I am an amateur at this but I love fairy type pokemon and since Sylveon is my most favourite, I wanted to try a team with it in it.
Any/all positive feedbacks are appreciated.
Sylveon
Sylveon (F) @ Throat Spray
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Wish
- Protect
This team is built around Sylveon, so obviously I list it first. Hyper Voice becomes a fairy type move with increased power, thanks to Pixilate ability. Throat Spray is given so that Special Attack increases by 1 stage right after Hyper Voice is used. I didn't use Leftovers because many a times held items get knocked off and besides, Sylveon has Wish and Protect to keep going. Mystical Fire is to damage Steel Pokemon that Sylveon might be able to take a hit from, especially because the team has dual screens set up and Sylveon's own high Special Defense stat. Sylveon is my main fairy type attacker.
Hatterene is the psychic fairy I have chosen. Magic Bounce is to avoid hazards and status conditions. Hatterene is the Trick Room setter which comes in handy since most of my pokemon aren't the fastest things in the world. Calm Mind while behind dual screens increases Hatterene's durability alongwith leftovers. Draining Kiss has been chosen so that I can deal damage while also recovering. Psychic is the psychic move I chose to handle poison pokemon but I am not sure if I should have chosen Psyshock instead.
Azumarill
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Knock Off
I chose Azumarill over Primarina as the water fairy of the team because of many reasons. Huge Power is very good for powering up all of its attacks. Plus, there is Belly Drum and Sitrus Berry to help recover after using it. Once Belly Drum has been used, Azumarill's attack powers are tremendous, I think. Aqua Jet is the priority water move. Knock Off is useful in multiple occasions and can OHKO Toxapex. I kept Play Rough because I often have to use fairy moves with Azumarill against opponents that are weak to such a move and have low defense rather than special defense.
At this point, I think there is no point making a fairy team if there isn't a Klefki in it. This steel fairy can quickly set up dual screens to halve damages to allies, thanks to its ability Prankster. Foul Play often comes in handy and is good since it damages based on the target's attack stat. Now, the reason I didn't give Klefki any steel or fairy move or even Thunder Wave is because, firstly, there are other ways to deal with opposing fairy pokemon than giving Klefki a steel move, there are already many teammates with powerful fairy moves, thunder wave often misses. I gave it Psychic instead. Reason: It is immune to poison and this move can help it take out a poison pokemon without my other pokemon having to suffer damage.
I like Togekiss. Serene Grace + Air Slash means I can often secure flinches, that is of course, unless it misses. Roost is to keep Togekiss going for long. Aura Sphere can be used against Steel pokemon, but I am kind of in a dilemma whether or not to replace it with Fire Blast. Dazzling Gleam is the fairy move, if required. Togekiss has Leftovers here but I don't know if Babiri Berry would be a better choice. Also, I chose Roost over Morning Sun because the weather these days is really unpredictable.
Finally, there's Mimikyu. Creepy looking or not, it is kinda cute and its Disguise ability gives it a free Swords Dance in most cases. Shadow Sneak is priority ghost move and Shadow Claw is there in case Shadow Sneak isn't enough to secure an OHKO. Play Rough is the fairy type attack. Not much to say here. Life Orb is chosen to power up all of the attacks even more. Either way, I feel like, once the disguise has been busted, it's a do or die situation for Mimikyu.
So that's all for my team. I wanted to include Clefable since it's such an awesome fairy type. It can act as hazard absorber (Stealth Rock, Spikes, Toxic, etc. have literally no effect on it, thanks to Magic Guard) while it can set up hazards and spread paralysis itself. I have used Clefable in another team but here, since I want to build this team around Sylveon, I couldn't see any other slot that I could safely put Clefable into.
Thank you for reading and please give me your valuable suggestions.
Any/all positive feedbacks are appreciated.
Sylveon
Sylveon (F) @ Throat Spray
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Wish
- Protect
Hatterene
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Draining Kiss
- Psychic
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Draining Kiss
- Psychic
Hatterene is the psychic fairy I have chosen. Magic Bounce is to avoid hazards and status conditions. Hatterene is the Trick Room setter which comes in handy since most of my pokemon aren't the fastest things in the world. Calm Mind while behind dual screens increases Hatterene's durability alongwith leftovers. Draining Kiss has been chosen so that I can deal damage while also recovering. Psychic is the psychic move I chose to handle poison pokemon but I am not sure if I should have chosen Psyshock instead.
Azumarill
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Knock Off
Klefki
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Foul Play
- Psychic
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Foul Play
- Psychic
At this point, I think there is no point making a fairy team if there isn't a Klefki in it. This steel fairy can quickly set up dual screens to halve damages to allies, thanks to its ability Prankster. Foul Play often comes in handy and is good since it damages based on the target's attack stat. Now, the reason I didn't give Klefki any steel or fairy move or even Thunder Wave is because, firstly, there are other ways to deal with opposing fairy pokemon than giving Klefki a steel move, there are already many teammates with powerful fairy moves, thunder wave often misses. I gave it Psychic instead. Reason: It is immune to poison and this move can help it take out a poison pokemon without my other pokemon having to suffer damage.
Togekiss
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Roost
- Aura Sphere
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Roost
- Aura Sphere
I like Togekiss. Serene Grace + Air Slash means I can often secure flinches, that is of course, unless it misses. Roost is to keep Togekiss going for long. Aura Sphere can be used against Steel pokemon, but I am kind of in a dilemma whether or not to replace it with Fire Blast. Dazzling Gleam is the fairy move, if required. Togekiss has Leftovers here but I don't know if Babiri Berry would be a better choice. Also, I chose Roost over Morning Sun because the weather these days is really unpredictable.
Mimikyu
Mimikyu (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Mimikyu (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Finally, there's Mimikyu. Creepy looking or not, it is kinda cute and its Disguise ability gives it a free Swords Dance in most cases. Shadow Sneak is priority ghost move and Shadow Claw is there in case Shadow Sneak isn't enough to secure an OHKO. Play Rough is the fairy type attack. Not much to say here. Life Orb is chosen to power up all of the attacks even more. Either way, I feel like, once the disguise has been busted, it's a do or die situation for Mimikyu.
So that's all for my team. I wanted to include Clefable since it's such an awesome fairy type. It can act as hazard absorber (Stealth Rock, Spikes, Toxic, etc. have literally no effect on it, thanks to Magic Guard) while it can set up hazards and spread paralysis itself. I have used Clefable in another team but here, since I want to build this team around Sylveon, I couldn't see any other slot that I could safely put Clefable into.
Thank you for reading and please give me your valuable suggestions.