GB Playoff Team [OU RMT]
Swampert@Leftovers
Relaxed Naure
Ability:Torrent
EVs:252hp/252def/4atk
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
7. Roserade: ??? (need help with this one)
8. Heatran: Id Set up rocks and then use Earthquake if it stays in.
10. Gliscor:Id Ice Beam it incase it uses taunt.
Tyranitar@ChoiceScarf
Jolly Nature
Ability: SandStream
EVs:252atk/252speed/4hp
-Crunch
-Pursuit
-Stone Edge
-Earthquake
I chose this guy because usually people expect a slow tyrnaitar but then get owned by this thing. He is my Gyarado's revenge killer for Scarfed Latias. I am thinking about chanhing Pursuit to Superpower because Latias normally stays in on pursuit, expecting a slow Tyranitar so Crunch works better for me. I'm thinking about changing pursuit to super power but I'm not quite sure yet.
Latias@ChoiceScarf
Timid Nature
Ability:Levitate
EVs:252spAtk/252spd/4hp
-Trick
-Thunderbolt
-DracoMeteor
-Surf
Latias is like the glue to my team. He can trick an icebeam in the late game so that Lucario or Gyra can sweep. Also, Latias is my Gyarados-Killer. Gyarados needs +2 speed with a jolly nature to outspeed me and most Gyras are Adamant so I really have no problems with Gyra. Same for Dragon Dancing Salamence and Kingdra. She also takes out opposing scarfers. Its also used to trap Trick Jirachi leads once Swampert scouts it.
Magnezone@Leftovers
Modest Nature
Ability:Magnet Pull
EVs:40HP/252SpAtk/216spd
-Substitute
-ThunderWave
-Thunderbolt
-Hidden Power Grass
Magnezone has many capabilities on my team. It comes in on a bullet punch Directed at Tyranitar, then substitutes and then kills it off with tbolt. Same with scarf Jirachi. I also changed it from the regular "Steel Killer" to better benefit my team. I have come to see that Swampert occasionally comes in on Magnezone once Scizor is gone thinking it can revenge kill me with Earthquake, but Hidden Power Grass kills it with ease after Stealth rock damage.
THE SWEEPERS
Gyarados@Leftovers
Jolly Nature
Ability: Intimidate
EVs:252atk/252spd/4hp
-Dragon Dance
-Ice Fang
-Waterfall
-Earthquake
He comes around when its needed and if an opposing latias is out of the way. He sweeps through teams pretty easily after two dances. I opted to go with a Jolly (less power) Gyra over Adamant (less speed) so that I can outspeed Latias after +2 speed. There is really nothing else I can say about this since it is so commonly used in today's metagame.
THE STAR PLAYER
Lucario@LifeOrb
Adamant Nature
Ability:Inner Focus
EVs: 252atk/252spd/4def
-Swords Dance
-Crunch/Bullet Punch
-CloseCombat
-ExtremeSpeed
Once Scizor and Gengar are out of the way. I can sweep through teams pretty easily after stealth rock damage. The thing that stops me is Salamence but after stealth rock damage I can kill it off with a +1 extreme speed.
How Powerful is Lucario?
To show how powerful this set is, here are some calculations against many defensive Pokémon after a single Swords Dance. These calculations are assuming an Adamant nature.
Thanks for reading my RMT and please give me the best rates you can. Threat list would be appreciated. Playoffs are in 3 weeks so give me rates as soon as possinle.
Cuddy's Gamebattles Playoff Team
I am currently 3rd on the GB ladder and Spring 2010 playoffs are coming up. My goal was to build a Balanced-Offensive team. I started out by picking Lucario as my sweeper, then I found some great pokes to support it and then I covered all of the major threats I could think of off the top of my head. I would like to give a shout out to Xtrashine for helping me with this team. This team will be used in the upcoming Gamebattles.com Spring season playoffs so I need all the help I could get. The main problem is that I am winning, but the matches are way closer than I'd like them to be because of silly errors in the structure of my team. With your help, I could make this team WAY better than it currently is.

Swampert@Leftovers
Relaxed Naure
Ability:Torrent
EVs:252hp/252def/4atk
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
This is the standard Mix Pert lead. Its primary job is to set up stealth rock. I opted to go with protect over Roar because when I'm against Jirachi leads, I can scout Trick and then switch to my latias to make trick useless. It has Earthquake for stab so It normally 2hkos metagross and Id protect up because Metagross might explode rather than switch out depending on what my opponent has for metagross.
Swampert Against the Top Ten Leads:
1. Azelf: I would Ice Beam on the taunt then protect to scout explosion.
2. Metagross: I would Earthquake then use protect to scout for explosion.
3. Swampert: I would steath rock then I'd Earthquake and protect stall until it dies.
4. Jirachi: I'd scout trick by using protect then go to my Latias.
5. Aerodactyl:Id Ice Beam on the Taunt and then Ice beam again to kill it off.
6. Infernape: I would protect on fake out and potentially scout a grass knot, then set up stealth rocks.
7. Roserade: ??? (need help with this one)
8. Heatran: Id Set up rocks and then use Earthquake if it stays in.
9. Tyranitar: I would set up rocks then Earthquake it.
10. Gliscor:Id Ice Beam it incase it uses taunt.

Tyranitar@ChoiceScarf
Jolly Nature
Ability: SandStream
EVs:252atk/252speed/4hp
-Crunch
-Pursuit
-Stone Edge
-Earthquake
I chose this guy because usually people expect a slow tyrnaitar but then get owned by this thing. He is my Gyarado's revenge killer for Scarfed Latias. I am thinking about chanhing Pursuit to Superpower because Latias normally stays in on pursuit, expecting a slow Tyranitar so Crunch works better for me. I'm thinking about changing pursuit to super power but I'm not quite sure yet.

Latias@ChoiceScarf
Timid Nature
Ability:Levitate
EVs:252spAtk/252spd/4hp
-Trick
-Thunderbolt
-DracoMeteor
-Surf
Latias is like the glue to my team. He can trick an icebeam in the late game so that Lucario or Gyra can sweep. Also, Latias is my Gyarados-Killer. Gyarados needs +2 speed with a jolly nature to outspeed me and most Gyras are Adamant so I really have no problems with Gyra. Same for Dragon Dancing Salamence and Kingdra. She also takes out opposing scarfers. Its also used to trap Trick Jirachi leads once Swampert scouts it.

Magnezone@Leftovers
Modest Nature
Ability:Magnet Pull
EVs:40HP/252SpAtk/216spd
-Substitute
-ThunderWave
-Thunderbolt
-Hidden Power Grass
Magnezone has many capabilities on my team. It comes in on a bullet punch Directed at Tyranitar, then substitutes and then kills it off with tbolt. Same with scarf Jirachi. I also changed it from the regular "Steel Killer" to better benefit my team. I have come to see that Swampert occasionally comes in on Magnezone once Scizor is gone thinking it can revenge kill me with Earthquake, but Hidden Power Grass kills it with ease after Stealth rock damage.
THE SWEEPERS

Gyarados@Leftovers
Jolly Nature
Ability: Intimidate
EVs:252atk/252spd/4hp
-Dragon Dance
-Ice Fang
-Waterfall
-Earthquake
He comes around when its needed and if an opposing latias is out of the way. He sweeps through teams pretty easily after two dances. I opted to go with a Jolly (less power) Gyra over Adamant (less speed) so that I can outspeed Latias after +2 speed. There is really nothing else I can say about this since it is so commonly used in today's metagame.
THE STAR PLAYER

Lucario@LifeOrb
Adamant Nature
Ability:Inner Focus
EVs: 252atk/252spd/4def
-Swords Dance
-Crunch/Bullet Punch
-CloseCombat
-ExtremeSpeed
Once Scizor and Gengar are out of the way. I can sweep through teams pretty easily after stealth rock damage. The thing that stops me is Salamence but after stealth rock damage I can kill it off with a +1 extreme speed.
How Powerful is Lucario?
To show how powerful this set is, here are some calculations against many defensive Pokémon after a single Swords Dance. These calculations are assuming an Adamant nature.
- Close Combat vs. max HP / Def Skarmory 84.4% - 99.7%
- Close Combat vs. max HP / Def Bronzong: 95.2% - 100% (67% chance to OHKO)
- Close Combat vs. max HP / Def Hippowdon: 75.7% - 89.3%
- Close Combat vs. max HP / Def Forretress: 79.7% - 93.8%
- Close Combat vs. max HP / Def Donphan: 82.0% - 96.9%
- Crunch vs. max HP / Def Cresselia: 63.5% - 74.8%
- Crunch vs. max HP Cresselia: 85.1% - 100% (2.6% chance to OHKO)
- Crunch vs. max HP / Def Dusknoir: 88.4% - 100% (21% chance to OHKO)
- Crunch vs. max HP / Def Celebi: 78.7% - 93.1%
- Crunch vs. max HP / Def Rotom - Appliance: 100%
Thanks for reading my RMT and please give me the best rates you can. Threat list would be appreciated. Playoffs are in 3 weeks so give me rates as soon as possinle.
The Last Look





