Curse of The Tyranitar (OU RMT)

Well, about a month ago i was roaming around the smogon forums until i saw an analysis they made for rest talk curse tar. So, later on i tested curse tar out and i was amazed at how awesome of a special wall it is, and also, curse tar just fucks up stall so that's also a good + when using him. Well, anyway, me and poke bitch made this team on the server and tested it to be a very good team. We wanted to cover tyranitar's weakness and main counters and found out the right Pokemon to take care of the job. Throughout this RMT you will see the type of Pokemon i put on this team that helps curse tar get a successful sweep. Also, due to me not putting enough information in my last rmt i promise i will give enough information in this one. Also, im posting this team because i dont really use it anymore but, after the olympics i will be posting my other team and continue using this one.

Team at a glance
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XxBaTmAnXx (Gliscor) (M) @ Leftovers
Ability: Hyper Cutter
EVs: 158 HP/194 Def/158 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Roost​
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Well, we start off with gliscor. Now, your probably wondering..why gliscor? Well, this team is centered around curse tar and gliscor pretty much covers t-tar fighting weakness. And what makes him so win is that he's my main lucario counter. And not that many lucario's carry ice punch anyway. So, that what makes him a great lead. And he take's machamp hit's very well unless i get haxed really bad and die of confusion+dynamic punch. Another reason why i picked gliscor is because t-tar can always use stealth rocks to maximize his chance of sweeping because this team force other teams to switch their pokemon in and out alot. Gliscor is also a check to scizor which is hell to tyranitar. Now, this lead isnt ment to take out the top 10 leads in the metagame but it's a good defensive pokemon and also fucks up stall with taunt. I had to pick on if i should use taunt or u-turn, and because i see alot of stall teams i picked taunt. But, u-turn is also good because it let's me scout my slower opponent's moves. Which is also great, but i hate stall so i would want to fuck it up early with taunt. Roost is self explanatory after i get hit after a CC i usually roost it off then i EQ the lucario. Another problem with not picking u-turn is that the opponent know's gliscor only move is EQ so they try to bring in their gyarados/mence in early to cause some problems. But other than that, gliscor is a very good teammate for this team.
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HOVA (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/58 Def/200 SDef
Relaxed nature (+Def, -Spd)
- Curse
- Payback
- Rest
- Sleep Talk​
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Haha, talk about beast, this guy is a total beast. I was shocked when i found out how well curse tar works. It's a fucking beast. Basically you can come in on any special attack and set up. Even though he works best when spikes/toxic spikes are down because of all the switching, it still works well. But, there are some bad things when you use curse tar, like say for instance, skarm get's free spikes due to t-tar only attack being payback which skarm resist...gliscor can taunt this t-tar and leave it useless...or something can trick it and leave it useless. But, other than that, this guy is so sexy. Due to the sp.D boost in sandstorm it's a counter for many pokemon...example of some are heatran, latias, jolteon, rotom and many more. Just cant think of think of them. Now, some of t-tar counters are scizor/machamp and others, so that's pretty much the reason why i teamed it up with a gliscor. I made the ev's really bulky so it can take almost all special attacks. He's also my status absorber and dont give a fuck if he get burned or slept when he can sleep talk it off ^_^; to date..this is my favorite OU sweeper as of now. This guy pretty much reminds me of bulk up dialga. Also, i was thinking about making his sp.D 216 and lowering his defense ev's but meh. Matter of fact, i do want to change the ev spread to 252 HP / 40 Def / 216 SpD to survive gengar focus blast. Well, that's pretty much it for the main sweeper ;D.
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Sit&stall (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/200 Def/58 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Substitute
- Roost
- Toxic​
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Well, this is the 2nd half of me covering t-tar's #1 counter's which is Scizor's bullet punch/superpower and jirachi's iron head. And hey, zapdos is a great member for this team because it's scizor #1 counter and resist all of it's attacks which is so sexy. I picked the stall dos set because i just love it to death and it pretty much fuck up the other team pokes that dont resist toxic and that's not faster than zapdos. This set has alway's been my favorite zapdos set. Well, anyway, this help's t-tar sweeping capabilities real good because it get's rid of pesky machamp's and i think at full health it can survive gyarados stone edge and kill it with T-bolt. Well, i also wanted to give him more of a bulkier set and get rid of some of his sp.D ev's but that wont let me survive long against latias so i just stuck with this ev spread. Well, yea, this is pretty simple.
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Bitch Please (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/100 Atk/158 Def
Impish nature (+Def, -SAtk)
- Bulk Up
- Ice Punch
- Thunderpunch
- Dynamicpunch​
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Well, here's where the domination come's in...i wanted a hard hitting pokemon so i picked machamp. He works well with t-tar because it fucks up scizors with dynamic punch and can surprise the opponent gliscor with a hard hitting ice punch which is really great for this team. Like i said, i need something that hit's hard and fucks up a stall team bad. And with a few bulk up's under his belt he can become a real threat to the OU metagame. I love machamp because it's my main blissey counter even though i dont like getting hit by toxic..that's why im thinking about switching this to another pokemon but i dont know who...it would be great if you raters out there can tell me. Well, the ev spread is pretty simple, i wanted to make this a bulky ass machamp to take a few hit's and hitting back hard with dynamic punch, also, i changed t-punch to payback for the rotoms...im also considering the sub forme of machamp that way if something pursuit something on my team i can get a free set up with machamp.
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>.> (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Thunder Punch
- Ice Punch
- Trick
- Iron Head​
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Wow, jirachi is something special. This is a pokemon other people would call the (glue) because it pretty much hold's this team up and getting rid of any pokemon that can cause harm to this team. For example, it can come in and revenge kill things like salamence and gyarados and iron head the fuck out of things like gengar and non scarf latias. And trust me, anything that dont resist iron head get's flinchhaxed to death. This is a pretty simple pokemon that everyone pretty much use. I switched fire punch to thunder punch because i needed something that revenge kills gyarados. And, i needed something that can come in and fuck up mence. Usually i let mence outrage on something then i bring in jirachi and take a little bit from outrage and KO mence with ice punch. This jirachi holds the team together, i had latias in this spot but i dont like to be pursuit weak to t-tar and scizor. So, yea that's why i picked jirachi​
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imma * (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt​
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Well, this is pretty much the last member of my curse tar team, and it's non other than starmie. Starmie is a great pokemon because it get's rid of most pokemon like infernape(which is hell to this team when starmie is down) And others like heatran even though t-tar already takes care of him. And it's also a good latias counter with ice beam. But the best thing about this starmie is that it's a rapid spinner set. And this pokemon comes in and get rid of SR which is always great for zapdos =D. And it also fucks up stall plans of rocks/spikes/toxic spikes..which is always a good thing. If i suspect a spin blocker like rotom to come in i just Hydro pump and i think that's a 2HKO but im not sure. Well, anyway, yea this is a great addition to this team but if there's someone better than starmie for this possition, your always welcome to tell me.​

I'll add a threat list later. Just please rate teh team for now.
 
Reserved for threat list.

Edit: I just realized that im kinda ape weak so i switched starmie to latias and i made machamp ev spread to Machamp @ Leftovers
252 hp / 72 atk / 176 sp def / 8 spe
Careful
No guard
-Bulk up
-Dynamicpunch
-thunderpunch
-ice punch

thunderpunch for gyara, ice punch for mence/latias etc, dynamicpunch for a hard hitting STAB, bulk up for boosting. This is my own set so let me explain the evs. 176 sp def careful gives you a jump point as well as an overall good number. You should always be boosting more into special defense if youre running something that's going to be boosting def/attack anyways. 252 hp is for maximum leftovers recovery, 8 spe is for outrunning other 0 spe machamp. 76 atk is filler and gives you a bit of a boost to start with before boosting.
 
Good team, always a fun build with CurseTar. Immediately, I see that your running Payback on Tyranitar, which instead, should be running Crunch. The immediate and constant 80 BP + STAB is something you want to constantly use instead of settling with the mediocre 50 BP + STAB and having the opponent to hit you to get that 100 BP + STAB. Crunch is the better option for the most part.

Your team currently has issues with a solid stall team that packs SkarmBliss. With the serious lack of firepower from Machamp, you have a hard time breaking through a SkarmBliss combo or even a solid stall team all around. I suggest running a SubMachamp to break stall. Machamp with Leftovers and movesets Sub / DynamicPunch / Payback / Stone Edge and EVs of 128 HP / 252 Atk / 128 Spe should work out. If you seen it in action or have used it, you know how incredibley dangerous Machamp is behind a Sub as Machamp will find itself juggling stall teams with dynamic punch's confusion and 100% accuracy with Stone Edge. This way you can shed through a solid stall team, and hopefully remove skarmory, and help Tyranitar sweep lategame. With Skarmory struggling to Roar or Brave Bird you behind a Sub due to confusion, you can keep spamming DynamicPunch until it drops, and since most teams are packing Special Defensive Skarmory, you can bring it down within 2-3 hits /w SR down. Don't worry the current EVs allow you to outpace min Speed Skarmory.

For Starmie, I think its out of place and is a poor option for taking Water hits (which this team currently has troubles with). Look to run an alternate bulky water to compliment Tyranitar. Vaporeon makes an excellent exchange for Starmie to provide that check to Water threats like Empoleon, Starmie, etc. Vappy provides wish support, check to Infernape, Gyarados as well as Heatran. Bold nature with the EVs 252 HP / 252 Def / 6 SpD allow Vaporeon to be an efficient check to physical infernape, gyarados, and others. Wish / Protect / Surf / HP Electric should be standard. HP Eletric hits Gyarados and OHKOes offensive versions with SR down while Wish + Protect is a nice way of self healing or passing a heal to someone who needs it like Machamp. Vappy also acts as a Blissey lure, giving Machamp a good time to come in on a predicted Softboiled (watch out for Toxic) and can proceed to injure their team by setting up Sub.

As for other options, run 252 Hp / 90 Def / 216 Spe with Jolly on Gliscor to outpace Jolly Lucario who normally run Ice Punch with that nature. This way you know for sure you can always outpace it, and not risk loosing a Gliscor to a Lucario. overall gl.
 
wow dude, your a fucking awesome team rater. Thanks for all the advice and i will make the changes that you suggested to me <3.
 
Franky's wrong about payback. Your opponent doesn't need to attack you to double the power, you just have to go last. TTars shitty speed that's lowered even further by curse virtually guarantees that payback is a constant 100 base power move
 
The question of PP in Crunch vs. Payback is mostly moot for a resttalk build, as sleep talk uses its own PP; if CurseTar is functioning as it should, you should not run out of PP with either, and if it isn't, then it'll die before he runs out anyway.

I happen to be a major Gliscor fan, but you really are missing something if he doesn't have U-Turn. The ability to Taunt and then U-turn to a counter to their switch is amazing, and you have a very easy way to switch to Tyranitar on a non-effective attack. I would suggest moving Jirachi to lead and giving him stealth rock, and letting Gliscor fulfill a more mid-game role; switch his ability to sand veil to take advantage of Tyranitar's sand stream.

If you want to keep Jirachi in his current position, then I would switch Starmie to Swampert as a lead. Your team isn't really SR-weak; Zapdos is, but he's more than bulky enough to survive SR and an attack, and he can roost off the damage. Swampert is bulky, can put up rocks, can phaze, and is feared in his own right.

Good luck with your team!
 
Franky's wrong about payback. Your opponent doesn't need to attack you to double the power, you just have to go last. TTars shitty speed that's lowered even further by curse virtually guarantees that payback is a constant 100 base power move

Lol, my bad for not clarifying. The real reason why I actually want him to go for Crunch is the secondary effect it gives. I mean sure you get consistent 80 BP with STAB but its the Defense drop I forgot to mention. The extra PP is good as well when facing lategame Zapdos or something.
 
I would suggest a lead T-tar
(something like this)
Tyranitar @ Lum berry
Ability: Sand Stream
Nature: Careful
EVs: 240 HP/36 Atk/48 Def/184 SpD
~ Taunt
~ Stone Edge
~ Fire Punch
~ Crunch
Keeps same Synergy with your team but gets sand up first thing,
while keeping the same pokes.
If you implement this change, you should switch Gliscors ability to Sand Veil.
 
wait, can you explain why should i pick a lead t-tar without any SR. And btw, why would i change to lead t-tar when this team is built around a CURSE tar.
 
Lol, my bad for not clarifying. The real reason why I actually want him to go for Crunch is the secondary effect it gives. I mean sure you get consistent 80 BP with STAB but its the Defense drop I forgot to mention. The extra PP is good as well when facing lategame Zapdos or something.

fair enough, probably just a matter of personal preference. The op should definitely try crunch out if he's running out of pp easily or feels he needs those defense drops to break through physical walls like skarmory
 
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