Completed [Custom Raid]Maxim Vs. The Unlimited Upgrading Ultra Beast!

How's this Custom game's difficulty?

  • No pain

    Votes: 1 20.0%
  • Mild

    Votes: 3 60.0%
  • Moderate

    Votes: 1 20.0%
  • Severe

    Votes: 0 0.0%
  • Very severe

    Votes: 0 0.0%
  • Overhardcore'd

    Votes: 0 0.0%

  • Total voters
    5

SirinC&Kokomi

What,I'm not playin The Treacherous Waters?
is a Tiering Contributor
Team Maxim
Backpack:[/B]
Leftovers
Wide Lens
Razor Fang

Protector Pokemon
Engineer
kangaskhan.png

Maya (Kangaskhan) [F]
Level 3 EXP: 00 / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: Early Bird, Scrappy Hidden Ability: Inner Focus

HP: 100
Attack: 8 (+)
Defen.: 6
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 90
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Supporter Pokemon
Tutor
zapdos.png

Sultan (Zapdos) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Level 4:
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Aggressor Pokemon
Psychic
roaringmoon.png

Noctian (Roaring Moon)
Level 3 EXP: 00 / 10

Impish Nature ( +Defense, -Special Attack )
Typing: Dragon/Dark
Abilities: Protosynthesis

HP: 100
Attack: 10
Defen.: 7 (+)
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 119
Size: 3
Weight: 8

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt

Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down

Level 3:
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn
Vs. The Unlimited Upgrading Ultra Beast!
Level 4
Format Changes:

Z-moves don't count in technique control.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Prevent Non-ABCDEFZ Crystal to summon for three rounds.
:black glasses:Lifeline Taunt - On each Boss, create the unique condition that prevents Bosses to use Absorb Power Crystal for three rounds.
:fluffy tail:Lifeline Tidy-Up - Restore all held items to their users and/or owners, reset all the duration of Crystal Powers and discard Heal Block for all your Pokemon.
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP and Energy to 50.
:ss/necrozma:
Necrozma
The Custom Raid Boss!

Typing: Psychic
Abilities: Prism Armor
Traits: Boss, Unfainting

Phase 1 HP: 300
Attack: 5
Defen.:
4
Sp.Atk:
5
Sp.Def: 4
Speed: 79
Size: 4
Weight: 6


Phase 1 Behavior
Random action, target PRRandom actionWhen Laser Prism is present at start of step
Photon Geyser
Signal Beam
Power Gem
Mirror Shot
Knock Off
Brick Break​
Brutal Swing=6
Rock slide=6
Heat Wave=6
Dazzling Gleam=6
:wide lens:Wide Photon Geyser​
Do Nothing this turn​

:Sv/necrozma dawn wings:
Necrozma
The Custom Raid Boss stage 2!

Typing: Psychic/Ghost
Abilities: Prism Armor
Traits: Boss, Unfainting

Phase 2 HP: 300
Attack:
2
Defen.:
4
Sp.Atk: 5
Sp.Def: 5
Speed: 77
Size: 4
Weight: 6
Phase 2 Behavior
Choose action, target PRRandom actionWhen Laser Prism is present at sart of step
:poison barb:Piercing Photon Geyser
Moongeist Beam
Moonblast
Focus Blast​
Heat wave=8
Dazzling Gleam=8
Hyper Voice=8​
Do Nothing this turn​
:Sv/necrozma dusk mane:
Necrozma
The Custom Raid Boss stage 2!

Typing: Psychic/Steel
Abilities: Prism Armor
Traits: Boss, Unfainting

Phase 2 HP: 300
Attack:
5
Defen.:
5
Sp.Atk:
2
Sp.Def: 4
Speed:
77
Size: 4
Weight: 6
Phase 2 Behavior
Choose action, target PRRandom actionWhen Laser Prism is present at start of step
:poison barb:Piercing Photon Geyser
Sunsteel Strike
Brick Break
Knock Off​
Earthquake=8
Breaking Swipes=8
Rock Slide=8​
Do Nothing this turn​

:Sv/necrozma ultra:
Necrozma
The Custom Raid Boss stage 3!

Typing: Psychic/Dragon
Abilities: Neuroforce
Traits: Boss, Unfainting

Phase 3 HP: 400
Attack:
6
Defen.: 3
Sp.Atk:
6
Sp.Def: 3
Speed:
101
Size:
7
Weight: 6
Phase 3 Behavior
Choose action, Target PR, if Boss is Dawn Wings in Phase 2Choose action, Target PR, if Boss is Dusk Mane in Phase 2Choose action, Only in Even roundsChoose action, Choose Target, Only in Odd RoundsWhen Laser Prism is present at start of step
Photon Geyser
Dragon Pulse
Moongeist Beam
Aura Sphere​
Photon Geyser
Dragon Claw
Sunsteel Strike
High Horsepower​
:wide lens:Wide Miracle Eye
:Wide lens:Wide Prismatic Laser=10+10x(1-remaining HP/HP limit)
Dragon Energy=10+10x(1-remaining HP/HP limit)
Random target Baddy Bad=8
Random Target Glitzy Glow=8​
Raging Fury
Light of Ruin
Wave Crash
Outrage
Volt Tackle​
Do Nothing This turn​
:ss/necrozma:
Laser Prism
The Custom Raid Boss!

Typing: ---
Abilities: ---
Traits: Boss, Always covers Necrozma; Always moves last; When Laser Prism is present, its target is identified and Can't act due to defending the powerful Prismatic Laser.

HP: 100
Attack:
0
Defen.:
0
Sp.Atk:
0
Sp.Def:
0
Speed:
100
Size:
15
Weight: 1

Behavior
Choose Action, Target PR​
(X=24+Necrozma's higher attack stat-Target's Higher Defense stat-Raiders' used attacks' total BAP in this round, X is at least 1.)
:Poison barb:Piercing Prismatic Laser=X​
Phase Progression:
  1. :Necrozma: Necrozma x1
  2. :Necrozma dawn wings: Necrozma or :necrozma dusk mane: Necrozma x1
  3. :Necrozma ultra: Necrozma x1
Don't bench or send out Raid opponents when progressing through these Phases.

Raid Arena — Ultradimensional Valley of darkness
It is a forgotten place of the Ultra Space, where Crystals with Z-power scatters all along the valleys. Necrozma used to be here, hibernating, until some unexpected battles happend and awoke Necrozma—also known as UB:Black, and started to siphon all the light and power in this area.
Now you are here, facing the mystery black creature draining energy from Ultra Space, have the chance to quell this uncontrolled Pokemon and bring back the light of this dimension.


Camouflage: Dark | Nature Power: Mirror move | Secret Power :Discard the user's Heal Block Status. Hits Ghost, and is Super-effective to Psychic.​

All Phases - Mystic Light Quest
Power Crystals are scattered around the battlefield, and is being found during battling.​
Crystal
Effects for Raiders
Effects for the Boss
Crystal Shard​
Choose one to attempt from below:
1. Raise the absorber's one core stat(Atk,Def,Spa,Spd) for 1 for next 6 turns. This duration can expand if repeatedly chosen.
2. If the absorber has less than 3 recoveries, Grant the absorber a recovery.
3. Restore the absorber's Energy for 20. This cannot overheal.
After then, Grants the absorber Heal Block for the next two turns.​
Choose to raise the Boss's one core stage(Atk,Spa,Def,Spd)permanently for 2 in all phases.​
Crystal Piece​
Choose one to attempt from below:
1. Restore the absorber's HP or EN for 20. This cannot overheal.
2. If the absorber has less than 3 times of Z-move using access, Grant the user an extra Z-move using access.
After then, Grants the absorber Heal Block for the next two turns.​
Grant the Boss two Z-energy.​
Z-Powered Crystal
(Crystal-Z)​
Raise the absorber's Attack and Special Attack Rank for 1, in this battle.​
Permanently raise the boss's Attack and Special Attack Rank for 4 in all stages.
Attack Amping Crystal
(Crystal-A)​
Grant the absorber Mold Breaker and Tinted Lens, in addition to their other abilites.
The absorber's speed is doubled in this battle.​
Permanently raise the boss's speed for 50 in all stages.
The boss will attampt Absorb Power Crystal At start of step in Phase 3.​
Blood Bustling Crystal
(Crystal-B)​
Raise the absorber's Maximum HP for 30 in this battle.
The absorber's healing effects is multiplied for 1.5x in the next 8 turns.​
Laser Prism's HP is doubled.
The Boss's HP is raised by 100 in all next phases.​
Calamity creating Crystal
(Crystal-C)​
Grants the absorber Prankster, Power Spot and Friend Guard, in addition to their abilities.
The absorber now learns Pain Split as one recovery, with 0 EN cost, in this battle.​
Bosses' all Attacks are:poison barb:Piercing.
Bosses has an extra copy of Neuroforce, in addition to their other abilities.​
Destruction denting
Crystal
(Crystal-D)​
Grants the absorber Super Luck, Sniper and Mixed Aid, in addituon to their abilities.
The absorber's Maximum stage limit is 5.​
When Bosses are attacking, the raiders' Pokemon only take 50% amount of damage, and take the remaining portion as HP limit reduction.
Elastic Evolving Crystal
(Crystal-E)​
Raise the absorber's Defense and Special Defense stat by 3 in this battle.
The absorber can act, but has the effects of Sluggish when being targeted by Laser Prism.​
The Boss now can attempt Forme Change at the end of round in phase 2.
The boss now knows moves Both from Dusk Mane and Dawn Wings Forme in phase 3.
Frail Founding Crystal
(Crystal-F)​
The absorber now is immune to Heal Block status, and can attempt Absorb Power Crystal at Priority +1.​
Power crystals now appear at the end of every round.​
All Pokemon gains the command: Absorb Power Crystal.
Absorb Power Crystal: BAP: 0 , EN cost: 0 , Priority: 0​
The user absorbs a Power Crystal's emanating energy at a cost of losing 5 HP, gaining effects according to the absorbed crystal's kind.​
When used successfully, create a unique condition called Crystal Power(Note the specific effect and copy count here, e.g :Crystal-Z(2), Crystal Shard(Atk+1, Def+2, 3 steps) ).

Phase 1 - Antagonistic Awakening
At the end of each two rounds, when Laser Prism is absent at the start: Summon one Crystal shard.​
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of each round (before new Power Crystals summon) if a Power Crystal is present.​
When the Boss has lost half of its HP: Stop the boss' unperformed moves, and Summon Laser Prism.​
When the Boss has 0 HP and Laser Prism is defeated in this phase, stop summon Crystal shards, and randomly summon one wave of 4 Special Power Crystals from Crystal-A, B, C, D, E, F and Z, without repetition .When all these crystals are absorbed, Start the next phase.If the Boss's Attack plus Defense is Not lower than Special Attack+Special Defense, the boss will be in Dusk Mane forme in Phase 2.If not, the boss will be in Dawn Wings forme.​

Phase 2 - Black Palettes of the Light
At the end of each two rounds, when Laser Prism is absent at the start: Summon one Crystal, with the routine of Shard-Piece-Shard-Piece...​
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of each round (before new power Crystals summon) if a Power Crystal is present.​
When the Boss has lost half of its HP: Stop the boss' unperformed moves, and Summon Laser Prism.​
When the Boss has 0 HP and Laser Prism is defeated in this phase, stop summon Crystal shards, and randomly summon two waves of power crystals.Each wave consists 4 power crystals: Most of three Crystals are randomly chosen from One of each Crystal-A, B, C, D, E, F that has not been absorbed by the boss in the first phase, with the remainder being all Z-crystals. When all these crystals are absorbed, Start the next phase.​
In phase 1, the boss absorbed Crystal-C.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,F,Z,Z,Z. Like:
Wave 1:Crystal A,D,F,Z
Wave 2:Crystal B,E,Z,Z
In phase 1, the boss absorbed Crystal-C and F.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,Z,Z,Z,Z. Like:
Wave 1:Crystal A,D,B,Z
Wave 2:Crystal E,Z,Z,Z

Phase 3 - Unlimited Ultra Ultimate

At the end of each two rounds, while Laser Prism is absent at the start: Randomly summon one Crystal piece.​
Check at start of each round, The boss will attempt Absorb Power Crystal at the end of the boss's step of each round if a Power Crystal is present.​
When the boss has 3 Z-energy: The boss can perform a Z-move.​
When the Boss has lost half of its HP:Stop the boss' unperformed moves, and summon Laser Prism.​

Rewards
Player Progress: Phases Completed
Entry Cost: 3 :tea:JC
Progress: 3 :tea:JC per Phase
Victory: 4 :amulet coin:RC( for one Z-crystal, but ucan also use it to buy other things() )
First-time Victory: Sense of achievement(I'd like to offer Necrozmas to u, but I can't lol)

Referee Progress: I ref so I get nothing except the paid JCs- W -
 
Last edited:
:sv/necrozma:
*?c:@$*'j*$).....
The awakening Necrozma seems to be in confusion in mind, but it is clear that it doesn't hide its aggresion against evaders of its hiding place...


Maxim To send out, equips and orders.
 
Oh hey a black crystal in the middle of this mountain. Let’s poke it!

…Oh no!

:Kangaskhan: Sending out Kangaskhan with Leftovers
:Zapdos: Sending out Zapdos with Wide Lens
:Roaring Moon: Sending out Roaring Moon with Razor Fang

:sv/Kangaskhan:
Kangaskhan: Captivate (Necrozma)
1. At start of Step, if Necrozma is to use Knock Off, then use Substitute (Self).

:sv/Zapdos:
Zapdos: Metal Sound (Necrozma)

:sv/Roaring Moon:
Roaring Moon: Crunch (Necrozma)
 
:Sv/necrozma:
&&!@!?...
Necrozma doesn't like that metal sound, and made a reaction of throwing rocks wildly at your team...
(Dice:5, 2)
:Necrozma:Knock Off(Kangaskhan) - Rock Slide

Round 1
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:100/100 | EN:100/100 | OK
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ Wide lens
Electric/Flying
Preesure | Static
HP:95/95 | EN:100/100 | OK
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ Razor Fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:100/100 | EN:100/100 | OK
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:300/300
S4W6 | 5/4/5/4/79
Field:Clear​
:Zapdos:Zapdos is exerting its Pressure!

:roaring moon:Roaring Moon used Crunch!
Crit(75):219(No)
Effect(120):185(No)
DMG:(8+3+12+4-4-2)*1.5*3=94.5~95
EN-6
:zapdos:Zapdos used Metal Sound!
Miss:+Wide Lens(No)
Necrozma's SpD fell sharply!(SpD-2, N5T)
EN-8
:Kangaskhan:Kangaskhan used Substitute!
Kangaskhan created a Decoy!(HP-20, Decoy HP=20)
EN-12
:Necrozma:Necrozma used Knock Off!
:Kangaskhan:Decoy:HP-10
:Necrozma: Necrozma used Rock Slide!
:kangaskhan:Decoy:HP-6
:zapdos::roaring moon:HP-6
:kangaskhan:Leftovers:HP+6
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:86/100 | EN:88/100 | Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:89/95 | EN:92/100 | OK
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:94/100 | OK
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:205/300
SpD-2(N4T) | S4W6 | 5/4/5/4/79
Field:Clear​
Maxim to order
Watch out for the Laser Prism
 
:Sv/necrozma:
&L)%h!!!!
Necrozma endured the hit, but that attack enraged Necrozma, so it temporaruly changed the attacking plan......
(Dice:4, 5)
:Necrozma:Mirror Shot(Kangaskhan) - Photon Geyser(Wide)

Round 2
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:86/100 | EN:88/100 | Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:89/95 | EN:92/100 | OK
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:94/100 | OK
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:205/300
SpD-2(N4T) | S4W6 | 5/4/5/4/79
Field:Clear​
:Zapdos:Zapdos is exerting its Pressure!

:roaring moon:Roaring Moon used Crunch!
Crit(75):132(No)
Effect(120):55(Yes)
Necrozma's Defense fell!(N4T)
DMG:((8+3+12+4-4-2)*1.5+8)*3=118.5~119
EN-6
:necrozma:Necrozma is enraged, and Summoned a Giant Prism targeting Kangaskhan!
:zapdos:Zapdos used Magnetic Flux!
All team Maxim's Def and SpD rose!(Def&SpD+1, N5T)
EN-14
:Kangaskhan:Kangaskhan is overburdened of tackling the Laser Rays and cannot move!
:Necrozma:Necrozma is Charging the Laser Prism!
:necrozma:Laser Prism used PRISMATIC LASER BLAST!
DMG=(24+5-6-8)=15
:kangaskhan:Leftovers HP+6

The rebounded Laser swept through the battlefield, and A Crystal Shard appeared!
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:77/100 | EN:88/100 | Def&SpD+1(N4T), Can't act, Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:89/95 | EN:78/100 | Def&SpD+1(N5T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:88/100 | Def&SpD+1(N5T)
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear
[/CENTER]
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N3T), Def-1(N3T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:100/100
Target(Kangaskhan), Covering(Necrozma) | S15W1 | 0/0/0/0/100
Field:Clear​
Battlefield: Crystal Shard(1)

Maxim to order
Manage how to break the Laser Prism While Absorbing the Power Crystal
 
Last edited:
My bad, there's a mistake of the Power Crystal C to F, which is supposed to grant Heal Block but I forgot to add it on. So in this game Only Crystal-Z as well as crystal shards and pieces will grant Heal Block, while Crystal A to F won't :worrycargo:
 
Piercing ignores the substitute, but is reduced by the defensive boost.

With that in mind.

:sv/Kangaskhan:
Kangaskhan: Blocking the Laser (Magnetic Flux (Allies) [Tutored])

:sv/Zapdos:
Zapdos: Absorb Crystal Shard (Restore EN)

:sv/Roaring Moon:
Roaring Moon: Bite (Laser Prism)
 
Actually this Prismatic laser uses =Fixed damage with simillar damage calculation rules as normal...(Although piercing does goes through substitute, thanks)
Maybe this affects orders
 
:Sv/necrozma:
^(&@#%)@#^
Necrozma is fully charging the Prism, keep aiming it to Kangaskhan's spot......
:Necrozma:Do Nothing

Round 3
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:77/100 | EN:88/100 | Def&SpD+1(N4T), Can't act, Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:89/95 | EN:78/100 | Def&SpD+1(N5T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:88/100 | Def&SpD+1(N5T)
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear
[/CENTER]
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N3T), Def-1(N3T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:100/100
Target(Kangaskhan), Covering(Necrozma) | S15W1 | 0/0/0/0/100
Field:Clear​
Battlefield: Crystal Shard(1)
:Zapdos:Zapdos is exerting its Pressure!

:roaring moon:Roaring Moon used Bite!
Crit(75):39(Yes)
A Critical Hit!
DMG:(6+3+3+12-0+4)*3=84
EN-4
:zapdos:Zapdos Absorbed the Crystal Shard!
Zapdos regained 20 Energy!(HP-5, Heal Block N2T)
:Kangaskhan:Kangaskhan is overburdened of tackling the Laser Rays and cannot move!
:Necrozma:Necrozma is Charging the Laser Prism!
:necrozma:Laser Prism used PRISMATIC LASER BLAST!
DMG=(24+5-6-6)=17
:kangaskhan:Leftovers HP+6
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:66/100 | EN:88/100 | Def&SpD+1(N3T), Can't act, Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:98/100 | Def&SpD+1(N4T), Heal Block(N2T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:84/100 | Def&SpD+1(N4T)
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N2T), Def-1(N2T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:16/100
Target(Kangaskhan), Covering(Necrozma) | S15W1 | 0/0/0/0/100
Field:Clear​

Maxim to order
Boss will still not attempt anything in the round Laser Prism broke
and I might fix the description of rounds and steps and turns...
 
Last edited:
I missed the fact that Laser Prism has no type. :/

:sv/Kangaskhan:
Kangaskhan: Blocking the Laser (Roost (Self) [Tutored])

:sv/Zapdos:
Zapdos: Thunderbolt (Laser Prism)

:sv/Roaring Moon:
Roaring Moon: Chill (Self)
 
:sv/necrozma:
Necrozma was paying full attention on the target, until lightning arcs hit the Prism in the air, and the Prism broke into pieces. Necrozma had a great fall...
:Necrozma:Do Nothing

Round 4
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:66/100 | EN:88/100 | Def&SpD+1(N3T), Can't act, Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:98/100 | Def&SpD+1(N4T), Heal Block(N2T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:84/100 | Def&SpD+1(N4T)
10/7/12/7/119 | S3W8 | 2 Chills, 2 Recoveries
Field:Clear

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N2T), Def-1(N2T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:16/100
Target(Kangaskhan), Covering(Necrozma) | S15W1 | 0/0/0/0/100
Field:Clear​
Battlefield: Crystal Shard(1)
:Zapdos:Zapdos is exerting its Pressure!

:roaring moon:Roaring Moon Chilled...
EN+12
:zapdos:Zapdos used Thunderbolt!
Crit etc. doesn't matter...
:necrozma:Necrozma's Laser Prism Broke!
EN-7
:Kangaskhan:Kangaskhan used Roost!
Kangaskhan is grounded and had its HP recovered(HP+20)
EN-12
:Necrozma:Necrozma is feeling blank...
:kangaskhan:Leftovers HP+6
Because Laser Prism is present at start of round, so there's no Crystal Shard summoned
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:92/100 | EN:76/100 | Def&SpD+1(N2T), Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:91/100 | Def&SpD+1(N3T), Heal Block(N1T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:96/100 | Def&SpD+1(N3T)
10/7/12/7/119 | S3W8 | 1 Chill, 2 Recoveries
Field:Clear
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N2T), Def-1(N2T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:0/100
Target(Kangaskhan) | S15W1 | 0/0/0/0/100
Field:Clear​

Maxim to order
 
:sv/Kangaskhan:
Kangaskhan: Safeguard (Allies)

:sv/Zapdos:
Zapdos: Thunderbolt (Necrozma)
1. At start of turn, if Necrozma has less than 1 HP, then use Reflect (Allies).

:sv/Roaring Moon:
Roaring Moon: Bite (Necrozma)
 
:sv/necrozma:
Necrozma might not be willing to take more hits, so it started to absorb power from the battlefield ...
Dice:(3,2)
Dice:(1,2,4,7)
:Necrozma:Power Gem(Kangaskhan) - Rock Slide

Round 5
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:92/100 | EN:76/100 | Def&SpD+1(N2T), Decoy(4 HP)
8/6/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Clear
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:91/100 | Def&SpD+1(N3T), Heal Block(N1T)
6/8/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Clear
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:96/100 | Def&SpD+1(N3T)
10/7/12/7/119 | S3W8 | 1 Chill, 2 Recoveries
Field:Clear

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:86/300
SpD-2(N2T), Def-1(N2T) | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:0/100
Target(Kangaskhan) | S15W1 | 0/0/0/0/100
Field:Clear​
:Zapdos:Zapdos is exerting its Pressure!

:roaring moon:Roaring Moon used Bite!
Crit(75):583(No)
DMG:((6+3+12-4+4-2)*1.5+8)*3=109.5~110
EN-4

:zapdos:Zapdos used Reflect!
Reflect started on Team Maxim!(8S)
EN-10

:Kangaskhan:Kangaskhan used Safeguard!
Safeguard started on Team Maxim!(4R)
EN-12
:Necrozma:Necrozma can't get it going...
:kangaskhan:Leftovers HP+6
Zapdos's heal block ended.

Necrozma started to absorb power, and found Crystal A, B, D and Z!
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:98/100 | EN:66/100 | Def&SpD+1(N1T), Decoy(4 HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(6S), Safeguard(3R)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:81/100 | Def&SpD+1(N2T)
6/12/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(6S), Safeguard(3R)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:92/100 | Def&SpD+1(N2T)
10/12/12/7/119 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(6S), Safeguard(3R)
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:0/300
Unfainting | S4W6 | 5/4/5/4/79
Field:Clear
Battlefield: Crystal-A(1), Crystal-B(1), Crystal-D(1), Crystal-Z(1)
Maxim to order
In this round the raiders can also peform other moves besides Absorb Power Crystal, but letting the boss absorb as less as possible is preferred
New edit: Added Parameter (before new Power Crystals summon) on Boss's Absorb Power Crystal, so Crystal-D 's Boss effects can work normally


 
Last edited:
:sv/Kangaskhan:
Kangaskhan: Absorb Power Crystal (Crystal-B)

:sv/Zapdos:
Zapdos: Absorb Power Crystal (Crystal-Z)

:sv/Roaring Moon:
Roaring Moon: Absorb Power Crystal (Crystal-A)
 
Round 6
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:98/100 | EN:66/100 | Def&SpD+1(N1T), Decoy(4 HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(6S), Safeguard(3R)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:84/95 | EN:81/100 | Def&SpD+1(N2T), Heal Block(N1T)
6/12/9/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(6S), Safeguard(3R)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw
HP:94/100 | EN:92/100 | Def&SpD+1(N2T)
10/12/12/7/119 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(6S), Safeguard(3R)

:sv/necrozma:
Boss

Psychic
Prism Armor
HP:0/300
Unfainting | S4W6 | 5/4/5/4/79
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:0/100
Target(Kangaskhan) | S15W1 | 0/0/0/0/100
Field:Clear​
:kangaskhan: took Crystal-B!
:zapdos:took Crystal-Z!
:Roaring moon: took Crystal-A!
:necrozma:took Crystal-D!
:kangaskhan:Leftovers +6
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:99/130 | EN:66/100 | Decoy(4 HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(5S), Safeguard(2R), Crystal-B(Heal effects 1.5x N8T)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:81/100 | Def&SpD+1(N1T)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(5S), Safeguard(2R), Crystal-Z(1)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:92/100 | Def&SpD+1(N1T)
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(5S), Safeguard(2R), Crystal-A
:sv/necrozma:
Boss

Psychic
Prism Armor
HP:0/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/4/5/4/79
Field:Clear​
 
Last edited:
:sv/necrozma::sv/necrozma dusk mane:
Necrozma gained power from the Crystal, and transformed into Necrozma-Dusk Mane!
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:99/130 | EN:66/100 | Decoy(4 HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(5S), Safeguard(2R), Crystal-B(Heal effects 1.5x N8T)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:81/100 | Def&SpD+1(N1T)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(5S), Safeguard(2R), Crystal-Z(1)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:92/100 | Def&SpD+1(N1T)
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(5S), Safeguard(2R), Crystal-A

:sv/necrozma dusk mane:
Boss

Psychic/Steel
Prism Armor
HP:300/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/5/2/4/77
Field:Clear​
Phase 2 begins
Maxim to toder​
 
Last edited:
A few questions before the next Round.

1. Normally when maximum hp is increased, current hp is increased along with it. This effect can be seen with Zygarde’s Power Comstruct, though I do not know the location of the exact rule. Is Crystal-B supposed to be an exception to this rule?

2. If I bring the boss from above 50% hp (ex. 160 hp) to 0 hp, what happens? Do I skip the laser prism spawn, does the laser prism spawn and then the crystals appear after I defeat it, or do the crystals and laser prism spawn at the same time (thus making it so I can only pick two crystals, effectively)?

3. Do both waves of crystals spawn at the same time, or is it in sequence?

4. Data says Dusk Mane is supposed to be Psychic/Ghost, but ref summary says Psychic/Steel as per normal. Which is correct? (I’m fine either way, just want to clarify)
 
1. I didn't notice that before, but I think in this battle HP doesn't goes up with maximum, for increasing the absorber's ability of taking hits in the long run, but not for an instant Hp lift. The missing hp is been added back by the healing multiplying effect
2.My fault, it should be Laser Prism prevents all crystals spawning from the turn it appears, but Laser prism exists even raiders KO the boss over half HP, so its Laser Prism - Crystal wave
3.the crystals summons in two rounds of waves, each wave has four
4.My bad, DuskMane is Psychic/Steel

(Aaaaah so many bugs after the simplify Im very sorry:worrycargo:)

Edit: Fixing completed both in this thread and the Battle tower. The Battle Tower's description is now a new version, and in this battle the rules and bosses still follows the 1st post version.
 
Last edited:
:sv/necrozma dusk mane:
...Out...
The form-changed Necrozma seems to get back into consciousness, and it showed the prism out again...
Dice:2
:necrozma dusk mane:Photon Geyser(Kangaskhan) - Breaking Swipes

Round 7
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:99/130 | EN:66/100 | Decoy(4 HP), Crystal-B(Heal effects 1.5x N8T)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(5S), Safeguard(2R)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:81/100 | Def&SpD+1(N1T), Crystal-Z(1)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(5S), Safeguard(2R)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:92/100 | Def&SpD+1(N1T), Crystal-A
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(5S), Safeguard(2R)

:sv/necrozma dusk mane:
Boss

Psychic/Steel
Prism Armor
HP:300/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/5/2/4/77
Field:Clear​
:roaring moon:used Crunch!
Crit(75):442(No)
Effect(120):230(No)
Dmg:(8+3+12-4+4)*2*3=138
EN-6
:zapdos:used Thunderbolt!
Crit(25):122(No)
Effect(60):218(No)
DMG:(9+3+10-4)=18
EN-7
:necrozma dusk mane: is enraged and summoned Laser Prism!
:kangaskhan:Can't move!
:necrozma:Laser Prism used PRISMATIC LASER BLAST!
DMG=(24+6-6-9-8)/2=3.5~4

Kangaskhan:Leftovers +9
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:104/126 | EN:68/100 | Crystal-B(Heal effects 1.5x N7T), Decpy(4HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(4S), Safeguard(1R)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:74/100 | Crystal-Z(1)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(4S), Safeguard(1R)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:86/100 | Crystal-A
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(4S), Safeguard(1R)
:sv/necrozma dusk mane:
Boss

Psychic/Steel
Prism Armor
HP:138/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/5/2/4/77
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:100/100
Target(Kangaskhan), Cover(Necrozma), Crystal-D(Attack reduces HP Limit) | S15W1 | 0/0/0/0/100
Field:Clear​
Maxim to order​
 
Last edited:
One more thing, looks like the hp and attack stages didn’t update from Necrozma not using Breaking Swipe. Sub should still be up. Anyways, onwards we go!

:sv/Kangaskhan:
Kangaskhan: Drain Punch (Necrozma)

:sv/Zapdos:
Zapdos: Thunderbolt (Laser Prism)

:sv/Roaring Moon:
Roaring Moon: Crunch (Laser Prism)
 
:sv/necrozma dusk mane:
:necrozma dusk mane:Do Nothing

Round 8
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:104/126 | EN:68/100 | Crystal-B(Heal effects 1.5x N7T), Decoy(4HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(4S), Safeguard(1R)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:74/100 | Crystal-Z(1)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(4S), Safeguard(1R)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:86/100 | Crystal-A
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(4S), Safeguard(1R)

:sv/necrozma dusk mane:
Boss

Psychic/Steel
Prism Armor
HP:300/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/5/2/4/77
Field:Clear​
:roaring moon:used Crunch!
Crit(75):442(No)
Effect(120):230(No)
Dmg:(8+3+12+4)*3=81
EN-6
:zapdos:used Thunderbolt!
Crit(25):122(No)
Effect(60):218(No)
DMG:(9+3+10)=22
EN-7
:necrozma:Laser Prism broke!
:Kangaskhan: used Drain Punch!
Crit(25):
DMG:(8+6-5)=9
Drained 4.5*1.5=6.75~7 HP
EN-9
:necrozma dusk mane:was blank...
Kangaskhan:Leftovers +9
:sv/kangaskhan:
PR: Engineer @ leftovers

Normal
Early Bird | Scrappy | Inner Focus
HP:120/126 | EN:59/100 | Crystal-B(Heal effects 1.5x N6T), Decoy(4HP)
8/12/2/6/90 | S4W4 | 2 Chills, 1 Recovery
Field:Reflect(3S)
:sv/Zapdos:
SU: Tutor @ wide lens
Electric/Flying
Preesure | Static
HP:79/95 | EN:67/100 | Crystal-Z(1)
7/12/10/7/100 | S4W4 | 2 Chills, 2 Recoveries
Field:Reflect(3S)
:sv/roaring moon:
AG: Psychic @ razor fang

Dragon/Dark
Protosynthesis | Strong Jaw | Mold Breaker | Tinted Lens
HP:89/100 | EN:75/100 | Crystal-A
10/12/12/7/238 | S3W8 | 1 Chill, 2 Recoveries
Field:Reflect(3S)
:sv/necrozma dusk mane:
Boss

Psychic/Steel
Prism Armor
HP:129/300
Unfainting, Crystal-D(Attack reduces HP Limit) | S4W6 | 5/5/2/4/77
Field:Clear
:necrozma:
Laser Prism
No type
No ability
HP:0/100
Target(Kangaskhan), Crystal-D(Attack reduces HP Limit) | S15W1 | 0/0/0/0/100
Field:Clear​
Maxim to order​
 
Last edited:
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