SS OU Curselax w/ friends. Looking for suggestions on how to improve this team!

Hi guys, my last RMT went really well, and I got a lot of positive feedback, this time I wanted to go back to my roots of Pokemon. What are my roots? It is Snorlax! Snorlax is what brought me into competitive Pokemon back in the end of X and Y. I have ran every set possible on snorlax, curse, choice band, stockpile (One of my favorites), facade, belly drum, recycle gluttony, you name it, I have used it all. Any way here is the team:

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Snorlax @ Leftovers
Ability: Immunity
EVs: 160 HP / 16 Def / 252 SpD / 80 Spe
Careful Nature
- Body Slam
- Heat Crash
- Curse
- Rest


Curse snorlax feels the most viable this gen, but I changed up the standard set to fit well. This Snorlax set is weird, but it works. Lets start with the moves, it is a standard curse lax set with heat crash. I have thought about swapping it out for brick break or earthquake, but heat crash overall hits steels types the hardest, especially corviknight. Immunity I think is by far the best ability on snorlax, not being toxiced means you don't have to use rest as often, and don't need to worry about having a counter brought in when your asleep. Now the weirdest part, the ev spread. This spread I made myself, to maximize using curse. You can easily get one curse off on special attacking mons, so the ev spread maximizes what you can do with one curse. With 80 speed ev's, you can out speed Ferrothorn at minus 1. The 160 hp ev's is to barely survive 5 seismic tosses, which is great against Blissey. The remaining ev's are to maximize special bulk.

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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Steel Beam

Magnezone feels like the weak link in this team, it was used to trap corvinight before, but now with heat crash on snorlax, magnezone is not needed as much. Other than that it is just a standard specs mag set with magnet pull. Steel beam is the only kinda interesting choice, it is used for max damage against clef and hippo. Mag can trap scizor and it can ohko with t-bolt, and can eventually kill non leech seed Ferrothorn.

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Clefable @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Moonblast
- Wish
- Protect

This Clefable is used to counter Urshifu, which in this meta, is the biggest counter to Snorlax. It is unaware to prevent certain mons from setting up on snorlax, and the heavy duty boots to bluff the magic guard. Standard wish port set to keep everybody on the team healthy, while also providing an easy way to pivot into sweepers. Moonblast to OHKO Urshifu.

Toxapex Pokédex: stats, moves, evolution & locations | Pokémon Database


Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze

Standard pex set, but with eject button, and when paired with regenerator, it is a great pivot. This is helpful against Urshifu to make Clefable able to switch in without chip damage. Along with that, eject button can cancel out u-turn corvinight, and bring in magnezone to OHKO. This also walls fighting types that threaten Snorlax, and can wall most of the meta game. Haze is another option to prevent setting up on snorlax.

Rillaboom (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia


Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off

I knew I wanted Rillaboom on this team, it is broken. I truly think this thing should have been banned instead of Cinderace. Choice band is by far the better set than swords dance or grassy seed. The set is standard and is really just used to revenge kill or deal huge damage to the likes of Clefable. It also provides grassy terrain which makes Snorlax heal 1/8 of its health every turn.

Pokémon - Hawlucha | Smogon Forums


Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Taunt

This might also be the weak link on the team. I really wanted a physical fire type with fighting coverage that could round out the core with Toxapex and Rillaboom, but I settled with Hawlucha because it works well with Rillaboom. It is a standard set, and with +1 defense from grassy seed, it can tank any Urshifu hit, and activates unburden. Taunt is used to prevent stalling and whirlwind. This mon is mostly used as an end game sweeper.

Final Thought:

This team is really fun, and I love Snorlax, but even with all the precautions, Urshifu stills runs ramped through this team. Rillaboom also has the capability to 6-0 the team. Other main threats include hazard chip, as this team has no deffoger. I truly think I need a good physical fire type, but so far I can't find anything. I might also need some form of speed control outside of grassy terrain, as this team struggles against fast opposing terrain team. I want any and all suggestions for the team, but my only request is that snorlax stays! Thanks in advanced!
 
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