0s me, scarfed versions outspeed my whole team, Expert Belt Keldeo can be a bitch. Truth is nearly all of their sets are a threat to my team in one way or another.
- Tyranitar
Some sets completely wall Cube. Some sets trap my Starmie so Cube and Dragonite have to take Stealth Rock damage for the remainder of the match. All of them set up Sandstorm and break 'nite's Multiscale. Point is some Tyranitar sets can be fairly tricky to play around.


Even with Starmie both of them still do a number to my team. A well-played SubSalac Terrakion pretty much 6-0s me, scarfed versions outspeed my whole team, Expert Belt Keldeo can be a bitch. Truth is nearly all of their sets are a threat to my team in one way or another.

Some sets completely wall Cube. Some sets trap my Starmie so Cube and Dragonite have to take Stealth Rock damage for the remainder of the match. All of them set up Sandstorm and break 'nite's Multiscale. Point is some Tyranitar sets can be fairly tricky to play around.
Feel free to use the team if you like it. Test it, fix it, tear it apart, do whatever you want with it. ~
Pokemon sprites from Pokemon Showdown. Wallpapers from PLDH.
I'm not a native speaker, feel free to point out any grammatical mistakes and I'll fix them ASAP.
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