Team Maxim
Backpack:[/B]
Leftovers
Wide Lens
Razor Fang
Protector Pokemon
Engineer
Maya (Kangaskhan) [F]
Level 3 EXP: 00 / 10
Advanced Techniques: None
Adamant Nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: Early Bird, Scrappy Hidden Ability: Inner Focus
HP: 100
Attack: 8 (+)
Defen.: 6
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 90
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up
Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Supporter Pokemon
Tutor
Sultan (Zapdos) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge
Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball
Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon
Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch
Level 4:
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Aggressor Pokemon
Psychic
Noctian (Roaring Moon)
Level 3 EXP: 00 / 10
Impish Nature ( +Defense, -Special Attack )
Typing: Dragon/Dark
Abilities: Protosynthesis
HP: 100
Attack: 10
Defen.: 7 (+)
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 119
Size: 3
Weight: 8
Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt
Level 1:
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt
Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down
Level 3:
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn
Vs. The Unlimited Upgrading Ultra Beast!
Level 4
Format Changes:
Z-moves don't count in technique control.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Prevent Non-ABCDEFZ Crystal to summon for three rounds.
Lifeline Taunt - On each Boss, create the unique condition that prevents Bosses to use Absorb Power Crystal for three rounds.
Lifeline Tidy-Up - Restore all held items to their users and/or owners, reset all the duration of Crystal Powers and discard Heal Block for all your Pokemon.
Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP and Energy to 50.

Necrozma
The Custom Raid Boss!
Typing: Psychic
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 1 HP: 300
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 79
Size: 4
Weight: 6
Phase 1 Behavior

Necrozma
The Custom Raid Boss stage 2!
Typing: Psychic/Ghost
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 2 HP: 300
Attack: 2
Defen.: 4
Sp.Atk: 5
Sp.Def: 5
Speed: 77
Size: 4
Weight: 6
Phase 2 Behavior

Necrozma
The Custom Raid Boss stage 2!
Typing: Psychic/Steel
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 2 HP: 300
Attack: 5
Defen.: 5
Sp.Atk: 2
Sp.Def: 4
Speed: 77
Size: 4
Weight: 6
Phase 2 Behavior

Necrozma
The Custom Raid Boss stage 3!
Typing: Psychic/Dragon
Abilities: Neuroforce
Traits: Boss, Unfainting
Phase 3 HP: 400
Attack: 6
Defen.: 3
Sp.Atk: 6
Sp.Def: 3
Speed: 101
Size: 7
Weight: 6
Phase 3 Behavior

Laser Prism
The Custom Raid Boss!
Typing: ---
Abilities: ---
Traits: Boss, Always covers Necrozma; Always moves last; When Laser Prism is present, its target is identified and Can't act due to defending the powerful Prismatic Laser.
HP: 100
Attack: 0
Defen.: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 100
Size: 15
Weight: 1
Behavior
Phase Progression:
Raid Arena — Ultradimensional Valley of darkness
It is a forgotten place of the Ultra Space, where Crystals with Z-power scatters all along the valleys. Necrozma used to be here, hibernating, until some unexpected battles happend and awoke Necrozma—also known as UB:Black, and started to siphon all the light and power in this area.
Now you are here, facing the mystery black creature draining energy from Ultra Space, have the chance to quell this uncontrolled Pokemon and bring back the light of this dimension.
All Phases - Mystic Light Quest
Phase 1 - Antagonistic Awakening
Phase 2 - Black Palettes of the Light
Phase 3 - Unlimited Ultra Ultimate
Rewards
Player Progress: Phases Completed
Entry Cost: 3
JC
Progress: 3
JC per Phase
Victory: 4
RC( for one Z-crystal, but ucan also use it to buy other things() )
First-time Victory: Sense of achievement(I'd like to offer Necrozmas to u, but I can't lol)
Referee Progress: I ref so I get nothing except the paid JCs- W -
Backpack:[/B]
Leftovers
Wide Lens
Razor Fang
Protector Pokemon
Engineer

Maya (Kangaskhan) [F]
Level 3 EXP: 00 / 10
Advanced Techniques: None
Adamant Nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: Early Bird, Scrappy Hidden Ability: Inner Focus
HP: 100
Attack: 8 (+)
Defen.: 6
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 90
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up
Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Tutor

Sultan (Zapdos) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge
Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball
Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon
Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch
Level 4:
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Psychic

Noctian (Roaring Moon)
Level 3 EXP: 00 / 10
Impish Nature ( +Defense, -Special Attack )
Typing: Dragon/Dark
Abilities: Protosynthesis
HP: 100
Attack: 10
Defen.: 7 (+)
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 119
Size: 3
Weight: 8
Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt
Level 1:
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt
Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down
Level 3:
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn
Level 4
Format Changes:
Z-moves don't count in technique control.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)





Necrozma
The Custom Raid Boss!
Typing: Psychic
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 1 HP: 300
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 79
Size: 4
Weight: 6
Phase 1 Behavior
Random action, target PR | Random action | When Laser Prism is present at start of step |
---|---|---|
Photon Geyser Signal Beam Power Gem Mirror Shot Knock Off Brick Break | Brutal Swing=6 Rock slide=6 Heat Wave=6 Dazzling Gleam=6 ![]() | Do Nothing this turn |

Necrozma
The Custom Raid Boss stage 2!
Typing: Psychic/Ghost
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 2 HP: 300
Attack: 2
Defen.: 4
Sp.Atk: 5
Sp.Def: 5
Speed: 77
Size: 4
Weight: 6
Phase 2 Behavior
Choose action, target PR | Random action | When Laser Prism is present at sart of step |
---|---|---|
![]() Moongeist Beam Moonblast Focus Blast | Heat wave=8 Dazzling Gleam=8 Hyper Voice=8 | Do Nothing this turn |

Necrozma
The Custom Raid Boss stage 2!
Typing: Psychic/Steel
Abilities: Prism Armor
Traits: Boss, Unfainting
Phase 2 HP: 300
Attack: 5
Defen.: 5
Sp.Atk: 2
Sp.Def: 4
Speed: 77
Size: 4
Weight: 6
Phase 2 Behavior
Choose action, target PR | Random action | When Laser Prism is present at start of step |
---|---|---|
![]() Sunsteel Strike Brick Break Knock Off | Earthquake=8 Breaking Swipes=8 Rock Slide=8 | Do Nothing this turn |

Necrozma
The Custom Raid Boss stage 3!
Typing: Psychic/Dragon
Abilities: Neuroforce
Traits: Boss, Unfainting
Phase 3 HP: 400
Attack: 6
Defen.: 3
Sp.Atk: 6
Sp.Def: 3
Speed: 101
Size: 7
Weight: 6
Phase 3 Behavior
Choose action, Target PR, if Boss is Dawn Wings in Phase 2 | Choose action, Target PR, if Boss is Dusk Mane in Phase 2 | Choose action, Only in Even rounds | Choose action, Choose Target, Only in Odd Rounds | When Laser Prism is present at start of step |
---|---|---|---|---|
Photon Geyser Dragon Pulse Moongeist Beam Aura Sphere | Photon Geyser Dragon Claw Sunsteel Strike High Horsepower | ![]() ![]() Dragon Energy=10+10x(1-remaining HP/HP limit) Random target Baddy Bad=8 Random Target Glitzy Glow=8 | Raging Fury Light of Ruin Wave Crash Outrage Volt Tackle | Do Nothing This turn |

Laser Prism
The Custom Raid Boss!
Typing: ---
Abilities: ---
Traits: Boss, Always covers Necrozma; Always moves last; When Laser Prism is present, its target is identified and Can't act due to defending the powerful Prismatic Laser.
HP: 100
Attack: 0
Defen.: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 100
Size: 15
Weight: 1
Behavior
Choose Action, Target PR |
---|
(X=24+Necrozma's higher attack stat-Target's Higher Defense stat-Raiders' used attacks' total BAP in this round, X is at least 1.) ![]() |
Necrozma x1
Necrozma or
Necrozma x1
Necrozma x1
Raid Arena — Ultradimensional Valley of darkness
It is a forgotten place of the Ultra Space, where Crystals with Z-power scatters all along the valleys. Necrozma used to be here, hibernating, until some unexpected battles happend and awoke Necrozma—also known as UB:Black, and started to siphon all the light and power in this area.
Now you are here, facing the mystery black creature draining energy from Ultra Space, have the chance to quell this uncontrolled Pokemon and bring back the light of this dimension.
Camouflage: Dark | Nature Power: Mirror move | Secret Power :Discard the user's Heal Block Status. Hits Ghost, and is Super-effective to Psychic.
All Phases - Mystic Light Quest
Power Crystals are scattered around the battlefield, and is being found during battling.
Crystal | Effects for Raiders | Effects for the Boss |
---|---|---|
Crystal Shard | Choose one to attempt from below: 1. Raise the absorber's one core stat(Atk,Def,Spa,Spd) for 1 for next 6 turns. This duration can expand if repeatedly chosen. 2. If the absorber has less than 3 recoveries, Grant the absorber a recovery. 3. Restore the absorber's Energy for 20. This cannot overheal. After then, Grants the absorber Heal Block for the next two turns. | Choose to raise the Boss's one core stage(Atk,Spa,Def,Spd)permanently for 2 in all phases. |
Crystal Piece | Choose one to attempt from below: 1. Restore the absorber's HP or EN for 20. This cannot overheal. 2. If the absorber has less than 3 times of Z-move using access, Grant the user an extra Z-move using access. After then, Grants the absorber Heal Block for the next two turns. | Grant the Boss two Z-energy. |
Z-Powered Crystal (Crystal-Z) | Raise the absorber's Attack and Special Attack Rank for 1, in this battle. | Permanently raise the boss's Attack and Special Attack Rank for 4 in all stages. |
Attack Amping Crystal (Crystal-A) | Grant the absorber Mold Breaker and Tinted Lens, in addition to their other abilites. The absorber's speed is doubled in this battle. | Permanently raise the boss's speed for 50 in all stages. The boss will attampt Absorb Power Crystal At start of step in Phase 3. |
Blood Bustling Crystal (Crystal-B) | Raise the absorber's Maximum HP for 30 in this battle. The absorber's healing effects is multiplied for 1.5x in the next 8 turns. | Laser Prism's HP is doubled. The Boss's HP is raised by 100 in all next phases. |
Calamity creating Crystal (Crystal-C) | Grants the absorber Prankster, Power Spot and Friend Guard, in addition to their abilities. The absorber now learns Pain Split as one recovery, with 0 EN cost, in this battle. | Bosses' all Attacks are ![]() Bosses has an extra copy of Neuroforce, in addition to their other abilities. |
Destruction denting Crystal (Crystal-D) | Grants the absorber Super Luck, Sniper and Mixed Aid, in addituon to their abilities. The absorber's Maximum stage limit is 5. | When Bosses are attacking, the raiders' Pokemon only take 50% amount of damage, and take the remaining portion as HP limit reduction. |
Elastic Evolving Crystal (Crystal-E) | Raise the absorber's Defense and Special Defense stat by 3 in this battle. The absorber can act, but has the effects of Sluggish when being targeted by Laser Prism. | The Boss now can attempt Forme Change at the end of round in phase 2. The boss now knows moves Both from Dusk Mane and Dawn Wings Forme in phase 3. |
Frail Founding Crystal (Crystal-F) | The absorber now is immune to Heal Block status, and can attempt Absorb Power Crystal at Priority +1. | Power crystals now appear at the end of every round. |
All Pokemon gains the command: Absorb Power Crystal.
Absorb Power Crystal: BAP: 0 , EN cost: 0 , Priority: 0
The user absorbs a Power Crystal's emanating energy at a cost of losing 5 HP, gaining effects according to the absorbed crystal's kind.
When used successfully, create a unique condition called Crystal Power(Note the specific effect and copy count here, e.g :Crystal-Z(2), Crystal Shard(Atk+1, Def+2, 3 steps) ).
Phase 1 - Antagonistic Awakening
At the end of each two rounds, when Laser Prism is absent at the start: Summon one Crystal shard.
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of each round (before new Power Crystals summon) if a Power Crystal is present.
When the Boss has lost half of its HP: Stop the boss' unperformed moves, and Summon Laser Prism.
When the Boss has 0 HP and Laser Prism is defeated in this phase, stop summon Crystal shards, and randomly summon one wave of 4 Special Power Crystals from Crystal-A, B, C, D, E, F and Z, without repetition .When all these crystals are absorbed, Start the next phase.If the Boss's Attack plus Defense is Not lower than Special Attack+Special Defense, the boss will be in Dusk Mane forme in Phase 2.If not, the boss will be in Dawn Wings forme.
Phase 2 - Black Palettes of the Light
At the end of each two rounds, when Laser Prism is absent at the start: Summon one Crystal, with the routine of Shard-Piece-Shard-Piece...
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of each round (before new power Crystals summon) if a Power Crystal is present.
When the Boss has lost half of its HP: Stop the boss' unperformed moves, and Summon Laser Prism.
When the Boss has 0 HP and Laser Prism is defeated in this phase, stop summon Crystal shards, and randomly summon two waves of power crystals.Each wave consists 4 power crystals: Most of three Crystals are randomly chosen from One of each Crystal-A, B, C, D, E, F that has not been absorbed by the boss in the first phase, with the remainder being all Z-crystals. When all these crystals are absorbed, Start the next phase.
In phase 1, the boss absorbed Crystal-C.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,F,Z,Z,Z. Like:
Wave 1:Crystal A,D,F,Z
Wave 2:Crystal B,E,Z,Z
In phase 1, the boss absorbed Crystal-C and F.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,Z,Z,Z,Z. Like:
Wave 1:Crystal A,D,B,Z
Wave 2:Crystal E,Z,Z,Z
Phase 3 - Unlimited Ultra Ultimate
At the end of each two rounds, while Laser Prism is absent at the start: Randomly summon one Crystal piece.
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of the boss's step of each round if a Power Crystal is present.
When the boss has 3 Z-energy: The boss can perform a Z-move.
When the Boss has lost half of its HP:Stop the boss' unperformed moves, and summon Laser Prism.
Rewards
Player Progress: Phases Completed
Entry Cost: 3

Progress: 3

Victory: 4

First-time Victory: Sense of achievement(I'd like to offer Necrozmas to u, but I can't lol)
Referee Progress: I ref so I get nothing except the paid JCs- W -
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