This is a stall team I am currently working on and playtesting, still looking for some feedback. Most of the pokemon are pretty unoriginal, but those usually work best. Lemme know what you think.
Roserade @ Focus Sash
Natural Cure
Timid
4 HP/252 SpA/252 Speed
Sleep Powder
Hidden Power Fire
Leaf Storm
Toxic Spikes
Standard roserade lead, usually gets the job done with at least one layer of Tspikes, sometimes even two. She's also a good trick absorber so she can come back later as a revenge sleeper or re-setup if necessary. Notable problems are Anti-lead Metagross, Azelf, and scarf-Tyranitar lead (which is very uncommon, but a problem nonetheless).
Blissey @ Leftovers
Natural Cure
Calm
4 HP/252 Def/ 252 SpDef
Heal Bell
Wish
Protect
Toxic
A necessity on all stall teams, Blissey is my wisher. Some people say that Blissey with no attack moves is a failure, but I've honestly had no problems with it before. Heal bell is really nice to keep my team, and because status has caused many losses in my past, I need it on my teams.

Rotom-h @ Leftovers
Levitate
Bold
244 HP/168 Def/96 Speed
Thunderbolt
Shadow Ball
Overheat
Will-o-Wisp
No Blissey is complete without Rotom complimenting his weaknesses. Burn is one of my favorite statuses and it really helps with the stall process, especially against the steels that resist toxic. Wishbliss is imperative to keep him alive so he can stop spinners from ruining my fun.
Swampert @ Leftovers
Torrent
Relaxed
252 HP/4 Attack/252 Def
Earthquake
Stealth Rock
Ice Beam
Roar
Swampert functions 3 roles. First off, I send him out on someone that forces a switch to get SR up as early as possible, he is a good dragon dancer blocker (save Gyrados, but that's what Zapdos is for) with Ice Beam and Earthquake, and he makes a super defensive phazer with only one weakness.
Zapdos @ Leftovers
Pressure
Bold
248 HP/228 Def/32 Speed
Thunderbolt
Roost
HP Ice/Substitute
Roar
Zapdos is a fantastic phazer, and with roost on his side, he is very hard to take down. My only dilemma right now is whether or not to give him HP Ice for taking out Salamence, or use Sub to block status.
Skarmory @ Shed Shell
Keen Eye
Impish
252 HP/64 Attack/176 Defense/16 Speed
Brave Bird
Spikes
Roost
Whirlwind
I opt for the shed shell because roost is usually good enough for healing, and though magnezones aren't super common, it sucks losing skarmory to them. Bringing back the old SkarmBliss from RSE, he plays well with Blissey and can almost always get up a couple layers of spikes, then phaze for entry damage and BB if needed.
Feedback greatly approved.

Roserade @ Focus Sash
Natural Cure
Timid
4 HP/252 SpA/252 Speed
Sleep Powder
Hidden Power Fire
Leaf Storm
Toxic Spikes
Standard roserade lead, usually gets the job done with at least one layer of Tspikes, sometimes even two. She's also a good trick absorber so she can come back later as a revenge sleeper or re-setup if necessary. Notable problems are Anti-lead Metagross, Azelf, and scarf-Tyranitar lead (which is very uncommon, but a problem nonetheless).

Blissey @ Leftovers
Natural Cure
Calm
4 HP/252 Def/ 252 SpDef
Heal Bell
Wish
Protect
Toxic
A necessity on all stall teams, Blissey is my wisher. Some people say that Blissey with no attack moves is a failure, but I've honestly had no problems with it before. Heal bell is really nice to keep my team, and because status has caused many losses in my past, I need it on my teams.

Rotom-h @ Leftovers
Levitate
Bold
244 HP/168 Def/96 Speed
Thunderbolt
Shadow Ball
Overheat
Will-o-Wisp
No Blissey is complete without Rotom complimenting his weaknesses. Burn is one of my favorite statuses and it really helps with the stall process, especially against the steels that resist toxic. Wishbliss is imperative to keep him alive so he can stop spinners from ruining my fun.

Swampert @ Leftovers
Torrent
Relaxed
252 HP/4 Attack/252 Def
Earthquake
Stealth Rock
Ice Beam
Roar
Swampert functions 3 roles. First off, I send him out on someone that forces a switch to get SR up as early as possible, he is a good dragon dancer blocker (save Gyrados, but that's what Zapdos is for) with Ice Beam and Earthquake, and he makes a super defensive phazer with only one weakness.

Zapdos @ Leftovers
Pressure
Bold
248 HP/228 Def/32 Speed
Thunderbolt
Roost
HP Ice/Substitute
Roar
Zapdos is a fantastic phazer, and with roost on his side, he is very hard to take down. My only dilemma right now is whether or not to give him HP Ice for taking out Salamence, or use Sub to block status.

Skarmory @ Shed Shell
Keen Eye
Impish
252 HP/64 Attack/176 Defense/16 Speed
Brave Bird
Spikes
Roost
Whirlwind
I opt for the shed shell because roost is usually good enough for healing, and though magnezones aren't super common, it sucks losing skarmory to them. Bringing back the old SkarmBliss from RSE, he plays well with Blissey and can almost always get up a couple layers of spikes, then phaze for entry damage and BB if needed.
Feedback greatly approved.